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ColladaLoader.js 79 KB

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  1. console.warn( "THREE.ColladaLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/index.html#manual/en/introduction/Import-via-modules." );
  2. /**
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Mugen87 / https://github.com/Mugen87
  5. */
  6. THREE.ColladaLoader = function ( manager ) {
  7. THREE.Loader.call( this, manager );
  8. };
  9. THREE.ColladaLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  10. constructor: THREE.ColladaLoader,
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = ( scope.path === '' ) ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.setPath( scope.path );
  16. loader.load( url, function ( text ) {
  17. try {
  18. onLoad( scope.parse( text, path ) );
  19. } catch ( e ) {
  20. if ( onError ) {
  21. onError( e );
  22. } else {
  23. console.error( e );
  24. }
  25. scope.manager.itemError( url );
  26. }
  27. }, onProgress, onError );
  28. },
  29. options: {
  30. set convertUpAxis( value ) {
  31. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  32. }
  33. },
  34. parse: function ( text, path ) {
  35. function getElementsByTagName( xml, name ) {
  36. // Non recursive xml.getElementsByTagName() ...
  37. var array = [];
  38. var childNodes = xml.childNodes;
  39. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  40. var child = childNodes[ i ];
  41. if ( child.nodeName === name ) {
  42. array.push( child );
  43. }
  44. }
  45. return array;
  46. }
  47. function parseStrings( text ) {
  48. if ( text.length === 0 ) return [];
  49. var parts = text.trim().split( /\s+/ );
  50. var array = new Array( parts.length );
  51. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  52. array[ i ] = parts[ i ];
  53. }
  54. return array;
  55. }
  56. function parseFloats( text ) {
  57. if ( text.length === 0 ) return [];
  58. var parts = text.trim().split( /\s+/ );
  59. var array = new Array( parts.length );
  60. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  61. array[ i ] = parseFloat( parts[ i ] );
  62. }
  63. return array;
  64. }
  65. function parseInts( text ) {
  66. if ( text.length === 0 ) return [];
  67. var parts = text.trim().split( /\s+/ );
  68. var array = new Array( parts.length );
  69. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  70. array[ i ] = parseInt( parts[ i ] );
  71. }
  72. return array;
  73. }
  74. function parseId( text ) {
  75. return text.substring( 1 );
  76. }
  77. function generateId() {
  78. return 'three_default_' + ( count ++ );
  79. }
  80. function isEmpty( object ) {
  81. return Object.keys( object ).length === 0;
  82. }
  83. // asset
  84. function parseAsset( xml ) {
  85. return {
  86. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  87. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  88. };
  89. }
  90. function parseAssetUnit( xml ) {
  91. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  92. return parseFloat( xml.getAttribute( 'meter' ) );
  93. } else {
  94. return 1; // default 1 meter
  95. }
  96. }
  97. function parseAssetUpAxis( xml ) {
  98. return xml !== undefined ? xml.textContent : 'Y_UP';
  99. }
  100. // library
  101. function parseLibrary( xml, libraryName, nodeName, parser ) {
  102. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  103. if ( library !== undefined ) {
  104. var elements = getElementsByTagName( library, nodeName );
  105. for ( var i = 0; i < elements.length; i ++ ) {
  106. parser( elements[ i ] );
  107. }
  108. }
  109. }
  110. function buildLibrary( data, builder ) {
  111. for ( var name in data ) {
  112. var object = data[ name ];
  113. object.build = builder( data[ name ] );
  114. }
  115. }
  116. // get
  117. function getBuild( data, builder ) {
  118. if ( data.build !== undefined ) return data.build;
  119. data.build = builder( data );
  120. return data.build;
  121. }
  122. // animation
  123. function parseAnimation( xml ) {
  124. var data = {
  125. sources: {},
  126. samplers: {},
  127. channels: {}
  128. };
  129. var hasChildren = false;
  130. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  131. var child = xml.childNodes[ i ];
  132. if ( child.nodeType !== 1 ) continue;
  133. var id;
  134. switch ( child.nodeName ) {
  135. case 'source':
  136. id = child.getAttribute( 'id' );
  137. data.sources[ id ] = parseSource( child );
  138. break;
  139. case 'sampler':
  140. id = child.getAttribute( 'id' );
  141. data.samplers[ id ] = parseAnimationSampler( child );
  142. break;
  143. case 'channel':
  144. id = child.getAttribute( 'target' );
  145. data.channels[ id ] = parseAnimationChannel( child );
  146. break;
  147. case 'animation':
  148. // hierarchy of related animations
  149. parseAnimation( child );
  150. hasChildren = true;
  151. break;
  152. default:
  153. console.log( child );
  154. }
  155. }
  156. if ( hasChildren === false ) {
  157. // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
  158. library.animations[ xml.getAttribute( 'id' ) || THREE.MathUtils.generateUUID() ] = data;
  159. }
  160. }
  161. function parseAnimationSampler( xml ) {
  162. var data = {
  163. inputs: {},
  164. };
  165. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  166. var child = xml.childNodes[ i ];
  167. if ( child.nodeType !== 1 ) continue;
  168. switch ( child.nodeName ) {
  169. case 'input':
  170. var id = parseId( child.getAttribute( 'source' ) );
  171. var semantic = child.getAttribute( 'semantic' );
  172. data.inputs[ semantic ] = id;
  173. break;
  174. }
  175. }
  176. return data;
  177. }
  178. function parseAnimationChannel( xml ) {
  179. var data = {};
  180. var target = xml.getAttribute( 'target' );
  181. // parsing SID Addressing Syntax
  182. var parts = target.split( '/' );
  183. var id = parts.shift();
  184. var sid = parts.shift();
  185. // check selection syntax
  186. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  187. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  188. if ( memberSyntax ) {
  189. // member selection access
  190. parts = sid.split( '.' );
  191. sid = parts.shift();
  192. data.member = parts.shift();
  193. } else if ( arraySyntax ) {
  194. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  195. var indices = sid.split( '(' );
  196. sid = indices.shift();
  197. for ( var i = 0; i < indices.length; i ++ ) {
  198. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  199. }
  200. data.indices = indices;
  201. }
  202. data.id = id;
  203. data.sid = sid;
  204. data.arraySyntax = arraySyntax;
  205. data.memberSyntax = memberSyntax;
  206. data.sampler = parseId( xml.getAttribute( 'source' ) );
  207. return data;
  208. }
  209. function buildAnimation( data ) {
  210. var tracks = [];
  211. var channels = data.channels;
  212. var samplers = data.samplers;
  213. var sources = data.sources;
  214. for ( var target in channels ) {
  215. if ( channels.hasOwnProperty( target ) ) {
  216. var channel = channels[ target ];
  217. var sampler = samplers[ channel.sampler ];
  218. var inputId = sampler.inputs.INPUT;
  219. var outputId = sampler.inputs.OUTPUT;
  220. var inputSource = sources[ inputId ];
  221. var outputSource = sources[ outputId ];
  222. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  223. createKeyframeTracks( animation, tracks );
  224. }
  225. }
  226. return tracks;
  227. }
  228. function getAnimation( id ) {
  229. return getBuild( library.animations[ id ], buildAnimation );
  230. }
  231. function buildAnimationChannel( channel, inputSource, outputSource ) {
  232. var node = library.nodes[ channel.id ];
  233. var object3D = getNode( node.id );
  234. var transform = node.transforms[ channel.sid ];
  235. var defaultMatrix = node.matrix.clone().transpose();
  236. var time, stride;
  237. var i, il, j, jl;
  238. var data = {};
  239. // the collada spec allows the animation of data in various ways.
