SVGLoader.js 48 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author zz85 / http://joshuakoo.com/
  4. * @author yomboprime / https://yombo.org
  5. */
  6. import {
  7. BufferGeometry,
  8. FileLoader,
  9. Float32BufferAttribute,
  10. Loader,
  11. Matrix3,
  12. Path,
  13. ShapePath,
  14. Vector2,
  15. Vector3
  16. } from "../../../build/three.module.js";
  17. var SVGLoader = function ( manager ) {
  18. Loader.call( this, manager );
  19. // Default dots per inch
  20. this.defaultDPI = 90;
  21. // Accepted units: 'mm', 'cm', 'in', 'pt', 'pc', 'px'
  22. this.defaultUnit = "px";
  23. };
  24. SVGLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  25. constructor: SVGLoader,
  26. load: function ( url, onLoad, onProgress, onError ) {
  27. var scope = this;
  28. var loader = new FileLoader( scope.manager );
  29. loader.setPath( scope.path );
  30. loader.load( url, function ( text ) {
  31. try {
  32. onLoad( scope.parse( text ) );
  33. } catch ( e ) {
  34. if ( onError ) {
  35. onError( e );
  36. } else {
  37. console.error( e );
  38. }
  39. scope.manager.itemError( url );
  40. }
  41. }, onProgress, onError );
  42. },
  43. parse: function ( text ) {
  44. var scope = this;
  45. function parseNode( node, style ) {
  46. if ( node.nodeType !== 1 ) return;
  47. var transform = getNodeTransform( node );
  48. var path = null;
  49. switch ( node.nodeName ) {
  50. case 'svg':
  51. break;
  52. case 'style':
  53. parseCSSStylesheet( node );
  54. break;
  55. case 'g':
  56. style = parseStyle( node, style );
  57. break;
  58. case 'path':
  59. style = parseStyle( node, style );
  60. if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node );
  61. break;
  62. case 'rect':
  63. style = parseStyle( node, style );
  64. path = parseRectNode( node );
  65. break;
  66. case 'polygon':
  67. style = parseStyle( node, style );
  68. path = parsePolygonNode( node );
  69. break;
  70. case 'polyline':
  71. style = parseStyle( node, style );
  72. path = parsePolylineNode( node );
  73. break;
  74. case 'circle':
  75. style = parseStyle( node, style );
  76. path = parseCircleNode( node );
  77. break;
  78. case 'ellipse':
  79. style = parseStyle( node, style );
  80. path = parseEllipseNode( node );
  81. break;
  82. case 'line':
  83. style = parseStyle( node, style );
  84. path = parseLineNode( node );
  85. break;
  86. default:
  87. // console.log( node );
  88. }
  89. if ( path ) {
  90. if ( style.fill !== undefined && style.fill !== 'none' ) {
  91. path.color.setStyle( style.fill );
  92. }
  93. transformPath( path, currentTransform );
  94. paths.push( path );
  95. path.userData = { node: node, style: style };
  96. }
  97. var nodes = node.childNodes;
  98. for ( var i = 0; i < nodes.length; i ++ ) {
  99. parseNode( nodes[ i ], style );
  100. }
  101. if ( transform ) {
  102. transformStack.pop();
  103. if ( transformStack.length > 0 ) {
  104. currentTransform.copy( transformStack[ transformStack.length - 1 ] );
  105. } else {
  106. currentTransform.identity();
  107. }
  108. }
  109. }
  110. function parsePathNode( node ) {
  111. var path = new ShapePath();
  112. var point = new Vector2();
  113. var control = new Vector2();
  114. var firstPoint = new Vector2();
  115. var isFirstPoint = true;
  116. var doSetFirstPoint = false;
  117. var d = node.getAttribute( 'd' );
  118. // console.log( d );
  119. var commands = d.match( /[a-df-z][^a-df-z]*/ig );
  120. for ( var i = 0, l = commands.length; i < l; i ++ ) {
  121. var command = commands[ i ];
  122. var type = command.charAt( 0 );
  123. var data = command.substr( 1 ).trim();
  124. if ( isFirstPoint === true ) {
  125. doSetFirstPoint = true;
  126. isFirstPoint = false;
  127. }
  128. switch ( type ) {
  129. case 'M':
  130. var numbers = parseFloats( data );
  131. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  132. point.x = numbers[ j + 0 ];
  133. point.y = numbers[ j + 1 ];
  134. control.x = point.x;
  135. control.y = point.y;
  136. if ( j === 0 ) {
  137. path.moveTo( point.x, point.y );
  138. } else {
  139. path.lineTo( point.x, point.y );
  140. }
  141. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  142. }
  143. break;
  144. case 'H':
  145. var numbers = parseFloats( data );
  146. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  147. point.x = numbers[ j ];
  148. control.x = point.x;
  149. control.y = point.y;
  150. path.lineTo( point.x, point.y );
  151. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  152. }
  153. break;
  154. case 'V':
  155. var numbers = parseFloats( data );
  156. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  157. point.y = numbers[ j ];
  158. control.x = point.x;
  159. control.y = point.y;
  160. path.lineTo( point.x, point.y );
  161. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  162. }
  163. break;
  164. case 'L':
  165. var numbers = parseFloats( data );
  166. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  167. point.x = numbers[ j + 0 ];
  168. point.y = numbers[ j + 1 ];
  169. control.x = point.x;
  170. control.y = point.y;
  171. path.lineTo( point.x, point.y );
  172. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  173. }
  174. break;
  175. case 'C':
  176. var numbers = parseFloats( data );
  177. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  178. path.bezierCurveTo(
  179. numbers[ j + 0 ],
  180. numbers[ j + 1 ],
  181. numbers[ j + 2 ],
  182. numbers[ j + 3 ],
  183. numbers[ j + 4 ],
  184. numbers[ j + 5 ]
  185. );
  186. control.x = numbers[ j + 2 ];
  187. control.y = numbers[ j + 3 ];
  188. point.x = numbers[ j + 4 ];
  189. point.y = numbers[ j + 5 ];
  190. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  191. }
  192. break;
  193. case 'S':
  194. var numbers = parseFloats( data );
  195. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  196. path.bezierCurveTo(
  197. getReflection( point.x, control.x ),
  198. getReflection( point.y, control.y ),
  199. numbers[ j + 0 ],
  200. numbers[ j + 1 ],
  201. numbers[ j + 2 ],
  202. numbers[ j + 3 ]
  203. );
  204. control.x = numbers[ j + 0 ];
  205. control.y = numbers[ j + 1 ];
  206. point.x = numbers[ j + 2 ];
  207. point.y = numbers[ j + 3 ];
  208. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  209. }
  210. break;
  211. case 'Q':
  212. var numbers = parseFloats( data );
