CubeCamera.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Object3D] &rarr;
  12. <h1>[name]</h1>
  13. <p class="desc">Creates 6 cameras that render to a [page:WebGLCubeRenderTarget].</p>
  14. <h2>Code Example</h2>
  15. <code>
  16. // Create cube render target
  17. var cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { format: THREE.RGBFormat, generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );
  18. // Create cube camera
  19. var cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );
  20. scene.add( cubeCamera );
  21. // Create car
  22. var chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );
  23. var car = new Mesh( carGeometry, chromeMaterial );
  24. scene.add( car );
  25. // Update the render target cube
  26. car.setVisible( false );
  27. cubeCamera.position.copy( car.position );
  28. cubeCamera.update( renderer, scene );
  29. // Render the scene
  30. car.setVisible( true );
  31. renderer.render( scene, camera );
  32. </code>
  33. <h2>Examples</h2>
  34. <p>
  35. [example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]<br />
  36. [example:webgl_shading_physical shading / physical ]
  37. </p>
  38. <h2>Constructor</h2>
  39. <h3>[name]( [param:Number near], [param:Number far], [param:WebGLCubeRenderTarget renderTarget] )</h3>
  40. <p>
  41. near -- The near clipping distance. <br />
  42. far -- The far clipping distance. <br />
  43. renderTarget -- The destination cube render target.
  44. </p>
  45. <p>
  46. Constructs a CubeCamera that contains 6 [page:PerspectiveCamera PerspectiveCameras] that
  47. render to a [page:WebGLCubeRenderTarget].
  48. </p>
  49. <h2>Properties</h2>
  50. <p>See the base [page:Object3D] class for common properties.</p>
  51. <h3>[property:WebGLCubeRenderTarget renderTarget]</h3>
  52. <p>
  53. The destination cube render target.
  54. </p>
  55. <h2>Methods</h2>
  56. <p>See the base [page:Object3D] class for common methods.</p>
  57. <h3>[method:null update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
  58. <p>
  59. renderer -- The current WebGL renderer <br />
  60. scene -- The current scene
  61. </p>
  62. <p>
  63. Call this to update the [page:CubeCamera.renderTarget renderTarget].
  64. </p>
  65. <h3>[method:null clear]( [param:WebGLRenderer renderer], [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
  66. <p>
  67. Call this to clear the renderTarget's color, depth, and/or stencil buffers.
  68. The color buffer is set to the renderer's current clear color. Arguments default to *true*.
  69. </p>
  70. <h2>Source</h2>
  71. <p>
  72. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  73. </p>
  74. </body>
  75. </html>