EXRLoader.js 54 KB

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  1. /**
  2. * @author Richard M. / https://github.com/richardmonette
  3. * @author ScieCode / http://github.com/sciecode
  4. *
  5. * OpenEXR loader currently supports uncompressed, ZIP(S), RLE, PIZ and DWA/B compression.
  6. * Supports reading as UnsignedByte, HalfFloat and Float type data texture.
  7. *
  8. * Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita
  9. * implementation, so I have preserved their copyright notices.
  10. */
  11. import {
  12. DataTextureLoader,
  13. FloatType,
  14. HalfFloatType,
  15. LinearEncoding,
  16. LinearFilter,
  17. NearestFilter,
  18. RGBAFormat,
  19. RGBEEncoding,
  20. RGBEFormat,
  21. RGBFormat,
  22. UnsignedByteType
  23. } from "../../../build/three.module.js";
  24. import { Zlib } from "../libs/inflate.module.min.js";
  25. // /*
  26. // Copyright (c) 2014 - 2017, Syoyo Fujita
  27. // All rights reserved.
  28. // Redistribution and use in source and binary forms, with or without
  29. // modification, are permitted provided that the following conditions are met:
  30. // * Redistributions of source code must retain the above copyright
  31. // notice, this list of conditions and the following disclaimer.
  32. // * Redistributions in binary form must reproduce the above copyright
  33. // notice, this list of conditions and the following disclaimer in the
  34. // documentation and/or other materials provided with the distribution.
  35. // * Neither the name of the Syoyo Fujita nor the
  36. // names of its contributors may be used to endorse or promote products
  37. // derived from this software without specific prior written permission.
  38. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  39. // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  40. // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  41. // DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
  42. // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  43. // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  44. // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  45. // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  46. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  47. // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  48. // */
  49. // // TinyEXR contains some OpenEXR code, which is licensed under ------------
  50. // ///////////////////////////////////////////////////////////////////////////
  51. // //
  52. // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
  53. // // Digital Ltd. LLC
  54. // //
  55. // // All rights reserved.
  56. // //
  57. // // Redistribution and use in source and binary forms, with or without
  58. // // modification, are permitted provided that the following conditions are
  59. // // met:
  60. // // * Redistributions of source code must retain the above copyright
  61. // // notice, this list of conditions and the following disclaimer.
  62. // // * Redistributions in binary form must reproduce the above
  63. // // copyright notice, this list of conditions and the following disclaimer
  64. // // in the documentation and/or other materials provided with the
  65. // // distribution.
  66. // // * Neither the name of Industrial Light & Magic nor the names of
  67. // // its contributors may be used to endorse or promote products derived
  68. // // from this software without specific prior written permission.
  69. // //
  70. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  71. // // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  72. // // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  73. // // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  74. // // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  75. // // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  76. // // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  77. // // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  78. // // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  79. // // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  80. // // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  81. // //
  82. // ///////////////////////////////////////////////////////////////////////////
  83. // // End of OpenEXR license -------------------------------------------------
  84. var EXRLoader = function ( manager ) {
  85. DataTextureLoader.call( this, manager );
  86. this.type = FloatType;
  87. };
  88. EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype ), {
  89. constructor: EXRLoader,
  90. parse: function ( buffer ) {
  91. const USHORT_RANGE = ( 1 << 16 );
  92. const BITMAP_SIZE = ( USHORT_RANGE >> 3 );
  93. const HUF_ENCBITS = 16; // literal (value) bit length
  94. const HUF_DECBITS = 14; // decoding bit size (>= 8)
  95. const HUF_ENCSIZE = ( 1 << HUF_ENCBITS ) + 1; // encoding table size
  96. const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size
  97. const HUF_DECMASK = HUF_DECSIZE - 1;
  98. const NBITS = 16;
  99. const A_OFFSET = 1 << ( NBITS - 1 );
  100. const MOD_MASK = ( 1 << NBITS ) - 1;
  101. const SHORT_ZEROCODE_RUN = 59;
  102. const LONG_ZEROCODE_RUN = 63;
  103. const SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN;
  104. const ULONG_SIZE = 8;
  105. const FLOAT32_SIZE = 4;
  106. const INT32_SIZE = 4;
  107. const INT16_SIZE = 2;
  108. const INT8_SIZE = 1;
  109. const STATIC_HUFFMAN = 0;
  110. const DEFLATE = 1;
  111. const UNKNOWN = 0;
  112. const LOSSY_DCT = 1;
  113. const RLE = 2;
  114. const logBase = Math.pow( 2.7182818, 2.2 );
  115. var tmpDataView = new DataView( new ArrayBuffer( 8 ) );
  116. function frexp( value ) {
  117. if ( value === 0 ) return [ value, 0 ];
  118. tmpDataView.setFloat64( 0, value );
  119. var bits = ( tmpDataView.getUint32( 0 ) >>> 20 ) & 0x7FF;
  120. if ( bits === 0 ) { // denormal
  121. tmpDataView.setFloat64( 0, value * Math.pow( 2, 64 ) ); // exp + 64
  122. bits = ( ( tmpDataView.getUint32( 0 ) >>> 20 ) & 0x7FF ) - 64;
  123. }
  124. var exponent = bits - 1022;
  125. var mantissa = ldexp( value, - exponent );
  126. return [ mantissa, exponent ];
  127. }
  128. function ldexp( mantissa, exponent ) {
  129. var steps = Math.min( 3, Math.ceil( Math.abs( exponent ) / 1023 ) );
  130. var result = mantissa;
  131. for ( var i = 0; i < steps; i ++ )
  132. result *= Math.pow( 2, Math.floor( ( exponent + i ) / steps ) );
  133. return result;
  134. }
  135. function reverseLutFromBitmap( bitmap, lut ) {
  136. var k = 0;
  137. for ( var i = 0; i < USHORT_RANGE; ++ i ) {
  138. if ( ( i == 0 ) || ( bitmap[ i >> 3 ] & ( 1 << ( i & 7 ) ) ) ) {
  139. lut[ k ++ ] = i;
  140. }
  141. }
  142. var n = k - 1;
  143. while ( k < USHORT_RANGE ) lut[ k ++ ] = 0;
  144. return n;
  145. }
  146. function hufClearDecTable( hdec ) {
  147. for ( var i = 0; i < HUF_DECSIZE; i ++ ) {
  148. hdec[ i ] = {};
  149. hdec[ i ].len = 0;
  150. hdec[ i ].lit = 0;
  151. hdec[ i ].p = null;
  152. }
  153. }
  154. const getBitsReturn = { l: 0, c: 0, lc: 0 };