  213. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  214. path.quadraticCurveTo(
  215. numbers[ j + 0 ],
  216. numbers[ j + 1 ],
  217. numbers[ j + 2 ],
  218. numbers[ j + 3 ]
  219. );
  220. control.x = numbers[ j + 0 ];
  221. control.y = numbers[ j + 1 ];
  222. point.x = numbers[ j + 2 ];
  223. point.y = numbers[ j + 3 ];
  224. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  225. }
  226. break;
  227. case 'T':
  228. var numbers = parseFloats( data );
  229. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  230. var rx = getReflection( point.x, control.x );
  231. var ry = getReflection( point.y, control.y );
  232. path.quadraticCurveTo(
  233. rx,
  234. ry,
  235. numbers[ j + 0 ],
  236. numbers[ j + 1 ]
  237. );
  238. control.x = rx;
  239. control.y = ry;
  240. point.x = numbers[ j + 0 ];
  241. point.y = numbers[ j + 1 ];
  242. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  243. }
  244. break;
  245. case 'A':
  246. var numbers = parseFloats( data );
  247. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  248. var start = point.clone();
  249. point.x = numbers[ j + 5 ];
  250. point.y = numbers[ j + 6 ];
  251. control.x = point.x;
  252. control.y = point.y;
  253. parseArcCommand(
  254. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  255. );
  256. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  257. }
  258. break;
  259. case 'm':
  260. var numbers = parseFloats( data );
  261. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  262. point.x += numbers[ j + 0 ];
  263. point.y += numbers[ j + 1 ];
  264. control.x = point.x;
  265. control.y = point.y;
  266. if ( j === 0 ) {
  267. path.moveTo( point.x, point.y );
  268. } else {
  269. path.lineTo( point.x, point.y );
  270. }
  271. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  272. }
  273. break;
  274. case 'h':
  275. var numbers = parseFloats( data );
  276. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  277. point.x += numbers[ j ];
  278. control.x = point.x;
  279. control.y = point.y;
  280. path.lineTo( point.x, point.y );
  281. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  282. }
  283. break;
  284. case 'v':
  285. var numbers = parseFloats( data );
  286. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  287. point.y += numbers[ j ];
  288. control.x = point.x;
  289. control.y = point.y;
  290. path.lineTo( point.x, point.y );
  291. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  292. }
  293. break;
  294. case 'l':
  295. var numbers = parseFloats( data );
  296. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  297. point.x += numbers[ j + 0 ];
  298. point.y += numbers[ j + 1 ];
  299. control.x = point.x;
  300. control.y = point.y;
  301. path.lineTo( point.x, point.y );
  302. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  303. }
  304. break;
  305. case 'c':
  306. var numbers = parseFloats( data );
  307. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  308. path.bezierCurveTo(
  309. point.x + numbers[ j + 0 ],
  310. point.y + numbers[ j + 1 ],
  311. point.x + numbers[ j + 2 ],
  312. point.y + numbers[ j + 3 ],
  313. point.x + numbers[ j + 4 ],
  314. point.y + numbers[ j + 5 ]
  315. );
  316. control.x = point.x + numbers[ j + 2 ];
  317. control.y = point.y + numbers[ j + 3 ];
  318. point.x += numbers[ j + 4 ];
  319. point.y += numbers[ j + 5 ];
  320. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  321. }
  322. break;
  323. case 's':
  324. var numbers = parseFloats( data );
  325. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  326. path.bezierCurveTo(
  327. getReflection( point.x, control.x ),
  328. getReflection( point.y, control.y ),
  329. point.x + numbers[ j + 0 ],
  330. point.y + numbers[ j + 1 ],
  331. point.x + numbers[ j + 2 ],
  332. point.y + numbers[ j + 3 ]
  333. );
  334. control.x = point.x + numbers[ j + 0 ];
  335. control.y = point.y + numbers[ j + 1 ];
  336. point.x += numbers[ j + 2 ];
  337. point.y += numbers[ j + 3 ];
  338. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  339. }
  340. break;
  341. case 'q':
  342. var numbers = parseFloats( data );
  343. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  344. path.quadraticCurveTo(
  345. point.x + numbers[ j + 0 ],
  346. point.y + numbers[ j + 1 ],
  347. point.x + numbers[ j + 2 ],
  348. point.y + numbers[ j + 3 ]
  349. );
  350. control.x = point.x + numbers[ j + 0 ];
  351. control.y = point.y + numbers[ j + 1 ];
  352. point.x += numbers[ j + 2 ];
  353. point.y += numbers[ j + 3 ];
  354. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  355. }
  356. break;
  357. case 't':
  358. var numbers = parseFloats( data );
  359. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  360. var rx = getReflection( point.x, control.x );
  361. var ry = getReflection( point.y, control.y );
  362. path.quadraticCurveTo(
  363. rx,
  364. ry,
  365. point.x + numbers[ j + 0 ],
  366. point.y + numbers[ j + 1 ]
  367. );
  368. control.x = rx;
  369. control.y = ry;
  370. point.x = point.x + numbers[ j + 0 ];
  371. point.y = point.y + numbers[ j + 1 ];
  372. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  373. }
  374. break;
  375. case 'a':
  376. var numbers = parseFloats( data );
  377. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  378. var start = point.clone();
  379. point.x += numbers[ j + 5 ];
  380. point.y += numbers[ j + 6 ];
  381. control.x = point.x;
  382. control.y = point.y;
  383. parseArcCommand(
  384. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  385. );
  386. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  387. }
  388. break;
  389. case 'Z':
  390. case 'z':
  391. path.currentPath.autoClose = true;
  392. if ( path.currentPath.curves.length > 0 ) {
  393. // Reset point to beginning of Path
  394. point.copy( firstPoint );
  395. path.currentPath.currentPoint.copy( point );
  396. isFirstPoint = true;
  397. }
  398. break;
  399. default:
  400. console.warn( command );
  401. }
  402. // console.log( type, parseFloats( data ), parseFloats( data ).length )
  403. doSetFirstPoint = false;
  404. }
  405. return path;
  406. }
  407. function parseCSSStylesheet( node ) {
  408. if ( ! node.sheet || ! node.sheet.cssRules || ! node.sheet.cssRules.length ) return;
  409. for ( var i = 0; i < node.sheet.cssRules.length; i ++ ) {
  410. var stylesheet = node.sheet.cssRules[ i ];
  411. if ( stylesheet.type !== 1 ) continue;