  240. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  241. switch ( transform ) {
  242. case 'matrix':
  243. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  244. time = inputSource.array[ i ];
  245. stride = i * outputSource.stride;
  246. if ( data[ time ] === undefined ) data[ time ] = {};
  247. if ( channel.arraySyntax === true ) {
  248. var value = outputSource.array[ stride ];
  249. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  250. data[ time ][ index ] = value;
  251. } else {
  252. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  253. data[ time ][ j ] = outputSource.array[ stride + j ];
  254. }
  255. }
  256. }
  257. break;
  258. case 'translate':
  259. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  260. break;
  261. case 'rotate':
  262. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  263. break;
  264. case 'scale':
  265. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  266. break;
  267. }
  268. var keyframes = prepareAnimationData( data, defaultMatrix );
  269. var animation = {
  270. name: object3D.uuid,
  271. keyframes: keyframes
  272. };
  273. return animation;
  274. }
  275. function prepareAnimationData( data, defaultMatrix ) {
  276. var keyframes = [];
  277. // transfer data into a sortable array
  278. for ( var time in data ) {
  279. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  280. }
  281. // ensure keyframes are sorted by time
  282. keyframes.sort( ascending );
  283. // now we clean up all animation data, so we can use them for keyframe tracks
  284. for ( var i = 0; i < 16; i ++ ) {
  285. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  286. }
  287. return keyframes;
  288. // array sort function
  289. function ascending( a, b ) {
  290. return a.time - b.time;
  291. }
  292. }
  293. var position = new THREE.Vector3();
  294. var scale = new THREE.Vector3();
  295. var quaternion = new THREE.Quaternion();
  296. function createKeyframeTracks( animation, tracks ) {
  297. var keyframes = animation.keyframes;
  298. var name = animation.name;
  299. var times = [];
  300. var positionData = [];
  301. var quaternionData = [];
  302. var scaleData = [];
  303. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  304. var keyframe = keyframes[ i ];
  305. var time = keyframe.time;
  306. var value = keyframe.value;
  307. matrix.fromArray( value ).transpose();
  308. matrix.decompose( position, quaternion, scale );
  309. times.push( time );
  310. positionData.push( position.x, position.y, position.z );
  311. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  312. scaleData.push( scale.x, scale.y, scale.z );
  313. }
  314. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  315. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  316. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  317. return tracks;
  318. }
  319. function transformAnimationData( keyframes, property, defaultValue ) {
  320. var keyframe;
  321. var empty = true;
  322. var i, l;
  323. // check, if values of a property are missing in our keyframes
  324. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  325. keyframe = keyframes[ i ];
  326. if ( keyframe.value[ property ] === undefined ) {
  327. keyframe.value[ property ] = null; // mark as missing
  328. } else {
  329. empty = false;
  330. }
  331. }
  332. if ( empty === true ) {
  333. // no values at all, so we set a default value
  334. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  335. keyframe = keyframes[ i ];
  336. keyframe.value[ property ] = defaultValue;
  337. }
  338. } else {
  339. // filling gaps
  340. createMissingKeyframes( keyframes, property );
  341. }
  342. }
  343. function createMissingKeyframes( keyframes, property ) {
  344. var prev, next;
  345. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  346. var keyframe = keyframes[ i ];
  347. if ( keyframe.value[ property ] === null ) {
  348. prev = getPrev( keyframes, i, property );
  349. next = getNext( keyframes, i, property );
  350. if ( prev === null ) {
  351. keyframe.value[ property ] = next.value[ property ];
  352. continue;
  353. }
  354. if ( next === null ) {
  355. keyframe.value[ property ] = prev.value[ property ];
  356. continue;
  357. }
  358. interpolate( keyframe, prev, next, property );
  359. }
  360. }
  361. }
  362. function getPrev( keyframes, i, property ) {
  363. while ( i >= 0 ) {
  364. var keyframe = keyframes[ i ];
  365. if ( keyframe.value[ property ] !== null ) return keyframe;
  366. i --;
  367. }
  368. return null;
  369. }
  370. function getNext( keyframes, i, property ) {
  371. while ( i < keyframes.length ) {
  372. var keyframe = keyframes[ i ];
  373. if ( keyframe.value[ property ] !== null ) return keyframe;
  374. i ++;
  375. }
  376. return null;
  377. }
  378. function interpolate( key, prev, next, property ) {
  379. if ( ( next.time - prev.time ) === 0 ) {
  380. key.value[ property ] = prev.value[ property ];
  381. return;
  382. }
  383. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  384. }
  385. // animation clips
  386. function parseAnimationClip( xml ) {
  387. var data = {
  388. name: xml.getAttribute( 'id' ) || 'default',
  389. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  390. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  391. animations: []
  392. };
  393. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  394. var child = xml.childNodes[ i ];
  395. if ( child.nodeType !== 1 ) continue;
  396. switch ( child.nodeName ) {
  397. case 'instance_animation':
  398. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  399. break;
  400. }
  401. }
  402. library.clips[ xml.getAttribute( 'id' ) ] = data;
  403. }
  404. function buildAnimationClip( data ) {
  405. var tracks = [];
  406. var name = data.name;
  407. var duration = ( data.end - data.start ) || - 1;
  408. var animations = data.animations;
  409. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  410. var animationTracks = getAnimation( animations[ i ] );
  411. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  412. tracks.push( animationTracks[ j ] );
  413. }
  414. }
  415. return new THREE.AnimationClip( name, duration, tracks );
  416. }
  417. function getAnimationClip( id ) {
  418. return getBuild( library.clips[ id ], buildAnimationClip );
  419. }
  420. // controller
  421. function parseController( xml ) {
  422. var data = {};
  423. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  424. var child = xml.childNodes[ i ];
  425. if ( child.nodeType !== 1 ) continue;
  426. switch ( child.nodeName ) {
  427. case 'skin':
  428. // there is exactly one skin per controller
  429. data.id = parseId( child.getAttribute( 'source' ) );
  430. data.skin = parseSkin( child );
  431. break;
  432. case 'morph':
  433. data.id = parseId( child.getAttribute( 'source' ) );
  434. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  435. break;
  436. }
  437. }
  438. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  439. }
  440. function parseSkin( xml ) {
  441. var data = {
  442. sources: {}
  443. };
  444. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  445. var child = xml.childNodes[ i ];
  446. if ( child.nodeType !== 1 ) continue;
  447. switch ( child.nodeName ) {
  448. case 'bind_shape_matrix':
  449. data.bindShapeMatrix = parseFloats( child.textContent );
  450. break;
  451. case 'source':
  452. var id = child.getAttribute( 'id' );
  453. data.sources[ id ] = parseSource( child );
  454. break;
  455. case 'joints':
  456. data.joints = parseJoints( child );
  457. break;
  458. case 'vertex_weights':
  459. data.vertexWeights = parseVertexWeights( child );
  460. break;
  461. }
  462. }
  463. return data;
  464. }
  465. function parseJoints( xml ) {
  466. var data = {
  467. inputs: {}
  468. };
  469. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  470. var child = xml.childNodes[ i ];
  471. if ( child.nodeType !== 1 ) continue;
  472. switch ( child.nodeName ) {
  473. case 'input':
  474. var semantic = child.getAttribute( 'semantic' );
  475. var id = parseId( child.getAttribute( 'source' ) );
  476. data.inputs[ semantic ] = id;
  477. break;
  478. }
  479. }
  480. return data;
  481. }
  482. function parseVertexWeights( xml ) {
  483. var data = {
  484. inputs: {}
  485. };
  486. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  487. var child = xml.childNodes[ i ];
  488. if ( child.nodeType !== 1 ) continue;
  489. switch ( child.nodeName ) {
  490. case 'input':
  491. var semantic = child.getAttribute( 'semantic' );
  492. var id = parseId( child.getAttribute( 'source' ) );
  493. var offset = parseInt( child.getAttribute( 'offset' ) );
  494. data.inputs[ semantic ] = { id: id, offset: offset };
  495. break;
  496. case 'vcount':
  497. data.vcount = parseInts( child.textContent );
  498. break;
  499. case 'v':
  500. data.v = parseInts( child.textContent );
  501. break;
  502. }
  503. }
  504. return data;
  505. }
  506. function buildController( data ) {
  507. var build = {
  508. id: data.id
  509. };
  510. var geometry = library.geometries[ build.id ];
  511. if ( data.skin !== undefined ) {
  512. build.skin = buildSkin( data.skin );
  513. // we enhance the 'sources' property of the corresponding geometry with our skin data
  514. geometry.sources.skinIndices = build.skin.indices;
  515. geometry.sources.skinWeights = build.skin.weights;
  516. }
  517. return build;
  518. }
  519. function buildSkin( data ) {
  520. var BONE_LIMIT = 4;
  521. var build = {
  522. joints: [], // this must be an array to preserve the joint order
  523. indices: {
  524. array: [],
  525. stride: BONE_LIMIT
  526. },
  527. weights: {
  528. array: [],
  529. stride: BONE_LIMIT
  530. }
  531. };
  532. var sources = data.sources;
  533. var vertexWeights = data.vertexWeights;
  534. var vcount = vertexWeights.vcount;
  535. var v = vertexWeights.v;
  536. var jointOffset = vertexWeights.inputs.JOINT.offset;
  537. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  538. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  539. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  540. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  541. var stride = 0;
  542. var i, j, l;
  543. // procces skin data for each vertex
  544. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  545. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  546. var vertexSkinData = [];
  547. for ( j = 0; j < jointCount; j ++ ) {
  548. var skinIndex = v[ stride + jointOffset ];
  549. var weightId = v[ stride + weightOffset ];
  550. var skinWeight = weights[ weightId ];
  551. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  552. stride += 2;
  553. }
  554. // we sort the joints in descending order based on the weights.
  555. // this ensures, we only procced the most important joints of the vertex
  556. vertexSkinData.sort( descending );
  557. // now we provide for each vertex a set of four index and weight values.