  155. function getBits( nBits, c, lc, uInt8Array, inOffset ) {
  156. while ( lc < nBits ) {
  157. c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
  158. lc += 8;
  159. }
  160. lc -= nBits;
  161. getBitsReturn.l = ( c >> lc ) & ( ( 1 << nBits ) - 1 );
  162. getBitsReturn.c = c;
  163. getBitsReturn.lc = lc;
  164. }
  165. const hufTableBuffer = new Array( 59 );
  166. function hufCanonicalCodeTable( hcode ) {
  167. for ( var i = 0; i <= 58; ++ i ) hufTableBuffer[ i ] = 0;
  168. for ( var i = 0; i < HUF_ENCSIZE; ++ i ) hufTableBuffer[ hcode[ i ] ] += 1;
  169. var c = 0;
  170. for ( var i = 58; i > 0; -- i ) {
  171. var nc = ( ( c + hufTableBuffer[ i ] ) >> 1 );
  172. hufTableBuffer[ i ] = c;
  173. c = nc;
  174. }
  175. for ( var i = 0; i < HUF_ENCSIZE; ++ i ) {
  176. var l = hcode[ i ];
  177. if ( l > 0 ) hcode[ i ] = l | ( hufTableBuffer[ l ] ++ << 6 );
  178. }
  179. }
  180. function hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, hcode ) {
  181. var p = inOffset;
  182. var c = 0;
  183. var lc = 0;
  184. for ( ; im <= iM; im ++ ) {
  185. if ( p.value - inOffset.value > ni ) return false;
  186. getBits( 6, c, lc, uInt8Array, p );
  187. var l = getBitsReturn.l;
  188. c = getBitsReturn.c;
  189. lc = getBitsReturn.lc;
  190. hcode[ im ] = l;
  191. if ( l == LONG_ZEROCODE_RUN ) {
  192. if ( p.value - inOffset.value > ni ) {
  193. throw 'Something wrong with hufUnpackEncTable';
  194. }
  195. getBits( 8, c, lc, uInt8Array, p );
  196. var zerun = getBitsReturn.l + SHORTEST_LONG_RUN;
  197. c = getBitsReturn.c;
  198. lc = getBitsReturn.lc;
  199. if ( im + zerun > iM + 1 ) {
  200. throw 'Something wrong with hufUnpackEncTable';
  201. }
  202. while ( zerun -- ) hcode[ im ++ ] = 0;
  203. im --;
  204. } else if ( l >= SHORT_ZEROCODE_RUN ) {
  205. var zerun = l - SHORT_ZEROCODE_RUN + 2;
  206. if ( im + zerun > iM + 1 ) {
  207. throw 'Something wrong with hufUnpackEncTable';
  208. }
  209. while ( zerun -- ) hcode[ im ++ ] = 0;
  210. im --;
  211. }
  212. }
  213. hufCanonicalCodeTable( hcode );
  214. }
  215. function hufLength( code ) {
  216. return code & 63;
  217. }
  218. function hufCode( code ) {
  219. return code >> 6;
  220. }
  221. function hufBuildDecTable( hcode, im, iM, hdecod ) {
  222. for ( ; im <= iM; im ++ ) {
  223. var c = hufCode( hcode[ im ] );
  224. var l = hufLength( hcode[ im ] );
  225. if ( c >> l ) {
  226. throw 'Invalid table entry';
  227. }
  228. if ( l > HUF_DECBITS ) {
  229. var pl = hdecod[ ( c >> ( l - HUF_DECBITS ) ) ];
  230. if ( pl.len ) {
  231. throw 'Invalid table entry';
  232. }
  233. pl.lit ++;
  234. if ( pl.p ) {
  235. var p = pl.p;
  236. pl.p = new Array( pl.lit );
  237. for ( var i = 0; i < pl.lit - 1; ++ i ) {
  238. pl.p[ i ] = p[ i ];
  239. }
  240. } else {
  241. pl.p = new Array( 1 );
  242. }
  243. pl.p[ pl.lit - 1 ] = im;
  244. } else if ( l ) {
  245. var plOffset = 0;
  246. for ( var i = 1 << ( HUF_DECBITS - l ); i > 0; i -- ) {
  247. var pl = hdecod[ ( c << ( HUF_DECBITS - l ) ) + plOffset ];
  248. if ( pl.len || pl.p ) {
  249. throw 'Invalid table entry';
  250. }
  251. pl.len = l;
  252. pl.lit = im;
  253. plOffset ++;
  254. }
  255. }
  256. }
  257. return true;
  258. }
  259. const getCharReturn = { c: 0, lc: 0 };
  260. function getChar( c, lc, uInt8Array, inOffset ) {
  261. c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
  262. lc += 8;
  263. getCharReturn.c = c;
  264. getCharReturn.lc = lc;
  265. }
  266. const getCodeReturn = { c: 0, lc: 0 };
  267. function getCode( po, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outBufferOffset, outBufferEndOffset ) {
  268. if ( po == rlc ) {
  269. if ( lc < 8 ) {
  270. getChar( c, lc, uInt8Array, inOffset );
  271. c = getCharReturn.c;
  272. lc = getCharReturn.lc;
  273. }
  274. lc -= 8;
  275. var cs = ( c >> lc );
  276. var cs = new Uint8Array( [ cs ] )[ 0 ];
  277. if ( outBufferOffset.value + cs > outBufferEndOffset ) {
  278. return false;
  279. }
  280. var s = outBuffer[ outBufferOffset.value - 1 ];
  281. while ( cs -- > 0 ) {
  282. outBuffer[ outBufferOffset.value ++ ] = s;
  283. }
  284. } else if ( outBufferOffset.value < outBufferEndOffset ) {
  285. outBuffer[ outBufferOffset.value ++ ] = po;
  286. } else {
  287. return false;
  288. }
  289. getCodeReturn.c = c;
  290. getCodeReturn.lc = lc;
  291. }
  292. function UInt16( value ) {
  293. return ( value & 0xFFFF );
  294. }
  295. function Int16( value ) {
  296. var ref = UInt16( value );
  297. return ( ref > 0x7FFF ) ? ref - 0x10000 : ref;
  298. }
  299. const wdec14Return = { a: 0, b: 0 };
  300. function wdec14( l, h ) {
  301. var ls = Int16( l );
  302. var hs = Int16( h );
  303. var hi = hs;
  304. var ai = ls + ( hi & 1 ) + ( hi >> 1 );
  305. var as = ai;
  306. var bs = ai - hi;
  307. wdec14Return.a = as;
  308. wdec14Return.b = bs;
  309. }
  310. function wdec16( l, h ) {
  311. var m = UInt16( l );
  312. var d = UInt16( h );
  313. var bb = ( m - ( d >> 1 ) ) & MOD_MASK;
  314. var aa = ( d + bb - A_OFFSET ) & MOD_MASK;
  315. wdec14Return.a = aa;
  316. wdec14Return.b = bb;
  317. }
  318. function wav2Decode( buffer, j, nx, ox, ny, oy, mx ) {
  319. var w14 = mx < ( 1 << 14 );
  320. var n = ( nx > ny ) ? ny : nx;
  321. var p = 1;
  322. var p2;
  323. while ( p <= n ) p <<= 1;
  324. p >>= 1;
  325. p2 = p;
  326. p >>= 1;
  327. while ( p >= 1 ) {
  328. var py = 0;
  329. var ey = py + oy * ( ny - p2 );
  330. var oy1 = oy * p;
  331. var oy2 = oy * p2;
  332. var ox1 = ox * p;
  333. var ox2 = ox * p2;
  334. var i00, i01, i10, i11;
  335. for ( ; py <= ey; py += oy2 ) {
  336. var px = py;
  337. var ex = py + ox * ( nx - p2 );
  338. for ( ; px <= ex; px += ox2 ) {
  339. var p01 = px + ox1;
  340. var p10 = px + oy1;
  341. var p11 = p10 + ox1;
  342. if ( w14 ) {
  343. wdec14( buffer[ px + j ], buffer[ p10 + j ] );
  344. i00 = wdec14Return.a;
  345. i10 = wdec14Return.b;
  346. wdec14( buffer[ p01 + j ], buffer[ p11 + j ] );
  347. i01 = wdec14Return.a;
  348. i11 = wdec14Return.b;
  349. wdec14( i00, i01 );
  350. buffer[ px + j ] = wdec14Return.a;
  351. buffer[ p01 + j ] = wdec14Return.b;
  352. wdec14( i10, i11 );
  353. buffer[ p10 + j ] = wdec14Return.a;
  354. buffer[ p11 + j ] = wdec14Return.b;
  355. } else {
  356. wdec16( buffer[ px + j ], buffer[ p10 + j ] );
  357. i00 = wdec14Return.a;
  358. i10 = wdec14Return.b;
  359. wdec16( buffer[ p01 + j ], buffer[ p11 + j ] );
  360. i01 = wdec14Return.a;
  361. i11 = wdec14Return.b;
  362. wdec16( i00, i01 );
  363. buffer[ px + j ] = wdec14Return.a;
  364. buffer[ p01 + j ] = wdec14Return.b;
  365. wdec16( i10, i11 );
  366. buffer[ p10 + j ] = wdec14Return.a;
  367. buffer[ p11 + j ] = wdec14Return.b;
  368. }
  369. }
  370. if ( nx & p ) {
  371. var p10 = px + oy1;
  372. if ( w14 )
  373. wdec14( buffer[ px + j ], buffer[ p10 + j ] );
  374. else
  375. wdec16( buffer[ px + j ], buffer[ p10 + j ] );
  376. i00 = wdec14Return.a;
