Projector.js 25 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118
  1. console.warn( "THREE.Projector: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/index.html#manual/en/introduction/Import-via-modules." );
  2. /**
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author supereggbert / http://www.paulbrunt.co.uk/
  5. * @author julianwa / https://github.com/julianwa
  6. */
  7. THREE.RenderableObject = function () {
  8. this.id = 0;
  9. this.object = null;
  10. this.z = 0;
  11. this.renderOrder = 0;
  12. };
  13. //
  14. THREE.RenderableFace = function () {
  15. this.id = 0;
  16. this.v1 = new THREE.RenderableVertex();
  17. this.v2 = new THREE.RenderableVertex();
  18. this.v3 = new THREE.RenderableVertex();
  19. this.normalModel = new THREE.Vector3();
  20. this.vertexNormalsModel = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
  21. this.vertexNormalsLength = 0;
  22. this.color = new THREE.Color();
  23. this.material = null;
  24. this.uvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ];
  25. this.z = 0;
  26. this.renderOrder = 0;
  27. };
  28. //
  29. THREE.RenderableVertex = function () {
  30. this.position = new THREE.Vector3();
  31. this.positionWorld = new THREE.Vector3();
  32. this.positionScreen = new THREE.Vector4();
  33. this.visible = true;
  34. };
  35. THREE.RenderableVertex.prototype.copy = function ( vertex ) {
  36. this.positionWorld.copy( vertex.positionWorld );
  37. this.positionScreen.copy( vertex.positionScreen );
  38. };
  39. //
  40. THREE.RenderableLine = function () {
  41. this.id = 0;
  42. this.v1 = new THREE.RenderableVertex();
  43. this.v2 = new THREE.RenderableVertex();
  44. this.vertexColors = [ new THREE.Color(), new THREE.Color() ];
  45. this.material = null;
  46. this.z = 0;
  47. this.renderOrder = 0;
  48. };
  49. //
  50. THREE.RenderableSprite = function () {
  51. this.id = 0;
  52. this.object = null;
  53. this.x = 0;
  54. this.y = 0;
  55. this.z = 0;
  56. this.rotation = 0;
  57. this.scale = new THREE.Vector2();
  58. this.material = null;
  59. this.renderOrder = 0;
  60. };
  61. //
  62. THREE.Projector = function () {
  63. var _object, _objectCount, _objectPool = [], _objectPoolLength = 0,
  64. _vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0,
  65. _face, _faceCount, _facePool = [], _facePoolLength = 0,
  66. _line, _lineCount, _linePool = [], _linePoolLength = 0,
  67. _sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0,
  68. _renderData = { objects: [], lights: [], elements: [] },
  69. _vector3 = new THREE.Vector3(),
  70. _vector4 = new THREE.Vector4(),
  71. _clipBox = new THREE.Box3( new THREE.Vector3( - 1, - 1, - 1 ), new THREE.Vector3( 1, 1, 1 ) ),
  72. _boundingBox = new THREE.Box3(),
  73. _points3 = new Array( 3 ),
  74. _viewMatrix = new THREE.Matrix4(),
  75. _viewProjectionMatrix = new THREE.Matrix4(),
  76. _modelMatrix,
  77. _modelViewProjectionMatrix = new THREE.Matrix4(),
  78. _normalMatrix = new THREE.Matrix3(),
  79. _frustum = new THREE.Frustum(),
  80. _clippedVertex1PositionScreen = new THREE.Vector4(),
  81. _clippedVertex2PositionScreen = new THREE.Vector4();
  82. //
  83. this.projectVector = function ( vector, camera ) {
  84. console.warn( 'THREE.Projector: .projectVector() is now vector.project().' );
  85. vector.project( camera );
  86. };
  87. this.unprojectVector = function ( vector, camera ) {
  88. console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' );
  89. vector.unproject( camera );
  90. };
  91. this.pickingRay = function () {
  92. console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' );
  93. };
  94. //
  95. var RenderList = function () {
  96. var normals = [];
