ConeBufferGeometry.html 2.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273
  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:CylinderBufferGeometry] &rarr;
  12. <h1>圆锥缓冲几何体([name])</h1>
  13. <p class="desc">这是[page:ConeGeometry]中的[page:BufferGeometry]接口。</p>
  14. <iframe id="scene" src="scenes/geometry-browser.html#ConeBufferGeometry"></iframe>
  15. <script>
  16. // iOS iframe auto-resize workaround
  17. if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
  18. var scene = document.getElementById( 'scene' );
  19. scene.style.width = getComputedStyle( scene ).width;
  20. scene.style.height = getComputedStyle( scene ).height;
  21. scene.setAttribute( 'scrolling', 'no' );
  22. }
  23. </script>
  24. <h2>代码示例</h2>
  25. <code>var geometry = new THREE.ConeBufferGeometry( 5, 20, 32 );
  26. var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
  27. var cone = new THREE.Mesh( geometry, material );
  28. scene.add( cone );
  29. </code>
  30. <h2>构造器</h2>
  31. <h3>[name]([param:Float radius], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
  32. <p>
  33. radius — 圆锥底部的半径,默认值为1。<br />
  34. height — 圆锥的高度,默认值为1。<br />
  35. radialSegments — 圆锥侧面周围的分段数,默认为8。<br />
  36. heightSegments — 圆锥侧面沿着其高度的分段数,默认值为1。<br />
  37. openEnded — 一个Boolean值,指明该圆锥的底面是开放的还是封顶的。默认值为false,即其底面默认是封顶的。<br />
  38. thetaStart — 第一个分段的起始角度,默认为0。(three o'clock position)<br />
  39. thetaLength — 圆锥底面圆扇区的中心角,通常被称为“θ”(西塔)。默认值是2*Pi,这使其成为一个完整的圆锥。
  40. </p>
  41. <h2>属性</h2>
  42. <p>共有属性请参见其基类[page:CylinderBufferGeometry]。</p>
  43. <h3>[property:Object parameters]</h3>
  44. <p>
  45. 一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
  46. </p>
  47. <h2>方法(Methods)</h2>
  48. <p>共有方法请参见其基类[page:CylinderBufferGeometry]。</p>
  49. <h2>源代码</h2>
  50. <p>
  51. [link:https://github.com/mrdoob/three.js/blob/master/src/geometries/ConeGeometry.js src/geometries/ConeGeometry.js]
  52. </p>
  53. </body>
  54. </html>