  558. // the order of the skin data matches the order of vertices
  559. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  560. var d = vertexSkinData[ j ];
  561. if ( d !== undefined ) {
  562. build.indices.array.push( d.index );
  563. build.weights.array.push( d.weight );
  564. } else {
  565. build.indices.array.push( 0 );
  566. build.weights.array.push( 0 );
  567. }
  568. }
  569. }
  570. // setup bind matrix
  571. if ( data.bindShapeMatrix ) {
  572. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  573. } else {
  574. build.bindMatrix = new THREE.Matrix4().identity();
  575. }
  576. // process bones and inverse bind matrix data
  577. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  578. var name = jointSource.array[ i ];
  579. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  580. build.joints.push( { name: name, boneInverse: boneInverse } );
  581. }
  582. return build;
  583. // array sort function
  584. function descending( a, b ) {
  585. return b.weight - a.weight;
  586. }
  587. }
  588. function getController( id ) {
  589. return getBuild( library.controllers[ id ], buildController );
  590. }
  591. // image
  592. function parseImage( xml ) {
  593. var data = {
  594. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  595. };
  596. library.images[ xml.getAttribute( 'id' ) ] = data;
  597. }
  598. function buildImage( data ) {
  599. if ( data.build !== undefined ) return data.build;
  600. return data.init_from;
  601. }
  602. function getImage( id ) {
  603. var data = library.images[ id ];
  604. if ( data !== undefined ) {
  605. return getBuild( data, buildImage );
  606. }
  607. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  608. return null;
  609. }
  610. // effect
  611. function parseEffect( xml ) {
  612. var data = {};
  613. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  614. var child = xml.childNodes[ i ];
  615. if ( child.nodeType !== 1 ) continue;
  616. switch ( child.nodeName ) {
  617. case 'profile_COMMON':
  618. data.profile = parseEffectProfileCOMMON( child );
  619. break;
  620. }
  621. }
  622. library.effects[ xml.getAttribute( 'id' ) ] = data;
  623. }
  624. function parseEffectProfileCOMMON( xml ) {
  625. var data = {
  626. surfaces: {},
  627. samplers: {}
  628. };
  629. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  630. var child = xml.childNodes[ i ];
  631. if ( child.nodeType !== 1 ) continue;
  632. switch ( child.nodeName ) {
  633. case 'newparam':
  634. parseEffectNewparam( child, data );
  635. break;
  636. case 'technique':
  637. data.technique = parseEffectTechnique( child );
  638. break;
  639. case 'extra':
  640. data.extra = parseEffectExtra( child );
  641. break;
  642. }
  643. }
  644. return data;
  645. }
  646. function parseEffectNewparam( xml, data ) {
  647. var sid = xml.getAttribute( 'sid' );
  648. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  649. var child = xml.childNodes[ i ];
  650. if ( child.nodeType !== 1 ) continue;
  651. switch ( child.nodeName ) {
  652. case 'surface':
  653. data.surfaces[ sid ] = parseEffectSurface( child );
  654. break;
  655. case 'sampler2D':
  656. data.samplers[ sid ] = parseEffectSampler( child );
  657. break;
  658. }
  659. }
  660. }
  661. function parseEffectSurface( xml ) {
  662. var data = {};
  663. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  664. var child = xml.childNodes[ i ];
  665. if ( child.nodeType !== 1 ) continue;
  666. switch ( child.nodeName ) {
  667. case 'init_from':
  668. data.init_from = child.textContent;
  669. break;
  670. }
  671. }
  672. return data;
  673. }
  674. function parseEffectSampler( xml ) {
  675. var data = {};
  676. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  677. var child = xml.childNodes[ i ];
  678. if ( child.nodeType !== 1 ) continue;
  679. switch ( child.nodeName ) {
  680. case 'source':
  681. data.source = child.textContent;
  682. break;
  683. }
  684. }
  685. return data;
  686. }
  687. function parseEffectTechnique( xml ) {
  688. var data = {};
  689. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  690. var child = xml.childNodes[ i ];
  691. if ( child.nodeType !== 1 ) continue;
  692. switch ( child.nodeName ) {
  693. case 'constant':
  694. case 'lambert':
  695. case 'blinn':
  696. case 'phong':
  697. data.type = child.nodeName;
  698. data.parameters = parseEffectParameters( child );
  699. break;
  700. }
  701. }
  702. return data;
  703. }
  704. function parseEffectParameters( xml ) {
  705. var data = {};
  706. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  707. var child = xml.childNodes[ i ];
  708. if ( child.nodeType !== 1 ) continue;
  709. switch ( child.nodeName ) {
  710. case 'emission':
  711. case 'diffuse':
  712. case 'specular':
  713. case 'bump':
  714. case 'ambient':
  715. case 'shininess':
  716. case 'transparency':
  717. data[ child.nodeName ] = parseEffectParameter( child );
  718. break;
  719. case 'transparent':
  720. data[ child.nodeName ] = {
  721. opaque: child.getAttribute( 'opaque' ),
  722. data: parseEffectParameter( child )
  723. };
  724. break;
  725. }
  726. }
  727. return data;
  728. }
  729. function parseEffectParameter( xml ) {
  730. var data = {};
  731. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  732. var child = xml.childNodes[ i ];
  733. if ( child.nodeType !== 1 ) continue;
  734. switch ( child.nodeName ) {
  735. case 'color':
  736. data[ child.nodeName ] = parseFloats( child.textContent );
  737. break;
  738. case 'float':
  739. data[ child.nodeName ] = parseFloat( child.textContent );
  740. break;
  741. case 'texture':
  742. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  743. break;
  744. }
  745. }
  746. return data;
  747. }
  748. function parseEffectParameterTexture( xml ) {
  749. var data = {
  750. technique: {}
  751. };
  752. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  753. var child = xml.childNodes[ i ];
  754. if ( child.nodeType !== 1 ) continue;
  755. switch ( child.nodeName ) {
  756. case 'extra':
  757. parseEffectParameterTextureExtra( child, data );
  758. break;
  759. }
  760. }
  761. return data;
  762. }
  763. function parseEffectParameterTextureExtra( xml, data ) {
  764. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  765. var child = xml.childNodes[ i ];
  766. if ( child.nodeType !== 1 ) continue;
  767. switch ( child.nodeName ) {
  768. case 'technique':
  769. parseEffectParameterTextureExtraTechnique( child, data );
  770. break;
  771. }
  772. }
  773. }
  774. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  775. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  776. var child = xml.childNodes[ i ];
  777. if ( child.nodeType !== 1 ) continue;
  778. switch ( child.nodeName ) {
  779. case 'repeatU':
  780. case 'repeatV':
  781. case 'offsetU':
  782. case 'offsetV':
  783. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  784. break;
  785. case 'wrapU':
  786. case 'wrapV':
  787. // some files have values for wrapU/wrapV which become NaN via parseInt
  788. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  789. data.technique[ child.nodeName ] = 1;
  790. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  791. data.technique[ child.nodeName ] = 0;
  792. } else {
  793. data.technique[ child.nodeName ] = parseInt( child.textContent );
  794. }
  795. break;
  796. }
  797. }
  798. }
  799. function parseEffectExtra( xml ) {
  800. var data = {};
  801. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  802. var child = xml.childNodes[ i ];
  803. if ( child.nodeType !== 1 ) continue;
  804. switch ( child.nodeName ) {
  805. case 'technique':
  806. data.technique = parseEffectExtraTechnique( child );
  807. break;
  808. }
  809. }
  810. return data;
  811. }
  812. function parseEffectExtraTechnique( xml ) {
  813. var data = {};
  814. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  815. var child = xml.childNodes[ i ];
  816. if ( child.nodeType !== 1 ) continue;
  817. switch ( child.nodeName ) {
  818. case 'double_sided':
  819. data[ child.nodeName ] = parseInt( child.textContent );
  820. break;
  821. }
  822. }
  823. return data;
  824. }
  825. function buildEffect( data ) {
  826. return data;
  827. }
  828. function getEffect( id ) {
  829. return getBuild( library.effects[ id ], buildEffect );
  830. }
  831. // material
  832. function parseMaterial( xml ) {
  833. var data = {
  834. name: xml.getAttribute( 'name' )
  835. };
  836. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  837. var child = xml.childNodes[ i ];
  838. if ( child.nodeType !== 1 ) continue;
  839. switch ( child.nodeName ) {
  840. case 'instance_effect':
  841. data.url = parseId( child.getAttribute( 'url' ) );
  842. break;
  843. }
  844. }
  845. library.materials[ xml.getAttribute( 'id' ) ] = data;
  846. }
  847. function getTextureLoader( image ) {
  848. var loader;
  849. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  850. extension = extension.toLowerCase();
  851. switch ( extension ) {
  852. case 'tga':
  853. loader = tgaLoader;
  854. break;
  855. default:
  856. loader = textureLoader;
  857. }
  858. return loader;
  859. }
  860. function buildMaterial( data ) {
  861. var effect = getEffect( data.url );
  862. var technique = effect.profile.technique;
  863. var extra = effect.profile.extra;
  864. var material;
  865. switch ( technique.type ) {
  866. case 'phong':
  867. case 'blinn':
  868. material = new THREE.MeshPhongMaterial();
  869. break;
  870. case 'lambert':
  871. material = new THREE.MeshLambertMaterial();
  872. break;
  873. default:
  874. material = new THREE.MeshBasicMaterial();
  875. break;
  876. }
  877. material.name = data.name || '';
  878. function getTexture( textureObject ) {
  879. var sampler = effect.profile.samplers[ textureObject.id ];
  880. var image = null;
  881. // get image
  882. if ( sampler !== undefined ) {
  883. var surface = effect.profile.surfaces[ sampler.source ];
