webgl_loader_nrrd.html 6.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - NRRD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #inset {
  10. width: 150px;
  11. height: 150px;
  12. background-color: transparent; /* or transparent; will show through only if renderer alpha: true */
  13. border: none; /* or none; */
  14. margin: 0;
  15. padding: 0px;
  16. position: absolute;
  17. left: 20px;
  18. bottom: 20px;
  19. z-index: 100;
  20. }
  21. </style>
  22. </head>
  23. <body>
  24. <div id="info">
  25. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  26. NRRD format loader test
  27. </div>
  28. <div id="inset"></div>
  29. <script type="module">
  30. import * as THREE from '../build/three.module.js';
  31. import Stats from './jsm/libs/stats.module.js';
  32. import { GUI } from './jsm/libs/dat.gui.module.js';
  33. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  34. import { NRRDLoader } from './jsm/loaders/NRRDLoader.js';
  35. import { VTKLoader } from './jsm/loaders/VTKLoader.js';
  36. var container,
  37. stats,
  38. camera,
  39. controls,
  40. scene,
  41. renderer,
  42. container2,
  43. renderer2,
  44. camera2,
  45. axes2,
  46. scene2;
  47. init();
  48. animate();
  49. function init() {
  50. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
  51. camera.position.z = 300;
  52. scene = new THREE.Scene();
  53. scene.add( camera );
  54. // light
  55. var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x000000 , 1 );
  56. scene.add( hemiLight );
  57. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
  58. dirLight.position.set( 200, 200, 200 );
  59. scene.add( dirLight );
  60. var loader = new NRRDLoader();
  61. loader.load( "models/nrrd/I.nrrd", function ( volume ) {
  62. var geometry,
  63. material,
  64. sliceZ,
  65. sliceY,
  66. sliceX;
  67. //box helper to see the extend of the volume
  68. var geometry = new THREE.BoxBufferGeometry( volume.xLength, volume.yLength, volume.zLength );
  69. var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
  70. var cube = new THREE.Mesh( geometry, material );
  71. cube.visible = false;
  72. var box = new THREE.BoxHelper( cube );
  73. scene.add( box );
  74. box.applyMatrix4( volume.matrix );
  75. scene.add( cube );
  76. //z plane
  77. sliceZ = volume.extractSlice( 'z', Math.floor( volume.RASDimensions[ 2 ] / 4 ) );
  78. scene.add( sliceZ.mesh );
  79. //y plane
  80. sliceY = volume.extractSlice( 'y', Math.floor( volume.RASDimensions[ 1 ] / 2 ) );
  81. scene.add( sliceY.mesh );
  82. //x plane
  83. sliceX = volume.extractSlice( 'x', Math.floor( volume.RASDimensions[ 0 ] / 2 ) );
  84. scene.add( sliceX.mesh );
  85. gui.add( sliceX, "index", 0, volume.RASDimensions[ 0 ], 1 ).name( "indexX" ).onChange( function () {
  86. sliceX.repaint.call( sliceX );
  87. } );
  88. gui.add( sliceY, "index", 0, volume.RASDimensions[ 1 ], 1 ).name( "indexY" ).onChange( function () {
  89. sliceY.repaint.call( sliceY );
  90. } );
  91. gui.add( sliceZ, "index", 0, volume.RASDimensions[ 2 ], 1 ).name( "indexZ" ).onChange( function () {
  92. sliceZ.repaint.call( sliceZ );
  93. } );
  94. gui.add( volume, "lowerThreshold", volume.min, volume.max, 1 ).name( "Lower Threshold" ).onChange( function () {
  95. volume.repaintAllSlices();
  96. } );
  97. gui.add( volume, "upperThreshold", volume.min, volume.max, 1 ).name( "Upper Threshold" ).onChange( function () {
  98. volume.repaintAllSlices();
  99. } );
  100. gui.add( volume, "windowLow", volume.min, volume.max, 1 ).name( "Window Low" ).onChange( function () {
  101. volume.repaintAllSlices();
  102. } );
  103. gui.add( volume, "windowHigh", volume.min, volume.max, 1 ).name( "Window High" ).onChange( function () {
  104. volume.repaintAllSlices();
  105. } );
  106. } );
  107. var vtkmaterial = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xff0000 } );
  108. var vtkloader = new VTKLoader();
  109. vtkloader.load( "models/vtk/liver.vtk", function ( geometry ) {
  110. geometry.computeVertexNormals();
  111. var mesh = new THREE.Mesh( geometry, vtkmaterial );
  112. scene.add( mesh );
  113. var visibilityControl = {
  114. visible: true
  115. };
  116. gui.add( visibilityControl, "visible" ).name( "Model Visible" ).onChange( function () {
  117. mesh.visible = visibilityControl.visible;
  118. renderer.render( scene, camera );
  119. } );
  120. } );
  121. // renderer
  122. renderer = new THREE.WebGLRenderer( { alpha: true } );
  123. renderer.setPixelRatio( window.devicePixelRatio );
  124. renderer.setSize( window.innerWidth, window.innerHeight );
  125. container = document.createElement( 'div' );
  126. document.body.appendChild( container );
  127. container.appendChild( renderer.domElement );
  128. controls = new TrackballControls( camera, renderer.domElement );
  129. controls.minDistance = 100;
  130. controls.maxDistance = 500;
  131. controls.rotateSpeed = 5.0;
  132. controls.zoomSpeed = 5;
  133. controls.panSpeed = 2;
  134. stats = new Stats();
  135. container.appendChild( stats.dom );
  136. var gui = new GUI();
  137. setupInset();
  138. window.addEventListener( 'resize', onWindowResize, false );
  139. }
  140. function onWindowResize() {
  141. camera.aspect = window.innerWidth / window.innerHeight;
  142. camera.updateProjectionMatrix();
  143. renderer.setSize( window.innerWidth, window.innerHeight );
  144. controls.handleResize();
  145. }
  146. function animate() {
  147. requestAnimationFrame( animate );
  148. controls.update();
  149. //copy position of the camera into inset
  150. camera2.position.copy( camera.position );
  151. camera2.position.sub( controls.target );
  152. camera2.position.setLength( 300 );
  153. camera2.lookAt( scene2.position );
  154. renderer.render( scene, camera );
  155. renderer2.render( scene2, camera2 );
  156. stats.update();
  157. }
  158. function setupInset() {
  159. var insetWidth = 150,
  160. insetHeight = 150;
  161. container2 = document.getElementById( 'inset' );
  162. container2.width = insetWidth;
  163. container2.height = insetHeight;
  164. // renderer
  165. renderer2 = new THREE.WebGLRenderer( { alpha: true } );
  166. renderer2.setClearColor( 0x000000, 0 );
  167. renderer2.setSize( insetWidth, insetHeight );
  168. container2.appendChild( renderer2.domElement );
  169. // scene
  170. scene2 = new THREE.Scene();
  171. // camera
  172. camera2 = new THREE.PerspectiveCamera( 50, insetWidth / insetHeight, 1, 1000 );
  173. camera2.up = camera.up; // important!
  174. // axes
  175. axes2 = new THREE.AxesHelper( 100 );
  176. scene2.add( axes2 );
  177. }
  178. </script>
  179. </body>
  180. </html>