  377. buffer[ p10 + j ] = wdec14Return.b;
  378. buffer[ px + j ] = i00;
  379. }
  380. }
  381. if ( ny & p ) {
  382. var px = py;
  383. var ex = py + ox * ( nx - p2 );
  384. for ( ; px <= ex; px += ox2 ) {
  385. var p01 = px + ox1;
  386. if ( w14 )
  387. wdec14( buffer[ px + j ], buffer[ p01 + j ] );
  388. else
  389. wdec16( buffer[ px + j ], buffer[ p01 + j ] );
  390. i00 = wdec14Return.a;
  391. buffer[ p01 + j ] = wdec14Return.b;
  392. buffer[ px + j ] = i00;
  393. }
  394. }
  395. p2 = p;
  396. p >>= 1;
  397. }
  398. return py;
  399. }
  400. function hufDecode( encodingTable, decodingTable, uInt8Array, inDataView, inOffset, ni, rlc, no, outBuffer, outOffset ) {
  401. var c = 0;
  402. var lc = 0;
  403. var outBufferEndOffset = no;
  404. var inOffsetEnd = Math.trunc( inOffset.value + ( ni + 7 ) / 8 );
  405. while ( inOffset.value < inOffsetEnd ) {
  406. getChar( c, lc, uInt8Array, inOffset );
  407. c = getCharReturn.c;
  408. lc = getCharReturn.lc;
  409. while ( lc >= HUF_DECBITS ) {
  410. var index = ( c >> ( lc - HUF_DECBITS ) ) & HUF_DECMASK;
  411. var pl = decodingTable[ index ];
  412. if ( pl.len ) {
  413. lc -= pl.len;
  414. getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  415. c = getCodeReturn.c;
  416. lc = getCodeReturn.lc;
  417. } else {
  418. if ( ! pl.p ) {
  419. throw 'hufDecode issues';
  420. }
  421. var j;
  422. for ( j = 0; j < pl.lit; j ++ ) {
  423. var l = hufLength( encodingTable[ pl.p[ j ] ] );
  424. while ( lc < l && inOffset.value < inOffsetEnd ) {
  425. getChar( c, lc, uInt8Array, inOffset );
  426. c = getCharReturn.c;
  427. lc = getCharReturn.lc;
  428. }
  429. if ( lc >= l ) {
  430. if ( hufCode( encodingTable[ pl.p[ j ] ] ) == ( ( c >> ( lc - l ) ) & ( ( 1 << l ) - 1 ) ) ) {
  431. lc -= l;
  432. getCode( pl.p[ j ], rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  433. c = getCodeReturn.c;
  434. lc = getCodeReturn.lc;
  435. break;
  436. }
  437. }
  438. }
  439. if ( j == pl.lit ) {
  440. throw 'hufDecode issues';
  441. }
  442. }
  443. }
  444. }
  445. var i = ( 8 - ni ) & 7;
  446. c >>= i;
  447. lc -= i;
  448. while ( lc > 0 ) {
  449. var pl = decodingTable[ ( c << ( HUF_DECBITS - lc ) ) & HUF_DECMASK ];
  450. if ( pl.len ) {
  451. lc -= pl.len;
  452. getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  453. c = getCodeReturn.c;
  454. lc = getCodeReturn.lc;
  455. } else {
  456. throw 'hufDecode issues';
  457. }
  458. }
  459. return true;
  460. }
  461. function hufUncompress( uInt8Array, inDataView, inOffset, nCompressed, outBuffer, nRaw ) {
  462. var outOffset = { value: 0 };
  463. var initialInOffset = inOffset.value;
  464. var im = parseUint32( inDataView, inOffset );
  465. var iM = parseUint32( inDataView, inOffset );
  466. inOffset.value += 4;
  467. var nBits = parseUint32( inDataView, inOffset );
  468. inOffset.value += 4;
  469. if ( im < 0 || im >= HUF_ENCSIZE || iM < 0 || iM >= HUF_ENCSIZE ) {
  470. throw 'Something wrong with HUF_ENCSIZE';
  471. }
  472. var freq = new Array( HUF_ENCSIZE );
  473. var hdec = new Array( HUF_DECSIZE );
  474. hufClearDecTable( hdec );
  475. var ni = nCompressed - ( inOffset.value - initialInOffset );
  476. hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, freq );
  477. if ( nBits > 8 * ( nCompressed - ( inOffset.value - initialInOffset ) ) ) {
  478. throw 'Something wrong with hufUncompress';
  479. }
  480. hufBuildDecTable( freq, im, iM, hdec );
  481. hufDecode( freq, hdec, uInt8Array, inDataView, inOffset, nBits, iM, nRaw, outBuffer, outOffset );
  482. }
  483. function applyLut( lut, data, nData ) {
  484. for ( var i = 0; i < nData; ++ i ) {
  485. data[ i ] = lut[ data[ i ] ];
  486. }
  487. }
  488. function predictor( source ) {
  489. for ( var t = 1; t < source.length; t ++ ) {
  490. var d = source[ t - 1 ] + source[ t ] - 128;
  491. source[ t ] = d;
  492. }
  493. }
  494. function interleaveScalar( source, out ) {
  495. var t1 = 0;
  496. var t2 = Math.floor( ( source.length + 1 ) / 2 );
  497. var s = 0;
  498. var stop = source.length - 1;
  499. while ( true ) {
  500. if ( s > stop ) break;
  501. out[ s ++ ] = source[ t1 ++ ];
  502. if ( s > stop ) break;
  503. out[ s ++ ] = source[ t2 ++ ];
  504. }
  505. }
  506. function decodeRunLength( source ) {
  507. var size = source.byteLength;
  508. var out = new Array();
  509. var p = 0;
  510. var reader = new DataView( source );
  511. while ( size > 0 ) {
  512. var l = reader.getInt8( p ++ );
  513. if ( l < 0 ) {
  514. var count = - l;
  515. size -= count + 1;
  516. for ( var i = 0; i < count; i ++ ) {
  517. out.push( reader.getUint8( p ++ ) );
  518. }
  519. } else {
  520. var count = l;
  521. size -= 2;
  522. var value = reader.getUint8( p ++ );
  523. for ( var i = 0; i < count + 1; i ++ ) {
  524. out.push( value );
  525. }
  526. }
  527. }
  528. return out;
  529. }
  530. function lossyDctDecode( cscSet, rowPtrs, channelData, acBuffer, dcBuffer, outBuffer ) {
  531. var dataView = new DataView( outBuffer.buffer );
  532. var width = channelData[ cscSet.idx[ 0 ] ].width;
  533. var height = channelData[ cscSet.idx[ 0 ] ].height;
  534. var numComp = 3;
  535. var numFullBlocksX = Math.floor( width / 8.0 );
  536. var numBlocksX = Math.ceil( width / 8.0 );
  537. var numBlocksY = Math.ceil( height / 8.0 );
  538. var leftoverX = width - ( numBlocksX - 1 ) * 8;
  539. var leftoverY = height - ( numBlocksY - 1 ) * 8;
  540. var currAcComp = { value: 0 };
  541. var currDcComp = new Array( numComp );
  542. var dctData = new Array( numComp );
  543. var halfZigBlock = new Array( numComp );
  544. var rowBlock = new Array( numComp );
  545. var rowOffsets = new Array( numComp );
  546. for ( let comp = 0; comp < numComp; ++ comp ) {
  547. rowOffsets[ comp ] = rowPtrs[ cscSet.idx[ comp ] ];
  548. currDcComp[ comp ] = ( comp < 1 ) ? 0 : currDcComp[ comp - 1 ] + numBlocksX * numBlocksY;
  549. dctData[ comp ] = new Float32Array( 64 );
  550. halfZigBlock[ comp ] = new Uint16Array( 64 );
  551. rowBlock[ comp ] = new Uint16Array( numBlocksX * 64 );
  552. }
  553. for ( let blocky = 0; blocky < numBlocksY; ++ blocky ) {
  554. var maxY = 8;
  555. if ( blocky == numBlocksY - 1 )
  556. maxY = leftoverY;
  557. var maxX = 8;
  558. for ( let blockx = 0; blockx < numBlocksX; ++ blockx ) {
  559. if ( blockx == numBlocksX - 1 )
  560. maxX = leftoverX;
  561. for ( let comp = 0; comp < numComp; ++ comp ) {
  562. halfZigBlock[ comp ].fill( 0 );
  563. // set block DC component
  564. halfZigBlock[ comp ][ 0 ] = dcBuffer[ currDcComp[ comp ] ++ ];
  565. // set block AC components
  566. unRleAC( currAcComp, acBuffer, halfZigBlock[ comp ] );
  567. // UnZigZag block to float
  568. unZigZag( halfZigBlock[ comp ], dctData[ comp ] );
  569. // decode float dct
  570. dctInverse( dctData[ comp ] );
  571. }
  572. if ( numComp == 3 ) {
  573. csc709Inverse( dctData );
  574. }
  575. for ( let comp = 0; comp < numComp; ++ comp ) {
  576. convertToHalf( dctData[ comp ], rowBlock[ comp ], blockx * 64 );
