CSS3DRenderer.js 7.8 KB

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  1. /**
  2. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author yomotsu / https://yomotsu.net/
  5. */
  6. import {
  7. Matrix4,
  8. Object3D,
  9. Vector3
  10. } from "../../../build/three.module.js";
  11. var CSS3DObject = function ( element ) {
  12. Object3D.call( this );
  13. this.element = element || document.createElement( 'div' );
  14. this.element.style.position = 'absolute';
  15. this.element.style.pointerEvents = 'auto';
  16. this.addEventListener( 'removed', function () {
  17. this.traverse( function ( object ) {
  18. if ( object.element instanceof Element && object.element.parentNode !== null ) {
  19. object.element.parentNode.removeChild( object.element );
  20. }
  21. } );
  22. } );
  23. };
  24. CSS3DObject.prototype = Object.assign( Object.create( Object3D.prototype ), {
  25. constructor: CSS3DObject,
  26. copy: function ( source, recursive ) {
  27. Object3D.prototype.copy.call( this, source, recursive );
  28. this.element = source.element.cloneNode( true );
  29. return this;
  30. }
  31. } );
  32. var CSS3DSprite = function ( element ) {
  33. CSS3DObject.call( this, element );
  34. };
  35. CSS3DSprite.prototype = Object.create( CSS3DObject.prototype );
  36. CSS3DSprite.prototype.constructor = CSS3DSprite;
  37. //
  38. var CSS3DRenderer = function () {
  39. var _this = this;
  40. var _width, _height;
  41. var _widthHalf, _heightHalf;
  42. var matrix = new Matrix4();
  43. var cache = {
  44. camera: { fov: 0, style: '' },
  45. objects: new WeakMap()
  46. };
  47. var domElement = document.createElement( 'div' );
  48. domElement.style.overflow = 'hidden';
  49. this.domElement = domElement;
  50. var cameraElement = document.createElement( 'div' );
  51. cameraElement.style.WebkitTransformStyle = 'preserve-3d';
  52. cameraElement.style.transformStyle = 'preserve-3d';
  53. cameraElement.style.pointerEvents = 'none';
  54. domElement.appendChild( cameraElement );
  55. var isIE = /Trident/i.test( navigator.userAgent );
  56. this.getSize = function () {
  57. return {
  58. width: _width,
  59. height: _height
  60. };
  61. };
  62. this.setSize = function ( width, height ) {
  63. _width = width;
  64. _height = height;
  65. _widthHalf = _width / 2;
  66. _heightHalf = _height / 2;
  67. domElement.style.width = width + 'px';
  68. domElement.style.height = height + 'px';
  69. cameraElement.style.width = width + 'px';
  70. cameraElement.style.height = height + 'px';
  71. };
  72. function epsilon( value ) {
  73. return Math.abs( value ) < 1e-10 ? 0 : value;
  74. }
  75. function getCameraCSSMatrix( matrix ) {
  76. var elements = matrix.elements;
  77. return 'matrix3d(' +
  78. epsilon( elements[ 0 ] ) + ',' +
  79. epsilon( - elements[ 1 ] ) + ',' +
  80. epsilon( elements[ 2 ] ) + ',' +
  81. epsilon( elements[ 3 ] ) + ',' +
  82. epsilon( elements[ 4 ] ) + ',' +
  83. epsilon( - elements[ 5 ] ) + ',' +
  84. epsilon( elements[ 6 ] ) + ',' +
  85. epsilon( elements[ 7 ] ) + ',' +
  86. epsilon( elements[ 8 ] ) + ',' +
  87. epsilon( - elements[ 9 ] ) + ',' +
  88. epsilon( elements[ 10 ] ) + ',' +
  89. epsilon( elements[ 11 ] ) + ',' +
  90. epsilon( elements[ 12 ] ) + ',' +
  91. epsilon( - elements[ 13 ] ) + ',' +
  92. epsilon( elements[ 14 ] ) + ',' +
  93. epsilon( elements[ 15 ] ) +
  94. ')';
  95. }
  96. function getObjectCSSMatrix( matrix, cameraCSSMatrix ) {
  97. var elements = matrix.elements;
  98. var matrix3d = 'matrix3d(' +
  99. epsilon( elements[ 0 ] ) + ',' +
  100. epsilon( elements[ 1 ] ) + ',' +
  101. epsilon( elements[ 2 ] ) + ',' +
  102. epsilon( elements[ 3 ] ) + ',' +
  103. epsilon( - elements[ 4 ] ) + ',' +
  104. epsilon( - elements[ 5 ] ) + ',' +
  105. epsilon( - elements[ 6 ] ) + ',' +
  106. epsilon( - elements[ 7 ] ) + ',' +
  107. epsilon( elements[ 8 ] ) + ',' +
  108. epsilon( elements[ 9 ] ) + ',' +
  109. epsilon( elements[ 10 ] ) + ',' +
  110. epsilon( elements[ 11 ] ) + ',' +
  111. epsilon( elements[ 12 ] ) + ',' +
  112. epsilon( elements[ 13 ] ) + ',' +
  113. epsilon( elements[ 14 ] ) + ',' +
  114. epsilon( elements[ 15 ] ) +
  115. ')';
  116. if ( isIE ) {
  117. return 'translate(-50%,-50%)' +
  118. 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)' +
  119. cameraCSSMatrix +