  97. var colors = [];
  98. var uvs = [];
  99. var object = null;
  100. var normalMatrix = new THREE.Matrix3();
  101. function setObject( value ) {
  102. object = value;
  103. normalMatrix.getNormalMatrix( object.matrixWorld );
  104. normals.length = 0;
  105. colors.length = 0;
  106. uvs.length = 0;
  107. }
  108. function projectVertex( vertex ) {
  109. var position = vertex.position;
  110. var positionWorld = vertex.positionWorld;
  111. var positionScreen = vertex.positionScreen;
  112. positionWorld.copy( position ).applyMatrix4( _modelMatrix );
  113. positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );
  114. var invW = 1 / positionScreen.w;
  115. positionScreen.x *= invW;
  116. positionScreen.y *= invW;
  117. positionScreen.z *= invW;
  118. vertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 &&
  119. positionScreen.y >= - 1 && positionScreen.y <= 1 &&
  120. positionScreen.z >= - 1 && positionScreen.z <= 1;
  121. }
  122. function pushVertex( x, y, z ) {
  123. _vertex = getNextVertexInPool();
  124. _vertex.position.set( x, y, z );
  125. projectVertex( _vertex );
  126. }
  127. function pushNormal( x, y, z ) {
  128. normals.push( x, y, z );
  129. }
  130. function pushColor( r, g, b ) {
  131. colors.push( r, g, b );
  132. }
  133. function pushUv( x, y ) {
  134. uvs.push( x, y );
  135. }
  136. function checkTriangleVisibility( v1, v2, v3 ) {
  137. if ( v1.visible === true || v2.visible === true || v3.visible === true ) return true;
  138. _points3[ 0 ] = v1.positionScreen;
  139. _points3[ 1 ] = v2.positionScreen;
  140. _points3[ 2 ] = v3.positionScreen;
  141. return _clipBox.intersectsBox( _boundingBox.setFromPoints( _points3 ) );
  142. }
  143. function checkBackfaceCulling( v1, v2, v3 ) {
  144. return ( ( v3.positionScreen.x - v1.positionScreen.x ) *
  145. ( v2.positionScreen.y - v1.positionScreen.y ) -
  146. ( v3.positionScreen.y - v1.positionScreen.y ) *
  147. ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
  148. }
  149. function pushLine( a, b ) {
  150. var v1 = _vertexPool[ a ];
  151. var v2 = _vertexPool[ b ];
  152. // Clip
  153. v1.positionScreen.copy( v1.position ).applyMatrix4( _modelViewProjectionMatrix );
  154. v2.positionScreen.copy( v2.position ).applyMatrix4( _modelViewProjectionMatrix );
  155. if ( clipLine( v1.positionScreen, v2.positionScreen ) === true ) {
  156. // Perform the perspective divide
  157. v1.positionScreen.multiplyScalar( 1 / v1.positionScreen.w );
  158. v2.positionScreen.multiplyScalar( 1 / v2.positionScreen.w );
  159. _line = getNextLineInPool();
  160. _line.id = object.id;
  161. _line.v1.copy( v1 );
  162. _line.v2.copy( v2 );
  163. _line.z = Math.max( v1.positionScreen.z, v2.positionScreen.z );
  164. _line.renderOrder = object.renderOrder;
  165. _line.material = object.material;
  166. if ( object.material.vertexColors ) {
  167. _line.vertexColors[ 0 ].fromArray( colors, a * 3 );
  168. _line.vertexColors[ 1 ].fromArray( colors, b * 3 );
  169. }
  170. _renderData.elements.push( _line );
  171. }
  172. }
  173. function pushTriangle( a, b, c, material ) {
  174. var v1 = _vertexPool[ a ];
  175. var v2 = _vertexPool[ b ];
  176. var v3 = _vertexPool[ c ];
  177. if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return;
  178. if ( material.side === THREE.DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) {
  179. _face = getNextFaceInPool();
  180. _face.id = object.id;
  181. _face.v1.copy( v1 );
  182. _face.v2.copy( v2 );
  183. _face.v3.copy( v3 );
  184. _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
  185. _face.renderOrder = object.renderOrder;
  186. // face normal
  187. _vector3.subVectors( v3.position, v2.position );