  577. }
  578. } // blockx
  579. let offset = 0;
  580. for ( let comp = 0; comp < numComp; ++ comp ) {
  581. let type = channelData[ cscSet.idx[ comp ] ].type;
  582. for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
  583. offset = rowOffsets[ comp ][ y ];
  584. for ( let blockx = 0; blockx < numFullBlocksX; ++ blockx ) {
  585. let src = blockx * 64 + ( ( y & 0x7 ) * 8 );
  586. dataView.setUint16( offset + 0 * INT16_SIZE * type, rowBlock[ comp ][ src + 0 ], true );
  587. dataView.setUint16( offset + 1 * INT16_SIZE * type, rowBlock[ comp ][ src + 1 ], true );
  588. dataView.setUint16( offset + 2 * INT16_SIZE * type, rowBlock[ comp ][ src + 2 ], true );
  589. dataView.setUint16( offset + 3 * INT16_SIZE * type, rowBlock[ comp ][ src + 3 ], true );
  590. dataView.setUint16( offset + 4 * INT16_SIZE * type, rowBlock[ comp ][ src + 4 ], true );
  591. dataView.setUint16( offset + 5 * INT16_SIZE * type, rowBlock[ comp ][ src + 5 ], true );
  592. dataView.setUint16( offset + 6 * INT16_SIZE * type, rowBlock[ comp ][ src + 6 ], true );
  593. dataView.setUint16( offset + 7 * INT16_SIZE * type, rowBlock[ comp ][ src + 7 ], true );
  594. offset += 8 * INT16_SIZE * type;
  595. }
  596. }
  597. // handle partial X blocks
  598. if ( numFullBlocksX != numBlocksX ) {
  599. for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
  600. let offset = rowOffsets[ comp ][ y ] + 8 * numFullBlocksX * INT16_SIZE * type;
  601. let src = numFullBlocksX * 64 + ( ( y & 0x7 ) * 8 );
  602. for ( let x = 0; x < maxX; ++ x ) {
  603. dataView.setUint16( offset + x * INT16_SIZE * type, rowBlock[ comp ][ src + x ], true );
  604. }
  605. }
  606. }
  607. } // comp
  608. } // blocky
  609. var halfRow = new Uint16Array( width );
  610. var dataView = new DataView( outBuffer.buffer );
  611. // convert channels back to float, if needed
  612. for ( var comp = 0; comp < numComp; ++ comp ) {
  613. channelData[ cscSet.idx[ comp ] ].decoded = true;
  614. var type = channelData[ cscSet.idx[ comp ] ].type;
  615. if ( channelData[ comp ].type != 2 ) continue;
  616. for ( var y = 0; y < height; ++ y ) {
  617. let offset = rowOffsets[ comp ][ y ];
  618. for ( var x = 0; x < width; ++ x ) {
  619. halfRow[ x ] = dataView.getUint16( offset + x * INT16_SIZE * type, true );
  620. }
  621. for ( var x = 0; x < width; ++ x ) {
  622. dataView.setFloat32( offset + x * INT16_SIZE * type, decodeFloat16( halfRow[ x ] ), true );
  623. }
  624. }
  625. }
  626. }
  627. function unRleAC( currAcComp, acBuffer, halfZigBlock ) {
  628. var acValue;
  629. var dctComp = 1;
  630. while ( dctComp < 64 ) {
  631. acValue = acBuffer[ currAcComp.value ];
  632. if ( acValue == 0xff00 ) {
  633. dctComp = 64;
  634. } else if ( acValue >> 8 == 0xff ) {
  635. dctComp += acValue & 0xff;
  636. } else {
  637. halfZigBlock[ dctComp ] = acValue;
  638. dctComp ++;
  639. }
  640. currAcComp.value ++;
  641. }
  642. }
  643. function unZigZag( src, dst ) {
  644. dst[ 0 ] = decodeFloat16( src[ 0 ] );
  645. dst[ 1 ] = decodeFloat16( src[ 1 ] );
  646. dst[ 2 ] = decodeFloat16( src[ 5 ] );
  647. dst[ 3 ] = decodeFloat16( src[ 6 ] );
  648. dst[ 4 ] = decodeFloat16( src[ 14 ] );
  649. dst[ 5 ] = decodeFloat16( src[ 15 ] );
  650. dst[ 6 ] = decodeFloat16( src[ 27 ] );
  651. dst[ 7 ] = decodeFloat16( src[ 28 ] );
  652. dst[ 8 ] = decodeFloat16( src[ 2 ] );
  653. dst[ 9 ] = decodeFloat16( src[ 4 ] );
  654. dst[ 10 ] = decodeFloat16( src[ 7 ] );
  655. dst[ 11 ] = decodeFloat16( src[ 13 ] );
  656. dst[ 12 ] = decodeFloat16( src[ 16 ] );
  657. dst[ 13 ] = decodeFloat16( src[ 26 ] );
  658. dst[ 14 ] = decodeFloat16( src[ 29 ] );
  659. dst[ 15 ] = decodeFloat16( src[ 42 ] );
  660. dst[ 16 ] = decodeFloat16( src[ 3 ] );
  661. dst[ 17 ] = decodeFloat16( src[ 8 ] );
  662. dst[ 18 ] = decodeFloat16( src[ 12 ] );
  663. dst[ 19 ] = decodeFloat16( src[ 17 ] );
  664. dst[ 20 ] = decodeFloat16( src[ 25 ] );
  665. dst[ 21 ] = decodeFloat16( src[ 30 ] );
  666. dst[ 22 ] = decodeFloat16( src[ 41 ] );
  667. dst[ 23 ] = decodeFloat16( src[ 43 ] );
  668. dst[ 24 ] = decodeFloat16( src[ 9 ] );
  669. dst[ 25 ] = decodeFloat16( src[ 11 ] );
  670. dst[ 26 ] = decodeFloat16( src[ 18 ] );
  671. dst[ 27 ] = decodeFloat16( src[ 24 ] );
  672. dst[ 28 ] = decodeFloat16( src[ 31 ] );
  673. dst[ 29 ] = decodeFloat16( src[ 40 ] );
  674. dst[ 30 ] = decodeFloat16( src[ 44 ] );
  675. dst[ 31 ] = decodeFloat16( src[ 53 ] );
  676. dst[ 32 ] = decodeFloat16( src[ 10 ] );
  677. dst[ 33 ] = decodeFloat16( src[ 19 ] );
  678. dst[ 34 ] = decodeFloat16( src[ 23 ] );
  679. dst[ 35 ] = decodeFloat16( src[ 32 ] );
  680. dst[ 36 ] = decodeFloat16( src[ 39 ] );
  681. dst[ 37 ] = decodeFloat16( src[ 45 ] );
  682. dst[ 38 ] = decodeFloat16( src[ 52 ] );
  683. dst[ 39 ] = decodeFloat16( src[ 54 ] );
  684. dst[ 40 ] = decodeFloat16( src[ 20 ] );
  685. dst[ 41 ] = decodeFloat16( src[ 22 ] );
  686. dst[ 42 ] = decodeFloat16( src[ 33 ] );
  687. dst[ 43 ] = decodeFloat16( src[ 38 ] );
  688. dst[ 44 ] = decodeFloat16( src[ 46 ] );
  689. dst[ 45 ] = decodeFloat16( src[ 51 ] );
  690. dst[ 46 ] = decodeFloat16( src[ 55 ] );
  691. dst[ 47 ] = decodeFloat16( src[ 60 ] );
  692. dst[ 48 ] = decodeFloat16( src[ 21 ] );
  693. dst[ 49 ] = decodeFloat16( src[ 34 ] );
  694. dst[ 50 ] = decodeFloat16( src[ 37 ] );
  695. dst[ 51 ] = decodeFloat16( src[ 47 ] );
  696. dst[ 52 ] = decodeFloat16( src[ 50 ] );
  697. dst[ 53 ] = decodeFloat16( src[ 56 ] );
  698. dst[ 54 ] = decodeFloat16( src[ 59 ] );
  699. dst[ 55 ] = decodeFloat16( src[ 61 ] );
  700. dst[ 56 ] = decodeFloat16( src[ 35 ] );
  701. dst[ 57 ] = decodeFloat16( src[ 36 ] );
  702. dst[ 58 ] = decodeFloat16( src[ 48 ] );
  703. dst[ 59 ] = decodeFloat16( src[ 49 ] );
  704. dst[ 60 ] = decodeFloat16( src[ 57 ] );
  705. dst[ 61 ] = decodeFloat16( src[ 58 ] );
  706. dst[ 62 ] = decodeFloat16( src[ 62 ] );
  707. dst[ 63 ] = decodeFloat16( src[ 63 ] );
  708. }
  709. function dctInverse( data ) {
  710. const a = 0.5 * Math.cos( 3.14159 / 4.0 );
  711. const b = 0.5 * Math.cos( 3.14159 / 16.0 );
  712. const c = 0.5 * Math.cos( 3.14159 / 8.0 );
  713. const d = 0.5 * Math.cos( 3.0 * 3.14159 / 16.0 );
  714. const e = 0.5 * Math.cos( 5.0 * 3.14159 / 16.0 );
  715. const f = 0.5 * Math.cos( 3.0 * 3.14159 / 8.0 );
  716. const g = 0.5 * Math.cos( 7.0 * 3.14159 / 16.0 );
  717. var alpha = new Array( 4 );
  718. var beta = new Array( 4 );
  719. var theta = new Array( 4 );
  720. var gamma = new Array( 4 );
  721. for ( var row = 0; row < 8; ++ row ) {
  722. var rowPtr = row * 8;
  723. alpha[ 0 ] = c * data[ rowPtr + 2 ];
  724. alpha[ 1 ] = f * data[ rowPtr + 2 ];
  725. alpha[ 2 ] = c * data[ rowPtr + 6 ];
  726. alpha[ 3 ] = f * data[ rowPtr + 6 ];
  727. beta[ 0 ] = b * data[ rowPtr + 1 ] + d * data[ rowPtr + 3 ] + e * data[ rowPtr + 5 ] + g * data[ rowPtr + 7 ];
  728. beta[ 1 ] = d * data[ rowPtr + 1 ] - g * data[ rowPtr + 3 ] - b * data[ rowPtr + 5 ] - e * data[ rowPtr + 7 ];
