Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 3c76ea6568 r117 5 éve
.github b993f5c993 r117 5 éve
build b993f5c993 r117 5 éve
docs 075b95fc3d Examples: Removed webgl_loader_json_claraio. 5 éve
editor b993f5c993 r117 5 éve
examples 586eea10af Examples: webgl_materials_car improvements. 5 éve
files d6f668f6b4 Examples: Tweaked line-height. 5 éve
src b993f5c993 r117 5 éve
test a383ff25d7 e2e: Clean up. 5 éve
utils 2cc2a54799 Examples: Ensure deprecation warning isn't copied from examples/js → examples/jsm. 5 éve
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 éve
.gitattributes 5446f535d1 git should handle the line endings 8 éve
.gitignore 3c41b9d59a Package.json: lighter dependencies 5 éve
.npmignore ccd86cc603 Include declaration files in npm package 6 éve
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 éve
LICENSE e122db35fe Update LICENSE 6 éve
README.md 494729ad84 README: Improved cloning copy. 5 éve
icon.png c69db34ef8 Added icon.png 6 éve
package-lock.json c3d545e096 Upgrade eslint. 5 éve
package.json b993f5c993 r117 5 éve

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases