ColladaLoader.js 79 KB

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  1. import {
  2. AmbientLight,
  3. AnimationClip,
  4. Bone,
  5. BufferGeometry,
  6. ClampToEdgeWrapping,
  7. Color,
  8. DirectionalLight,
  9. DoubleSide,
  10. Euler,
  11. FileLoader,
  12. Float32BufferAttribute,
  13. Group,
  14. Line,
  15. LineBasicMaterial,
  16. LineSegments,
  17. Loader,
  18. LoaderUtils,
  19. MathUtils,
  20. Matrix4,
  21. Mesh,
  22. MeshBasicMaterial,
  23. MeshLambertMaterial,
  24. MeshPhongMaterial,
  25. OrthographicCamera,
  26. PerspectiveCamera,
  27. PointLight,
  28. Quaternion,
  29. QuaternionKeyframeTrack,
  30. RepeatWrapping,
  31. Scene,
  32. Skeleton,
  33. SkinnedMesh,
  34. SpotLight,
  35. TextureLoader,
  36. Vector3,
  37. VectorKeyframeTrack
  38. } from "../../../build/three.module.js";
  39. import { TGALoader } from "../loaders/TGALoader.js";
  40. var ColladaLoader = function ( manager ) {
  41. Loader.call( this, manager );
  42. };
  43. ColladaLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  44. constructor: ColladaLoader,
  45. load: function ( url, onLoad, onProgress, onError ) {
  46. var scope = this;
  47. var path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
  48. var loader = new FileLoader( scope.manager );
  49. loader.setPath( scope.path );
  50. loader.setRequestHeader( scope.requestHeader );
  51. loader.load( url, function ( text ) {
  52. try {
  53. onLoad( scope.parse( text, path ) );
  54. } catch ( e ) {
  55. if ( onError ) {
  56. onError( e );
  57. } else {
  58. console.error( e );
  59. }
  60. scope.manager.itemError( url );
  61. }
  62. }, onProgress, onError );
  63. },
  64. options: {
  65. set convertUpAxis( value ) {
  66. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  67. }
  68. },
  69. parse: function ( text, path ) {
  70. function getElementsByTagName( xml, name ) {
  71. // Non recursive xml.getElementsByTagName() ...
  72. var array = [];
  73. var childNodes = xml.childNodes;
  74. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  75. var child = childNodes[ i ];
  76. if ( child.nodeName === name ) {
  77. array.push( child );
  78. }
  79. }
  80. return array;
  81. }
  82. function parseStrings( text ) {
  83. if ( text.length === 0 ) return [];
  84. var parts = text.trim().split( /\s+/ );
  85. var array = new Array( parts.length );
  86. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  87. array[ i ] = parts[ i ];
  88. }
  89. return array;
  90. }
  91. function parseFloats( text ) {
  92. if ( text.length === 0 ) return [];
  93. var parts = text.trim().split( /\s+/ );
  94. var array = new Array( parts.length );
  95. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  96. array[ i ] = parseFloat( parts[ i ] );
  97. }
  98. return array;
  99. }
  100. function parseInts( text ) {
  101. if ( text.length === 0 ) return [];
  102. var parts = text.trim().split( /\s+/ );
  103. var array = new Array( parts.length );
  104. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  105. array[ i ] = parseInt( parts[ i ] );
  106. }
  107. return array;
  108. }
  109. function parseId( text ) {
  110. return text.substring( 1 );
  111. }
  112. function generateId() {
  113. return 'three_default_' + ( count ++ );
  114. }
  115. function isEmpty( object ) {
  116. return Object.keys( object ).length === 0;
  117. }
  118. // asset
  119. function parseAsset( xml ) {
  120. return {
  121. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  122. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  123. };
  124. }
  125. function parseAssetUnit( xml ) {
  126. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  127. return parseFloat( xml.getAttribute( 'meter' ) );
  128. } else {
  129. return 1; // default 1 meter
  130. }
  131. }
  132. function parseAssetUpAxis( xml ) {
  133. return xml !== undefined ? xml.textContent : 'Y_UP';
  134. }
  135. // library
  136. function parseLibrary( xml, libraryName, nodeName, parser ) {
  137. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  138. if ( library !== undefined ) {
  139. var elements = getElementsByTagName( library, nodeName );
  140. for ( var i = 0; i < elements.length; i ++ ) {
  141. parser( elements[ i ] );
  142. }
  143. }
  144. }
  145. function buildLibrary( data, builder ) {
  146. for ( var name in data ) {
  147. var object = data[ name ];
  148. object.build = builder( data[ name ] );
  149. }
  150. }
  151. // get
  152. function getBuild( data, builder ) {
  153. if ( data.build !== undefined ) return data.build;
  154. data.build = builder( data );
  155. return data.build;
  156. }
  157. // animation
  158. function parseAnimation( xml ) {
  159. var data = {
  160. sources: {},
  161. samplers: {},
  162. channels: {}
  163. };
  164. var hasChildren = false;
  165. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  166. var child = xml.childNodes[ i ];
  167. if ( child.nodeType !== 1 ) continue;
  168. var id;
  169. switch ( child.nodeName ) {
  170. case 'source':
  171. id = child.getAttribute( 'id' );
  172. data.sources[ id ] = parseSource( child );
  173. break;
  174. case 'sampler':
  175. id = child.getAttribute( 'id' );
  176. data.samplers[ id ] = parseAnimationSampler( child );
  177. break;
  178. case 'channel':
  179. id = child.getAttribute( 'target' );
  180. data.channels[ id ] = parseAnimationChannel( child );
  181. break;
  182. case 'animation':
  183. // hierarchy of related animations
  184. parseAnimation( child );
  185. hasChildren = true;
  186. break;
  187. default:
  188. console.log( child );
  189. }
  190. }
  191. if ( hasChildren === false ) {
  192. // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
  193. library.animations[ xml.getAttribute( 'id' ) || MathUtils.generateUUID() ] = data;
  194. }
  195. }
  196. function parseAnimationSampler( xml ) {
  197. var data = {
  198. inputs: {},
  199. };
  200. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  201. var child = xml.childNodes[ i ];
  202. if ( child.nodeType !== 1 ) continue;
  203. switch ( child.nodeName ) {
  204. case 'input':
  205. var id = parseId( child.getAttribute( 'source' ) );
  206. var semantic = child.getAttribute( 'semantic' );
  207. data.inputs[ semantic ] = id;
  208. break;
  209. }
  210. }
  211. return data;
  212. }
  213. function parseAnimationChannel( xml ) {
  214. var data = {};
  215. var target = xml.getAttribute( 'target' );
  216. // parsing SID Addressing Syntax
  217. var parts = target.split( '/' );
  218. var id = parts.shift();
  219. var sid = parts.shift();
  220. // check selection syntax
  221. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  222. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  223. if ( memberSyntax ) {
  224. // member selection access
  225. parts = sid.split( '.' );
  226. sid = parts.shift();
  227. data.member = parts.shift();
  228. } else if ( arraySyntax ) {
  229. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  230. var indices = sid.split( '(' );
  231. sid = indices.shift();
  232. for ( var i = 0; i < indices.length; i ++ ) {
  233. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  234. }
  235. data.indices = indices;
  236. }
  237. data.id = id;
  238. data.sid = sid;
  239. data.arraySyntax = arraySyntax;
  240. data.memberSyntax = memberSyntax;
  241. data.sampler = parseId( xml.getAttribute( 'source' ) );
  242. return data;
  243. }
  244. function buildAnimation( data ) {
  245. var tracks = [];
  246. var channels = data.channels;
  247. var samplers = data.samplers;
  248. var sources = data.sources;
  249. for ( var target in channels ) {
  250. if ( channels.hasOwnProperty( target ) ) {
  251. var channel = channels[ target ];
  252. var sampler = samplers[ channel.sampler ];
  253. var inputId = sampler.inputs.INPUT;
  254. var outputId = sampler.inputs.OUTPUT;
  255. var inputSource = sources[ inputId ];
  256. var outputSource = sources[ outputId ];
  257. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  258. createKeyframeTracks( animation, tracks );
  259. }
  260. }
  261. return tracks;
  262. }
  263. function getAnimation( id ) {
  264. return getBuild( library.animations[ id ], buildAnimation );
  265. }
  266. function buildAnimationChannel( channel, inputSource, outputSource ) {
  267. var node = library.nodes[ channel.id ];
  268. var object3D = getNode( node.id );
  269. var transform = node.transforms[ channel.sid ];
  270. var defaultMatrix = node.matrix.clone().transpose();
  271. var time, stride;
  272. var i, il, j, jl;
  273. var data = {};
  274. // the collada spec allows the animation of data in various ways.