  729. beta[ 2 ] = e * data[ rowPtr + 1 ] - b * data[ rowPtr + 3 ] + g * data[ rowPtr + 5 ] + d * data[ rowPtr + 7 ];
  730. beta[ 3 ] = g * data[ rowPtr + 1 ] - e * data[ rowPtr + 3 ] + d * data[ rowPtr + 5 ] - b * data[ rowPtr + 7 ];
  731. theta[ 0 ] = a * ( data[ rowPtr + 0 ] + data[ rowPtr + 4 ] );
  732. theta[ 3 ] = a * ( data[ rowPtr + 0 ] - data[ rowPtr + 4 ] );
  733. theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
  734. theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
  735. gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
  736. gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
  737. gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
  738. gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
  739. data[ rowPtr + 0 ] = gamma[ 0 ] + beta[ 0 ];
  740. data[ rowPtr + 1 ] = gamma[ 1 ] + beta[ 1 ];
  741. data[ rowPtr + 2 ] = gamma[ 2 ] + beta[ 2 ];
  742. data[ rowPtr + 3 ] = gamma[ 3 ] + beta[ 3 ];
  743. data[ rowPtr + 4 ] = gamma[ 3 ] - beta[ 3 ];
  744. data[ rowPtr + 5 ] = gamma[ 2 ] - beta[ 2 ];
  745. data[ rowPtr + 6 ] = gamma[ 1 ] - beta[ 1 ];
  746. data[ rowPtr + 7 ] = gamma[ 0 ] - beta[ 0 ];
  747. }
  748. for ( var column = 0; column < 8; ++ column ) {
  749. alpha[ 0 ] = c * data[ 16 + column ];
  750. alpha[ 1 ] = f * data[ 16 + column ];
  751. alpha[ 2 ] = c * data[ 48 + column ];
  752. alpha[ 3 ] = f * data[ 48 + column ];
  753. beta[ 0 ] = b * data[ 8 + column ] + d * data[ 24 + column ] + e * data[ 40 + column ] + g * data[ 56 + column ];
  754. beta[ 1 ] = d * data[ 8 + column ] - g * data[ 24 + column ] - b * data[ 40 + column ] - e * data[ 56 + column ];
  755. beta[ 2 ] = e * data[ 8 + column ] - b * data[ 24 + column ] + g * data[ 40 + column ] + d * data[ 56 + column ];
  756. beta[ 3 ] = g * data[ 8 + column ] - e * data[ 24 + column ] + d * data[ 40 + column ] - b * data[ 56 + column ];
  757. theta[ 0 ] = a * ( data[ column ] + data[ 32 + column ] );
  758. theta[ 3 ] = a * ( data[ column ] - data[ 32 + column ] );
  759. theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
  760. theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
  761. gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
  762. gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
  763. gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
  764. gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
  765. data[ 0 + column ] = gamma[ 0 ] + beta[ 0 ];
  766. data[ 8 + column ] = gamma[ 1 ] + beta[ 1 ];
  767. data[ 16 + column ] = gamma[ 2 ] + beta[ 2 ];
  768. data[ 24 + column ] = gamma[ 3 ] + beta[ 3 ];
  769. data[ 32 + column ] = gamma[ 3 ] - beta[ 3 ];
  770. data[ 40 + column ] = gamma[ 2 ] - beta[ 2 ];
  771. data[ 48 + column ] = gamma[ 1 ] - beta[ 1 ];
  772. data[ 56 + column ] = gamma[ 0 ] - beta[ 0 ];
  773. }
  774. }
  775. function csc709Inverse( data ) {
  776. for ( var i = 0; i < 64; ++ i ) {
  777. var y = data[ 0 ][ i ];
  778. var cb = data[ 1 ][ i ];
  779. var cr = data[ 2 ][ i ];
  780. data[ 0 ][ i ] = y + 1.5747 * cr;
  781. data[ 1 ][ i ] = y - 0.1873 * cb - 0.4682 * cr;
  782. data[ 2 ][ i ] = y + 1.8556 * cb;
  783. }
  784. }
  785. function convertToHalf( src, dst, idx ) {
  786. for ( var i = 0; i < 64; ++ i ) {
  787. dst[ idx + i ] = encodeFloat16( toLinear( src[ i ] ) );
  788. }
  789. }
  790. function toLinear( float ) {
  791. if ( float <= 1 ) {
  792. return Math.sign( float ) * Math.pow( Math.abs( float ), 2.2 );
  793. } else {
  794. return Math.sign( float ) * Math.pow( logBase, Math.abs( float ) - 1.0 );
  795. }
  796. }
  797. function uncompressRAW( info ) {
  798. return new DataView( info.array.buffer, info.offset.value, info.size );
  799. }
  800. function uncompressRLE( info ) {
  801. var compressed = info.viewer.buffer.slice( info.offset.value, info.offset.value + info.size );
  802. var rawBuffer = new Uint8Array( decodeRunLength( compressed ) );
  803. var tmpBuffer = new Uint8Array( rawBuffer.length );
  804. predictor( rawBuffer ); // revert predictor
  805. interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
  806. return new DataView( tmpBuffer.buffer );
  807. }
  808. function uncompressZIP( info ) {
  809. var compressed = info.array.slice( info.offset.value, info.offset.value + info.size );
  810. if ( typeof Zlib === 'undefined' ) {
  811. console.error( 'THREE.EXRLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js' );
  812. }
  813. var inflate = new Zlib.Inflate( compressed, { resize: true, verify: true } ); // eslint-disable-line no-undef
  814. var rawBuffer = new Uint8Array( inflate.decompress().buffer );
  815. var tmpBuffer = new Uint8Array( rawBuffer.length );
  816. predictor( rawBuffer ); // revert predictor
  817. interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
  818. return new DataView( tmpBuffer.buffer );
  819. }
  820. function uncompressPIZ( info ) {
  821. var inDataView = info.viewer;
  822. var inOffset = { value: info.offset.value };
  823. var tmpBufSize = info.width * scanlineBlockSize * ( EXRHeader.channels.length * info.type );
  824. var outBuffer = new Uint16Array( tmpBufSize );
  825. var bitmap = new Uint8Array( BITMAP_SIZE );
  826. // Setup channel info
  827. var outBufferEnd = 0;
  828. var pizChannelData = new Array( info.channels );
  829. for ( var i = 0; i < info.channels; i ++ ) {
  830. pizChannelData[ i ] = {};
  831. pizChannelData[ i ][ 'start' ] = outBufferEnd;
  832. pizChannelData[ i ][ 'end' ] = pizChannelData[ i ][ 'start' ];
  833. pizChannelData[ i ][ 'nx' ] = info.width;
  834. pizChannelData[ i ][ 'ny' ] = info.lines;
  835. pizChannelData[ i ][ 'size' ] = info.type;
  836. outBufferEnd += pizChannelData[ i ].nx * pizChannelData[ i ].ny * pizChannelData[ i ].size;
  837. }
  838. // Read range compression data
  839. var minNonZero = parseUint16( inDataView, inOffset );
  840. var maxNonZero = parseUint16( inDataView, inOffset );
  841. if ( maxNonZero >= BITMAP_SIZE ) {
  842. throw 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE';
  843. }
  844. if ( minNonZero <= maxNonZero ) {
  845. for ( var i = 0; i < maxNonZero - minNonZero + 1; i ++ ) {
  846. bitmap[ i + minNonZero ] = parseUint8( inDataView, inOffset );
  847. }
  848. }
  849. // Reverse LUT
  850. var lut = new Uint16Array( USHORT_RANGE );
  851. var maxValue = reverseLutFromBitmap( bitmap, lut );
  852. var length = parseUint32( inDataView, inOffset );
  853. // Huffman decoding
  854. hufUncompress( info.array, inDataView, inOffset, length, outBuffer, outBufferEnd );
  855. // Wavelet decoding
  856. for ( var i = 0; i < info.channels; ++ i ) {
  857. var cd = pizChannelData[ i ];
  858. for ( var j = 0; j < pizChannelData[ i ].size; ++ j ) {
  859. wav2Decode(
  860. outBuffer,
  861. cd.start + j,
  862. cd.nx,
  863. cd.size,
  864. cd.ny,
  865. cd.nx * cd.size,
  866. maxValue
  867. );
  868. }
  869. }
  870. // Expand the pixel data to their original range
  871. applyLut( lut, outBuffer, outBufferEnd );
  872. // Rearrange the pixel data into the format expected by the caller.