  884. image = getImage( surface.init_from );
  885. } else {
  886. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  887. image = getImage( textureObject.id );
  888. }
  889. // create texture if image is avaiable
  890. if ( image !== null ) {
  891. var loader = getTextureLoader( image );
  892. if ( loader !== undefined ) {
  893. var texture = loader.load( image );
  894. var extra = textureObject.extra;
  895. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  896. var technique = extra.technique;
  897. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  898. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  899. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  900. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  901. } else {
  902. texture.wrapS = THREE.RepeatWrapping;
  903. texture.wrapT = THREE.RepeatWrapping;
  904. }
  905. return texture;
  906. } else {
  907. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  908. return null;
  909. }
  910. } else {
  911. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  912. return null;
  913. }
  914. }
  915. var parameters = technique.parameters;
  916. for ( var key in parameters ) {
  917. var parameter = parameters[ key ];
  918. switch ( key ) {
  919. case 'diffuse':
  920. if ( parameter.color ) material.color.fromArray( parameter.color );
  921. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  922. break;
  923. case 'specular':
  924. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  925. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  926. break;
  927. case 'bump':
  928. if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
  929. break;
  930. case 'ambient':
  931. if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
  932. break;
  933. case 'shininess':
  934. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  935. break;
  936. case 'emission':
  937. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  938. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  939. break;
  940. }
  941. }
  942. //
  943. var transparent = parameters[ 'transparent' ];
  944. var transparency = parameters[ 'transparency' ];
  945. // <transparency> does not exist but <transparent>
  946. if ( transparency === undefined && transparent ) {
  947. transparency = {
  948. float: 1
  949. };
  950. }
  951. // <transparent> does not exist but <transparency>
  952. if ( transparent === undefined && transparency ) {
  953. transparent = {
  954. opaque: 'A_ONE',
  955. data: {
  956. color: [ 1, 1, 1, 1 ]
  957. } };
  958. }
  959. if ( transparent && transparency ) {
  960. // handle case if a texture exists but no color
  961. if ( transparent.data.texture ) {
  962. // we do not set an alpha map (see #13792)
  963. material.transparent = true;
  964. } else {
  965. var color = transparent.data.color;
  966. switch ( transparent.opaque ) {
  967. case 'A_ONE':
  968. material.opacity = color[ 3 ] * transparency.float;
  969. break;
  970. case 'RGB_ZERO':
  971. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  972. break;
  973. case 'A_ZERO':
  974. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  975. break;
  976. case 'RGB_ONE':
  977. material.opacity = color[ 0 ] * transparency.float;
  978. break;
  979. default:
  980. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  981. }
  982. if ( material.opacity < 1 ) material.transparent = true;
  983. }
  984. }
  985. //
  986. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  987. material.side = THREE.DoubleSide;
  988. }
  989. return material;
  990. }
  991. function getMaterial( id ) {
  992. return getBuild( library.materials[ id ], buildMaterial );
  993. }
  994. // camera
  995. function parseCamera( xml ) {
  996. var data = {
  997. name: xml.getAttribute( 'name' )
  998. };
  999. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1000. var child = xml.childNodes[ i ];
  1001. if ( child.nodeType !== 1 ) continue;
  1002. switch ( child.nodeName ) {
  1003. case 'optics':
  1004. data.optics = parseCameraOptics( child );
  1005. break;
  1006. }
  1007. }
  1008. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  1009. }
  1010. function parseCameraOptics( xml ) {
  1011. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1012. var child = xml.childNodes[ i ];
  1013. switch ( child.nodeName ) {
  1014. case 'technique_common':
  1015. return parseCameraTechnique( child );
  1016. }
  1017. }
  1018. return {};
  1019. }
  1020. function parseCameraTechnique( xml ) {
  1021. var data = {};
  1022. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1023. var child = xml.childNodes[ i ];
  1024. switch ( child.nodeName ) {
  1025. case 'perspective':
  1026. case 'orthographic':
  1027. data.technique = child.nodeName;
  1028. data.parameters = parseCameraParameters( child );
  1029. break;
  1030. }
  1031. }
  1032. return data;
  1033. }
  1034. function parseCameraParameters( xml ) {
  1035. var data = {};
  1036. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1037. var child = xml.childNodes[ i ];
  1038. switch ( child.nodeName ) {
  1039. case 'xfov':
  1040. case 'yfov':
  1041. case 'xmag':
  1042. case 'ymag':
  1043. case 'znear':
  1044. case 'zfar':
  1045. case 'aspect_ratio':
  1046. data[ child.nodeName ] = parseFloat( child.textContent );
  1047. break;
  1048. }
  1049. }
  1050. return data;
  1051. }
  1052. function buildCamera( data ) {
  1053. var camera;
  1054. switch ( data.optics.technique ) {
  1055. case 'perspective':
  1056. camera = new THREE.PerspectiveCamera(
  1057. data.optics.parameters.yfov,
  1058. data.optics.parameters.aspect_ratio,
  1059. data.optics.parameters.znear,
  1060. data.optics.parameters.zfar
  1061. );
  1062. break;
  1063. case 'orthographic':
  1064. var ymag = data.optics.parameters.ymag;
  1065. var xmag = data.optics.parameters.xmag;
  1066. var aspectRatio = data.optics.parameters.aspect_ratio;
  1067. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1068. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1069. xmag *= 0.5;
  1070. ymag *= 0.5;
  1071. camera = new THREE.OrthographicCamera(
  1072. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1073. data.optics.parameters.znear,
  1074. data.optics.parameters.zfar
  1075. );
  1076. break;
  1077. default:
  1078. camera = new THREE.PerspectiveCamera();
  1079. break;
  1080. }
  1081. camera.name = data.name || '';
  1082. return camera;
  1083. }
  1084. function getCamera( id ) {
  1085. var data = library.cameras[ id ];
  1086. if ( data !== undefined ) {
  1087. return getBuild( data, buildCamera );
  1088. }
  1089. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1090. return null;
  1091. }
  1092. // light
  1093. function parseLight( xml ) {
  1094. var data = {};
  1095. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1096. var child = xml.childNodes[ i ];
  1097. if ( child.nodeType !== 1 ) continue;
  1098. switch ( child.nodeName ) {
  1099. case 'technique_common':
  1100. data = parseLightTechnique( child );
  1101. break;
  1102. }
  1103. }
  1104. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1105. }
  1106. function parseLightTechnique( xml ) {
  1107. var data = {};
  1108. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1109. var child = xml.childNodes[ i ];
  1110. if ( child.nodeType !== 1 ) continue;
  1111. switch ( child.nodeName ) {
  1112. case 'directional':
  1113. case 'point':
  1114. case 'spot':
  1115. case 'ambient':
  1116. data.technique = child.nodeName;
  1117. data.parameters = parseLightParameters( child );
  1118. }
  1119. }
  1120. return data;
  1121. }
  1122. function parseLightParameters( xml ) {
  1123. var data = {};
  1124. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1125. var child = xml.childNodes[ i ];
  1126. if ( child.nodeType !== 1 ) continue;
  1127. switch ( child.nodeName ) {
  1128. case 'color':
  1129. var array = parseFloats( child.textContent );
  1130. data.color = new THREE.Color().fromArray( array );
  1131. break;
  1132. case 'falloff_angle':
  1133. data.falloffAngle = parseFloat( child.textContent );
  1134. break;
  1135. case 'quadratic_attenuation':
  1136. var f = parseFloat( child.textContent );
  1137. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1138. break;
  1139. }
  1140. }
  1141. return data;
  1142. }
  1143. function buildLight( data ) {
  1144. var light;
  1145. switch ( data.technique ) {
  1146. case 'directional':
  1147. light = new THREE.DirectionalLight();
  1148. break;
  1149. case 'point':
  1150. light = new THREE.PointLight();
  1151. break;
  1152. case 'spot':
  1153. light = new THREE.SpotLight();
  1154. break;
  1155. case 'ambient':
  1156. light = new THREE.AmbientLight();
  1157. break;
  1158. }
  1159. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1160. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1161. return light;
  1162. }
  1163. function getLight( id ) {
  1164. var data = library.lights[ id ];
  1165. if ( data !== undefined ) {
  1166. return getBuild( data, buildLight );
  1167. }
  1168. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1169. return null;
  1170. }
  1171. // geometry
  1172. function parseGeometry( xml ) {
  1173. var data = {
  1174. name: xml.getAttribute( 'name' ),
  1175. sources: {},
  1176. vertices: {},
  1177. primitives: []
  1178. };
  1179. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1180. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1181. if ( mesh === undefined ) return;
  1182. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1183. var child = mesh.childNodes[ i ];
  1184. if ( child.nodeType !== 1 ) continue;
  1185. var id = child.getAttribute( 'id' );
  1186. switch ( child.nodeName ) {
  1187. case 'source':
  1188. data.sources[ id ] = parseSource( child );
  1189. break;
  1190. case 'vertices':
  1191. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1192. data.vertices = parseGeometryVertices( child );
  1193. break;
  1194. case 'polygons':