  188. _vector4.subVectors( v1.position, v2.position );
  189. _vector3.cross( _vector4 );
  190. _face.normalModel.copy( _vector3 );
  191. _face.normalModel.applyMatrix3( normalMatrix ).normalize();
  192. for ( var i = 0; i < 3; i ++ ) {
  193. var normal = _face.vertexNormalsModel[ i ];
  194. normal.fromArray( normals, arguments[ i ] * 3 );
  195. normal.applyMatrix3( normalMatrix ).normalize();
  196. var uv = _face.uvs[ i ];
  197. uv.fromArray( uvs, arguments[ i ] * 2 );
  198. }
  199. _face.vertexNormalsLength = 3;
  200. _face.material = material;
  201. if ( material.vertexColors ) {
  202. _face.color.fromArray( colors, a * 3 );
  203. }
  204. _renderData.elements.push( _face );
  205. }
  206. }
  207. return {
  208. setObject: setObject,
  209. projectVertex: projectVertex,
  210. checkTriangleVisibility: checkTriangleVisibility,
  211. checkBackfaceCulling: checkBackfaceCulling,
  212. pushVertex: pushVertex,
  213. pushNormal: pushNormal,
  214. pushColor: pushColor,
  215. pushUv: pushUv,
  216. pushLine: pushLine,
  217. pushTriangle: pushTriangle
  218. };
  219. };
  220. var renderList = new RenderList();
  221. function projectObject( object ) {
  222. if ( object.visible === false ) return;
  223. if ( object instanceof THREE.Light ) {
  224. _renderData.lights.push( object );
  225. } else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) {
  226. if ( object.material.visible === false ) return;
  227. if ( object.frustumCulled === true && _frustum.intersectsObject( object ) === false ) return;
  228. addObject( object );
  229. } else if ( object instanceof THREE.Sprite ) {
  230. if ( object.material.visible === false ) return;
  231. if ( object.frustumCulled === true && _frustum.intersectsSprite( object ) === false ) return;
  232. addObject( object );
  233. }
  234. var children = object.children;
  235. for ( var i = 0, l = children.length; i < l; i ++ ) {
  236. projectObject( children[ i ] );
  237. }
  238. }
  239. function addObject( object ) {
  240. _object = getNextObjectInPool();
  241. _object.id = object.id;
  242. _object.object = object;
  243. _vector3.setFromMatrixPosition( object.matrixWorld );
  244. _vector3.applyMatrix4( _viewProjectionMatrix );
  245. _object.z = _vector3.z;
  246. _object.renderOrder = object.renderOrder;
  247. _renderData.objects.push( _object );
  248. }
  249. this.projectScene = function ( scene, camera, sortObjects, sortElements ) {
  250. _faceCount = 0;
  251. _lineCount = 0;
  252. _spriteCount = 0;
  253. _renderData.elements.length = 0;
  254. if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
  255. if ( camera.parent === null ) camera.updateMatrixWorld();
  256. _viewMatrix.copy( camera.matrixWorldInverse );
  257. _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
  258. _frustum.setFromProjectionMatrix( _viewProjectionMatrix );
  259. //
  260. _objectCount = 0;
  261. _renderData.objects.length = 0;
  262. _renderData.lights.length = 0;
  263. projectObject( scene );
  264. if ( sortObjects === true ) {
  265. _renderData.objects.sort( painterSort );
  266. }
  267. //
  268. var objects = _renderData.objects;
  269. for ( var o = 0, ol = objects.length; o < ol; o ++ ) {
  270. var object = objects[ o ].object;
  271. var geometry = object.geometry;
  272. renderList.setObject( object );
  273. _modelMatrix = object.matrixWorld;
  274. _vertexCount = 0;
  275. if ( object instanceof THREE.Mesh ) {
  276. if ( geometry instanceof THREE.BufferGeometry ) {
  277. var material = object.material;
  278. var isMultiMaterial = Array.isArray( material );
  279. var attributes = geometry.attributes;
  280. var groups = geometry.groups;