  275. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  276. switch ( transform ) {
  277. case 'matrix':
  278. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  279. time = inputSource.array[ i ];
  280. stride = i * outputSource.stride;
  281. if ( data[ time ] === undefined ) data[ time ] = {};
  282. if ( channel.arraySyntax === true ) {
  283. var value = outputSource.array[ stride ];
  284. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  285. data[ time ][ index ] = value;
  286. } else {
  287. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  288. data[ time ][ j ] = outputSource.array[ stride + j ];
  289. }
  290. }
  291. }
  292. break;
  293. case 'translate':
  294. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  295. break;
  296. case 'rotate':
  297. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  298. break;
  299. case 'scale':
  300. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  301. break;
  302. }
  303. var keyframes = prepareAnimationData( data, defaultMatrix );
  304. var animation = {
  305. name: object3D.uuid,
  306. keyframes: keyframes
  307. };
  308. return animation;
  309. }
  310. function prepareAnimationData( data, defaultMatrix ) {
  311. var keyframes = [];
  312. // transfer data into a sortable array
  313. for ( var time in data ) {
  314. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  315. }
  316. // ensure keyframes are sorted by time
  317. keyframes.sort( ascending );
  318. // now we clean up all animation data, so we can use them for keyframe tracks
  319. for ( var i = 0; i < 16; i ++ ) {
  320. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  321. }
  322. return keyframes;
  323. // array sort function
  324. function ascending( a, b ) {
  325. return a.time - b.time;
  326. }
  327. }
  328. var position = new Vector3();
  329. var scale = new Vector3();
  330. var quaternion = new Quaternion();
  331. function createKeyframeTracks( animation, tracks ) {
  332. var keyframes = animation.keyframes;
  333. var name = animation.name;
  334. var times = [];
  335. var positionData = [];
  336. var quaternionData = [];
  337. var scaleData = [];
  338. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  339. var keyframe = keyframes[ i ];
  340. var time = keyframe.time;
  341. var value = keyframe.value;
  342. matrix.fromArray( value ).transpose();
  343. matrix.decompose( position, quaternion, scale );
  344. times.push( time );
  345. positionData.push( position.x, position.y, position.z );
  346. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  347. scaleData.push( scale.x, scale.y, scale.z );
  348. }
  349. if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
  350. if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  351. if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  352. return tracks;
  353. }
  354. function transformAnimationData( keyframes, property, defaultValue ) {
  355. var keyframe;
  356. var empty = true;
  357. var i, l;
  358. // check, if values of a property are missing in our keyframes
  359. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  360. keyframe = keyframes[ i ];
  361. if ( keyframe.value[ property ] === undefined ) {
  362. keyframe.value[ property ] = null; // mark as missing
  363. } else {
  364. empty = false;
  365. }
  366. }
  367. if ( empty === true ) {
  368. // no values at all, so we set a default value
  369. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  370. keyframe = keyframes[ i ];
  371. keyframe.value[ property ] = defaultValue;
  372. }
  373. } else {
  374. // filling gaps
  375. createMissingKeyframes( keyframes, property );
  376. }
  377. }
  378. function createMissingKeyframes( keyframes, property ) {
  379. var prev, next;
  380. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  381. var keyframe = keyframes[ i ];
  382. if ( keyframe.value[ property ] === null ) {
  383. prev = getPrev( keyframes, i, property );
  384. next = getNext( keyframes, i, property );
  385. if ( prev === null ) {
  386. keyframe.value[ property ] = next.value[ property ];
  387. continue;
  388. }
  389. if ( next === null ) {
  390. keyframe.value[ property ] = prev.value[ property ];
  391. continue;
  392. }
  393. interpolate( keyframe, prev, next, property );
  394. }
  395. }
  396. }
  397. function getPrev( keyframes, i, property ) {
  398. while ( i >= 0 ) {
  399. var keyframe = keyframes[ i ];
  400. if ( keyframe.value[ property ] !== null ) return keyframe;
  401. i --;
  402. }
  403. return null;
  404. }
  405. function getNext( keyframes, i, property ) {
  406. while ( i < keyframes.length ) {
  407. var keyframe = keyframes[ i ];
  408. if ( keyframe.value[ property ] !== null ) return keyframe;
  409. i ++;
  410. }
  411. return null;
  412. }
  413. function interpolate( key, prev, next, property ) {
  414. if ( ( next.time - prev.time ) === 0 ) {
  415. key.value[ property ] = prev.value[ property ];
  416. return;
  417. }
  418. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  419. }
  420. // animation clips
  421. function parseAnimationClip( xml ) {
  422. var data = {
  423. name: xml.getAttribute( 'id' ) || 'default',
  424. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  425. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  426. animations: []
  427. };
  428. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  429. var child = xml.childNodes[ i ];
  430. if ( child.nodeType !== 1 ) continue;
  431. switch ( child.nodeName ) {
  432. case 'instance_animation':
  433. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  434. break;
  435. }
  436. }
  437. library.clips[ xml.getAttribute( 'id' ) ] = data;
  438. }
  439. function buildAnimationClip( data ) {
  440. var tracks = [];
  441. var name = data.name;
  442. var duration = ( data.end - data.start ) || - 1;
  443. var animations = data.animations;
  444. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  445. var animationTracks = getAnimation( animations[ i ] );
  446. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  447. tracks.push( animationTracks[ j ] );
  448. }
  449. }
  450. return new AnimationClip( name, duration, tracks );
  451. }
  452. function getAnimationClip( id ) {
  453. return getBuild( library.clips[ id ], buildAnimationClip );
  454. }
  455. // controller
  456. function parseController( xml ) {
  457. var data = {};
  458. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  459. var child = xml.childNodes[ i ];
  460. if ( child.nodeType !== 1 ) continue;
  461. switch ( child.nodeName ) {
  462. case 'skin':
  463. // there is exactly one skin per controller
  464. data.id = parseId( child.getAttribute( 'source' ) );
  465. data.skin = parseSkin( child );
  466. break;
  467. case 'morph':
  468. data.id = parseId( child.getAttribute( 'source' ) );
  469. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  470. break;
  471. }
  472. }
  473. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  474. }
  475. function parseSkin( xml ) {
  476. var data = {
  477. sources: {}
  478. };
  479. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  480. var child = xml.childNodes[ i ];
  481. if ( child.nodeType !== 1 ) continue;
  482. switch ( child.nodeName ) {
  483. case 'bind_shape_matrix':
  484. data.bindShapeMatrix = parseFloats( child.textContent );
  485. break;
  486. case 'source':
  487. var id = child.getAttribute( 'id' );
  488. data.sources[ id ] = parseSource( child );
  489. break;
  490. case 'joints':
  491. data.joints = parseJoints( child );
  492. break;
  493. case 'vertex_weights':
  494. data.vertexWeights = parseVertexWeights( child );
  495. break;
  496. }
  497. }
  498. return data;
  499. }
  500. function parseJoints( xml ) {
  501. var data = {
  502. inputs: {}
  503. };
  504. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  505. var child = xml.childNodes[ i ];
  506. if ( child.nodeType !== 1 ) continue;
  507. switch ( child.nodeName ) {
  508. case 'input':
  509. var semantic = child.getAttribute( 'semantic' );
  510. var id = parseId( child.getAttribute( 'source' ) );
  511. data.inputs[ semantic ] = id;
  512. break;
  513. }
  514. }
  515. return data;
  516. }
  517. function parseVertexWeights( xml ) {
  518. var data = {
  519. inputs: {}
  520. };
  521. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  522. var child = xml.childNodes[ i ];
  523. if ( child.nodeType !== 1 ) continue;
  524. switch ( child.nodeName ) {
  525. case 'input':
  526. var semantic = child.getAttribute( 'semantic' );
  527. var id = parseId( child.getAttribute( 'source' ) );
  528. var offset = parseInt( child.getAttribute( 'offset' ) );
  529. data.inputs[ semantic ] = { id: id, offset: offset };
  530. break;
  531. case 'vcount':
  532. data.vcount = parseInts( child.textContent );
  533. break;
  534. case 'v':
  535. data.v = parseInts( child.textContent );
  536. break;
  537. }
  538. }
  539. return data;
  540. }
  541. function buildController( data ) {
  542. var build = {
  543. id: data.id
  544. };
  545. var geometry = library.geometries[ build.id ];
  546. if ( data.skin !== undefined ) {
  547. build.skin = buildSkin( data.skin );
  548. // we enhance the 'sources' property of the corresponding geometry with our skin data
  549. geometry.sources.skinIndices = build.skin.indices;
  550. geometry.sources.skinWeights = build.skin.weights;
  551. }
  552. return build;
  553. }
  554. function buildSkin( data ) {
  555. var BONE_LIMIT = 4;
  556. var build = {
  557. joints: [], // this must be an array to preserve the joint order
  558. indices: {
  559. array: [],
  560. stride: BONE_LIMIT
  561. },
  562. weights: {
  563. array: [],
  564. stride: BONE_LIMIT
  565. }
  566. };
  567. var sources = data.sources;
  568. var vertexWeights = data.vertexWeights;
  569. var vcount = vertexWeights.vcount;
  570. var v = vertexWeights.v;
  571. var jointOffset = vertexWeights.inputs.JOINT.offset;
  572. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  573. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  574. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  575. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  576. var stride = 0;
  577. var i, j, l;
  578. // procces skin data for each vertex
  579. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  580. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  581. var vertexSkinData = [];
  582. for ( j = 0; j < jointCount; j ++ ) {
  583. var skinIndex = v[ stride + jointOffset ];
  584. var weightId = v[ stride + weightOffset ];
  585. var skinWeight = weights[ weightId ];
  586. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  587. stride += 2;
  588. }
  589. // we sort the joints in descending order based on the weights.
