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- console.warn( "THREE.LuminosityHighPassShader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/index.html#manual/en/introduction/Import-via-modules." );
- /**
- * @author bhouston / http://clara.io/
- *
- * Luminosity
- * http://en.wikipedia.org/wiki/Luminosity
- */
- THREE.LuminosityHighPassShader = {
- shaderID: "luminosityHighPass",
- uniforms: {
- "tDiffuse": { value: null },
- "luminosityThreshold": { value: 1.0 },
- "smoothWidth": { value: 1.0 },
- "defaultColor": { value: new THREE.Color( 0x000000 ) },
- "defaultOpacity": { value: 0.0 }
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- " vUv = uv;",
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform sampler2D tDiffuse;",
- "uniform vec3 defaultColor;",
- "uniform float defaultOpacity;",
- "uniform float luminosityThreshold;",
- "uniform float smoothWidth;",
- "varying vec2 vUv;",
- "void main() {",
- " vec4 texel = texture2D( tDiffuse, vUv );",
- " vec3 luma = vec3( 0.299, 0.587, 0.114 );",
- " float v = dot( texel.xyz, luma );",
- " vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );",
- " float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );",
- " gl_FragColor = mix( outputColor, texel, alpha );",
- "}"
- ].join( "\n" )
- };
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