  1195. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1196. break;
  1197. case 'lines':
  1198. case 'linestrips':
  1199. case 'polylist':
  1200. case 'triangles':
  1201. data.primitives.push( parseGeometryPrimitive( child ) );
  1202. break;
  1203. default:
  1204. console.log( child );
  1205. }
  1206. }
  1207. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1208. }
  1209. function parseSource( xml ) {
  1210. var data = {
  1211. array: [],
  1212. stride: 3
  1213. };
  1214. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1215. var child = xml.childNodes[ i ];
  1216. if ( child.nodeType !== 1 ) continue;
  1217. switch ( child.nodeName ) {
  1218. case 'float_array':
  1219. data.array = parseFloats( child.textContent );
  1220. break;
  1221. case 'Name_array':
  1222. data.array = parseStrings( child.textContent );
  1223. break;
  1224. case 'technique_common':
  1225. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1226. if ( accessor !== undefined ) {
  1227. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1228. }
  1229. break;
  1230. }
  1231. }
  1232. return data;
  1233. }
  1234. function parseGeometryVertices( xml ) {
  1235. var data = {};
  1236. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1237. var child = xml.childNodes[ i ];
  1238. if ( child.nodeType !== 1 ) continue;
  1239. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1240. }
  1241. return data;
  1242. }
  1243. function parseGeometryPrimitive( xml ) {
  1244. var primitive = {
  1245. type: xml.nodeName,
  1246. material: xml.getAttribute( 'material' ),
  1247. count: parseInt( xml.getAttribute( 'count' ) ),
  1248. inputs: {},
  1249. stride: 0,
  1250. hasUV: false
  1251. };
  1252. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1253. var child = xml.childNodes[ i ];
  1254. if ( child.nodeType !== 1 ) continue;
  1255. switch ( child.nodeName ) {
  1256. case 'input':
  1257. var id = parseId( child.getAttribute( 'source' ) );
  1258. var semantic = child.getAttribute( 'semantic' );
  1259. var offset = parseInt( child.getAttribute( 'offset' ) );
  1260. var set = parseInt( child.getAttribute( 'set' ) );
  1261. var inputname = ( set > 0 ? semantic + set : semantic );
  1262. primitive.inputs[ inputname ] = { id: id, offset: offset };
  1263. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1264. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1265. break;
  1266. case 'vcount':
  1267. primitive.vcount = parseInts( child.textContent );
  1268. break;
  1269. case 'p':
  1270. primitive.p = parseInts( child.textContent );
  1271. break;
  1272. }
  1273. }
  1274. return primitive;
  1275. }
  1276. function groupPrimitives( primitives ) {
  1277. var build = {};
  1278. for ( var i = 0; i < primitives.length; i ++ ) {
  1279. var primitive = primitives[ i ];
  1280. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1281. build[ primitive.type ].push( primitive );
  1282. }
  1283. return build;
  1284. }
  1285. function checkUVCoordinates( primitives ) {
  1286. var count = 0;
  1287. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1288. var primitive = primitives[ i ];
  1289. if ( primitive.hasUV === true ) {
  1290. count ++;
  1291. }
  1292. }
  1293. if ( count > 0 && count < primitives.length ) {
  1294. primitives.uvsNeedsFix = true;
  1295. }
  1296. }
  1297. function buildGeometry( data ) {
  1298. var build = {};
  1299. var sources = data.sources;
  1300. var vertices = data.vertices;
  1301. var primitives = data.primitives;
  1302. if ( primitives.length === 0 ) return {};
  1303. // our goal is to create one buffer geometry for a single type of primitives
  1304. // first, we group all primitives by their type
  1305. var groupedPrimitives = groupPrimitives( primitives );
  1306. for ( var type in groupedPrimitives ) {
  1307. var primitiveType = groupedPrimitives[ type ];
  1308. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1309. checkUVCoordinates( primitiveType );
  1310. // third, create a buffer geometry for each type of primitives
  1311. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1312. }
  1313. return build;
  1314. }
  1315. function buildGeometryType( primitives, sources, vertices ) {
  1316. var build = {};
  1317. var position = { array: [], stride: 0 };
  1318. var normal = { array: [], stride: 0 };
  1319. var uv = { array: [], stride: 0 };
  1320. var uv2 = { array: [], stride: 0 };
  1321. var color = { array: [], stride: 0 };
  1322. var skinIndex = { array: [], stride: 4 };
  1323. var skinWeight = { array: [], stride: 4 };
  1324. var geometry = new THREE.BufferGeometry();
  1325. var materialKeys = [];
  1326. var start = 0;
  1327. for ( var p = 0; p < primitives.length; p ++ ) {
  1328. var primitive = primitives[ p ];
  1329. var inputs = primitive.inputs;
  1330. // groups
  1331. var count = 0;
  1332. switch ( primitive.type ) {
  1333. case 'lines':
  1334. case 'linestrips':
  1335. count = primitive.count * 2;
  1336. break;
  1337. case 'triangles':
  1338. count = primitive.count * 3;
  1339. break;
  1340. case 'polylist':
  1341. for ( var g = 0; g < primitive.count; g ++ ) {
  1342. var vc = primitive.vcount[ g ];
  1343. switch ( vc ) {
  1344. case 3:
  1345. count += 3; // single triangle
  1346. break;
  1347. case 4:
  1348. count += 6; // quad, subdivided into two triangles
  1349. break;
  1350. default:
  1351. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1352. break;
  1353. }
  1354. }
  1355. break;
  1356. default:
  1357. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1358. }
  1359. geometry.addGroup( start, count, p );
  1360. start += count;
  1361. // material
  1362. if ( primitive.material ) {
  1363. materialKeys.push( primitive.material );
  1364. }
  1365. // geometry data
  1366. for ( var name in inputs ) {
  1367. var input = inputs[ name ];
  1368. switch ( name ) {
  1369. case 'VERTEX':
  1370. for ( var key in vertices ) {
  1371. var id = vertices[ key ];
  1372. switch ( key ) {
  1373. case 'POSITION':
  1374. var prevLength = position.array.length;
  1375. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1376. position.stride = sources[ id ].stride;
  1377. if ( sources.skinWeights && sources.skinIndices ) {
  1378. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1379. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1380. }
  1381. // see #3803
  1382. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1383. var count = ( position.array.length - prevLength ) / position.stride;
  1384. for ( var i = 0; i < count; i ++ ) {
  1385. // fill missing uv coordinates
  1386. uv.array.push( 0, 0 );
  1387. }
  1388. }
  1389. break;
  1390. case 'NORMAL':
  1391. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1392. normal.stride = sources[ id ].stride;
  1393. break;
  1394. case 'COLOR':
  1395. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1396. color.stride = sources[ id ].stride;
  1397. break;
  1398. case 'TEXCOORD':
  1399. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1400. uv.stride = sources[ id ].stride;
  1401. break;
  1402. case 'TEXCOORD1':
  1403. buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
  1404. uv.stride = sources[ id ].stride;
  1405. break;
  1406. default:
  1407. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1408. }
  1409. }
  1410. break;
  1411. case 'NORMAL':
  1412. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1413. normal.stride = sources[ input.id ].stride;
  1414. break;
  1415. case 'COLOR':
  1416. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1417. color.stride = sources[ input.id ].stride;
  1418. break;
  1419. case 'TEXCOORD':
  1420. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1421. uv.stride = sources[ input.id ].stride;
  1422. break;
  1423. case 'TEXCOORD1':
  1424. buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
  1425. uv2.stride = sources[ input.id ].stride;
  1426. break;
  1427. }
  1428. }
  1429. }
  1430. // build geometry
  1431. if ( position.array.length > 0 ) geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1432. if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1433. if ( color.array.length > 0 ) geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1434. if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1435. if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new THREE.Float32BufferAttribute( uv2.array, uv2.stride ) );
  1436. if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1437. if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1438. build.data = geometry;
  1439. build.type = primitives[ 0 ].type;
  1440. build.materialKeys = materialKeys;
  1441. return build;
  1442. }
  1443. function buildGeometryData( primitive, source, offset, array ) {
  1444. var indices = primitive.p;
  1445. var stride = primitive.stride;
  1446. var vcount = primitive.vcount;
  1447. function pushVector( i ) {
  1448. var index = indices[ i + offset ] * sourceStride;
  1449. var length = index + sourceStride;
  1450. for ( ; index < length; index ++ ) {
  1451. array.push( sourceArray[ index ] );
  1452. }
  1453. }
  1454. var sourceArray = source.array;
  1455. var sourceStride = source.stride;
  1456. if ( primitive.vcount !== undefined ) {
  1457. var index = 0;
  1458. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1459. var count = vcount[ i ];
  1460. if ( count === 4 ) {
  1461. var a = index + stride * 0;
  1462. var b = index + stride * 1;
  1463. var c = index + stride * 2;
  1464. var d = index + stride * 3;
  1465. pushVector( a ); pushVector( b ); pushVector( d );
  1466. pushVector( b ); pushVector( c ); pushVector( d );
  1467. } else if ( count === 3 ) {
  1468. var a = index + stride * 0;
  1469. var b = index + stride * 1;
  1470. var c = index + stride * 2;
  1471. pushVector( a ); pushVector( b ); pushVector( c );
  1472. } else if ( count > 4 ) {
  1473. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1474. var a = index + stride * 0;
  1475. var b = index + stride * k;
  1476. var c = index + stride * ( k + 1 );