  590. // this ensures, we only procced the most important joints of the vertex
  591. vertexSkinData.sort( descending );
  592. // now we provide for each vertex a set of four index and weight values.
  593. // the order of the skin data matches the order of vertices
  594. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  595. var d = vertexSkinData[ j ];
  596. if ( d !== undefined ) {
  597. build.indices.array.push( d.index );
  598. build.weights.array.push( d.weight );
  599. } else {
  600. build.indices.array.push( 0 );
  601. build.weights.array.push( 0 );
  602. }
  603. }
  604. }
  605. // setup bind matrix
  606. if ( data.bindShapeMatrix ) {
  607. build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  608. } else {
  609. build.bindMatrix = new Matrix4().identity();
  610. }
  611. // process bones and inverse bind matrix data
  612. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  613. var name = jointSource.array[ i ];
  614. var boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  615. build.joints.push( { name: name, boneInverse: boneInverse } );
  616. }
  617. return build;
  618. // array sort function
  619. function descending( a, b ) {
  620. return b.weight - a.weight;
  621. }
  622. }
  623. function getController( id ) {
  624. return getBuild( library.controllers[ id ], buildController );
  625. }
  626. // image
  627. function parseImage( xml ) {
  628. var data = {
  629. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  630. };
  631. library.images[ xml.getAttribute( 'id' ) ] = data;
  632. }
  633. function buildImage( data ) {
  634. if ( data.build !== undefined ) return data.build;
  635. return data.init_from;
  636. }
  637. function getImage( id ) {
  638. var data = library.images[ id ];
  639. if ( data !== undefined ) {
  640. return getBuild( data, buildImage );
  641. }
  642. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  643. return null;
  644. }
  645. // effect
  646. function parseEffect( xml ) {
  647. var data = {};
  648. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  649. var child = xml.childNodes[ i ];
  650. if ( child.nodeType !== 1 ) continue;
  651. switch ( child.nodeName ) {
  652. case 'profile_COMMON':
  653. data.profile = parseEffectProfileCOMMON( child );
  654. break;
  655. }
  656. }
  657. library.effects[ xml.getAttribute( 'id' ) ] = data;
  658. }
  659. function parseEffectProfileCOMMON( xml ) {
  660. var data = {
  661. surfaces: {},
  662. samplers: {}
  663. };
  664. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  665. var child = xml.childNodes[ i ];
  666. if ( child.nodeType !== 1 ) continue;
  667. switch ( child.nodeName ) {
  668. case 'newparam':
  669. parseEffectNewparam( child, data );
  670. break;
  671. case 'technique':
  672. data.technique = parseEffectTechnique( child );
  673. break;
  674. case 'extra':
  675. data.extra = parseEffectExtra( child );
  676. break;
  677. }
  678. }
  679. return data;
  680. }
  681. function parseEffectNewparam( xml, data ) {
  682. var sid = xml.getAttribute( 'sid' );
  683. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  684. var child = xml.childNodes[ i ];
  685. if ( child.nodeType !== 1 ) continue;
  686. switch ( child.nodeName ) {
  687. case 'surface':
  688. data.surfaces[ sid ] = parseEffectSurface( child );
  689. break;
  690. case 'sampler2D':
  691. data.samplers[ sid ] = parseEffectSampler( child );
  692. break;
  693. }
  694. }
  695. }
  696. function parseEffectSurface( xml ) {
  697. var data = {};
  698. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  699. var child = xml.childNodes[ i ];
  700. if ( child.nodeType !== 1 ) continue;
  701. switch ( child.nodeName ) {
  702. case 'init_from':
  703. data.init_from = child.textContent;
  704. break;
  705. }
  706. }
  707. return data;
  708. }
  709. function parseEffectSampler( xml ) {
  710. var data = {};
  711. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  712. var child = xml.childNodes[ i ];
  713. if ( child.nodeType !== 1 ) continue;
  714. switch ( child.nodeName ) {
  715. case 'source':
  716. data.source = child.textContent;
  717. break;
  718. }
  719. }
  720. return data;
  721. }
  722. function parseEffectTechnique( xml ) {
  723. var data = {};
  724. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  725. var child = xml.childNodes[ i ];
  726. if ( child.nodeType !== 1 ) continue;
  727. switch ( child.nodeName ) {
  728. case 'constant':
  729. case 'lambert':
  730. case 'blinn':
  731. case 'phong':
  732. data.type = child.nodeName;
  733. data.parameters = parseEffectParameters( child );
  734. break;
  735. }
  736. }
  737. return data;
  738. }
  739. function parseEffectParameters( xml ) {
  740. var data = {};
  741. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  742. var child = xml.childNodes[ i ];
  743. if ( child.nodeType !== 1 ) continue;
  744. switch ( child.nodeName ) {
  745. case 'emission':
  746. case 'diffuse':
  747. case 'specular':
  748. case 'bump':
  749. case 'ambient':
  750. case 'shininess':
  751. case 'transparency':
  752. data[ child.nodeName ] = parseEffectParameter( child );
  753. break;
  754. case 'transparent':
  755. data[ child.nodeName ] = {
  756. opaque: child.getAttribute( 'opaque' ),
  757. data: parseEffectParameter( child )
  758. };
  759. break;
  760. }
  761. }
  762. return data;
  763. }
  764. function parseEffectParameter( xml ) {
  765. var data = {};
  766. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  767. var child = xml.childNodes[ i ];
  768. if ( child.nodeType !== 1 ) continue;
  769. switch ( child.nodeName ) {
  770. case 'color':
  771. data[ child.nodeName ] = parseFloats( child.textContent );
  772. break;
  773. case 'float':
  774. data[ child.nodeName ] = parseFloat( child.textContent );
  775. break;
  776. case 'texture':
  777. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  778. break;
  779. }
  780. }
  781. return data;
  782. }
  783. function parseEffectParameterTexture( xml ) {
  784. var data = {
  785. technique: {}
  786. };
  787. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  788. var child = xml.childNodes[ i ];
  789. if ( child.nodeType !== 1 ) continue;
  790. switch ( child.nodeName ) {
  791. case 'extra':
  792. parseEffectParameterTextureExtra( child, data );
  793. break;
  794. }
  795. }
  796. return data;
  797. }
  798. function parseEffectParameterTextureExtra( xml, data ) {
  799. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  800. var child = xml.childNodes[ i ];
  801. if ( child.nodeType !== 1 ) continue;
  802. switch ( child.nodeName ) {
  803. case 'technique':
  804. parseEffectParameterTextureExtraTechnique( child, data );
  805. break;
  806. }
  807. }
  808. }
  809. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  810. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  811. var child = xml.childNodes[ i ];
  812. if ( child.nodeType !== 1 ) continue;
  813. switch ( child.nodeName ) {
  814. case 'repeatU':
  815. case 'repeatV':
  816. case 'offsetU':
  817. case 'offsetV':
  818. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  819. break;
  820. case 'wrapU':
  821. case 'wrapV':
  822. // some files have values for wrapU/wrapV which become NaN via parseInt
  823. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  824. data.technique[ child.nodeName ] = 1;
  825. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  826. data.technique[ child.nodeName ] = 0;
  827. } else {
  828. data.technique[ child.nodeName ] = parseInt( child.textContent );
  829. }
  830. break;
  831. }
  832. }
  833. }
  834. function parseEffectExtra( xml ) {
  835. var data = {};
  836. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  837. var child = xml.childNodes[ i ];
  838. if ( child.nodeType !== 1 ) continue;
  839. switch ( child.nodeName ) {
  840. case 'technique':
  841. data.technique = parseEffectExtraTechnique( child );
  842. break;
  843. }
  844. }
  845. return data;
  846. }
  847. function parseEffectExtraTechnique( xml ) {
  848. var data = {};
  849. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  850. var child = xml.childNodes[ i ];
  851. if ( child.nodeType !== 1 ) continue;
  852. switch ( child.nodeName ) {
  853. case 'double_sided':
  854. data[ child.nodeName ] = parseInt( child.textContent );
  855. break;
  856. }
  857. }
  858. return data;
  859. }
  860. function buildEffect( data ) {
