webgl_materials_envmaps.html 5.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - environment maps</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl environment mapping example<br/>
  12. Equirectangular Map by <a href="http://gl.ict.usc.edu/Data/HighResProbes/">University of Southern California</a><br/>
  13. Spherical Map by <a href="http://www.pauldebevec.com/Probes/">Paul Debevec</a>
  14. </div>
  15. <script type="module">
  16. import * as THREE from '../build/three.module.js';
  17. import { GUI } from './jsm/libs/dat.gui.module.js';
  18. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  19. var controls, camera, scene, renderer;
  20. var cameraCube, sceneCube;
  21. var textureEquirec, textureCube, textureSphere;
  22. var cubeMesh, sphereMesh;
  23. var sphereMaterial;
  24. init();
  25. animate();
  26. function init() {
  27. // CAMERAS
  28. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
  29. camera.position.set( 0, 0, 1000 );
  30. cameraCube = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
  31. // SCENE
  32. scene = new THREE.Scene();
  33. sceneCube = new THREE.Scene();
  34. // Lights
  35. var ambient = new THREE.AmbientLight( 0xffffff );
  36. scene.add( ambient );
  37. // Textures
  38. var r = 'textures/cube/Bridge2/';
  39. var urls = [ r + 'posx.jpg', r + 'negx.jpg',
  40. r + 'posy.jpg', r + 'negy.jpg',
  41. r + 'posz.jpg', r + 'negz.jpg' ];
  42. textureCube = new THREE.CubeTextureLoader().load( urls );
  43. textureCube.encoding = THREE.sRGBEncoding;
  44. var textureLoader = new THREE.TextureLoader();
  45. textureEquirec = textureLoader.load( 'textures/2294472375_24a3b8ef46_o.jpg' );
  46. textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
  47. textureEquirec.encoding = THREE.sRGBEncoding;
  48. textureSphere = textureLoader.load( 'textures/metal.jpg' );
  49. textureSphere.mapping = THREE.SphericalReflectionMapping;
  50. textureSphere.encoding = THREE.sRGBEncoding;
  51. // Materials
  52. var equirectShader = THREE.ShaderLib[ 'equirect' ];
  53. var equirectMaterial = new THREE.ShaderMaterial( {
  54. uniforms: THREE.UniformsUtils.clone( equirectShader.uniforms ),
  55. fragmentShader: equirectShader.fragmentShader,
  56. vertexShader: equirectShader.vertexShader,
  57. depthWrite: false,
  58. side: THREE.BackSide
  59. } );
  60. equirectMaterial.uniforms[ 'tEquirect' ].value = textureEquirec;
  61. // enable code injection for non-built-in material
  62. Object.defineProperty( equirectMaterial, 'map', {
  63. get: function () {
  64. return this.uniforms.tEquirect.value;
  65. }
  66. } );
  67. var cubeShader = THREE.ShaderLib[ 'cube' ];
  68. var cubeMaterial = new THREE.ShaderMaterial( {
  69. uniforms: THREE.UniformsUtils.clone( cubeShader.uniforms ),
  70. fragmentShader: cubeShader.fragmentShader,
  71. vertexShader: cubeShader.vertexShader,
  72. depthWrite: false,
  73. side: THREE.BackSide
  74. } );
  75. cubeMaterial.envMap = textureCube;
  76. // Skybox
  77. cubeMesh = new THREE.Mesh( new THREE.BoxBufferGeometry( 100, 100, 100 ), cubeMaterial );
  78. sceneCube.add( cubeMesh );
  79. //
  80. var geometry = new THREE.SphereBufferGeometry( 400.0, 48, 24 );
  81. sphereMaterial = new THREE.MeshLambertMaterial( { envMap: textureCube } );
  82. sphereMesh = new THREE.Mesh( geometry, sphereMaterial );
  83. scene.add( sphereMesh );
  84. //
  85. renderer = new THREE.WebGLRenderer();
  86. renderer.autoClear = false;
  87. renderer.setPixelRatio( window.devicePixelRatio );
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. document.body.appendChild( renderer.domElement );
  90. renderer.outputEncoding = THREE.sRGBEncoding;
  91. //
  92. controls = new OrbitControls( camera, renderer.domElement );
  93. controls.minDistance = 500;
  94. controls.maxDistance = 2500;
  95. //
  96. var params = {
  97. Cube: function () {
  98. cubeMesh.material = cubeMaterial;
  99. cubeMesh.visible = true;
  100. sphereMaterial.envMap = textureCube;
  101. sphereMaterial.needsUpdate = true;
  102. },
  103. Equirectangular: function () {
  104. cubeMesh.material = equirectMaterial;
  105. cubeMesh.visible = true;
  106. sphereMaterial.envMap = textureEquirec;
  107. sphereMaterial.needsUpdate = true;
  108. },
  109. Spherical: function () {
  110. cubeMesh.visible = false;
  111. sphereMaterial.envMap = textureSphere;
  112. sphereMaterial.needsUpdate = true;
  113. },
  114. Refraction: false
  115. };
  116. var gui = new GUI();
  117. gui.add( params, 'Cube' );
  118. gui.add( params, 'Equirectangular' );
  119. gui.add( params, 'Spherical' );
  120. gui.add( params, 'Refraction' ).onChange( function ( value ) {
  121. if ( value ) {
  122. textureEquirec.mapping = THREE.EquirectangularRefractionMapping;
  123. textureCube.mapping = THREE.CubeRefractionMapping;
  124. } else {
  125. textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
  126. textureCube.mapping = THREE.CubeReflectionMapping;
  127. }
  128. sphereMaterial.needsUpdate = true;
  129. } );
  130. gui.open();
  131. window.addEventListener( 'resize', onWindowResize, false );
  132. }
  133. function onWindowResize() {
  134. camera.aspect = window.innerWidth / window.innerHeight;
  135. camera.updateProjectionMatrix();
  136. cameraCube.aspect = window.innerWidth / window.innerHeight;
  137. cameraCube.updateProjectionMatrix();
  138. renderer.setSize( window.innerWidth, window.innerHeight );
  139. }
  140. //
  141. function animate() {
  142. requestAnimationFrame( animate );
  143. render();
  144. }
  145. function render() {
  146. camera.lookAt( scene.position );
  147. cameraCube.rotation.copy( camera.rotation );
  148. renderer.render( sceneCube, cameraCube );
  149. renderer.render( scene, camera );
  150. }
  151. </script>
  152. </body>
  153. </html>