  281. if ( attributes.position === undefined ) continue;
  282. var positions = attributes.position.array;
  283. for ( var i = 0, l = positions.length; i < l; i += 3 ) {
  284. var x = positions[ i ];
  285. var y = positions[ i + 1 ];
  286. var z = positions[ i + 2 ];
  287. if ( material.morphTargets === true ) {
  288. var morphTargets = geometry.morphAttributes.position;
  289. var morphTargetsRelative = geometry.morphTargetsRelative;
  290. var morphInfluences = object.morphTargetInfluences;
  291. for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
  292. var influence = morphInfluences[ t ];
  293. if ( influence === 0 ) continue;
  294. var target = morphTargets[ t ];
  295. if ( morphTargetsRelative ) {
  296. x += target.getX( i / 3 ) * influence;
  297. y += target.getY( i / 3 ) * influence;
  298. z += target.getZ( i / 3 ) * influence;
  299. } else {
  300. x += ( target.getX( i / 3 ) - positions[ i ] ) * influence;
  301. y += ( target.getY( i / 3 ) - positions[ i + 1 ] ) * influence;
  302. z += ( target.getZ( i / 3 ) - positions[ i + 2 ] ) * influence;
  303. }
  304. }
  305. }
  306. renderList.pushVertex( x, y, z );
  307. }
  308. if ( attributes.normal !== undefined ) {
  309. var normals = attributes.normal.array;
  310. for ( var i = 0, l = normals.length; i < l; i += 3 ) {
  311. renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] );
  312. }
  313. }
  314. if ( attributes.color !== undefined ) {
  315. var colors = attributes.color.array;
  316. for ( var i = 0, l = colors.length; i < l; i += 3 ) {
  317. renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );
  318. }
  319. }
  320. if ( attributes.uv !== undefined ) {
  321. var uvs = attributes.uv.array;
  322. for ( var i = 0, l = uvs.length; i < l; i += 2 ) {
  323. renderList.pushUv( uvs[ i ], uvs[ i + 1 ] );
  324. }
  325. }
  326. if ( geometry.index !== null ) {
  327. var indices = geometry.index.array;
  328. if ( groups.length > 0 ) {
  329. for ( var g = 0; g < groups.length; g ++ ) {
  330. var group = groups[ g ];
  331. material = isMultiMaterial === true
  332. ? object.material[ group.materialIndex ]
  333. : object.material;
  334. if ( material === undefined ) continue;
  335. for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) {
  336. renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );
  337. }
  338. }
  339. } else {
  340. for ( var i = 0, l = indices.length; i < l; i += 3 ) {
  341. renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );
  342. }
  343. }
  344. } else {
  345. if ( groups.length > 0 ) {
  346. for ( var g = 0; g < groups.length; g ++ ) {
  347. var group = groups[ g ];
  348. material = isMultiMaterial === true
  349. ? object.material[ group.materialIndex ]
  350. : object.material;
  351. if ( material === undefined ) continue;
  352. for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) {
  353. renderList.pushTriangle( i, i + 1, i + 2, material );
  354. }
  355. }
  356. } else {
  357. for ( var i = 0, l = positions.length / 3; i < l; i += 3 ) {
  358. renderList.pushTriangle( i, i + 1, i + 2, material );
  359. }
  360. }
  361. }
  362. } else if ( geometry instanceof THREE.Geometry ) {
  363. var vertices = geometry.vertices;
  364. var faces = geometry.faces;
  365. var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
  366. _normalMatrix.getNormalMatrix( _modelMatrix );
  367. var material = object.material;
  368. var isMultiMaterial = Array.isArray( material );
  369. for ( var v = 0, vl = vertices.length; v < vl; v ++ ) {
  370. var vertex = vertices[ v ];
  371. _vector3.copy( vertex );
  372. if ( material.morphTargets === true ) {
  373. var morphTargets = geometry.morphTargets;