  1477. pushVector( a ); pushVector( b ); pushVector( c );
  1478. }
  1479. }
  1480. index += stride * count;
  1481. }
  1482. } else {
  1483. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1484. pushVector( i );
  1485. }
  1486. }
  1487. }
  1488. function getGeometry( id ) {
  1489. return getBuild( library.geometries[ id ], buildGeometry );
  1490. }
  1491. // kinematics
  1492. function parseKinematicsModel( xml ) {
  1493. var data = {
  1494. name: xml.getAttribute( 'name' ) || '',
  1495. joints: {},
  1496. links: []
  1497. };
  1498. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1499. var child = xml.childNodes[ i ];
  1500. if ( child.nodeType !== 1 ) continue;
  1501. switch ( child.nodeName ) {
  1502. case 'technique_common':
  1503. parseKinematicsTechniqueCommon( child, data );
  1504. break;
  1505. }
  1506. }
  1507. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1508. }
  1509. function buildKinematicsModel( data ) {
  1510. if ( data.build !== undefined ) return data.build;
  1511. return data;
  1512. }
  1513. function getKinematicsModel( id ) {
  1514. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1515. }
  1516. function parseKinematicsTechniqueCommon( xml, data ) {
  1517. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1518. var child = xml.childNodes[ i ];
  1519. if ( child.nodeType !== 1 ) continue;
  1520. switch ( child.nodeName ) {
  1521. case 'joint':
  1522. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1523. break;
  1524. case 'link':
  1525. data.links.push( parseKinematicsLink( child ) );
  1526. break;
  1527. }
  1528. }
  1529. }
  1530. function parseKinematicsJoint( xml ) {
  1531. var data;
  1532. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1533. var child = xml.childNodes[ i ];
  1534. if ( child.nodeType !== 1 ) continue;
  1535. switch ( child.nodeName ) {
  1536. case 'prismatic':
  1537. case 'revolute':
  1538. data = parseKinematicsJointParameter( child );
  1539. break;
  1540. }
  1541. }
  1542. return data;
  1543. }
  1544. function parseKinematicsJointParameter( xml, data ) {
  1545. var data = {
  1546. sid: xml.getAttribute( 'sid' ),
  1547. name: xml.getAttribute( 'name' ) || '',
  1548. axis: new THREE.Vector3(),
  1549. limits: {
  1550. min: 0,
  1551. max: 0
  1552. },
  1553. type: xml.nodeName,
  1554. static: false,
  1555. zeroPosition: 0,
  1556. middlePosition: 0
  1557. };
  1558. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1559. var child = xml.childNodes[ i ];
  1560. if ( child.nodeType !== 1 ) continue;
  1561. switch ( child.nodeName ) {
  1562. case 'axis':
  1563. var array = parseFloats( child.textContent );
  1564. data.axis.fromArray( array );
  1565. break;
  1566. case 'limits':
  1567. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1568. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1569. data.limits.max = parseFloat( max.textContent );
  1570. data.limits.min = parseFloat( min.textContent );
  1571. break;
  1572. }
  1573. }
  1574. // if min is equal to or greater than max, consider the joint static
  1575. if ( data.limits.min >= data.limits.max ) {
  1576. data.static = true;
  1577. }
  1578. // calculate middle position
  1579. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1580. return data;
  1581. }
  1582. function parseKinematicsLink( xml ) {
  1583. var data = {
  1584. sid: xml.getAttribute( 'sid' ),
  1585. name: xml.getAttribute( 'name' ) || '',
  1586. attachments: [],
  1587. transforms: []
  1588. };
  1589. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1590. var child = xml.childNodes[ i ];
  1591. if ( child.nodeType !== 1 ) continue;
  1592. switch ( child.nodeName ) {
  1593. case 'attachment_full':
  1594. data.attachments.push( parseKinematicsAttachment( child ) );
  1595. break;
  1596. case 'matrix':
  1597. case 'translate':
  1598. case 'rotate':
  1599. data.transforms.push( parseKinematicsTransform( child ) );
  1600. break;
  1601. }
  1602. }
  1603. return data;
  1604. }
  1605. function parseKinematicsAttachment( xml ) {
  1606. var data = {
  1607. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1608. transforms: [],
  1609. links: []
  1610. };
  1611. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1612. var child = xml.childNodes[ i ];
  1613. if ( child.nodeType !== 1 ) continue;
  1614. switch ( child.nodeName ) {
  1615. case 'link':
  1616. data.links.push( parseKinematicsLink( child ) );
  1617. break;
  1618. case 'matrix':
  1619. case 'translate':
  1620. case 'rotate':
  1621. data.transforms.push( parseKinematicsTransform( child ) );
  1622. break;
  1623. }
  1624. }
  1625. return data;
  1626. }
  1627. function parseKinematicsTransform( xml ) {
  1628. var data = {
  1629. type: xml.nodeName
  1630. };
  1631. var array = parseFloats( xml.textContent );
  1632. switch ( data.type ) {
  1633. case 'matrix':
  1634. data.obj = new THREE.Matrix4();
  1635. data.obj.fromArray( array ).transpose();
  1636. break;
  1637. case 'translate':
  1638. data.obj = new THREE.Vector3();
  1639. data.obj.fromArray( array );
  1640. break;
  1641. case 'rotate':
  1642. data.obj = new THREE.Vector3();
  1643. data.obj.fromArray( array );
  1644. data.angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1645. break;
  1646. }
  1647. return data;
  1648. }
  1649. // physics
  1650. function parsePhysicsModel( xml ) {
  1651. var data = {
  1652. name: xml.getAttribute( 'name' ) || '',
  1653. rigidBodies: {}
  1654. };
  1655. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1656. var child = xml.childNodes[ i ];
  1657. if ( child.nodeType !== 1 ) continue;
  1658. switch ( child.nodeName ) {
  1659. case 'rigid_body':
  1660. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1661. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1662. break;
  1663. }
  1664. }
  1665. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1666. }
  1667. function parsePhysicsRigidBody( xml, data ) {
  1668. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1669. var child = xml.childNodes[ i ];
  1670. if ( child.nodeType !== 1 ) continue;
  1671. switch ( child.nodeName ) {
  1672. case 'technique_common':
  1673. parsePhysicsTechniqueCommon( child, data );
  1674. break;
  1675. }
  1676. }
  1677. }
  1678. function parsePhysicsTechniqueCommon( xml, data ) {
  1679. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1680. var child = xml.childNodes[ i ];
  1681. if ( child.nodeType !== 1 ) continue;
  1682. switch ( child.nodeName ) {
  1683. case 'inertia':
  1684. data.inertia = parseFloats( child.textContent );
  1685. break;
  1686. case 'mass':
  1687. data.mass = parseFloats( child.textContent )[ 0 ];
  1688. break;
  1689. }
  1690. }
  1691. }
  1692. // scene
  1693. function parseKinematicsScene( xml ) {
  1694. var data = {
  1695. bindJointAxis: []
  1696. };
  1697. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1698. var child = xml.childNodes[ i ];
  1699. if ( child.nodeType !== 1 ) continue;
  1700. switch ( child.nodeName ) {
  1701. case 'bind_joint_axis':
  1702. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1703. break;
  1704. }
  1705. }
  1706. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1707. }
  1708. function parseKinematicsBindJointAxis( xml ) {
  1709. var data = {
  1710. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1711. };
  1712. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1713. var child = xml.childNodes[ i ];
  1714. if ( child.nodeType !== 1 ) continue;
  1715. switch ( child.nodeName ) {
  1716. case 'axis':
  1717. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1718. data.axis = param.textContent;
  1719. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1720. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1721. break;
  1722. }
  1723. }
  1724. return data;
  1725. }
  1726. function buildKinematicsScene( data ) {
  1727. if ( data.build !== undefined ) return data.build;
  1728. return data;
  1729. }
  1730. function getKinematicsScene( id ) {
  1731. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1732. }
  1733. function setupKinematics() {
  1734. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1735. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1736. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1737. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1738. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1739. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1740. var visualScene = getVisualScene( visualSceneId );
  1741. var bindJointAxis = kinematicsScene.bindJointAxis;
  1742. var jointMap = {};
  1743. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1744. var axis = bindJointAxis[ i ];
  1745. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1746. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1747. if ( targetElement ) {
  1748. // get the parent of the transform element
  1749. var parentVisualElement = targetElement.parentElement;
  1750. // connect the joint of the kinematics model with the element in the visual scene
  1751. connect( axis.jointIndex, parentVisualElement );
  1752. }
  1753. }
  1754. function connect( jointIndex, visualElement ) {
  1755. var visualElementName = visualElement.getAttribute( 'name' );
  1756. var joint = kinematicsModel.joints[ jointIndex ];
  1757. visualScene.traverse( function ( object ) {
  1758. if ( object.name === visualElementName ) {
  1759. jointMap[ jointIndex ] = {
  1760. object: object,
  1761. transforms: buildTransformList( visualElement ),
  1762. joint: joint,
  1763. position: joint.zeroPosition
  1764. };
  1765. }
  1766. } );
  1767. }
  1768. var m0 = new THREE.Matrix4();
  1769. kinematics = {
  1770. joints: kinematicsModel && kinematicsModel.joints,
  1771. getJointValue: function ( jointIndex ) {
  1772. var jointData = jointMap[ jointIndex ];
  1773. if ( jointData ) {
  1774. return jointData.position;
  1775. } else {
  1776. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1777. }
  1778. },