  412. var selectorList = stylesheet.selectorText
  413. .split( /,/gm )
  414. .filter( Boolean )
  415. .map( i => i.trim() );
  416. for ( var j = 0; j < selectorList.length; j ++ ) {
  417. stylesheets[ selectorList[ j ] ] = Object.assign(
  418. stylesheets[ selectorList[ j ] ] || {},
  419. stylesheet.style
  420. );
  421. }
  422. }
  423. }
  424. /**
  425. * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
  426. * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
  427. * From
  428. * rx ry x-axis-rotation large-arc-flag sweep-flag x y
  429. * To
  430. * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
  431. */
  432. function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) {
  433. x_axis_rotation = x_axis_rotation * Math.PI / 180;
  434. // Ensure radii are positive
  435. rx = Math.abs( rx );
  436. ry = Math.abs( ry );
  437. // Compute (x1′, y1′)
  438. var dx2 = ( start.x - end.x ) / 2.0;
  439. var dy2 = ( start.y - end.y ) / 2.0;
  440. var x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2;
  441. var y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2;
  442. // Compute (cx′, cy′)
  443. var rxs = rx * rx;
  444. var rys = ry * ry;
  445. var x1ps = x1p * x1p;
  446. var y1ps = y1p * y1p;
  447. // Ensure radii are large enough
  448. var cr = x1ps / rxs + y1ps / rys;
  449. if ( cr > 1 ) {
  450. // scale up rx,ry equally so cr == 1
  451. var s = Math.sqrt( cr );
  452. rx = s * rx;
  453. ry = s * ry;
  454. rxs = rx * rx;
  455. rys = ry * ry;
  456. }
  457. var dq = ( rxs * y1ps + rys * x1ps );
  458. var pq = ( rxs * rys - dq ) / dq;
  459. var q = Math.sqrt( Math.max( 0, pq ) );
  460. if ( large_arc_flag === sweep_flag ) q = - q;
  461. var cxp = q * rx * y1p / ry;
  462. var cyp = - q * ry * x1p / rx;
  463. // Step 3: Compute (cx, cy) from (cx′, cy′)
  464. var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
  465. var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2;
  466. // Step 4: Compute θ1 and Δθ
  467. var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry );
  468. var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
  469. path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation );
  470. }
  471. function svgAngle( ux, uy, vx, vy ) {
  472. var dot = ux * vx + uy * vy;
  473. var len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy );
  474. var ang = Math.acos( Math.max( - 1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
  475. if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang;
  476. return ang;
  477. }
  478. /*
  479. * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
  480. * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
  481. */
  482. function parseRectNode( node ) {
  483. var x = parseFloatWithUnits( node.getAttribute( 'x' ) || 0 );
  484. var y = parseFloatWithUnits( node.getAttribute( 'y' ) || 0 );
  485. var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || 0 );
  486. var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || 0 );
  487. var w = parseFloatWithUnits( node.getAttribute( 'width' ) );
  488. var h = parseFloatWithUnits( node.getAttribute( 'height' ) );
  489. var path = new ShapePath();
  490. path.moveTo( x + 2 * rx, y );
  491. path.lineTo( x + w - 2 * rx, y );
  492. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry );
  493. path.lineTo( x + w, y + h - 2 * ry );
  494. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h );
  495. path.lineTo( x + 2 * rx, y + h );
  496. if ( rx !== 0 || ry !== 0 ) {
  497. path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry );
  498. }
  499. path.lineTo( x, y + 2 * ry );
  500. if ( rx !== 0 || ry !== 0 ) {
  501. path.bezierCurveTo( x, y, x, y, x + 2 * rx, y );
  502. }
  503. return path;
  504. }
  505. function parsePolygonNode( node ) {
  506. function iterator( match, a, b ) {
  507. var x = parseFloatWithUnits( a );
  508. var y = parseFloatWithUnits( b );
  509. if ( index === 0 ) {
  510. path.moveTo( x, y );
  511. } else {
  512. path.lineTo( x, y );
  513. }
  514. index ++;
  515. }
  516. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  517. var path = new ShapePath();
  518. var index = 0;
  519. node.getAttribute( 'points' ).replace( regex, iterator );
  520. path.currentPath.autoClose = true;
  521. return path;
  522. }
  523. function parsePolylineNode( node ) {
  524. function iterator( match, a, b ) {
  525. var x = parseFloatWithUnits( a );
  526. var y = parseFloatWithUnits( b );
  527. if ( index === 0 ) {
  528. path.moveTo( x, y );
  529. } else {
  530. path.lineTo( x, y );
  531. }
  532. index ++;
  533. }
  534. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  535. var path = new ShapePath();
  536. var index = 0;
  537. node.getAttribute( 'points' ).replace( regex, iterator );
  538. path.currentPath.autoClose = false;
  539. return path;
  540. }
  541. function parseCircleNode( node ) {
  542. var x = parseFloatWithUnits( node.getAttribute( 'cx' ) );
  543. var y = parseFloatWithUnits( node.getAttribute( 'cy' ) );
  544. var r = parseFloatWithUnits( node.getAttribute( 'r' ) );
  545. var subpath = new Path();
  546. subpath.absarc( x, y, r, 0, Math.PI * 2 );
  547. var path = new ShapePath();
  548. path.subPaths.push( subpath );
  549. return path;
  550. }
  551. function parseEllipseNode( node ) {
  552. var x = parseFloatWithUnits( node.getAttribute( 'cx' ) );
  553. var y = parseFloatWithUnits( node.getAttribute( 'cy' ) );
  554. var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) );
  555. var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) );
  556. var subpath = new Path();
  557. subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
  558. var path = new ShapePath();
  559. path.subPaths.push( subpath );
  560. return path;
  561. }
  562. function parseLineNode( node ) {
  563. var x1 = parseFloatWithUnits( node.getAttribute( 'x1' ) );
  564. var y1 = parseFloatWithUnits( node.getAttribute( 'y1' ) );
  565. var x2 = parseFloatWithUnits( node.getAttribute( 'x2' ) );
  566. var y2 = parseFloatWithUnits( node.getAttribute( 'y2' ) );
  567. var path = new ShapePath();
  568. path.moveTo( x1, y1 );
  569. path.lineTo( x2, y2 );
  570. path.currentPath.autoClose = false;
  571. return path;
  572. }
  573. //
  574. function parseStyle( node, style ) {
  575. style = Object.assign( {}, style ); // clone style
  576. var stylesheetStyles = {};
  577. if ( node.hasAttribute( 'class' ) ) {
  578. var classSelectors = node.getAttribute( 'class' )
  579. .split( /\s/ )
  580. .filter( Boolean )
  581. .map( i => i.trim() );
  582. for ( var i = 0; i < classSelectors.length; i ++ ) {
  583. stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '.' + classSelectors[ i ] ] );
  584. }
  585. }
  586. if ( node.hasAttribute( 'id' ) ) {
  587. stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '#' + node.getAttribute( 'id' ) ] );
  588. }
  589. function addStyle( svgName, jsName, adjustFunction ) {
  590. if ( adjustFunction === undefined ) adjustFunction = function copy( v ) {
  591. return v;
  592. };
  593. if ( node.hasAttribute( svgName ) ) style[ jsName ] = adjustFunction( node.getAttribute( svgName ) );
  594. if ( stylesheetStyles[ svgName ] ) style[ jsName ] = adjustFunction( stylesheetStyles[ svgName ] );
  595. if ( node.style && node.style[ svgName ] !== '' ) style[ jsName ] = adjustFunction( node.style[ svgName ] );
  596. }
  597. function clamp( v ) {
  598. return Math.max( 0, Math.min( 1, parseFloatWithUnits( v ) ) );
  599. }
  600. function positive( v ) {
  601. return Math.max( 0, parseFloatWithUnits( v ) );
  602. }
  603. addStyle( 'fill', 'fill' );
  604. addStyle( 'fill-opacity', 'fillOpacity', clamp );
  605. addStyle( 'opacity', 'opacity', clamp );
  606. addStyle( 'stroke', 'stroke' );
  607. addStyle( 'stroke-opacity', 'strokeOpacity', clamp );
  608. addStyle( 'stroke-width', 'strokeWidth', positive );
  609. addStyle( 'stroke-linejoin', 'strokeLineJoin' );
  610. addStyle( 'stroke-linecap', 'strokeLineCap' );
  611. addStyle( 'stroke-miterlimit', 'strokeMiterLimit', positive );
  612. addStyle( 'visibility', 'visibility' );
  613. return style;
  614. }
  615. // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
  616. function getReflection( a, b ) {
  617. return a - ( b - a );
  618. }
  619. function parseFloats( string ) {
  620. var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
  621. for ( var i = 0; i < array.length; i ++ ) {
  622. var number = array[ i ];
  623. // Handle values like 48.6037.7.8
  624. // TODO Find a regex for this
  625. if ( number.indexOf( '.' ) !== number.lastIndexOf( '.' ) ) {
  626. var split = number.split( '.' );
  627. for ( var s = 2; s < split.length; s ++ ) {
  628. array.splice( i + s - 1, 0, '0.' + split[ s ] );
  629. }
  630. }
  631. array[ i ] = parseFloatWithUnits( number );
  632. }
  633. return array;
  634. }
  635. // Units
  636. var units = [ 'mm', 'cm', 'in', 'pt', 'pc', 'px' ];
  637. // Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent)
  638. var unitConversion = {
  639. "mm": {
  640. "mm": 1,
  641. "cm": 0.1,
  642. "in": 1 / 25.4,
  643. "pt": 72 / 25.4,
  644. "pc": 6 / 25.4,
  645. "px": - 1
  646. },
  647. "cm": {
  648. "mm": 10,
  649. "cm": 1,
  650. "in": 1 / 2.54,
  651. "pt": 72 / 2.54,
  652. "pc": 6 / 2.54,
  653. "px": - 1
  654. },
  655. "in": {
  656. "mm": 25.4,
  657. "cm": 2.54,
  658. "in": 1,
  659. "pt": 72,
  660. "pc": 6,
  661. "px": - 1
  662. },
  663. "pt": {
  664. "mm": 25.4 / 72,
  665. "cm": 2.54 / 72,
  666. "in": 1 / 72,
  667. "pt": 1,
  668. "pc": 6 / 72,
  669. "px": - 1
  670. },
  671. "pc": {
  672. "mm": 25.4 / 6,
  673. "cm": 2.54 / 6,
  674. "in": 1 / 6,
  675. "pt": 72 / 6,
  676. "pc": 1,
  677. "px": - 1
  678. },
  679. "px": {
  680. "px": 1
  681. }
  682. };
  683. function parseFloatWithUnits( string ) {
  684. var theUnit = "px";
  685. if ( typeof string === 'string' || string instanceof String ) {
  686. for ( var i = 0, n = units.length; i < n; i ++ ) {
  687. var u = units[ i ];
  688. if ( string.endsWith( u ) ) {
  689. theUnit = u;
  690. string = string.substring( 0, string.length - u.length );
  691. break;
  692. }
  693. }
  694. }
  695. var scale = undefined;
  696. if ( theUnit === "px" && scope.defaultUnit !== "px" ) {
  697. // Conversion scale from pixels to inches, then to default units
  698. scale = unitConversion[ "in" ][ scope.defaultUnit ] / scope.defaultDPI;
  699. } else {
  700. scale = unitConversion[ theUnit ][ scope.defaultUnit ];
  701. if ( scale < 0 ) {
  702. // Conversion scale to pixels
  703. scale = unitConversion[ theUnit ][ "in" ] * scope.defaultDPI;
  704. }
  705. }
  706. return scale * parseFloat( string );
  707. }
  708. // Transforms
  709. function getNodeTransform( node ) {
  710. if ( ! node.hasAttribute( 'transform' ) ) {
  711. return null;
  712. }
  713. var transform = parseNodeTransform( node );
  714. if ( transformStack.length > 0 ) {
  715. transform.premultiply( transformStack[ transformStack.length - 1 ] );
  716. }
  717. currentTransform.copy( transform );
  718. transformStack.push( transform );
  719. return transform;
  720. }
  721. function parseNodeTransform( node ) {
  722. var transform = new Matrix3();
  723. var currentTransform = tempTransform0;
  724. var transformsTexts = node.getAttribute( 'transform' ).split( ')' );
  725. for ( var tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) {
  726. var transformText = transformsTexts[ tIndex ].trim();
  727. if ( transformText === '' ) continue;
  728. var openParPos = transformText.indexOf( '(' );
  729. var closeParPos = transformText.length;
  730. if ( openParPos > 0 && openParPos < closeParPos ) {
  731. var transformType = transformText.substr( 0, openParPos );
  732. var array = parseFloats( transformText.substr( openParPos + 1, closeParPos - openParPos - 1 ) );
  733. currentTransform.identity();
  734. switch ( transformType ) {
  735. case "translate":
  736. if ( array.length >= 1 ) {
  737. var tx = array[ 0 ];
  738. var ty = tx;
  739. if ( array.length >= 2 ) {
  740. ty = array[ 1 ];
  741. }
  742. currentTransform.translate( tx, ty );
  743. }
  744. break;
  745. case "rotate":
  746. if ( array.length >= 1 ) {
  747. var angle = 0;
  748. var cx = 0;
  749. var cy = 0;
  750. // Angle
  751. angle = - array[ 0 ] * Math.PI / 180;
  752. if ( array.length >= 3 ) {
  753. // Center x, y
  754. cx = array[ 1 ];
  755. cy = array[ 2 ];
  756. }
  757. // Rotate around center (cx, cy)
  758. tempTransform1.identity().translate( - cx, - cy );
  759. tempTransform2.identity().rotate( angle );
  760. tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 );
  761. tempTransform1.identity().translate( cx, cy );
  762. currentTransform.multiplyMatrices( tempTransform1, tempTransform3 );
  763. }
  764. break;
  765. case "scale":
  766. if ( array.length >= 1 ) {