  861. return data;
  862. }
  863. function getEffect( id ) {
  864. return getBuild( library.effects[ id ], buildEffect );
  865. }
  866. // material
  867. function parseMaterial( xml ) {
  868. var data = {
  869. name: xml.getAttribute( 'name' )
  870. };
  871. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  872. var child = xml.childNodes[ i ];
  873. if ( child.nodeType !== 1 ) continue;
  874. switch ( child.nodeName ) {
  875. case 'instance_effect':
  876. data.url = parseId( child.getAttribute( 'url' ) );
  877. break;
  878. }
  879. }
  880. library.materials[ xml.getAttribute( 'id' ) ] = data;
  881. }
  882. function getTextureLoader( image ) {
  883. var loader;
  884. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  885. extension = extension.toLowerCase();
  886. switch ( extension ) {
  887. case 'tga':
  888. loader = tgaLoader;
  889. break;
  890. default:
  891. loader = textureLoader;
  892. }
  893. return loader;
  894. }
  895. function buildMaterial( data ) {
  896. var effect = getEffect( data.url );
  897. var technique = effect.profile.technique;
  898. var extra = effect.profile.extra;
  899. var material;
  900. switch ( technique.type ) {
  901. case 'phong':
  902. case 'blinn':
  903. material = new MeshPhongMaterial();
  904. break;
  905. case 'lambert':
  906. material = new MeshLambertMaterial();
  907. break;
  908. default:
  909. material = new MeshBasicMaterial();
  910. break;
  911. }
  912. material.name = data.name || '';
  913. function getTexture( textureObject ) {
  914. var sampler = effect.profile.samplers[ textureObject.id ];
  915. var image = null;
  916. // get image
  917. if ( sampler !== undefined ) {
  918. var surface = effect.profile.surfaces[ sampler.source ];
  919. image = getImage( surface.init_from );
  920. } else {
  921. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  922. image = getImage( textureObject.id );
  923. }
  924. // create texture if image is avaiable
  925. if ( image !== null ) {
  926. var loader = getTextureLoader( image );
  927. if ( loader !== undefined ) {
  928. var texture = loader.load( image );
  929. var extra = textureObject.extra;
  930. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  931. var technique = extra.technique;
  932. texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
  933. texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;
  934. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  935. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  936. } else {
  937. texture.wrapS = RepeatWrapping;
  938. texture.wrapT = RepeatWrapping;
  939. }
  940. return texture;
  941. } else {
  942. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  943. return null;
  944. }
  945. } else {
  946. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  947. return null;
  948. }
  949. }
  950. var parameters = technique.parameters;
  951. for ( var key in parameters ) {
  952. var parameter = parameters[ key ];
  953. switch ( key ) {
  954. case 'diffuse':
  955. if ( parameter.color ) material.color.fromArray( parameter.color );
  956. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  957. break;
  958. case 'specular':
  959. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  960. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  961. break;
  962. case 'bump':
  963. if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
  964. break;
  965. case 'ambient':
  966. if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
  967. break;
  968. case 'shininess':
  969. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  970. break;
  971. case 'emission':
  972. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  973. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  974. break;
  975. }
  976. }
  977. //
  978. var transparent = parameters[ 'transparent' ];
  979. var transparency = parameters[ 'transparency' ];
  980. // <transparency> does not exist but <transparent>
  981. if ( transparency === undefined && transparent ) {
  982. transparency = {
  983. float: 1
  984. };
  985. }
  986. // <transparent> does not exist but <transparency>
  987. if ( transparent === undefined && transparency ) {
  988. transparent = {
  989. opaque: 'A_ONE',
  990. data: {
  991. color: [ 1, 1, 1, 1 ]
  992. } };
  993. }
  994. if ( transparent && transparency ) {
  995. // handle case if a texture exists but no color
  996. if ( transparent.data.texture ) {
  997. // we do not set an alpha map (see #13792)
  998. material.transparent = true;
  999. } else {
  1000. var color = transparent.data.color;
  1001. switch ( transparent.opaque ) {
  1002. case 'A_ONE':
  1003. material.opacity = color[ 3 ] * transparency.float;
  1004. break;
  1005. case 'RGB_ZERO':
  1006. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  1007. break;
  1008. case 'A_ZERO':
  1009. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  1010. break;
  1011. case 'RGB_ONE':
  1012. material.opacity = color[ 0 ] * transparency.float;
  1013. break;
  1014. default:
  1015. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  1016. }
  1017. if ( material.opacity < 1 ) material.transparent = true;
  1018. }
  1019. }
  1020. //
  1021. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  1022. material.side = DoubleSide;
  1023. }
  1024. return material;
  1025. }
  1026. function getMaterial( id ) {
  1027. return getBuild( library.materials[ id ], buildMaterial );
  1028. }
  1029. // camera
  1030. function parseCamera( xml ) {
  1031. var data = {
  1032. name: xml.getAttribute( 'name' )
  1033. };
  1034. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1035. var child = xml.childNodes[ i ];
  1036. if ( child.nodeType !== 1 ) continue;
  1037. switch ( child.nodeName ) {
  1038. case 'optics':
  1039. data.optics = parseCameraOptics( child );
  1040. break;
  1041. }
  1042. }
  1043. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  1044. }
  1045. function parseCameraOptics( xml ) {
  1046. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1047. var child = xml.childNodes[ i ];
  1048. switch ( child.nodeName ) {
  1049. case 'technique_common':
  1050. return parseCameraTechnique( child );
  1051. }
  1052. }
  1053. return {};
  1054. }
  1055. function parseCameraTechnique( xml ) {
  1056. var data = {};
  1057. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1058. var child = xml.childNodes[ i ];
  1059. switch ( child.nodeName ) {
  1060. case 'perspective':
  1061. case 'orthographic':
  1062. data.technique = child.nodeName;
  1063. data.parameters = parseCameraParameters( child );
  1064. break;
  1065. }
  1066. }
  1067. return data;
  1068. }
  1069. function parseCameraParameters( xml ) {
  1070. var data = {};
  1071. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1072. var child = xml.childNodes[ i ];
  1073. switch ( child.nodeName ) {
  1074. case 'xfov':
  1075. case 'yfov':
  1076. case 'xmag':
  1077. case 'ymag':
  1078. case 'znear':
  1079. case 'zfar':
  1080. case 'aspect_ratio':
  1081. data[ child.nodeName ] = parseFloat( child.textContent );
  1082. break;
  1083. }
  1084. }
  1085. return data;
  1086. }
  1087. function buildCamera( data ) {
  1088. var camera;
  1089. switch ( data.optics.technique ) {
  1090. case 'perspective':
  1091. camera = new PerspectiveCamera(
  1092. data.optics.parameters.yfov,
  1093. data.optics.parameters.aspect_ratio,
  1094. data.optics.parameters.znear,
  1095. data.optics.parameters.zfar
  1096. );
  1097. break;
  1098. case 'orthographic':
  1099. var ymag = data.optics.parameters.ymag;
  1100. var xmag = data.optics.parameters.xmag;
  1101. var aspectRatio = data.optics.parameters.aspect_ratio;
  1102. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1103. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1104. xmag *= 0.5;
  1105. ymag *= 0.5;
  1106. camera = new OrthographicCamera(
  1107. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1108. data.optics.parameters.znear,
  1109. data.optics.parameters.zfar
  1110. );
  1111. break;
  1112. default:
  1113. camera = new PerspectiveCamera();
  1114. break;
  1115. }
  1116. camera.name = data.name || '';
  1117. return camera;
  1118. }
  1119. function getCamera( id ) {
  1120. var data = library.cameras[ id ];
  1121. if ( data !== undefined ) {
  1122. return getBuild( data, buildCamera );
  1123. }
  1124. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1125. return null;