  374. var morphInfluences = object.morphTargetInfluences;
  375. for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
  376. var influence = morphInfluences[ t ];
  377. if ( influence === 0 ) continue;
  378. var target = morphTargets[ t ];
  379. var targetVertex = target.vertices[ v ];
  380. _vector3.x += ( targetVertex.x - vertex.x ) * influence;
  381. _vector3.y += ( targetVertex.y - vertex.y ) * influence;
  382. _vector3.z += ( targetVertex.z - vertex.z ) * influence;
  383. }
  384. }
  385. renderList.pushVertex( _vector3.x, _vector3.y, _vector3.z );
  386. }
  387. for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
  388. var face = faces[ f ];
  389. material = isMultiMaterial === true
  390. ? object.material[ face.materialIndex ]
  391. : object.material;
  392. if ( material === undefined ) continue;
  393. var side = material.side;
  394. var v1 = _vertexPool[ face.a ];
  395. var v2 = _vertexPool[ face.b ];
  396. var v3 = _vertexPool[ face.c ];
  397. if ( renderList.checkTriangleVisibility( v1, v2, v3 ) === false ) continue;
  398. var visible = renderList.checkBackfaceCulling( v1, v2, v3 );
  399. if ( side !== THREE.DoubleSide ) {
  400. if ( side === THREE.FrontSide && visible === false ) continue;
  401. if ( side === THREE.BackSide && visible === true ) continue;
  402. }
  403. _face = getNextFaceInPool();
  404. _face.id = object.id;
  405. _face.v1.copy( v1 );
  406. _face.v2.copy( v2 );
  407. _face.v3.copy( v3 );
  408. _face.normalModel.copy( face.normal );
  409. if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) {
  410. _face.normalModel.negate();
  411. }
  412. _face.normalModel.applyMatrix3( _normalMatrix ).normalize();
  413. var faceVertexNormals = face.vertexNormals;
  414. for ( var n = 0, nl = Math.min( faceVertexNormals.length, 3 ); n < nl; n ++ ) {
  415. var normalModel = _face.vertexNormalsModel[ n ];
  416. normalModel.copy( faceVertexNormals[ n ] );
  417. if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) {
  418. normalModel.negate();
  419. }
  420. normalModel.applyMatrix3( _normalMatrix ).normalize();
  421. }
  422. _face.vertexNormalsLength = faceVertexNormals.length;
  423. var vertexUvs = faceVertexUvs[ f ];
  424. if ( vertexUvs !== undefined ) {
  425. for ( var u = 0; u < 3; u ++ ) {
  426. _face.uvs[ u ].copy( vertexUvs[ u ] );
  427. }
  428. }
  429. _face.color = face.color;
  430. _face.material = material;
  431. _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
  432. _face.renderOrder = object.renderOrder;
  433. _renderData.elements.push( _face );
  434. }
  435. }
  436. } else if ( object instanceof THREE.Line ) {
  437. _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
  438. if ( geometry instanceof THREE.BufferGeometry ) {
  439. var attributes = geometry.attributes;
  440. if ( attributes.position !== undefined ) {
  441. var positions = attributes.position.array;
  442. for ( var i = 0, l = positions.length; i < l; i += 3 ) {
  443. renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
  444. }
  445. if ( attributes.color !== undefined ) {
  446. var colors = attributes.color.array;
  447. for ( var i = 0, l = colors.length; i < l; i += 3 ) {
  448. renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );
  449. }
  450. }
  451. if ( geometry.index !== null ) {
  452. var indices = geometry.index.array;
  453. for ( var i = 0, l = indices.length; i < l; i += 2 ) {
  454. renderList.pushLine( indices[ i ], indices[ i + 1 ] );
  455. }
  456. } else {
  457. var step = object instanceof THREE.LineSegments ? 2 : 1;
  458. for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) {
  459. renderList.pushLine( i, i + 1 );
  460. }
  461. }
  462. }