  767. var scaleX = array[ 0 ];
  768. var scaleY = scaleX;
  769. if ( array.length >= 2 ) {
  770. scaleY = array[ 1 ];
  771. }
  772. currentTransform.scale( scaleX, scaleY );
  773. }
  774. break;
  775. case "skewX":
  776. if ( array.length === 1 ) {
  777. currentTransform.set(
  778. 1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0,
  779. 0, 1, 0,
  780. 0, 0, 1
  781. );
  782. }
  783. break;
  784. case "skewY":
  785. if ( array.length === 1 ) {
  786. currentTransform.set(
  787. 1, 0, 0,
  788. Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0,
  789. 0, 0, 1
  790. );
  791. }
  792. break;
  793. case "matrix":
  794. if ( array.length === 6 ) {
  795. currentTransform.set(
  796. array[ 0 ], array[ 2 ], array[ 4 ],
  797. array[ 1 ], array[ 3 ], array[ 5 ],
  798. 0, 0, 1
  799. );
  800. }
  801. break;
  802. }
  803. }
  804. transform.premultiply( currentTransform );
  805. }
  806. return transform;
  807. }
  808. function transformPath( path, m ) {
  809. function transfVec2( v2 ) {
  810. tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m );
  811. v2.set( tempV3.x, tempV3.y );
  812. }
  813. var isRotated = isTransformRotated( m );
  814. var subPaths = path.subPaths;
  815. for ( var i = 0, n = subPaths.length; i < n; i ++ ) {
  816. var subPath = subPaths[ i ];
  817. var curves = subPath.curves;
  818. for ( var j = 0; j < curves.length; j ++ ) {
  819. var curve = curves[ j ];
  820. if ( curve.isLineCurve ) {
  821. transfVec2( curve.v1 );
  822. transfVec2( curve.v2 );
  823. } else if ( curve.isCubicBezierCurve ) {
  824. transfVec2( curve.v0 );
  825. transfVec2( curve.v1 );
  826. transfVec2( curve.v2 );
  827. transfVec2( curve.v3 );
  828. } else if ( curve.isQuadraticBezierCurve ) {
  829. transfVec2( curve.v0 );
  830. transfVec2( curve.v1 );
  831. transfVec2( curve.v2 );
  832. } else if ( curve.isEllipseCurve ) {
  833. if ( isRotated ) {
  834. console.warn( "SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented." );
  835. }
  836. tempV2.set( curve.aX, curve.aY );
  837. transfVec2( tempV2 );
  838. curve.aX = tempV2.x;
  839. curve.aY = tempV2.y;
  840. curve.xRadius *= getTransformScaleX( m );
  841. curve.yRadius *= getTransformScaleY( m );
  842. }
  843. }
  844. }
  845. }
  846. function isTransformRotated( m ) {
  847. return m.elements[ 1 ] !== 0 || m.elements[ 3 ] !== 0;
  848. }
  849. function getTransformScaleX( m ) {
  850. var te = m.elements;
  851. return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] );
  852. }
  853. function getTransformScaleY( m ) {
  854. var te = m.elements;
  855. return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] );
  856. }
  857. //
  858. var paths = [];
  859. var stylesheets = {};
  860. var transformStack = [];
  861. var tempTransform0 = new Matrix3();
  862. var tempTransform1 = new Matrix3();
  863. var tempTransform2 = new Matrix3();
  864. var tempTransform3 = new Matrix3();
  865. var tempV2 = new Vector2();
  866. var tempV3 = new Vector3();
  867. var currentTransform = new Matrix3();
  868. var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
  869. parseNode( xml.documentElement, {
  870. fill: '#000',
  871. fillOpacity: 1,
  872. strokeOpacity: 1,
  873. strokeWidth: 1,
  874. strokeLineJoin: 'miter',
  875. strokeLineCap: 'butt',
  876. strokeMiterLimit: 4
  877. } );
  878. var data = { paths: paths, xml: xml.documentElement };
  879. // console.log( paths );
  880. return data;
  881. }
  882. } );
  883. SVGLoader.getStrokeStyle = function ( width, color, lineJoin, lineCap, miterLimit ) {
  884. // Param width: Stroke width
  885. // Param color: As returned by THREE.Color.getStyle()
  886. // Param lineJoin: One of "round", "bevel", "miter" or "miter-limit"
  887. // Param lineCap: One of "round", "square" or "butt"
  888. // Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance)
  889. // Returns style object
  890. width = width !== undefined ? width : 1;
  891. color = color !== undefined ? color : '#000';
  892. lineJoin = lineJoin !== undefined ? lineJoin : 'miter';
  893. lineCap = lineCap !== undefined ? lineCap : 'butt';
  894. miterLimit = miterLimit !== undefined ? miterLimit : 4;
  895. return {
  896. strokeColor: color,
  897. strokeWidth: width,
  898. strokeLineJoin: lineJoin,
  899. strokeLineCap: lineCap,
  900. strokeMiterLimit: miterLimit
  901. };
  902. };
  903. SVGLoader.pointsToStroke = function ( points, style, arcDivisions, minDistance ) {
  904. // Generates a stroke with some witdh around the given path.
  905. // The path can be open or closed (last point equals to first point)
  906. // Param points: Array of Vector2D (the path). Minimum 2 points.
  907. // Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object
  908. // Params arcDivisions: Arc divisions for round joins and endcaps. (Optional)
  909. // Param minDistance: Points closer to this distance will be merged. (Optional)
  910. // Returns BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right)
  911. var vertices = [];
  912. var normals = [];
  913. var uvs = [];
  914. if ( SVGLoader.pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs ) === 0 ) {
  915. return null;
  916. }
  917. var geometry = new BufferGeometry();
  918. geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  919. geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  920. geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  921. return geometry;
  922. };
  923. SVGLoader.pointsToStrokeWithBuffers = function () {
  924. var tempV2_1 = new Vector2();
  925. var tempV2_2 = new Vector2();
  926. var tempV2_3 = new Vector2();
  927. var tempV2_4 = new Vector2();
  928. var tempV2_5 = new Vector2();
  929. var tempV2_6 = new Vector2();
  930. var tempV2_7 = new Vector2();
  931. var lastPointL = new Vector2();
  932. var lastPointR = new Vector2();
  933. var point0L = new Vector2();
  934. var point0R = new Vector2();
  935. var currentPointL = new Vector2();
  936. var currentPointR = new Vector2();
  937. var nextPointL = new Vector2();
  938. var nextPointR = new Vector2();
  939. var innerPoint = new Vector2();
  940. var outerPoint = new Vector2();
  941. return function ( points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset ) {
  942. // This function can be called to update existing arrays or buffers.
  943. // Accepts same parameters as pointsToStroke, plus the buffers and optional offset.
