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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- import {
- Group,
- Mesh
- } from "../../../build/three.module.js";
- var SceneUtils = {
- createMeshesFromInstancedMesh: function ( instancedMesh ) {
- var group = new Group();
- var count = instancedMesh.count;
- var geometry = instancedMesh.geometry;
- var material = instancedMesh.material;
- for ( var i = 0; i < count; i ++ ) {
- var mesh = new Mesh( geometry, material );
- instancedMesh.getMatrixAt( i, mesh.matrix );
- mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
- group.add( mesh );
- }
- group.copy( instancedMesh );
- group.updateMatrixWorld(); // ensure correct world matrices of meshes
- return group;
- },
- createMultiMaterialObject: function ( geometry, materials ) {
- var group = new Group();
- for ( var i = 0, l = materials.length; i < l; i ++ ) {
- group.add( new Mesh( geometry, materials[ i ] ) );
- }
- return group;
- },
- detach: function ( child, parent, scene ) {
- console.warn( 'THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.' );
- scene.attach( child );
- },
- attach: function ( child, scene, parent ) {
- console.warn( 'THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.' );
- parent.attach( child );
- }
- };
- export { SceneUtils };
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