  1126. }
  1127. // light
  1128. function parseLight( xml ) {
  1129. var data = {};
  1130. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1131. var child = xml.childNodes[ i ];
  1132. if ( child.nodeType !== 1 ) continue;
  1133. switch ( child.nodeName ) {
  1134. case 'technique_common':
  1135. data = parseLightTechnique( child );
  1136. break;
  1137. }
  1138. }
  1139. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1140. }
  1141. function parseLightTechnique( xml ) {
  1142. var data = {};
  1143. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1144. var child = xml.childNodes[ i ];
  1145. if ( child.nodeType !== 1 ) continue;
  1146. switch ( child.nodeName ) {
  1147. case 'directional':
  1148. case 'point':
  1149. case 'spot':
  1150. case 'ambient':
  1151. data.technique = child.nodeName;
  1152. data.parameters = parseLightParameters( child );
  1153. }
  1154. }
  1155. return data;
  1156. }
  1157. function parseLightParameters( xml ) {
  1158. var data = {};
  1159. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1160. var child = xml.childNodes[ i ];
  1161. if ( child.nodeType !== 1 ) continue;
  1162. switch ( child.nodeName ) {
  1163. case 'color':
  1164. var array = parseFloats( child.textContent );
  1165. data.color = new Color().fromArray( array );
  1166. break;
  1167. case 'falloff_angle':
  1168. data.falloffAngle = parseFloat( child.textContent );
  1169. break;
  1170. case 'quadratic_attenuation':
  1171. var f = parseFloat( child.textContent );
  1172. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1173. break;
  1174. }
  1175. }
  1176. return data;
  1177. }
  1178. function buildLight( data ) {
  1179. var light;
  1180. switch ( data.technique ) {
  1181. case 'directional':
  1182. light = new DirectionalLight();
  1183. break;
  1184. case 'point':
  1185. light = new PointLight();
  1186. break;
  1187. case 'spot':
  1188. light = new SpotLight();
  1189. break;
  1190. case 'ambient':
  1191. light = new AmbientLight();
  1192. break;
  1193. }
  1194. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1195. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1196. return light;
  1197. }
  1198. function getLight( id ) {
  1199. var data = library.lights[ id ];
  1200. if ( data !== undefined ) {
  1201. return getBuild( data, buildLight );
  1202. }
  1203. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1204. return null;
  1205. }
  1206. // geometry
  1207. function parseGeometry( xml ) {
  1208. var data = {
  1209. name: xml.getAttribute( 'name' ),
  1210. sources: {},
  1211. vertices: {},
  1212. primitives: []
  1213. };
  1214. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1215. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1216. if ( mesh === undefined ) return;
  1217. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1218. var child = mesh.childNodes[ i ];
  1219. if ( child.nodeType !== 1 ) continue;
  1220. var id = child.getAttribute( 'id' );
  1221. switch ( child.nodeName ) {
  1222. case 'source':
  1223. data.sources[ id ] = parseSource( child );
  1224. break;
  1225. case 'vertices':
  1226. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1227. data.vertices = parseGeometryVertices( child );
  1228. break;
  1229. case 'polygons':
  1230. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1231. break;
  1232. case 'lines':
  1233. case 'linestrips':
  1234. case 'polylist':
  1235. case 'triangles':
  1236. data.primitives.push( parseGeometryPrimitive( child ) );
  1237. break;
  1238. default:
  1239. console.log( child );
  1240. }
  1241. }
  1242. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1243. }
  1244. function parseSource( xml ) {
  1245. var data = {
  1246. array: [],
  1247. stride: 3
  1248. };
  1249. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1250. var child = xml.childNodes[ i ];
  1251. if ( child.nodeType !== 1 ) continue;
  1252. switch ( child.nodeName ) {
  1253. case 'float_array':
  1254. data.array = parseFloats( child.textContent );
  1255. break;
  1256. case 'Name_array':
  1257. data.array = parseStrings( child.textContent );
  1258. break;
  1259. case 'technique_common':
  1260. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1261. if ( accessor !== undefined ) {
  1262. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1263. }
  1264. break;
  1265. }
  1266. }
  1267. return data;
  1268. }
  1269. function parseGeometryVertices( xml ) {
  1270. var data = {};
  1271. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1272. var child = xml.childNodes[ i ];
  1273. if ( child.nodeType !== 1 ) continue;
  1274. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1275. }
  1276. return data;
  1277. }
  1278. function parseGeometryPrimitive( xml ) {
  1279. var primitive = {
  1280. type: xml.nodeName,
  1281. material: xml.getAttribute( 'material' ),
  1282. count: parseInt( xml.getAttribute( 'count' ) ),
  1283. inputs: {},
  1284. stride: 0,
  1285. hasUV: false
  1286. };
  1287. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1288. var child = xml.childNodes[ i ];
  1289. if ( child.nodeType !== 1 ) continue;
  1290. switch ( child.nodeName ) {
  1291. case 'input':
  1292. var id = parseId( child.getAttribute( 'source' ) );
  1293. var semantic = child.getAttribute( 'semantic' );
  1294. var offset = parseInt( child.getAttribute( 'offset' ) );
  1295. var set = parseInt( child.getAttribute( 'set' ) );
  1296. var inputname = ( set > 0 ? semantic + set : semantic );
  1297. primitive.inputs[ inputname ] = { id: id, offset: offset };
  1298. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1299. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1300. break;
  1301. case 'vcount':
  1302. primitive.vcount = parseInts( child.textContent );
  1303. break;
  1304. case 'p':
  1305. primitive.p = parseInts( child.textContent );
  1306. break;
  1307. }
  1308. }
  1309. return primitive;
  1310. }
  1311. function groupPrimitives( primitives ) {
  1312. var build = {};
  1313. for ( var i = 0; i < primitives.length; i ++ ) {
  1314. var primitive = primitives[ i ];
  1315. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1316. build[ primitive.type ].push( primitive );
  1317. }
  1318. return build;
  1319. }
  1320. function checkUVCoordinates( primitives ) {
  1321. var count = 0;
  1322. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1323. var primitive = primitives[ i ];
  1324. if ( primitive.hasUV === true ) {
  1325. count ++;
  1326. }
  1327. }
  1328. if ( count > 0 && count < primitives.length ) {
  1329. primitives.uvsNeedsFix = true;
  1330. }
  1331. }
  1332. function buildGeometry( data ) {
  1333. var build = {};
  1334. var sources = data.sources;
  1335. var vertices = data.vertices;
  1336. var primitives = data.primitives;
  1337. if ( primitives.length === 0 ) return {};
  1338. // our goal is to create one buffer geometry for a single type of primitives
  1339. // first, we group all primitives by their type
  1340. var groupedPrimitives = groupPrimitives( primitives );
  1341. for ( var type in groupedPrimitives ) {
  1342. var primitiveType = groupedPrimitives[ type ];
  1343. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1344. checkUVCoordinates( primitiveType );
  1345. // third, create a buffer geometry for each type of primitives
  1346. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1347. }
  1348. return build;
  1349. }
  1350. function buildGeometryType( primitives, sources, vertices ) {
  1351. var build = {};
  1352. var position = { array: [], stride: 0 };
  1353. var normal = { array: [], stride: 0 };
  1354. var uv = { array: [], stride: 0 };
  1355. var uv2 = { array: [], stride: 0 };
  1356. var color = { array: [], stride: 0 };
  1357. var skinIndex = { array: [], stride: 4 };
  1358. var skinWeight = { array: [], stride: 4 };
  1359. var geometry = new BufferGeometry();
  1360. var materialKeys = [];
  1361. var start = 0;
  1362. for ( var p = 0; p < primitives.length; p ++ ) {
  1363. var primitive = primitives[ p ];
  1364. var inputs = primitive.inputs;
  1365. // groups
  1366. var count = 0;
  1367. switch ( primitive.type ) {
  1368. case 'lines':
  1369. case 'linestrips':
  1370. count = primitive.count * 2;
  1371. break;
  1372. case 'triangles':
  1373. count = primitive.count * 3;
  1374. break;
  1375. case 'polylist':
  1376. for ( var g = 0; g < primitive.count; g ++ ) {