  944. // Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs)
  945. // Returns number of written vertices / normals / uvs pairs
  946. // if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers)
  947. // 'normals' and 'uvs' buffers are optional
  948. arcDivisions = arcDivisions !== undefined ? arcDivisions : 12;
  949. minDistance = minDistance !== undefined ? minDistance : 0.001;
  950. vertexOffset = vertexOffset !== undefined ? vertexOffset : 0;
  951. // First ensure there are no duplicated points
  952. points = removeDuplicatedPoints( points );
  953. var numPoints = points.length;
  954. if ( numPoints < 2 ) return 0;
  955. var isClosed = points[ 0 ].equals( points[ numPoints - 1 ] );
  956. var currentPoint;
  957. var previousPoint = points[ 0 ];
  958. var nextPoint;
  959. var strokeWidth2 = style.strokeWidth / 2;
  960. var deltaU = 1 / ( numPoints - 1 );
  961. var u0 = 0;
  962. var innerSideModified;
  963. var joinIsOnLeftSide;
  964. var isMiter;
  965. var initialJoinIsOnLeftSide = false;
  966. var numVertices = 0;
  967. var currentCoordinate = vertexOffset * 3;
  968. var currentCoordinateUV = vertexOffset * 2;
  969. // Get initial left and right stroke points
  970. getNormal( points[ 0 ], points[ 1 ], tempV2_1 ).multiplyScalar( strokeWidth2 );
  971. lastPointL.copy( points[ 0 ] ).sub( tempV2_1 );
  972. lastPointR.copy( points[ 0 ] ).add( tempV2_1 );
  973. point0L.copy( lastPointL );
  974. point0R.copy( lastPointR );
  975. for ( var iPoint = 1; iPoint < numPoints; iPoint ++ ) {
  976. currentPoint = points[ iPoint ];
  977. // Get next point
  978. if ( iPoint === numPoints - 1 ) {
  979. if ( isClosed ) {
  980. // Skip duplicated initial point
  981. nextPoint = points[ 1 ];
  982. } else nextPoint = undefined;
  983. } else {
  984. nextPoint = points[ iPoint + 1 ];
  985. }
  986. // Normal of previous segment in tempV2_1
  987. var normal1 = tempV2_1;
  988. getNormal( previousPoint, currentPoint, normal1 );
  989. tempV2_3.copy( normal1 ).multiplyScalar( strokeWidth2 );
  990. currentPointL.copy( currentPoint ).sub( tempV2_3 );
  991. currentPointR.copy( currentPoint ).add( tempV2_3 );
  992. var u1 = u0 + deltaU;
  993. innerSideModified = false;
  994. if ( nextPoint !== undefined ) {
  995. // Normal of next segment in tempV2_2
  996. getNormal( currentPoint, nextPoint, tempV2_2 );
  997. tempV2_3.copy( tempV2_2 ).multiplyScalar( strokeWidth2 );
  998. nextPointL.copy( currentPoint ).sub( tempV2_3 );
  999. nextPointR.copy( currentPoint ).add( tempV2_3 );
  1000. joinIsOnLeftSide = true;
  1001. tempV2_3.subVectors( nextPoint, previousPoint );
  1002. if ( normal1.dot( tempV2_3 ) < 0 ) {
  1003. joinIsOnLeftSide = false;
  1004. }
  1005. if ( iPoint === 1 ) initialJoinIsOnLeftSide = joinIsOnLeftSide;
  1006. tempV2_3.subVectors( nextPoint, currentPoint );
  1007. tempV2_3.normalize();
  1008. var dot = Math.abs( normal1.dot( tempV2_3 ) );
  1009. // If path is straight, don't create join
  1010. if ( dot !== 0 ) {
  1011. // Compute inner and outer segment intersections
  1012. var miterSide = strokeWidth2 / dot;
  1013. tempV2_3.multiplyScalar( - miterSide );
  1014. tempV2_4.subVectors( currentPoint, previousPoint );
  1015. tempV2_5.copy( tempV2_4 ).setLength( miterSide ).add( tempV2_3 );
  1016. innerPoint.copy( tempV2_5 ).negate();
  1017. var miterLength2 = tempV2_5.length();
  1018. var segmentLengthPrev = tempV2_4.length();
  1019. tempV2_4.divideScalar( segmentLengthPrev );
  1020. tempV2_6.subVectors( nextPoint, currentPoint );
  1021. var segmentLengthNext = tempV2_6.length();
  1022. tempV2_6.divideScalar( segmentLengthNext );
  1023. // Check that previous and next segments doesn't overlap with the innerPoint of intersection
  1024. if ( tempV2_4.dot( innerPoint ) < segmentLengthPrev && tempV2_6.dot( innerPoint ) < segmentLengthNext ) {
  1025. innerSideModified = true;
  1026. }
  1027. outerPoint.copy( tempV2_5 ).add( currentPoint );
  1028. innerPoint.add( currentPoint );
  1029. isMiter = false;
  1030. if ( innerSideModified ) {
  1031. if ( joinIsOnLeftSide ) {
  1032. nextPointR.copy( innerPoint );
  1033. currentPointR.copy( innerPoint );
  1034. } else {
  1035. nextPointL.copy( innerPoint );
  1036. currentPointL.copy( innerPoint );
  1037. }
  1038. } else {
  1039. // The segment triangles are generated here if there was overlapping
  1040. makeSegmentTriangles();
  1041. }
  1042. switch ( style.strokeLineJoin ) {
  1043. case 'bevel':
  1044. makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
  1045. break;
  1046. case 'round':
  1047. // Segment triangles
  1048. createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
  1049. // Join triangles
  1050. if ( joinIsOnLeftSide ) {
  1051. makeCircularSector( currentPoint, currentPointL, nextPointL, u1, 0 );
  1052. } else {
  1053. makeCircularSector( currentPoint, nextPointR, currentPointR, u1, 1 );
  1054. }
  1055. break;
  1056. case 'miter':
  1057. case 'miter-clip':
  1058. default:
  1059. var miterFraction = ( strokeWidth2 * style.strokeMiterLimit ) / miterLength2;
  1060. if ( miterFraction < 1 ) {
  1061. // The join miter length exceeds the miter limit
  1062. if ( style.strokeLineJoin !== 'miter-clip' ) {
  1063. makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
  1064. break;
  1065. } else {
  1066. // Segment triangles
  1067. createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
  1068. // Miter-clip join triangles