  120. matrix3d;
  121. }
  122. return 'translate(-50%,-50%)' + matrix3d;
  123. }
  124. function renderObject( object, scene, camera, cameraCSSMatrix ) {
  125. if ( object instanceof CSS3DObject ) {
  126. object.onBeforeRender( _this, scene, camera );
  127. var style;
  128. if ( object instanceof CSS3DSprite ) {
  129. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  130. matrix.copy( camera.matrixWorldInverse );
  131. matrix.transpose();
  132. matrix.copyPosition( object.matrixWorld );
  133. matrix.scale( object.scale );
  134. matrix.elements[ 3 ] = 0;
  135. matrix.elements[ 7 ] = 0;
  136. matrix.elements[ 11 ] = 0;
  137. matrix.elements[ 15 ] = 1;
  138. style = getObjectCSSMatrix( matrix, cameraCSSMatrix );
  139. } else {
  140. style = getObjectCSSMatrix( object.matrixWorld, cameraCSSMatrix );
  141. }
  142. var element = object.element;
  143. var cachedObject = cache.objects.get( object );
  144. if ( cachedObject === undefined || cachedObject.style !== style ) {
  145. element.style.WebkitTransform = style;
  146. element.style.transform = style;
  147. var objectData = { style: style };
  148. if ( isIE ) {
  149. objectData.distanceToCameraSquared = getDistanceToSquared( camera, object );
  150. }
  151. cache.objects.set( object, objectData );
  152. }
  153. element.style.display = object.visible ? '' : 'none';
  154. if ( element.parentNode !== cameraElement ) {
  155. cameraElement.appendChild( element );
  156. }
  157. object.onAfterRender( _this, scene, camera );
  158. }
  159. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  160. renderObject( object.children[ i ], scene, camera, cameraCSSMatrix );
  161. }
  162. }
  163. var getDistanceToSquared = function () {
  164. var a = new Vector3();
  165. var b = new Vector3();
  166. return function ( object1, object2 ) {
  167. a.setFromMatrixPosition( object1.matrixWorld );
  168. b.setFromMatrixPosition( object2.matrixWorld );
  169. return a.distanceToSquared( b );
  170. };
  171. }();
  172. function filterAndFlatten( scene ) {
  173. var result = [];
  174. scene.traverse( function ( object ) {
  175. if ( object instanceof CSS3DObject ) result.push( object );
  176. } );
  177. return result;
  178. }
  179. function zOrder( scene ) {
  180. var sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
  181. var distanceA = cache.objects.get( a ).distanceToCameraSquared;
  182. var distanceB = cache.objects.get( b ).distanceToCameraSquared;
  183. return distanceA - distanceB;
  184. } );
  185. var zMax = sorted.length;
  186. for ( var i = 0, l = sorted.length; i < l; i ++ ) {
  187. sorted[ i ].element.style.zIndex = zMax - i;
  188. }
  189. }
  190. this.render = function ( scene, camera ) {
  191. var fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;
  192. if ( cache.camera.fov !== fov ) {
  193. if ( camera.isPerspectiveCamera ) {
  194. domElement.style.WebkitPerspective = fov + 'px';
  195. domElement.style.perspective = fov + 'px';
  196. } else {
  197. domElement.style.WebkitPerspective = '';
  198. domElement.style.perspective = '';
  199. }
  200. cache.camera.fov = fov;
  201. }
  202. if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
  203. if ( camera.parent === null ) camera.updateMatrixWorld();
  204. if ( camera.isOrthographicCamera ) {
  205. var tx = - ( camera.right + camera.left ) / 2;
  206. var ty = ( camera.top + camera.bottom ) / 2;
  207. }
  208. var cameraCSSMatrix = camera.isOrthographicCamera ?
  209. 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) :
  210. 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );
  211. var style = cameraCSSMatrix +
  212. 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
  213. if ( cache.camera.style !== style && ! isIE ) {
  214. cameraElement.style.WebkitTransform = style;
  215. cameraElement.style.transform = style;
  216. cache.camera.style = style;
  217. }
  218. renderObject( scene, scene, camera, cameraCSSMatrix );
  219. if ( isIE ) {
  220. // IE10 and 11 does not support 'preserve-3d'.
  221. // Thus, z-order in 3D will not work.
  222. // We have to calc z-order manually and set CSS z-index for IE.
  223. // FYI: z-index can't handle object intersection
  224. zOrder( scene );
  225. }
  226. };
  227. };
  228. export { CSS3DObject, CSS3DSprite, CSS3DRenderer };