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webxr_vr_video.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - 360 stereo video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - 360 stereo video<br />
  13. stereoscopic panoramic render by <a href="http://pedrofe.com/rendering-for-oculus-rift-with-arnold/" target="_blank" rel="noopener">pedrofe</a>. scene from <a href="http://www.meryproject.com/" target="_blank" rel="noopener">mery project</a>.
  14. </div>
  15. <video id="video" loop muted crossOrigin="anonymous" playsinline style="display:none">
  16. <source src="textures/MaryOculus.webm">
  17. <source src="textures/MaryOculus.mp4">
  18. </video>
  19. <script type="module">
  20. import * as THREE from '../build/three.module.js';
  21. import { VRButton } from './jsm/webxr/VRButton.js';
  22. var camera, scene, renderer;
  23. init();
  24. animate();
  25. function init() {
  26. var container = document.getElementById( 'container' );
  27. container.addEventListener( 'click', function () {
  28. video.play();
  29. } );
  30. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 2000 );
  31. camera.layers.enable( 1 ); // render left view when no stereo available
  32. // video
  33. var video = document.getElementById( 'video' );
  34. video.play();
  35. var texture = new THREE.Texture( video );
  36. texture.generateMipmaps = false;
  37. texture.minFilter = THREE.NearestFilter;
  38. texture.magFilter = THREE.NearestFilter;
  39. texture.format = THREE.RGBFormat;
  40. setInterval( function () {
  41. if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
  42. texture.needsUpdate = true;
  43. }
  44. }, 1000 / 24 );
  45. scene = new THREE.Scene();
  46. scene.background = new THREE.Color( 0x101010 );
  47. // left
  48. var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
  49. // invert the geometry on the x-axis so that all of the faces point inward
  50. geometry.scale( - 1, 1, 1 );
  51. var uvs = geometry.attributes.uv.array;
  52. for ( var i = 0; i < uvs.length; i += 2 ) {
  53. uvs[ i ] *= 0.5;
  54. }
  55. var material = new THREE.MeshBasicMaterial( { map: texture } );
  56. var mesh = new THREE.Mesh( geometry, material );
  57. mesh.rotation.y = - Math.PI / 2;
  58. mesh.layers.set( 1 ); // display in left eye only
  59. scene.add( mesh );
  60. // right
  61. var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
  62. geometry.scale( - 1, 1, 1 );
  63. var uvs = geometry.attributes.uv.array;
  64. for ( var i = 0; i < uvs.length; i += 2 ) {
  65. uvs[ i ] *= 0.5;
  66. uvs[ i ] += 0.5;
  67. }
  68. var material = new THREE.MeshBasicMaterial( { map: texture } );
  69. var mesh = new THREE.Mesh( geometry, material );
  70. mesh.rotation.y = - Math.PI / 2;
  71. mesh.layers.set( 2 ); // display in right eye only
  72. scene.add( mesh );
  73. //
  74. renderer = new THREE.WebGLRenderer();
  75. renderer.setPixelRatio( window.devicePixelRatio );
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. renderer.xr.enabled = true;
  78. renderer.xr.setReferenceSpaceType( 'local' );
  79. container.appendChild( renderer.domElement );
  80. document.body.appendChild( VRButton.createButton( renderer ) );
  81. //
  82. window.addEventListener( 'resize', onWindowResize, false );
  83. }
  84. function onWindowResize() {
  85. camera.aspect = window.innerWidth / window.innerHeight;
  86. camera.updateProjectionMatrix();
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. }
  89. function animate() {
  90. renderer.setAnimationLoop( render );
  91. }
  92. function render() {
  93. renderer.render( scene, camera );
  94. }
  95. </script>
  96. </body>
  97. </html>