  1779. setJointValue: function ( jointIndex, value ) {
  1780. var jointData = jointMap[ jointIndex ];
  1781. if ( jointData ) {
  1782. var joint = jointData.joint;
  1783. if ( value > joint.limits.max || value < joint.limits.min ) {
  1784. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1785. } else if ( joint.static ) {
  1786. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1787. } else {
  1788. var object = jointData.object;
  1789. var axis = joint.axis;
  1790. var transforms = jointData.transforms;
  1791. matrix.identity();
  1792. // each update, we have to apply all transforms in the correct order
  1793. for ( var i = 0; i < transforms.length; i ++ ) {
  1794. var transform = transforms[ i ];
  1795. // if there is a connection of the transform node with a joint, apply the joint value
  1796. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1797. switch ( joint.type ) {
  1798. case 'revolute':
  1799. matrix.multiply( m0.makeRotationAxis( axis, THREE.MathUtils.degToRad( value ) ) );
  1800. break;
  1801. case 'prismatic':
  1802. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1803. break;
  1804. default:
  1805. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1806. break;
  1807. }
  1808. } else {
  1809. switch ( transform.type ) {
  1810. case 'matrix':
  1811. matrix.multiply( transform.obj );
  1812. break;
  1813. case 'translate':
  1814. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1815. break;
  1816. case 'scale':
  1817. matrix.scale( transform.obj );
  1818. break;
  1819. case 'rotate':
  1820. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1821. break;
  1822. }
  1823. }
  1824. }
  1825. object.matrix.copy( matrix );
  1826. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1827. jointMap[ jointIndex ].position = value;
  1828. }
  1829. } else {
  1830. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1831. }
  1832. }
  1833. };
  1834. }
  1835. function buildTransformList( node ) {
  1836. var transforms = [];
  1837. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1838. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1839. var child = xml.childNodes[ i ];
  1840. if ( child.nodeType !== 1 ) continue;
  1841. switch ( child.nodeName ) {
  1842. case 'matrix':
  1843. var array = parseFloats( child.textContent );
  1844. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1845. transforms.push( {
  1846. sid: child.getAttribute( 'sid' ),
  1847. type: child.nodeName,
  1848. obj: matrix
  1849. } );
  1850. break;
  1851. case 'translate':
  1852. case 'scale':
  1853. var array = parseFloats( child.textContent );
  1854. var vector = new THREE.Vector3().fromArray( array );
  1855. transforms.push( {
  1856. sid: child.getAttribute( 'sid' ),
  1857. type: child.nodeName,
  1858. obj: vector
  1859. } );
  1860. break;
  1861. case 'rotate':
  1862. var array = parseFloats( child.textContent );
  1863. var vector = new THREE.Vector3().fromArray( array );
  1864. var angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1865. transforms.push( {
  1866. sid: child.getAttribute( 'sid' ),
  1867. type: child.nodeName,
  1868. obj: vector,
  1869. angle: angle
  1870. } );
  1871. break;
  1872. }
  1873. }
  1874. return transforms;
  1875. }
  1876. // nodes
  1877. function prepareNodes( xml ) {
  1878. var elements = xml.getElementsByTagName( 'node' );
  1879. // ensure all node elements have id attributes
  1880. for ( var i = 0; i < elements.length; i ++ ) {
  1881. var element = elements[ i ];
  1882. if ( element.hasAttribute( 'id' ) === false ) {
  1883. element.setAttribute( 'id', generateId() );
  1884. }
  1885. }
  1886. }
  1887. var matrix = new THREE.Matrix4();
  1888. var vector = new THREE.Vector3();
  1889. function parseNode( xml ) {
  1890. var data = {
  1891. name: xml.getAttribute( 'name' ) || '',
  1892. type: xml.getAttribute( 'type' ),
  1893. id: xml.getAttribute( 'id' ),
  1894. sid: xml.getAttribute( 'sid' ),
  1895. matrix: new THREE.Matrix4(),
  1896. nodes: [],
  1897. instanceCameras: [],
  1898. instanceControllers: [],
  1899. instanceLights: [],
  1900. instanceGeometries: [],
  1901. instanceNodes: [],
  1902. transforms: {}
  1903. };
  1904. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1905. var child = xml.childNodes[ i ];
  1906. if ( child.nodeType !== 1 ) continue;
  1907. switch ( child.nodeName ) {
  1908. case 'node':
  1909. data.nodes.push( child.getAttribute( 'id' ) );
  1910. parseNode( child );
  1911. break;
  1912. case 'instance_camera':
  1913. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1914. break;
  1915. case 'instance_controller':
  1916. data.instanceControllers.push( parseNodeInstance( child ) );
  1917. break;
  1918. case 'instance_light':
  1919. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1920. break;
  1921. case 'instance_geometry':
  1922. data.instanceGeometries.push( parseNodeInstance( child ) );
  1923. break;
  1924. case 'instance_node':
  1925. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1926. break;
  1927. case 'matrix':
  1928. var array = parseFloats( child.textContent );
  1929. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1930. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1931. break;
  1932. case 'translate':
  1933. var array = parseFloats( child.textContent );
  1934. vector.fromArray( array );
  1935. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1936. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1937. break;
  1938. case 'rotate':
  1939. var array = parseFloats( child.textContent );
  1940. var angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1941. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1942. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1943. break;
  1944. case 'scale':
  1945. var array = parseFloats( child.textContent );
  1946. data.matrix.scale( vector.fromArray( array ) );
  1947. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1948. break;
  1949. case 'extra':
  1950. break;
  1951. default:
  1952. console.log( child );
  1953. }
  1954. }
  1955. if ( hasNode( data.id ) ) {
  1956. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1957. } else {
  1958. library.nodes[ data.id ] = data;
  1959. }
  1960. return data;
  1961. }
  1962. function parseNodeInstance( xml ) {
  1963. var data = {
  1964. id: parseId( xml.getAttribute( 'url' ) ),
  1965. materials: {},
  1966. skeletons: []
  1967. };
  1968. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1969. var child = xml.childNodes[ i ];
  1970. switch ( child.nodeName ) {
  1971. case 'bind_material':
  1972. var instances = child.getElementsByTagName( 'instance_material' );
  1973. for ( var j = 0; j < instances.length; j ++ ) {
  1974. var instance = instances[ j ];
  1975. var symbol = instance.getAttribute( 'symbol' );
  1976. var target = instance.getAttribute( 'target' );
  1977. data.materials[ symbol ] = parseId( target );
  1978. }
  1979. break;
  1980. case 'skeleton':
  1981. data.skeletons.push( parseId( child.textContent ) );
  1982. break;
  1983. default:
  1984. break;
  1985. }
  1986. }
  1987. return data;
  1988. }
  1989. function buildSkeleton( skeletons, joints ) {
  1990. var boneData = [];
  1991. var sortedBoneData = [];
  1992. var i, j, data;
  1993. // a skeleton can have multiple root bones. collada expresses this
  1994. // situtation with multiple "skeleton" tags per controller instance
  1995. for ( i = 0; i < skeletons.length; i ++ ) {
  1996. var skeleton = skeletons[ i ];
  1997. var root;
  1998. if ( hasNode( skeleton ) ) {
  1999. root = getNode( skeleton );
  2000. buildBoneHierarchy( root, joints, boneData );
  2001. } else if ( hasVisualScene( skeleton ) ) {
  2002. // handle case where the skeleton refers to the visual scene (#13335)
  2003. var visualScene = library.visualScenes[ skeleton ];
  2004. var children = visualScene.children;
  2005. for ( var j = 0; j < children.length; j ++ ) {
  2006. var child = children[ j ];
  2007. if ( child.type === 'JOINT' ) {
  2008. var root = getNode( child.id );
  2009. buildBoneHierarchy( root, joints, boneData );
  2010. }
  2011. }
  2012. } else {
  2013. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  2014. }
  2015. }
  2016. // sort bone data (the order is defined in the corresponding controller)
  2017. for ( i = 0; i < joints.length; i ++ ) {
  2018. for ( j = 0; j < boneData.length; j ++ ) {
  2019. data = boneData[ j ];
  2020. if ( data.bone.name === joints[ i ].name ) {
  2021. sortedBoneData[ i ] = data;
  2022. data.processed = true;
  2023. break;
  2024. }
  2025. }
  2026. }
  2027. // add unprocessed bone data at the end of the list
  2028. for ( i = 0; i < boneData.length; i ++ ) {
  2029. data = boneData[ i ];
  2030. if ( data.processed === false ) {
  2031. sortedBoneData.push( data );
  2032. data.processed = true;
  2033. }
  2034. }
  2035. // setup arrays for skeleton creation
  2036. var bones = [];
  2037. var boneInverses = [];
  2038. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2039. data = sortedBoneData[ i ];
  2040. bones.push( data.bone );
  2041. boneInverses.push( data.boneInverse );
  2042. }
  2043. return new THREE.Skeleton( bones, boneInverses );
  2044. }
  2045. function buildBoneHierarchy( root, joints, boneData ) {
  2046. // setup bone data from visual scene
  2047. root.traverse( function ( object ) {
  2048. if ( object.isBone === true ) {
  2049. var boneInverse;
  2050. // retrieve the boneInverse from the controller data
  2051. for ( var i = 0; i < joints.length; i ++ ) {
  2052. var joint = joints[ i ];
  2053. if ( joint.name === object.name ) {
  2054. boneInverse = joint.boneInverse;
  2055. break;
  2056. }
  2057. }
  2058. if ( boneInverse === undefined ) {
  2059. // Unfortunately, there can be joints in the visual scene that are not part of the
  2060. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2061. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2062. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2063. // ensure a correct animation of the model.