  873. var tmpOffset = 0;
  874. var tmpBuffer = new Uint8Array( outBuffer.buffer.byteLength );
  875. for ( var y = 0; y < info.lines; y ++ ) {
  876. for ( var c = 0; c < info.channels; c ++ ) {
  877. var cd = pizChannelData[ c ];
  878. var n = cd.nx * cd.size;
  879. var cp = new Uint8Array( outBuffer.buffer, cd.end * INT16_SIZE, n * INT16_SIZE );
  880. tmpBuffer.set( cp, tmpOffset );
  881. tmpOffset += n * INT16_SIZE;
  882. cd.end += n;
  883. }
  884. }
  885. return new DataView( tmpBuffer.buffer );
  886. }
  887. function uncompressDWA( info ) {
  888. var inDataView = info.viewer;
  889. var inOffset = { value: info.offset.value };
  890. var outBuffer = new Uint8Array( info.width * info.lines * ( EXRHeader.channels.length * info.type * INT16_SIZE ) );
  891. // Read compression header information
  892. var dwaHeader = {
  893. version: parseInt64( inDataView, inOffset ),
  894. unknownUncompressedSize: parseInt64( inDataView, inOffset ),
  895. unknownCompressedSize: parseInt64( inDataView, inOffset ),
  896. acCompressedSize: parseInt64( inDataView, inOffset ),
  897. dcCompressedSize: parseInt64( inDataView, inOffset ),
  898. rleCompressedSize: parseInt64( inDataView, inOffset ),
  899. rleUncompressedSize: parseInt64( inDataView, inOffset ),
  900. rleRawSize: parseInt64( inDataView, inOffset ),
  901. totalAcUncompressedCount: parseInt64( inDataView, inOffset ),
  902. totalDcUncompressedCount: parseInt64( inDataView, inOffset ),
  903. acCompression: parseInt64( inDataView, inOffset )
  904. };
  905. if ( dwaHeader.version < 2 )
  906. throw 'EXRLoader.parse: ' + EXRHeader.compression + ' version ' + dwaHeader.version + ' is unsupported';
  907. // Read channel ruleset information
  908. var channelRules = new Array();
  909. var ruleSize = parseUint16( inDataView, inOffset ) - INT16_SIZE;
  910. while ( ruleSize > 0 ) {
  911. var name = parseNullTerminatedString( inDataView.buffer, inOffset );
  912. var value = parseUint8( inDataView, inOffset );
  913. var compression = ( value >> 2 ) & 3;
  914. var csc = ( value >> 4 ) - 1;
  915. var index = new Int8Array( [ csc ] )[ 0 ];
  916. var type = parseUint8( inDataView, inOffset );
  917. channelRules.push( {
  918. name: name,
  919. index: index,
  920. type: type,
  921. compression: compression,
  922. } );
  923. ruleSize -= name.length + 3;
  924. }
  925. // Classify channels
  926. var channels = EXRHeader.channels;
  927. var channelData = new Array( info.channels );
  928. for ( var i = 0; i < info.channels; ++ i ) {
  929. var cd = channelData[ i ] = {};
  930. var channel = channels[ i ];
  931. cd.name = channel.name;
  932. cd.compression = UNKNOWN;
  933. cd.decoded = false;
  934. cd.type = channel.pixelType;
  935. cd.pLinear = channel.pLinear;
  936. cd.width = info.width;
  937. cd.height = info.lines;
  938. }
  939. var cscSet = {
  940. idx: new Array( 3 )
  941. };
  942. for ( var offset = 0; offset < info.channels; ++ offset ) {
  943. var cd = channelData[ offset ];
  944. for ( var i = 0; i < channelRules.length; ++ i ) {
  945. var rule = channelRules[ i ];
  946. if ( cd.name == rule.name ) {
  947. cd.compression = rule.compression;
  948. if ( rule.index >= 0 ) {
  949. cscSet.idx[ rule.index ] = offset;
  950. }
  951. cd.offset = offset;
  952. }
  953. }
  954. }
  955. // Read DCT - AC component data
  956. if ( dwaHeader.acCompressedSize > 0 ) {
  957. switch ( dwaHeader.acCompression ) {
  958. case STATIC_HUFFMAN:
  959. var acBuffer = new Uint16Array( dwaHeader.totalAcUncompressedCount );
  960. hufUncompress( info.array, inDataView, inOffset, dwaHeader.acCompressedSize, acBuffer, dwaHeader.totalAcUncompressedCount );
  961. break;
  962. case DEFLATE:
  963. var compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.totalAcUncompressedCount );
  964. var inflate = new Zlib.Inflate( compressed, { resize: true, verify: true } );
  965. var acBuffer = new Uint16Array( inflate.decompress().buffer );
  966. inOffset.value += dwaHeader.totalAcUncompressedCount;
  967. break;
  968. }
  969. }
  970. // Read DCT - DC component data
  971. if ( dwaHeader.dcCompressedSize > 0 ) {
  972. var zlibInfo = {
  973. array: info.array,
  974. offset: inOffset,
  975. size: dwaHeader.dcCompressedSize
  976. };
  977. var dcBuffer = new Uint16Array( uncompressZIP( zlibInfo ).buffer );
  978. inOffset.value += dwaHeader.dcCompressedSize;
  979. }
  980. // Read RLE compressed data
  981. if ( dwaHeader.rleRawSize > 0 ) {
  982. var compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.rleCompressedSize );
  983. var inflate = new Zlib.Inflate( compressed, { resize: true, verify: true } );
  984. var rleBuffer = decodeRunLength( inflate.decompress().buffer );
  985. inOffset.value += dwaHeader.rleCompressedSize;
  986. }
  987. // Prepare outbuffer data offset
  988. var outBufferEnd = 0;
  989. var rowOffsets = new Array( channelData.length );
  990. for ( var i = 0; i < rowOffsets.length; ++ i ) {
  991. rowOffsets[ i ] = new Array();
  992. }
  993. for ( var y = 0; y < info.lines; ++ y ) {
  994. for ( var chan = 0; chan < channelData.length; ++ chan ) {
  995. rowOffsets[ chan ].push( outBufferEnd );
  996. outBufferEnd += channelData[ chan ].width * info.type * INT16_SIZE;
  997. }
  998. }
  999. // Lossy DCT decode RGB channels
  1000. lossyDctDecode( cscSet, rowOffsets, channelData, acBuffer, dcBuffer, outBuffer );
  1001. // Decode other channels
  1002. for ( var i = 0; i < channelData.length; ++ i ) {
  1003. var cd = channelData[ i ];
  1004. if ( cd.decoded ) continue;
  1005. switch ( cd.compression ) {
  1006. case RLE:
  1007. var row = 0;
  1008. var rleOffset = 0;
  1009. for ( var y = 0; y < info.lines; ++ y ) {
  1010. var rowOffsetBytes = rowOffsets[ i ][ row ];
  1011. for ( var x = 0; x < cd.width; ++ x ) {
  1012. for ( var byte = 0; byte < INT16_SIZE * cd.type; ++ byte ) {
  1013. outBuffer[ rowOffsetBytes ++ ] = rleBuffer[ rleOffset + byte * cd.width * cd.height ];
  1014. }
  1015. rleOffset ++;
  1016. }
  1017. row ++;
  1018. }
  1019. break;
  1020. case LOSSY_DCT: // skip
  1021. default:
  1022. throw 'EXRLoader.parse: unsupported channel compression';
  1023. }
  1024. }
  1025. return new DataView( outBuffer.buffer );
  1026. }
  1027. function parseNullTerminatedString( buffer, offset ) {
  1028. var uintBuffer = new Uint8Array( buffer );
  1029. var endOffset = 0;
  1030. while ( uintBuffer[ offset.value + endOffset ] != 0 ) {
  1031. endOffset += 1;
  1032. }
  1033. var stringValue = new TextDecoder().decode(
  1034. uintBuffer.slice( offset.value, offset.value + endOffset )
  1035. );
  1036. offset.value = offset.value + endOffset + 1;
  1037. return stringValue;
  1038. }
  1039. function parseFixedLengthString( buffer, offset, size ) {
  1040. var stringValue = new TextDecoder().decode(
  1041. new Uint8Array( buffer ).slice( offset.value, offset.value + size )
  1042. );
  1043. offset.value = offset.value + size;
  1044. return stringValue;
  1045. }
  1046. function parseUlong( dataView, offset ) {
  1047. var uLong = dataView.getUint32( 0, true );
  1048. offset.value = offset.value + ULONG_SIZE;
  1049. return uLong;
  1050. }
  1051. function parseRational( dataView, offset ) {
  1052. var x = parseInt32( dataView, offset );
  1053. var y = parseUint32( dataView, offset );
  1054. return [ x, y ];
  1055. }
  1056. function parseTimecode( dataView, offset ) {
  1057. var x = parseUint32( dataView, offset );
  1058. var y = parseUint32( dataView, offset );
  1059. return [ x, y ];
  1060. }
  1061. function parseInt32( dataView, offset ) {
  1062. var Int32 = dataView.getInt32( offset.value, true );
  1063. offset.value = offset.value + INT32_SIZE;
  1064. return Int32;
  1065. }
  1066. function parseUint32( dataView, offset ) {
  1067. var Uint32 = dataView.getUint32( offset.value, true );
  1068. offset.value = offset.value + INT32_SIZE;
  1069. return Uint32;
  1070. }
  1071. function parseUint8Array( uInt8Array, offset ) {
  1072. var Uint8 = uInt8Array[ offset.value ];
  1073. offset.value = offset.value + INT8_SIZE;
  1074. return Uint8;
  1075. }
  1076. function parseUint8( dataView, offset ) {
  1077. var Uint8 = dataView.getUint8( offset.value );
  1078. offset.value = offset.value + INT8_SIZE;
  1079. return Uint8;
  1080. }
  1081. function parseInt64( dataView, offset ) {
  1082. var int = Number( dataView.getBigInt64( offset.value, true ) );
  1083. offset.value += ULONG_SIZE;
  1084. return int;
  1085. }
  1086. function parseFloat32( dataView, offset ) {
  1087. var float = dataView.getFloat32( offset.value, true );
  1088. offset.value += FLOAT32_SIZE;
  1089. return float;
  1090. }
  1091. function decodeFloat32( dataView, offset ) {
  1092. return encodeFloat16( parseFloat32( dataView, offset ) );
  1093. }
  1094. // https://stackoverflow.com/questions/5678432/decompressing-half-precision-floats-in-javascript
  1095. function decodeFloat16( binary ) {
  1096. var exponent = ( binary & 0x7C00 ) >> 10,
  1097. fraction = binary & 0x03FF;
  1098. return ( binary >> 15 ? - 1 : 1 ) * (
  1099. exponent ?