  1069. if ( joinIsOnLeftSide ) {
  1070. tempV2_6.subVectors( outerPoint, currentPointL ).multiplyScalar( miterFraction ).add( currentPointL );
  1071. tempV2_7.subVectors( outerPoint, nextPointL ).multiplyScalar( miterFraction ).add( nextPointL );
  1072. addVertex( currentPointL, u1, 0 );
  1073. addVertex( tempV2_6, u1, 0 );
  1074. addVertex( currentPoint, u1, 0.5 );
  1075. addVertex( currentPoint, u1, 0.5 );
  1076. addVertex( tempV2_6, u1, 0 );
  1077. addVertex( tempV2_7, u1, 0 );
  1078. addVertex( currentPoint, u1, 0.5 );
  1079. addVertex( tempV2_7, u1, 0 );
  1080. addVertex( nextPointL, u1, 0 );
  1081. } else {
  1082. tempV2_6.subVectors( outerPoint, currentPointR ).multiplyScalar( miterFraction ).add( currentPointR );
  1083. tempV2_7.subVectors( outerPoint, nextPointR ).multiplyScalar( miterFraction ).add( nextPointR );
  1084. addVertex( currentPointR, u1, 1 );
  1085. addVertex( tempV2_6, u1, 1 );
  1086. addVertex( currentPoint, u1, 0.5 );
  1087. addVertex( currentPoint, u1, 0.5 );
  1088. addVertex( tempV2_6, u1, 1 );
  1089. addVertex( tempV2_7, u1, 1 );
  1090. addVertex( currentPoint, u1, 0.5 );
  1091. addVertex( tempV2_7, u1, 1 );
  1092. addVertex( nextPointR, u1, 1 );
  1093. }
  1094. }
  1095. } else {
  1096. // Miter join segment triangles
  1097. if ( innerSideModified ) {
  1098. // Optimized segment + join triangles
  1099. if ( joinIsOnLeftSide ) {
  1100. addVertex( lastPointR, u0, 1 );
  1101. addVertex( lastPointL, u0, 0 );
  1102. addVertex( outerPoint, u1, 0 );
  1103. addVertex( lastPointR, u0, 1 );
  1104. addVertex( outerPoint, u1, 0 );
  1105. addVertex( innerPoint, u1, 1 );
  1106. } else {
  1107. addVertex( lastPointR, u0, 1 );
  1108. addVertex( lastPointL, u0, 0 );
  1109. addVertex( outerPoint, u1, 1 );
  1110. addVertex( lastPointL, u0, 0 );
  1111. addVertex( innerPoint, u1, 0 );
  1112. addVertex( outerPoint, u1, 1 );
  1113. }
  1114. if ( joinIsOnLeftSide ) {
  1115. nextPointL.copy( outerPoint );
  1116. } else {
  1117. nextPointR.copy( outerPoint );
  1118. }
  1119. } else {
  1120. // Add extra miter join triangles
  1121. if ( joinIsOnLeftSide ) {
  1122. addVertex( currentPointL, u1, 0 );
  1123. addVertex( outerPoint, u1, 0 );
  1124. addVertex( currentPoint, u1, 0.5 );
  1125. addVertex( currentPoint, u1, 0.5 );
  1126. addVertex( outerPoint, u1, 0 );
  1127. addVertex( nextPointL, u1, 0 );
  1128. } else {
  1129. addVertex( currentPointR, u1, 1 );
  1130. addVertex( outerPoint, u1, 1 );
  1131. addVertex( currentPoint, u1, 0.5 );
  1132. addVertex( currentPoint, u1, 0.5 );
  1133. addVertex( outerPoint, u1, 1 );
  1134. addVertex( nextPointR, u1, 1 );
  1135. }
  1136. }
  1137. isMiter = true;
  1138. }
  1139. break;
  1140. }
  1141. } else {
  1142. // The segment triangles are generated here when two consecutive points are collinear
  1143. makeSegmentTriangles();
  1144. }
  1145. } else {
  1146. // The segment triangles are generated here if it is the ending segment
  1147. makeSegmentTriangles();
  1148. }
  1149. if ( ! isClosed && iPoint === numPoints - 1 ) {
  1150. // Start line endcap
  1151. addCapGeometry( points[ 0 ], point0L, point0R, joinIsOnLeftSide, true, u0 );
  1152. }
  1153. // Increment loop variables
  1154. u0 = u1;
  1155. previousPoint = currentPoint;
  1156. lastPointL.copy( nextPointL );
  1157. lastPointR.copy( nextPointR );
  1158. }
  1159. if ( ! isClosed ) {
  1160. // Ending line endcap
  1161. addCapGeometry( currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1 );
  1162. } else if ( innerSideModified && vertices ) {
  1163. // Modify path first segment vertices to adjust to the segments inner and outer intersections
  1164. var lastOuter = outerPoint;
  1165. var lastInner = innerPoint;
  1166. if ( initialJoinIsOnLeftSide !== joinIsOnLeftSide ) {
  1167. lastOuter = innerPoint;
  1168. lastInner = outerPoint;
  1169. }
  1170. if ( joinIsOnLeftSide ) {
  1171. if ( isMiter || initialJoinIsOnLeftSide ) {
  1172. lastInner.toArray( vertices, 0 * 3 );
  1173. lastInner.toArray( vertices, 3 * 3 );
  1174. if ( isMiter ) {
  1175. lastOuter.toArray( vertices, 1 * 3 );
  1176. }
  1177. }
  1178. } else {
  1179. if ( isMiter || ! initialJoinIsOnLeftSide ) {
  1180. lastInner.toArray( vertices, 1 * 3 );
  1181. lastInner.toArray( vertices, 3 * 3 );
  1182. if ( isMiter ) {
  1183. lastOuter.toArray( vertices, 0 * 3 );
  1184. }
  1185. }
  1186. }
  1187. }
  1188. return numVertices;
  1189. // -- End of algorithm
  1190. // -- Functions
  1191. function getNormal( p1, p2, result ) {
  1192. result.subVectors( p2, p1 );
  1193. return result.set( - result.y, result.x ).normalize();
  1194. }
  1195. function addVertex( position, u, v ) {
  1196. if ( vertices ) {
  1197. vertices[ currentCoordinate ] = position.x;
  1198. vertices[ currentCoordinate + 1 ] = position.y;
  1199. vertices[ currentCoordinate + 2 ] = 0;
  1200. if ( normals ) {
  1201. normals[ currentCoordinate ] = 0;
  1202. normals[ currentCoordinate + 1 ] = 0;
  1203. normals[ currentCoordinate + 2 ] = 1;
  1204. }
  1205. currentCoordinate += 3;
  1206. if ( uvs ) {
  1207. uvs[ currentCoordinateUV ] = u;
  1208. uvs[ currentCoordinateUV + 1 ] = v;
  1209. currentCoordinateUV += 2;
  1210. }
  1211. }
  1212. numVertices += 3;
  1213. }
  1214. function makeCircularSector( center, p1, p2, u, v ) {
  1215. // param p1, p2: Points in the circle arc.
  1216. // p1 and p2 are in clockwise direction.
