LuminosityHighPassShader.js 1.5 KB

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  1. console.warn( "THREE.LuminosityHighPassShader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/index.html#manual/en/introduction/Import-via-modules." );
  2. /**
  3. * @author bhouston / http://clara.io/
  4. *
  5. * Luminosity
  6. * http://en.wikipedia.org/wiki/Luminosity
  7. */
  8. THREE.LuminosityHighPassShader = {
  9. shaderID: "luminosityHighPass",
  10. uniforms: {
  11. "tDiffuse": { value: null },
  12. "luminosityThreshold": { value: 1.0 },
  13. "smoothWidth": { value: 1.0 },
  14. "defaultColor": { value: new THREE.Color( 0x000000 ) },
  15. "defaultOpacity": { value: 0.0 }
  16. },
  17. vertexShader: [
  18. "varying vec2 vUv;",
  19. "void main() {",
  20. " vUv = uv;",
  21. " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
  22. "}"
  23. ].join( "\n" ),
  24. fragmentShader: [
  25. "uniform sampler2D tDiffuse;",
  26. "uniform vec3 defaultColor;",
  27. "uniform float defaultOpacity;",
  28. "uniform float luminosityThreshold;",
  29. "uniform float smoothWidth;",
  30. "varying vec2 vUv;",
  31. "void main() {",
  32. " vec4 texel = texture2D( tDiffuse, vUv );",
  33. " vec3 luma = vec3( 0.299, 0.587, 0.114 );",
  34. " float v = dot( texel.xyz, luma );",
  35. " vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );",
  36. " float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );",
  37. " gl_FragColor = mix( outputColor, texel, alpha );",
  38. "}"
  39. ].join( "\n" )
  40. };