  1100. (
  1101. exponent === 0x1F ?
  1102. fraction ? NaN : Infinity :
  1103. Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
  1104. ) :
  1105. 6.103515625e-5 * ( fraction / 0x400 )
  1106. );
  1107. }
  1108. // http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410
  1109. function encodeFloat16( val ) {
  1110. /* This method is faster than the OpenEXR implementation (very often
  1111. * used, eg. in Ogre), with the additional benefit of rounding, inspired
  1112. * by James Tursa?s half-precision code.
  1113. */
  1114. tmpDataView.setFloat32( 0, val );
  1115. var x = tmpDataView.getInt32( 0 );
  1116. var bits = ( x >> 16 ) & 0x8000; /* Get the sign */
  1117. var m = ( x >> 12 ) & 0x07ff; /* Keep one extra bit for rounding */
  1118. var e = ( x >> 23 ) & 0xff; /* Using int is faster here */
  1119. /* If zero, or denormal, or exponent underflows too much for a denormal
  1120. * half, return signed zero. */
  1121. if ( e < 103 ) return bits;
  1122. /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
  1123. if ( e > 142 ) {
  1124. bits |= 0x7c00;
  1125. /* If exponent was 0xff and one mantissa bit was set, it means NaN,
  1126. * not Inf, so make sure we set one mantissa bit too. */
  1127. bits |= ( ( e == 255 ) ? 0 : 1 ) && ( x & 0x007fffff );
  1128. return bits;
  1129. }
  1130. /* If exponent underflows but not too much, return a denormal */
  1131. if ( e < 113 ) {
  1132. m |= 0x0800;
  1133. /* Extra rounding may overflow and set mantissa to 0 and exponent
  1134. * to 1, which is OK. */
  1135. bits |= ( m >> ( 114 - e ) ) + ( ( m >> ( 113 - e ) ) & 1 );
  1136. return bits;
  1137. }
  1138. bits |= ( ( e - 112 ) << 10 ) | ( m >> 1 );
  1139. /* Extra rounding. An overflow will set mantissa to 0 and increment
  1140. * the exponent, which is OK. */
  1141. bits += m & 1;
  1142. return bits;
  1143. }
  1144. function parseUint16( dataView, offset ) {
  1145. var Uint16 = dataView.getUint16( offset.value, true );
  1146. offset.value += INT16_SIZE;
  1147. return Uint16;
  1148. }
  1149. function parseFloat16( buffer, offset ) {
  1150. return decodeFloat16( parseUint16( buffer, offset ) );
  1151. }
  1152. function parseChlist( dataView, buffer, offset, size ) {
  1153. var startOffset = offset.value;
  1154. var channels = [];
  1155. while ( offset.value < ( startOffset + size - 1 ) ) {
  1156. var name = parseNullTerminatedString( buffer, offset );
  1157. var pixelType = parseInt32( dataView, offset );
  1158. var pLinear = parseUint8( dataView, offset );
  1159. offset.value += 3; // reserved, three chars
  1160. var xSampling = parseInt32( dataView, offset );
  1161. var ySampling = parseInt32( dataView, offset );
  1162. channels.push( {
  1163. name: name,
  1164. pixelType: pixelType,
  1165. pLinear: pLinear,
  1166. xSampling: xSampling,
  1167. ySampling: ySampling
  1168. } );
  1169. }
  1170. offset.value += 1;
  1171. return channels;
  1172. }
  1173. function parseChromaticities( dataView, offset ) {
  1174. var redX = parseFloat32( dataView, offset );
  1175. var redY = parseFloat32( dataView, offset );
  1176. var greenX = parseFloat32( dataView, offset );
  1177. var greenY = parseFloat32( dataView, offset );
  1178. var blueX = parseFloat32( dataView, offset );
  1179. var blueY = parseFloat32( dataView, offset );
  1180. var whiteX = parseFloat32( dataView, offset );
  1181. var whiteY = parseFloat32( dataView, offset );
  1182. return { redX: redX, redY: redY, greenX: greenX, greenY: greenY, blueX: blueX, blueY: blueY, whiteX: whiteX, whiteY: whiteY };
  1183. }
  1184. function parseCompression( dataView, offset ) {
  1185. var compressionCodes = [
  1186. 'NO_COMPRESSION',
  1187. 'RLE_COMPRESSION',
  1188. 'ZIPS_COMPRESSION',
  1189. 'ZIP_COMPRESSION',
  1190. 'PIZ_COMPRESSION',
  1191. 'PXR24_COMPRESSION',
  1192. 'B44_COMPRESSION',
  1193. 'B44A_COMPRESSION',
  1194. 'DWAA_COMPRESSION',
  1195. 'DWAB_COMPRESSION'
  1196. ];
  1197. var compression = parseUint8( dataView, offset );
  1198. return compressionCodes[ compression ];
  1199. }
  1200. function parseBox2i( dataView, offset ) {
  1201. var xMin = parseUint32( dataView, offset );
  1202. var yMin = parseUint32( dataView, offset );
  1203. var xMax = parseUint32( dataView, offset );
  1204. var yMax = parseUint32( dataView, offset );
  1205. return { xMin: xMin, yMin: yMin, xMax: xMax, yMax: yMax };
  1206. }
  1207. function parseLineOrder( dataView, offset ) {
  1208. var lineOrders = [
  1209. 'INCREASING_Y'
  1210. ];
  1211. var lineOrder = parseUint8( dataView, offset );
  1212. return lineOrders[ lineOrder ];
  1213. }
  1214. function parseV2f( dataView, offset ) {
  1215. var x = parseFloat32( dataView, offset );
  1216. var y = parseFloat32( dataView, offset );
  1217. return [ x, y ];
  1218. }
  1219. function parseValue( dataView, buffer, offset, type, size ) {
  1220. if ( type === 'string' || type === 'stringvector' || type === 'iccProfile' ) {
  1221. return parseFixedLengthString( buffer, offset, size );
  1222. } else if ( type === 'chlist' ) {
  1223. return parseChlist( dataView, buffer, offset, size );
  1224. } else if ( type === 'chromaticities' ) {
  1225. return parseChromaticities( dataView, offset );
  1226. } else if ( type === 'compression' ) {
  1227. return parseCompression( dataView, offset );
  1228. } else if ( type === 'box2i' ) {
  1229. return parseBox2i( dataView, offset );
  1230. } else if ( type === 'lineOrder' ) {
  1231. return parseLineOrder( dataView, offset );
  1232. } else if ( type === 'float' ) {
  1233. return parseFloat32( dataView, offset );
  1234. } else if ( type === 'v2f' ) {
  1235. return parseV2f( dataView, offset );
  1236. } else if ( type === 'int' ) {
  1237. return parseInt32( dataView, offset );
  1238. } else if ( type === 'rational' ) {
  1239. return parseRational( dataView, offset );
  1240. } else if ( type === 'timecode' ) {
  1241. return parseTimecode( dataView, offset );
  1242. } else {
  1243. throw 'Cannot parse value for unsupported type: ' + type;
  1244. }
  1245. }
  1246. var bufferDataView = new DataView( buffer );
  1247. var uInt8Array = new Uint8Array( buffer );
  1248. var EXRHeader = {};
  1249. bufferDataView.getUint32( 0, true ); // magic
  1250. bufferDataView.getUint8( 4, true ); // versionByteZero
  1251. bufferDataView.getUint8( 5, true ); // fullMask
  1252. // start of header
  1253. var offset = { value: 8 }; // start at 8, after magic stuff
  1254. var keepReading = true;
  1255. while ( keepReading ) {
  1256. var attributeName = parseNullTerminatedString( buffer, offset );
  1257. if ( attributeName == 0 ) {
  1258. keepReading = false;
  1259. } else {
  1260. var attributeType = parseNullTerminatedString( buffer, offset );
  1261. var attributeSize = parseUint32( bufferDataView, offset );
  1262. var attributeValue = parseValue( bufferDataView, buffer, offset, attributeType, attributeSize );
  1263. EXRHeader[ attributeName ] = attributeValue;
  1264. }
  1265. }
  1266. // offsets
  1267. var dataWindowHeight = EXRHeader.dataWindow.yMax + 1;
  1268. var uncompress;
  1269. var scanlineBlockSize;