  463. } else if ( geometry instanceof THREE.Geometry ) {
  464. var vertices = object.geometry.vertices;
  465. if ( vertices.length === 0 ) continue;
  466. v1 = getNextVertexInPool();
  467. v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix );
  468. var step = object instanceof THREE.LineSegments ? 2 : 1;
  469. for ( var v = 1, vl = vertices.length; v < vl; v ++ ) {
  470. v1 = getNextVertexInPool();
  471. v1.positionScreen.copy( vertices[ v ] ).applyMatrix4( _modelViewProjectionMatrix );
  472. if ( ( v + 1 ) % step > 0 ) continue;
  473. v2 = _vertexPool[ _vertexCount - 2 ];
  474. _clippedVertex1PositionScreen.copy( v1.positionScreen );
  475. _clippedVertex2PositionScreen.copy( v2.positionScreen );
  476. if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) === true ) {
  477. // Perform the perspective divide
  478. _clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w );
  479. _clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w );
  480. _line = getNextLineInPool();
  481. _line.id = object.id;
  482. _line.v1.positionScreen.copy( _clippedVertex1PositionScreen );
  483. _line.v2.positionScreen.copy( _clippedVertex2PositionScreen );
  484. _line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
  485. _line.renderOrder = object.renderOrder;
  486. _line.material = object.material;
  487. if ( object.material.vertexColors ) {
  488. _line.vertexColors[ 0 ].copy( object.geometry.colors[ v ] );
  489. _line.vertexColors[ 1 ].copy( object.geometry.colors[ v - 1 ] );
  490. }
  491. _renderData.elements.push( _line );
  492. }
  493. }
  494. }
  495. } else if ( object instanceof THREE.Points ) {
  496. _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
  497. if ( geometry instanceof THREE.Geometry ) {
  498. var vertices = object.geometry.vertices;
  499. for ( var v = 0, vl = vertices.length; v < vl; v ++ ) {
  500. var vertex = vertices[ v ];
  501. _vector4.set( vertex.x, vertex.y, vertex.z, 1 );
  502. _vector4.applyMatrix4( _modelViewProjectionMatrix );
  503. pushPoint( _vector4, object, camera );
  504. }
  505. } else if ( geometry instanceof THREE.BufferGeometry ) {
  506. var attributes = geometry.attributes;
  507. if ( attributes.position !== undefined ) {
  508. var positions = attributes.position.array;
  509. for ( var i = 0, l = positions.length; i < l; i += 3 ) {
  510. _vector4.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ], 1 );
  511. _vector4.applyMatrix4( _modelViewProjectionMatrix );
  512. pushPoint( _vector4, object, camera );
  513. }
  514. }
  515. }
  516. } else if ( object instanceof THREE.Sprite ) {
  517. object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
  518. _vector4.set( _modelMatrix.elements[ 12 ], _modelMatrix.elements[ 13 ], _modelMatrix.elements[ 14 ], 1 );
  519. _vector4.applyMatrix4( _viewProjectionMatrix );
  520. pushPoint( _vector4, object, camera );
  521. }
  522. }
  523. if ( sortElements === true ) {
  524. _renderData.elements.sort( painterSort );
  525. }
  526. return _renderData;
  527. };
  528. function pushPoint( _vector4, object, camera ) {
  529. var invW = 1 / _vector4.w;
  530. _vector4.z *= invW;
  531. if ( _vector4.z >= - 1 && _vector4.z <= 1 ) {
  532. _sprite = getNextSpriteInPool();
  533. _sprite.id = object.id;
  534. _sprite.x = _vector4.x * invW;
  535. _sprite.y = _vector4.y * invW;
  536. _sprite.z = _vector4.z;
  537. _sprite.renderOrder = object.renderOrder;
  538. _sprite.object = object;
  539. _sprite.rotation = object.rotation;
  540. _sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) );
  541. _sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) );
  542. _sprite.material = object.material;
  543. _renderData.elements.push( _sprite );