  1377. var vc = primitive.vcount[ g ];
  1378. switch ( vc ) {
  1379. case 3:
  1380. count += 3; // single triangle
  1381. break;
  1382. case 4:
  1383. count += 6; // quad, subdivided into two triangles
  1384. break;
  1385. default:
  1386. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1387. break;
  1388. }
  1389. }
  1390. break;
  1391. default:
  1392. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1393. }
  1394. geometry.addGroup( start, count, p );
  1395. start += count;
  1396. // material
  1397. if ( primitive.material ) {
  1398. materialKeys.push( primitive.material );
  1399. }
  1400. // geometry data
  1401. for ( var name in inputs ) {
  1402. var input = inputs[ name ];
  1403. switch ( name ) {
  1404. case 'VERTEX':
  1405. for ( var key in vertices ) {
  1406. var id = vertices[ key ];
  1407. switch ( key ) {
  1408. case 'POSITION':
  1409. var prevLength = position.array.length;
  1410. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1411. position.stride = sources[ id ].stride;
  1412. if ( sources.skinWeights && sources.skinIndices ) {
  1413. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1414. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1415. }
  1416. // see #3803
  1417. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1418. var count = ( position.array.length - prevLength ) / position.stride;
  1419. for ( var i = 0; i < count; i ++ ) {
  1420. // fill missing uv coordinates
  1421. uv.array.push( 0, 0 );
  1422. }
  1423. }
  1424. break;
  1425. case 'NORMAL':
  1426. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1427. normal.stride = sources[ id ].stride;
  1428. break;
  1429. case 'COLOR':
  1430. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1431. color.stride = sources[ id ].stride;
  1432. break;
  1433. case 'TEXCOORD':
  1434. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1435. uv.stride = sources[ id ].stride;
  1436. break;
  1437. case 'TEXCOORD1':
  1438. buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
  1439. uv.stride = sources[ id ].stride;
  1440. break;
  1441. default:
  1442. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1443. }
  1444. }
  1445. break;
  1446. case 'NORMAL':
  1447. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1448. normal.stride = sources[ input.id ].stride;
  1449. break;
  1450. case 'COLOR':
  1451. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1452. color.stride = sources[ input.id ].stride;
  1453. break;
  1454. case 'TEXCOORD':
  1455. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1456. uv.stride = sources[ input.id ].stride;
  1457. break;
  1458. case 'TEXCOORD1':
  1459. buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
  1460. uv2.stride = sources[ input.id ].stride;
  1461. break;
  1462. }
  1463. }
  1464. }
  1465. // build geometry
  1466. if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
  1467. if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
  1468. if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
  1469. if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
  1470. if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new Float32BufferAttribute( uv2.array, uv2.stride ) );
  1471. if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1472. if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1473. build.data = geometry;
  1474. build.type = primitives[ 0 ].type;
  1475. build.materialKeys = materialKeys;
  1476. return build;
  1477. }
  1478. function buildGeometryData( primitive, source, offset, array ) {
  1479. var indices = primitive.p;
  1480. var stride = primitive.stride;
  1481. var vcount = primitive.vcount;
  1482. function pushVector( i ) {
  1483. var index = indices[ i + offset ] * sourceStride;
  1484. var length = index + sourceStride;
  1485. for ( ; index < length; index ++ ) {
  1486. array.push( sourceArray[ index ] );
  1487. }
  1488. }
  1489. var sourceArray = source.array;
  1490. var sourceStride = source.stride;
  1491. if ( primitive.vcount !== undefined ) {
  1492. var index = 0;
  1493. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1494. var count = vcount[ i ];
  1495. if ( count === 4 ) {
  1496. var a = index + stride * 0;
  1497. var b = index + stride * 1;
  1498. var c = index + stride * 2;
  1499. var d = index + stride * 3;
  1500. pushVector( a ); pushVector( b ); pushVector( d );
  1501. pushVector( b ); pushVector( c ); pushVector( d );
  1502. } else if ( count === 3 ) {
  1503. var a = index + stride * 0;
  1504. var b = index + stride * 1;
  1505. var c = index + stride * 2;
  1506. pushVector( a ); pushVector( b ); pushVector( c );
  1507. } else if ( count > 4 ) {
  1508. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1509. var a = index + stride * 0;
  1510. var b = index + stride * k;
  1511. var c = index + stride * ( k + 1 );
  1512. pushVector( a ); pushVector( b ); pushVector( c );
  1513. }
  1514. }
  1515. index += stride * count;
  1516. }
  1517. } else {
  1518. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1519. pushVector( i );
  1520. }
  1521. }
  1522. }
  1523. function getGeometry( id ) {
  1524. return getBuild( library.geometries[ id ], buildGeometry );
  1525. }
  1526. // kinematics
  1527. function parseKinematicsModel( xml ) {
  1528. var data = {
  1529. name: xml.getAttribute( 'name' ) || '',
  1530. joints: {},
  1531. links: []
  1532. };
  1533. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1534. var child = xml.childNodes[ i ];
  1535. if ( child.nodeType !== 1 ) continue;
  1536. switch ( child.nodeName ) {
  1537. case 'technique_common':
  1538. parseKinematicsTechniqueCommon( child, data );
  1539. break;
  1540. }
  1541. }
  1542. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1543. }
  1544. function buildKinematicsModel( data ) {
  1545. if ( data.build !== undefined ) return data.build;
  1546. return data;
  1547. }
  1548. function getKinematicsModel( id ) {
  1549. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1550. }
  1551. function parseKinematicsTechniqueCommon( xml, data ) {
  1552. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1553. var child = xml.childNodes[ i ];
  1554. if ( child.nodeType !== 1 ) continue;
  1555. switch ( child.nodeName ) {
  1556. case 'joint':
  1557. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1558. break;
  1559. case 'link':
  1560. data.links.push( parseKinematicsLink( child ) );
  1561. break;
  1562. }
  1563. }
  1564. }
  1565. function parseKinematicsJoint( xml ) {
  1566. var data;
  1567. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1568. var child = xml.childNodes[ i ];
  1569. if ( child.nodeType !== 1 ) continue;
  1570. switch ( child.nodeName ) {
  1571. case 'prismatic':
  1572. case 'revolute':
  1573. data = parseKinematicsJointParameter( child );
  1574. break;
  1575. }
  1576. }
  1577. return data;
  1578. }
  1579. function parseKinematicsJointParameter( xml, data ) {
  1580. var data = {
  1581. sid: xml.getAttribute( 'sid' ),
  1582. name: xml.getAttribute( 'name' ) || '',
  1583. axis: new Vector3(),
  1584. limits: {
  1585. min: 0,
  1586. max: 0
  1587. },
  1588. type: xml.nodeName,
  1589. static: false,
  1590. zeroPosition: 0,
  1591. middlePosition: 0
  1592. };
  1593. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1594. var child = xml.childNodes[ i ];
  1595. if ( child.nodeType !== 1 ) continue;
  1596. switch ( child.nodeName ) {
  1597. case 'axis':
  1598. var array = parseFloats( child.textContent );
  1599. data.axis.fromArray( array );
  1600. break;
  1601. case 'limits':
  1602. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1603. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1604. data.limits.max = parseFloat( max.textContent );
  1605. data.limits.min = parseFloat( min.textContent );
  1606. break;
  1607. }
  1608. }
  1609. // if min is equal to or greater than max, consider the joint static
  1610. if ( data.limits.min >= data.limits.max ) {
  1611. data.static = true;
  1612. }
  1613. // calculate middle position
  1614. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1615. return data;
  1616. }
  1617. function parseKinematicsLink( xml ) {
  1618. var data = {
  1619. sid: xml.getAttribute( 'sid' ),
  1620. name: xml.getAttribute( 'name' ) || '',
  1621. attachments: [],
  1622. transforms: []
  1623. };
  1624. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1625. var child = xml.childNodes[ i ];