  1270. switch ( EXRHeader.compression ) {
  1271. case 'NO_COMPRESSION':
  1272. scanlineBlockSize = 1;
  1273. uncompress = uncompressRAW;
  1274. break;
  1275. case 'RLE_COMPRESSION':
  1276. scanlineBlockSize = 1;
  1277. uncompress = uncompressRLE;
  1278. break;
  1279. case 'ZIPS_COMPRESSION':
  1280. scanlineBlockSize = 1;
  1281. uncompress = uncompressZIP;
  1282. break;
  1283. case 'ZIP_COMPRESSION':
  1284. scanlineBlockSize = 16;
  1285. uncompress = uncompressZIP;
  1286. break;
  1287. case 'PIZ_COMPRESSION':
  1288. scanlineBlockSize = 32;
  1289. uncompress = uncompressPIZ;
  1290. break;
  1291. case 'DWAA_COMPRESSION':
  1292. scanlineBlockSize = 32;
  1293. uncompress = uncompressDWA;
  1294. break;
  1295. case 'DWAB_COMPRESSION':
  1296. scanlineBlockSize = 256;
  1297. uncompress = uncompressDWA;
  1298. break;
  1299. default:
  1300. throw 'EXRLoader.parse: ' + EXRHeader.compression + ' is unsupported';
  1301. }
  1302. var size_t;
  1303. var getValue;
  1304. // mixed pixelType not supported
  1305. var pixelType = EXRHeader.channels[ 0 ].pixelType;
  1306. if ( pixelType === 1 ) { // half
  1307. switch ( this.type ) {
  1308. case UnsignedByteType:
  1309. case FloatType:
  1310. getValue = parseFloat16;
  1311. size_t = INT16_SIZE;
  1312. break;
  1313. case HalfFloatType:
  1314. getValue = parseUint16;
  1315. size_t = INT16_SIZE;
  1316. break;
  1317. }
  1318. } else if ( pixelType === 2 ) { // float
  1319. switch ( this.type ) {
  1320. case UnsignedByteType:
  1321. case FloatType:
  1322. getValue = parseFloat32;
  1323. size_t = FLOAT32_SIZE;
  1324. break;
  1325. case HalfFloatType:
  1326. getValue = decodeFloat32;
  1327. size_t = FLOAT32_SIZE;
  1328. }
  1329. } else {
  1330. throw 'EXRLoader.parse: unsupported pixelType ' + pixelType + ' for ' + EXRHeader.compression + '.';
  1331. }
  1332. var numBlocks = dataWindowHeight / scanlineBlockSize;
  1333. for ( var i = 0; i < numBlocks; i ++ ) {
  1334. parseUlong( bufferDataView, offset ); // scanlineOffset
  1335. }
  1336. // we should be passed the scanline offset table, start reading pixel data
  1337. var width = EXRHeader.dataWindow.xMax - EXRHeader.dataWindow.xMin + 1;
  1338. var height = EXRHeader.dataWindow.yMax - EXRHeader.dataWindow.yMin + 1;
  1339. // Firefox only supports RGBA (half) float textures
  1340. // var numChannels = EXRHeader.channels.length;
  1341. var numChannels = 4;
  1342. var size = width * height * numChannels;
  1343. // Fill initially with 1s for the alpha value if the texture is not RGBA, RGB values will be overwritten
  1344. switch ( this.type ) {
  1345. case UnsignedByteType:
  1346. case FloatType:
  1347. var byteArray = new Float32Array( size );
  1348. if ( EXRHeader.channels.length < numChannels ) {
  1349. byteArray.fill( 1, 0, size );
  1350. }
  1351. break;
  1352. case HalfFloatType:
  1353. var byteArray = new Uint16Array( size );
  1354. if ( EXRHeader.channels.length < numChannels ) {
  1355. byteArray.fill( 0x3C00, 0, size ); // Uint16Array holds half float data, 0x3C00 is 1
  1356. }
  1357. break;
  1358. default:
  1359. console.error( 'THREE.EXRLoader: unsupported type: ', this.type );
  1360. break;
  1361. }
  1362. var channelOffsets = {
  1363. R: 0,
  1364. G: 1,
  1365. B: 2,
  1366. A: 3
  1367. };
  1368. var compressionInfo = {
  1369. size: 0,
  1370. width: width,
  1371. lines: scanlineBlockSize,
  1372. offset: offset,
  1373. array: uInt8Array,
  1374. viewer: bufferDataView,
  1375. type: pixelType,
  1376. channels: EXRHeader.channels.length,
  1377. };
  1378. var line;
  1379. var size;
  1380. var viewer;
  1381. var tmpOffset = { value: 0 };
  1382. for ( var scanlineBlockIdx = 0; scanlineBlockIdx < height / scanlineBlockSize; scanlineBlockIdx ++ ) {
  1383. line = parseUint32( bufferDataView, offset ); // line_no
  1384. size = parseUint32( bufferDataView, offset ); // data_len
  1385. compressionInfo.lines = ( line + scanlineBlockSize > height ) ? height - line : scanlineBlockSize;
  1386. compressionInfo.offset = offset;
  1387. compressionInfo.size = size;
  1388. viewer = uncompress( compressionInfo );
  1389. offset.value += size;
  1390. for ( var line_y = 0; line_y < scanlineBlockSize; line_y ++ ) {
  1391. var true_y = line_y + ( scanlineBlockIdx * scanlineBlockSize );
  1392. if ( true_y >= height ) break;
  1393. for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) {
  1394. var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
  1395. for ( var x = 0; x < width; x ++ ) {
  1396. var idx = ( line_y * ( EXRHeader.channels.length * width ) ) + ( channelID * width ) + x;
  1397. tmpOffset.value = idx * size_t;
  1398. var val = getValue( viewer, tmpOffset );
  1399. byteArray[ ( ( ( height - 1 - true_y ) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val;
  1400. }
  1401. }
  1402. }
  1403. }
  1404. if ( this.type === UnsignedByteType ) {
  1405. let v, i, j;
  1406. const size = byteArray.length;
  1407. const RGBEArray = new Uint8Array( size );
  1408. for ( let h = 0; h < height; ++ h ) {
  1409. for ( let w = 0; w < width; ++ w ) {
  1410. i = h * width * 4 + w * 4;
  1411. j = ( height - 1 - h ) * width * 4 + w * 4;
  1412. const red = byteArray[ j ];
  1413. const green = byteArray[ j + 1 ];
  1414. const blue = byteArray[ j + 2 ];
  1415. v = ( red > green ) ? red : green;
  1416. v = ( blue > v ) ? blue : v;
  1417. if ( v < 1e-32 ) {
  1418. RGBEArray[ i ] = RGBEArray[ i + 1 ] = RGBEArray[ i + 2 ] = RGBEArray[ i + 3 ] = 0;
  1419. } else {
  1420. const res = frexp( v );
  1421. v = res[ 0 ] * 256 / v;
  1422. RGBEArray[ i ] = red * v;
  1423. RGBEArray[ i + 1 ] = green * v;
  1424. RGBEArray[ i + 2 ] = blue * v;
  1425. RGBEArray[ i + 3 ] = res[ 1 ] + 128;
  1426. }
  1427. }
  1428. }
  1429. byteArray = RGBEArray;
  1430. }
  1431. let format = ( this.type === UnsignedByteType ) ? RGBEFormat : ( numChannels === 4 ) ? RGBAFormat : RGBFormat;
  1432. return {
  1433. header: EXRHeader,
  1434. width: width,
  1435. height: height,
  1436. data: byteArray,
  1437. format: format,
  1438. type: this.type
  1439. };
  1440. },
  1441. setDataType: function ( value ) {
  1442. this.type = value;
  1443. return this;
  1444. },
  1445. load: function ( url, onLoad, onProgress, onError ) {
  1446. function onLoadCallback( texture, texData ) {
  1447. switch ( texture.type ) {
  1448. case UnsignedByteType:
  1449. texture.encoding = RGBEEncoding;
  1450. texture.minFilter = NearestFilter;
  1451. texture.magFilter = NearestFilter;
  1452. texture.generateMipmaps = false;
  1453. texture.flipY = true;
  1454. break;
  1455. case FloatType:
  1456. case HalfFloatType:
  1457. texture.encoding = LinearEncoding;
  1458. texture.minFilter = LinearFilter;
  1459. texture.magFilter = LinearFilter;
  1460. texture.generateMipmaps = false;
  1461. texture.flipY = false;
  1462. break;
  1463. }
  1464. if ( onLoad ) onLoad( texture, texData );
  1465. }
  1466. return DataTextureLoader.prototype.load.call( this, url, onLoadCallback, onProgress, onError );
  1467. }
  1468. } );
  1469. export { EXRLoader };