  544. }
  545. }
  546. // Pools
  547. function getNextObjectInPool() {
  548. if ( _objectCount === _objectPoolLength ) {
  549. var object = new THREE.RenderableObject();
  550. _objectPool.push( object );
  551. _objectPoolLength ++;
  552. _objectCount ++;
  553. return object;
  554. }
  555. return _objectPool[ _objectCount ++ ];
  556. }
  557. function getNextVertexInPool() {
  558. if ( _vertexCount === _vertexPoolLength ) {
  559. var vertex = new THREE.RenderableVertex();
  560. _vertexPool.push( vertex );
  561. _vertexPoolLength ++;
  562. _vertexCount ++;
  563. return vertex;
  564. }
  565. return _vertexPool[ _vertexCount ++ ];
  566. }
  567. function getNextFaceInPool() {
  568. if ( _faceCount === _facePoolLength ) {
  569. var face = new THREE.RenderableFace();
  570. _facePool.push( face );
  571. _facePoolLength ++;
  572. _faceCount ++;
  573. return face;
  574. }
  575. return _facePool[ _faceCount ++ ];
  576. }
  577. function getNextLineInPool() {
  578. if ( _lineCount === _linePoolLength ) {
  579. var line = new THREE.RenderableLine();
  580. _linePool.push( line );
  581. _linePoolLength ++;
  582. _lineCount ++;
  583. return line;
  584. }
  585. return _linePool[ _lineCount ++ ];
  586. }
  587. function getNextSpriteInPool() {
  588. if ( _spriteCount === _spritePoolLength ) {
  589. var sprite = new THREE.RenderableSprite();
  590. _spritePool.push( sprite );
  591. _spritePoolLength ++;
  592. _spriteCount ++;
  593. return sprite;
  594. }
  595. return _spritePool[ _spriteCount ++ ];
  596. }
  597. //
  598. function painterSort( a, b ) {
  599. if ( a.renderOrder !== b.renderOrder ) {
  600. return a.renderOrder - b.renderOrder;
  601. } else if ( a.z !== b.z ) {
  602. return b.z - a.z;
  603. } else if ( a.id !== b.id ) {
  604. return a.id - b.id;
  605. } else {
  606. return 0;
  607. }
  608. }
  609. function clipLine( s1, s2 ) {
  610. var alpha1 = 0, alpha2 = 1,
  611. // Calculate the boundary coordinate of each vertex for the near and far clip planes,
  612. // Z = -1 and Z = +1, respectively.
  613. bc1near = s1.z + s1.w,
  614. bc2near = s2.z + s2.w,
  615. bc1far = - s1.z + s1.w,
  616. bc2far = - s2.z + s2.w;
  617. if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
  618. // Both vertices lie entirely within all clip planes.
  619. return true;
  620. } else if ( ( bc1near < 0 && bc2near < 0 ) || ( bc1far < 0 && bc2far < 0 ) ) {
  621. // Both vertices lie entirely outside one of the clip planes.
  622. return false;
  623. } else {
  624. // The line segment spans at least one clip plane.
  625. if ( bc1near < 0 ) {
  626. // v1 lies outside the near plane, v2 inside
  627. alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
  628. } else if ( bc2near < 0 ) {
  629. // v2 lies outside the near plane, v1 inside
  630. alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
  631. }
  632. if ( bc1far < 0 ) {
  633. // v1 lies outside the far plane, v2 inside
  634. alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
  635. } else if ( bc2far < 0 ) {
  636. // v2 lies outside the far plane, v2 inside
  637. alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
  638. }
  639. if ( alpha2 < alpha1 ) {
  640. // The line segment spans two boundaries, but is outside both of them.
  641. // (This can't happen when we're only clipping against just near/far but good
  642. // to leave the check here for future usage if other clip planes are added.)
  643. return false;
  644. } else {
  645. // Update the s1 and s2 vertices to match the clipped line segment.
  646. s1.lerp( s2, alpha1 );
  647. s2.lerp( s1, 1 - alpha2 );
  648. return true;
  649. }
  650. }
  651. }
  652. };