  1626. if ( child.nodeType !== 1 ) continue;
  1627. switch ( child.nodeName ) {
  1628. case 'attachment_full':
  1629. data.attachments.push( parseKinematicsAttachment( child ) );
  1630. break;
  1631. case 'matrix':
  1632. case 'translate':
  1633. case 'rotate':
  1634. data.transforms.push( parseKinematicsTransform( child ) );
  1635. break;
  1636. }
  1637. }
  1638. return data;
  1639. }
  1640. function parseKinematicsAttachment( xml ) {
  1641. var data = {
  1642. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1643. transforms: [],
  1644. links: []
  1645. };
  1646. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1647. var child = xml.childNodes[ i ];
  1648. if ( child.nodeType !== 1 ) continue;
  1649. switch ( child.nodeName ) {
  1650. case 'link':
  1651. data.links.push( parseKinematicsLink( child ) );
  1652. break;
  1653. case 'matrix':
  1654. case 'translate':
  1655. case 'rotate':
  1656. data.transforms.push( parseKinematicsTransform( child ) );
  1657. break;
  1658. }
  1659. }
  1660. return data;
  1661. }
  1662. function parseKinematicsTransform( xml ) {
  1663. var data = {
  1664. type: xml.nodeName
  1665. };
  1666. var array = parseFloats( xml.textContent );
  1667. switch ( data.type ) {
  1668. case 'matrix':
  1669. data.obj = new Matrix4();
  1670. data.obj.fromArray( array ).transpose();
  1671. break;
  1672. case 'translate':
  1673. data.obj = new Vector3();
  1674. data.obj.fromArray( array );
  1675. break;
  1676. case 'rotate':
  1677. data.obj = new Vector3();
  1678. data.obj.fromArray( array );
  1679. data.angle = MathUtils.degToRad( array[ 3 ] );
  1680. break;
  1681. }
  1682. return data;
  1683. }
  1684. // physics
  1685. function parsePhysicsModel( xml ) {
  1686. var data = {
  1687. name: xml.getAttribute( 'name' ) || '',
  1688. rigidBodies: {}
  1689. };
  1690. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1691. var child = xml.childNodes[ i ];
  1692. if ( child.nodeType !== 1 ) continue;
  1693. switch ( child.nodeName ) {
  1694. case 'rigid_body':
  1695. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1696. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1697. break;
  1698. }
  1699. }
  1700. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1701. }
  1702. function parsePhysicsRigidBody( xml, data ) {
  1703. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1704. var child = xml.childNodes[ i ];
  1705. if ( child.nodeType !== 1 ) continue;
  1706. switch ( child.nodeName ) {
  1707. case 'technique_common':
  1708. parsePhysicsTechniqueCommon( child, data );
  1709. break;
  1710. }
  1711. }
  1712. }
  1713. function parsePhysicsTechniqueCommon( xml, data ) {
  1714. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1715. var child = xml.childNodes[ i ];
  1716. if ( child.nodeType !== 1 ) continue;
  1717. switch ( child.nodeName ) {
  1718. case 'inertia':
  1719. data.inertia = parseFloats( child.textContent );
  1720. break;
  1721. case 'mass':
  1722. data.mass = parseFloats( child.textContent )[ 0 ];
  1723. break;
  1724. }
  1725. }
  1726. }
  1727. // scene
  1728. function parseKinematicsScene( xml ) {
  1729. var data = {
  1730. bindJointAxis: []
  1731. };
  1732. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1733. var child = xml.childNodes[ i ];
  1734. if ( child.nodeType !== 1 ) continue;
  1735. switch ( child.nodeName ) {
  1736. case 'bind_joint_axis':
  1737. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1738. break;
  1739. }
  1740. }
  1741. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1742. }
  1743. function parseKinematicsBindJointAxis( xml ) {
  1744. var data = {
  1745. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1746. };
  1747. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1748. var child = xml.childNodes[ i ];
  1749. if ( child.nodeType !== 1 ) continue;
  1750. switch ( child.nodeName ) {
  1751. case 'axis':
  1752. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1753. data.axis = param.textContent;
  1754. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1755. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1756. break;
  1757. }
  1758. }
  1759. return data;
  1760. }
  1761. function buildKinematicsScene( data ) {
  1762. if ( data.build !== undefined ) return data.build;
  1763. return data;
  1764. }
  1765. function getKinematicsScene( id ) {
  1766. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1767. }
  1768. function setupKinematics() {
  1769. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1770. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1771. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1772. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1773. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1774. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1775. var visualScene = getVisualScene( visualSceneId );
  1776. var bindJointAxis = kinematicsScene.bindJointAxis;
  1777. var jointMap = {};
  1778. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1779. var axis = bindJointAxis[ i ];
  1780. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1781. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1782. if ( targetElement ) {
  1783. // get the parent of the transform element
  1784. var parentVisualElement = targetElement.parentElement;
  1785. // connect the joint of the kinematics model with the element in the visual scene
  1786. connect( axis.jointIndex, parentVisualElement );
  1787. }
  1788. }
  1789. function connect( jointIndex, visualElement ) {
  1790. var visualElementName = visualElement.getAttribute( 'name' );
  1791. var joint = kinematicsModel.joints[ jointIndex ];
  1792. visualScene.traverse( function ( object ) {
  1793. if ( object.name === visualElementName ) {
  1794. jointMap[ jointIndex ] = {
  1795. object: object,
  1796. transforms: buildTransformList( visualElement ),
  1797. joint: joint,
  1798. position: joint.zeroPosition
  1799. };
  1800. }
  1801. } );
  1802. }
  1803. var m0 = new Matrix4();
  1804. kinematics = {
  1805. joints: kinematicsModel && kinematicsModel.joints,
  1806. getJointValue: function ( jointIndex ) {
  1807. var jointData = jointMap[ jointIndex ];
  1808. if ( jointData ) {
  1809. return jointData.position;
  1810. } else {
  1811. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1812. }
  1813. },
  1814. setJointValue: function ( jointIndex, value ) {
  1815. var jointData = jointMap[ jointIndex ];
  1816. if ( jointData ) {
  1817. var joint = jointData.joint;
  1818. if ( value > joint.limits.max || value < joint.limits.min ) {
  1819. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1820. } else if ( joint.static ) {
  1821. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1822. } else {
  1823. var object = jointData.object;
  1824. var axis = joint.axis;
  1825. var transforms = jointData.transforms;
  1826. matrix.identity();
  1827. // each update, we have to apply all transforms in the correct order
  1828. for ( var i = 0; i < transforms.length; i ++ ) {
  1829. var transform = transforms[ i ];
  1830. // if there is a connection of the transform node with a joint, apply the joint value
  1831. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1832. switch ( joint.type ) {
  1833. case 'revolute':
  1834. matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
  1835. break;
  1836. case 'prismatic':
  1837. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1838. break;
  1839. default:
  1840. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1841. break;
  1842. }
  1843. } else {
  1844. switch ( transform.type ) {
  1845. case 'matrix':
  1846. matrix.multiply( transform.obj );
  1847. break;
  1848. case 'translate':
  1849. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1850. break;
  1851. case 'scale':
  1852. matrix.scale( transform.obj );
  1853. break;
  1854. case 'rotate':
  1855. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1856. break;
  1857. }
  1858. }
  1859. }
  1860. object.matrix.copy( matrix );
  1861. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1862. jointMap[ jointIndex ].position = value;
  1863. }
  1864. } else {
  1865. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1866. }
  1867. }
  1868. };
  1869. }
  1870. function buildTransformList( node ) {
  1871. var transforms = [];
  1872. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1873. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1874. var child = xml.childNodes[ i ];