  2064. boneInverse = new THREE.Matrix4();
  2065. }
  2066. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2067. }
  2068. } );
  2069. }
  2070. function buildNode( data ) {
  2071. var objects = [];
  2072. var matrix = data.matrix;
  2073. var nodes = data.nodes;
  2074. var type = data.type;
  2075. var instanceCameras = data.instanceCameras;
  2076. var instanceControllers = data.instanceControllers;
  2077. var instanceLights = data.instanceLights;
  2078. var instanceGeometries = data.instanceGeometries;
  2079. var instanceNodes = data.instanceNodes;
  2080. // nodes
  2081. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2082. objects.push( getNode( nodes[ i ] ) );
  2083. }
  2084. // instance cameras
  2085. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2086. var instanceCamera = getCamera( instanceCameras[ i ] );
  2087. if ( instanceCamera !== null ) {
  2088. objects.push( instanceCamera.clone() );
  2089. }
  2090. }
  2091. // instance controllers
  2092. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2093. var instance = instanceControllers[ i ];
  2094. var controller = getController( instance.id );
  2095. var geometries = getGeometry( controller.id );
  2096. var newObjects = buildObjects( geometries, instance.materials );
  2097. var skeletons = instance.skeletons;
  2098. var joints = controller.skin.joints;
  2099. var skeleton = buildSkeleton( skeletons, joints );
  2100. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2101. var object = newObjects[ j ];
  2102. if ( object.isSkinnedMesh ) {
  2103. object.bind( skeleton, controller.skin.bindMatrix );
  2104. object.normalizeSkinWeights();
  2105. }
  2106. objects.push( object );
  2107. }
  2108. }
  2109. // instance lights
  2110. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2111. var instanceLight = getLight( instanceLights[ i ] );
  2112. if ( instanceLight !== null ) {
  2113. objects.push( instanceLight.clone() );
  2114. }
  2115. }
  2116. // instance geometries
  2117. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2118. var instance = instanceGeometries[ i ];
  2119. // a single geometry instance in collada can lead to multiple object3Ds.
  2120. // this is the case when primitives are combined like triangles and lines
  2121. var geometries = getGeometry( instance.id );
  2122. var newObjects = buildObjects( geometries, instance.materials );
  2123. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2124. objects.push( newObjects[ j ] );
  2125. }
  2126. }
  2127. // instance nodes
  2128. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2129. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2130. }
  2131. var object;
  2132. if ( nodes.length === 0 && objects.length === 1 ) {
  2133. object = objects[ 0 ];
  2134. } else {
  2135. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  2136. for ( var i = 0; i < objects.length; i ++ ) {
  2137. object.add( objects[ i ] );
  2138. }
  2139. }
  2140. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2141. object.matrix.copy( matrix );
  2142. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2143. return object;
  2144. }
  2145. var fallbackMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff } );
  2146. function resolveMaterialBinding( keys, instanceMaterials ) {
  2147. var materials = [];
  2148. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2149. var id = instanceMaterials[ keys[ i ] ];
  2150. if ( id === undefined ) {
  2151. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2152. materials.push( fallbackMaterial );
  2153. } else {
  2154. materials.push( getMaterial( id ) );
  2155. }
  2156. }
  2157. return materials;
  2158. }
  2159. function buildObjects( geometries, instanceMaterials ) {
  2160. var objects = [];
  2161. for ( var type in geometries ) {
  2162. var geometry = geometries[ type ];
  2163. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2164. // handle case if no materials are defined
  2165. if ( materials.length === 0 ) {
  2166. if ( type === 'lines' || type === 'linestrips' ) {
  2167. materials.push( new THREE.LineBasicMaterial() );
  2168. } else {
  2169. materials.push( new THREE.MeshPhongMaterial() );
  2170. }
  2171. }
  2172. // regard skinning
  2173. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2174. if ( skinning ) {
  2175. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2176. materials[ i ].skinning = true;
  2177. }
  2178. }
  2179. // choose between a single or multi materials (material array)
  2180. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2181. // now create a specific 3D object
  2182. var object;
  2183. switch ( type ) {
  2184. case 'lines':
  2185. object = new THREE.LineSegments( geometry.data, material );
  2186. break;
  2187. case 'linestrips':
  2188. object = new THREE.Line( geometry.data, material );
  2189. break;
  2190. case 'triangles':
  2191. case 'polylist':
  2192. if ( skinning ) {
  2193. object = new THREE.SkinnedMesh( geometry.data, material );
  2194. } else {
  2195. object = new THREE.Mesh( geometry.data, material );
  2196. }
  2197. break;
  2198. }
  2199. objects.push( object );
  2200. }
  2201. return objects;
  2202. }
  2203. function hasNode( id ) {
  2204. return library.nodes[ id ] !== undefined;
  2205. }
  2206. function getNode( id ) {
  2207. return getBuild( library.nodes[ id ], buildNode );
  2208. }
  2209. // visual scenes
  2210. function parseVisualScene( xml ) {
  2211. var data = {
  2212. name: xml.getAttribute( 'name' ),
  2213. children: []
  2214. };
  2215. prepareNodes( xml );
  2216. var elements = getElementsByTagName( xml, 'node' );
  2217. for ( var i = 0; i < elements.length; i ++ ) {
  2218. data.children.push( parseNode( elements[ i ] ) );
  2219. }
  2220. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2221. }
  2222. function buildVisualScene( data ) {
  2223. var group = new THREE.Group();
  2224. group.name = data.name;
  2225. var children = data.children;
  2226. for ( var i = 0; i < children.length; i ++ ) {
  2227. var child = children[ i ];
  2228. group.add( getNode( child.id ) );
  2229. }
  2230. return group;
  2231. }
  2232. function hasVisualScene( id ) {
  2233. return library.visualScenes[ id ] !== undefined;
  2234. }
  2235. function getVisualScene( id ) {
  2236. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2237. }
  2238. // scenes
  2239. function parseScene( xml ) {
  2240. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2241. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2242. }
  2243. function setupAnimations() {
  2244. var clips = library.clips;
  2245. if ( isEmpty( clips ) === true ) {
  2246. if ( isEmpty( library.animations ) === false ) {
  2247. // if there are animations but no clips, we create a default clip for playback
  2248. var tracks = [];
  2249. for ( var id in library.animations ) {
  2250. var animationTracks = getAnimation( id );
  2251. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2252. tracks.push( animationTracks[ i ] );
  2253. }
  2254. }
  2255. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2256. }
  2257. } else {
  2258. for ( var id in clips ) {
  2259. animations.push( getAnimationClip( id ) );
  2260. }
  2261. }
  2262. }
  2263. // convert the parser error element into text with each child elements text
  2264. // separated by new lines.
  2265. function parserErrorToText( parserError ) {
  2266. var result = '';
  2267. var stack = [ parserError ];
  2268. while ( stack.length ) {
  2269. var node = stack.shift();
  2270. if ( node.nodeType === Node.TEXT_NODE ) {
  2271. result += node.textContent;
  2272. } else {
  2273. result += '\n';
  2274. stack.push.apply( stack, node.childNodes );
  2275. }
  2276. }
  2277. return result.trim();
  2278. }
  2279. if ( text.length === 0 ) {
  2280. return { scene: new THREE.Scene() };
  2281. }
  2282. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2283. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2284. var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
  2285. if ( parserError !== undefined ) {
  2286. // Chrome will return parser error with a div in it
  2287. var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
  2288. var errorText;
  2289. if ( errorElement ) {
  2290. errorText = errorElement.textContent;
  2291. } else {
  2292. errorText = parserErrorToText( parserError );
  2293. }
  2294. console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
  2295. return null;
  2296. }
  2297. // metadata
  2298. var version = collada.getAttribute( 'version' );
  2299. console.log( 'THREE.ColladaLoader: File version', version );
  2300. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2301. var textureLoader = new THREE.TextureLoader( this.manager );
  2302. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2303. var tgaLoader;
  2304. if ( THREE.TGALoader ) {
  2305. tgaLoader = new THREE.TGALoader( this.manager );
  2306. tgaLoader.setPath( this.resourcePath || path );
  2307. }
  2308. //
  2309. var animations = [];
  2310. var kinematics = {};
  2311. var count = 0;
  2312. //
  2313. var library = {
  2314. animations: {},
  2315. clips: {},
  2316. controllers: {},
  2317. images: {},
  2318. effects: {},
  2319. materials: {},
  2320. cameras: {},
  2321. lights: {},
  2322. geometries: {},
  2323. nodes: {},
  2324. visualScenes: {},
  2325. kinematicsModels: {},
  2326. physicsModels: {},
  2327. kinematicsScenes: {}
  2328. };
  2329. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2330. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2331. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2332. parseLibrary( collada, 'library_images', 'image', parseImage );
  2333. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2334. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2335. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2336. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2337. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2338. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2339. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2340. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2341. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2342. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2343. buildLibrary( library.animations, buildAnimation );
  2344. buildLibrary( library.clips, buildAnimationClip );
  2345. buildLibrary( library.controllers, buildController );
  2346. buildLibrary( library.images, buildImage );
  2347. buildLibrary( library.effects, buildEffect );
  2348. buildLibrary( library.materials, buildMaterial );
  2349. buildLibrary( library.cameras, buildCamera );
  2350. buildLibrary( library.lights, buildLight );
  2351. buildLibrary( library.geometries, buildGeometry );
  2352. buildLibrary( library.visualScenes, buildVisualScene );
  2353. setupAnimations();
  2354. setupKinematics();
  2355. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2356. if ( asset.upAxis === 'Z_UP' ) {
  2357. scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  2358. }
  2359. scene.scale.multiplyScalar( asset.unit );
  2360. return {
  2361. animations: animations,
  2362. kinematics: kinematics,
  2363. library: library,
  2364. scene: scene
  2365. };
  2366. }
  2367. } );