  1217. tempV2_1.copy( p1 ).sub( center ).normalize();
  1218. tempV2_2.copy( p2 ).sub( center ).normalize();
  1219. var angle = Math.PI;
  1220. var dot = tempV2_1.dot( tempV2_2 );
  1221. if ( Math.abs( dot ) < 1 ) angle = Math.abs( Math.acos( dot ) );
  1222. angle /= arcDivisions;
  1223. tempV2_3.copy( p1 );
  1224. for ( var i = 0, il = arcDivisions - 1; i < il; i ++ ) {
  1225. tempV2_4.copy( tempV2_3 ).rotateAround( center, angle );
  1226. addVertex( tempV2_3, u, v );
  1227. addVertex( tempV2_4, u, v );
  1228. addVertex( center, u, 0.5 );
  1229. tempV2_3.copy( tempV2_4 );
  1230. }
  1231. addVertex( tempV2_4, u, v );
  1232. addVertex( p2, u, v );
  1233. addVertex( center, u, 0.5 );
  1234. }
  1235. function makeSegmentTriangles() {
  1236. addVertex( lastPointR, u0, 1 );
  1237. addVertex( lastPointL, u0, 0 );
  1238. addVertex( currentPointL, u1, 0 );
  1239. addVertex( lastPointR, u0, 1 );
  1240. addVertex( currentPointL, u1, 1 );
  1241. addVertex( currentPointR, u1, 0 );
  1242. }
  1243. function makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u ) {
  1244. if ( innerSideModified ) {
  1245. // Optimized segment + bevel triangles
  1246. if ( joinIsOnLeftSide ) {
  1247. // Path segments triangles
  1248. addVertex( lastPointR, u0, 1 );
  1249. addVertex( lastPointL, u0, 0 );
  1250. addVertex( currentPointL, u1, 0 );
  1251. addVertex( lastPointR, u0, 1 );
  1252. addVertex( currentPointL, u1, 0 );
  1253. addVertex( innerPoint, u1, 1 );
  1254. // Bevel join triangle
  1255. addVertex( currentPointL, u, 0 );
  1256. addVertex( nextPointL, u, 0 );
  1257. addVertex( innerPoint, u, 0.5 );
  1258. } else {
  1259. // Path segments triangles
  1260. addVertex( lastPointR, u0, 1 );
  1261. addVertex( lastPointL, u0, 0 );
  1262. addVertex( currentPointR, u1, 1 );
  1263. addVertex( lastPointL, u0, 0 );
  1264. addVertex( innerPoint, u1, 0 );
  1265. addVertex( currentPointR, u1, 1 );
  1266. // Bevel join triangle
  1267. addVertex( currentPointR, u, 1 );
  1268. addVertex( nextPointR, u, 0 );
  1269. addVertex( innerPoint, u, 0.5 );
  1270. }
  1271. } else {
  1272. // Bevel join triangle. The segment triangles are done in the main loop
  1273. if ( joinIsOnLeftSide ) {
  1274. addVertex( currentPointL, u, 0 );
  1275. addVertex( nextPointL, u, 0 );
  1276. addVertex( currentPoint, u, 0.5 );
  1277. } else {
  1278. addVertex( currentPointR, u, 1 );
  1279. addVertex( nextPointR, u, 0 );
  1280. addVertex( currentPoint, u, 0.5 );
  1281. }
  1282. }
  1283. }
  1284. function createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ) {
  1285. if ( innerSideModified ) {
  1286. if ( joinIsOnLeftSide ) {
  1287. addVertex( lastPointR, u0, 1 );
  1288. addVertex( lastPointL, u0, 0 );
  1289. addVertex( currentPointL, u1, 0 );
  1290. addVertex( lastPointR, u0, 1 );
  1291. addVertex( currentPointL, u1, 0 );
  1292. addVertex( innerPoint, u1, 1 );
  1293. addVertex( currentPointL, u0, 0 );
  1294. addVertex( currentPoint, u1, 0.5 );
  1295. addVertex( innerPoint, u1, 1 );
  1296. addVertex( currentPoint, u1, 0.5 );
  1297. addVertex( nextPointL, u0, 0 );
  1298. addVertex( innerPoint, u1, 1 );
  1299. } else {
  1300. addVertex( lastPointR, u0, 1 );
  1301. addVertex( lastPointL, u0, 0 );
  1302. addVertex( currentPointR, u1, 1 );
  1303. addVertex( lastPointL, u0, 0 );
  1304. addVertex( innerPoint, u1, 0 );
  1305. addVertex( currentPointR, u1, 1 );
  1306. addVertex( currentPointR, u0, 1 );
  1307. addVertex( innerPoint, u1, 0 );
  1308. addVertex( currentPoint, u1, 0.5 );
  1309. addVertex( currentPoint, u1, 0.5 );
  1310. addVertex( innerPoint, u1, 0 );
  1311. addVertex( nextPointR, u0, 1 );
  1312. }
  1313. }
  1314. }
  1315. function addCapGeometry( center, p1, p2, joinIsOnLeftSide, start, u ) {
  1316. // param center: End point of the path
  1317. // param p1, p2: Left and right cap points
  1318. switch ( style.strokeLineCap ) {
  1319. case 'round':
  1320. if ( start ) {
  1321. makeCircularSector( center, p2, p1, u, 0.5 );
  1322. } else {
  1323. makeCircularSector( center, p1, p2, u, 0.5 );
  1324. }
  1325. break;
  1326. case 'square':
  1327. if ( start ) {
  1328. tempV2_1.subVectors( p1, center );
  1329. tempV2_2.set( tempV2_1.y, - tempV2_1.x );
  1330. tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
  1331. tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
  1332. // Modify already existing vertices
  1333. if ( joinIsOnLeftSide ) {
  1334. tempV2_3.toArray( vertices, 1 * 3 );
  1335. tempV2_4.toArray( vertices, 0 * 3 );
  1336. tempV2_4.toArray( vertices, 3 * 3 );
  1337. } else {
  1338. tempV2_3.toArray( vertices, 1 * 3 );
  1339. tempV2_3.toArray( vertices, 3 * 3 );
  1340. tempV2_4.toArray( vertices, 0 * 3 );
  1341. }
  1342. } else {
  1343. tempV2_1.subVectors( p2, center );
  1344. tempV2_2.set( tempV2_1.y, - tempV2_1.x );
  1345. tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
  1346. tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
  1347. var vl = vertices.length;
  1348. // Modify already existing vertices
  1349. if ( joinIsOnLeftSide ) {
  1350. tempV2_3.toArray( vertices, vl - 1 * 3 );
  1351. tempV2_4.toArray( vertices, vl - 2 * 3 );
  1352. tempV2_4.toArray( vertices, vl - 4 * 3 );
  1353. } else {
  1354. tempV2_3.toArray( vertices, vl - 2 * 3 );
  1355. tempV2_4.toArray( vertices, vl - 1 * 3 );
  1356. tempV2_4.toArray( vertices, vl - 4 * 3 );
  1357. }
  1358. }
  1359. break;
  1360. case 'butt':
  1361. default:
  1362. // Nothing to do here
  1363. break;
  1364. }
  1365. }
  1366. function removeDuplicatedPoints( points ) {
  1367. // Creates a new array if necessary with duplicated points removed.
  1368. // This does not remove duplicated initial and ending points of a closed path.
  1369. var dupPoints = false;
  1370. for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
  1371. if ( points[ i ].distanceTo( points[ i + 1 ] ) < minDistance ) {
  1372. dupPoints = true;
  1373. break;
  1374. }
  1375. }
  1376. if ( ! dupPoints ) return points;
  1377. var newPoints = [];
  1378. newPoints.push( points[ 0 ] );
  1379. for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
  1380. if ( points[ i ].distanceTo( points[ i + 1 ] ) >= minDistance ) {
  1381. newPoints.push( points[ i ] );
  1382. }
  1383. }
  1384. newPoints.push( points[ points.length - 1 ] );
  1385. return newPoints;
  1386. }
  1387. };
  1388. }();
  1389. export { SVGLoader };