  1875. if ( child.nodeType !== 1 ) continue;
  1876. switch ( child.nodeName ) {
  1877. case 'matrix':
  1878. var array = parseFloats( child.textContent );
  1879. var matrix = new Matrix4().fromArray( array ).transpose();
  1880. transforms.push( {
  1881. sid: child.getAttribute( 'sid' ),
  1882. type: child.nodeName,
  1883. obj: matrix
  1884. } );
  1885. break;
  1886. case 'translate':
  1887. case 'scale':
  1888. var array = parseFloats( child.textContent );
  1889. var vector = new Vector3().fromArray( array );
  1890. transforms.push( {
  1891. sid: child.getAttribute( 'sid' ),
  1892. type: child.nodeName,
  1893. obj: vector
  1894. } );
  1895. break;
  1896. case 'rotate':
  1897. var array = parseFloats( child.textContent );
  1898. var vector = new Vector3().fromArray( array );
  1899. var angle = MathUtils.degToRad( array[ 3 ] );
  1900. transforms.push( {
  1901. sid: child.getAttribute( 'sid' ),
  1902. type: child.nodeName,
  1903. obj: vector,
  1904. angle: angle
  1905. } );
  1906. break;
  1907. }
  1908. }
  1909. return transforms;
  1910. }
  1911. // nodes
  1912. function prepareNodes( xml ) {
  1913. var elements = xml.getElementsByTagName( 'node' );
  1914. // ensure all node elements have id attributes
  1915. for ( var i = 0; i < elements.length; i ++ ) {
  1916. var element = elements[ i ];
  1917. if ( element.hasAttribute( 'id' ) === false ) {
  1918. element.setAttribute( 'id', generateId() );
  1919. }
  1920. }
  1921. }
  1922. var matrix = new Matrix4();
  1923. var vector = new Vector3();
  1924. function parseNode( xml ) {
  1925. var data = {
  1926. name: xml.getAttribute( 'name' ) || '',
  1927. type: xml.getAttribute( 'type' ),
  1928. id: xml.getAttribute( 'id' ),
  1929. sid: xml.getAttribute( 'sid' ),
  1930. matrix: new Matrix4(),
  1931. nodes: [],
  1932. instanceCameras: [],
  1933. instanceControllers: [],
  1934. instanceLights: [],
  1935. instanceGeometries: [],
  1936. instanceNodes: [],
  1937. transforms: {}
  1938. };
  1939. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1940. var child = xml.childNodes[ i ];
  1941. if ( child.nodeType !== 1 ) continue;
  1942. switch ( child.nodeName ) {
  1943. case 'node':
  1944. data.nodes.push( child.getAttribute( 'id' ) );
  1945. parseNode( child );
  1946. break;
  1947. case 'instance_camera':
  1948. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1949. break;
  1950. case 'instance_controller':
  1951. data.instanceControllers.push( parseNodeInstance( child ) );
  1952. break;
  1953. case 'instance_light':
  1954. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1955. break;
  1956. case 'instance_geometry':
  1957. data.instanceGeometries.push( parseNodeInstance( child ) );
  1958. break;
  1959. case 'instance_node':
  1960. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1961. break;
  1962. case 'matrix':
  1963. var array = parseFloats( child.textContent );
  1964. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1965. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1966. break;
  1967. case 'translate':
  1968. var array = parseFloats( child.textContent );
  1969. vector.fromArray( array );
  1970. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1971. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1972. break;
  1973. case 'rotate':
  1974. var array = parseFloats( child.textContent );
  1975. var angle = MathUtils.degToRad( array[ 3 ] );
  1976. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1977. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1978. break;
  1979. case 'scale':
  1980. var array = parseFloats( child.textContent );
  1981. data.matrix.scale( vector.fromArray( array ) );
  1982. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1983. break;
  1984. case 'extra':
  1985. break;
  1986. default:
  1987. console.log( child );
  1988. }
  1989. }
  1990. if ( hasNode( data.id ) ) {
  1991. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1992. } else {
  1993. library.nodes[ data.id ] = data;
  1994. }
  1995. return data;
  1996. }
  1997. function parseNodeInstance( xml ) {
  1998. var data = {
  1999. id: parseId( xml.getAttribute( 'url' ) ),
  2000. materials: {},
  2001. skeletons: []
  2002. };
  2003. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  2004. var child = xml.childNodes[ i ];
  2005. switch ( child.nodeName ) {
  2006. case 'bind_material':
  2007. var instances = child.getElementsByTagName( 'instance_material' );
  2008. for ( var j = 0; j < instances.length; j ++ ) {
  2009. var instance = instances[ j ];
  2010. var symbol = instance.getAttribute( 'symbol' );
  2011. var target = instance.getAttribute( 'target' );
  2012. data.materials[ symbol ] = parseId( target );
  2013. }
  2014. break;
  2015. case 'skeleton':
  2016. data.skeletons.push( parseId( child.textContent ) );
  2017. break;
  2018. default:
  2019. break;
  2020. }
  2021. }
  2022. return data;
  2023. }
  2024. function buildSkeleton( skeletons, joints ) {
  2025. var boneData = [];
  2026. var sortedBoneData = [];
  2027. var i, j, data;
  2028. // a skeleton can have multiple root bones. collada expresses this
  2029. // situtation with multiple "skeleton" tags per controller instance
  2030. for ( i = 0; i < skeletons.length; i ++ ) {
  2031. var skeleton = skeletons[ i ];
  2032. var root;
  2033. if ( hasNode( skeleton ) ) {
  2034. root = getNode( skeleton );
  2035. buildBoneHierarchy( root, joints, boneData );
  2036. } else if ( hasVisualScene( skeleton ) ) {
  2037. // handle case where the skeleton refers to the visual scene (#13335)
  2038. var visualScene = library.visualScenes[ skeleton ];
  2039. var children = visualScene.children;
  2040. for ( var j = 0; j < children.length; j ++ ) {
  2041. var child = children[ j ];
  2042. if ( child.type === 'JOINT' ) {
  2043. var root = getNode( child.id );
  2044. buildBoneHierarchy( root, joints, boneData );
  2045. }
  2046. }
  2047. } else {
  2048. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  2049. }
  2050. }
  2051. // sort bone data (the order is defined in the corresponding controller)
  2052. for ( i = 0; i < joints.length; i ++ ) {
  2053. for ( j = 0; j < boneData.length; j ++ ) {
  2054. data = boneData[ j ];
  2055. if ( data.bone.name === joints[ i ].name ) {
  2056. sortedBoneData[ i ] = data;
  2057. data.processed = true;
  2058. break;
  2059. }
  2060. }
  2061. }
  2062. // add unprocessed bone data at the end of the list
  2063. for ( i = 0; i < boneData.length; i ++ ) {
  2064. data = boneData[ i ];
  2065. if ( data.processed === false ) {
  2066. sortedBoneData.push( data );
  2067. data.processed = true;
  2068. }
  2069. }
  2070. // setup arrays for skeleton creation
  2071. var bones = [];
  2072. var boneInverses = [];
  2073. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2074. data = sortedBoneData[ i ];
  2075. bones.push( data.bone );
  2076. boneInverses.push( data.boneInverse );
  2077. }
  2078. return new Skeleton( bones, boneInverses );
  2079. }
  2080. function buildBoneHierarchy( root, joints, boneData ) {
  2081. // setup bone data from visual scene
  2082. root.traverse( function ( object ) {
  2083. if ( object.isBone === true ) {
  2084. var boneInverse;
  2085. // retrieve the boneInverse from the controller data
  2086. for ( var i = 0; i < joints.length; i ++ ) {
  2087. var joint = joints[ i ];
  2088. if ( joint.name === object.name ) {
  2089. boneInverse = joint.boneInverse;
  2090. break;
  2091. }
  2092. }
  2093. if ( boneInverse === undefined ) {
  2094. // Unfortunately, there can be joints in the visual scene that are not part of the
  2095. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2096. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2097. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2098. // ensure a correct animation of the model.
  2099. boneInverse = new Matrix4();
  2100. }
  2101. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2102. }
  2103. } );
  2104. }
  2105. function buildNode( data ) {
  2106. var objects = [];
  2107. var matrix = data.matrix;
  2108. var nodes = data.nodes;
  2109. var type = data.type;
  2110. var instanceCameras = data.instanceCameras;
  2111. var instanceControllers = data.instanceControllers;
  2112. var instanceLights = data.instanceLights;
  2113. var instanceGeometries = data.instanceGeometries;
  2114. var instanceNodes = data.instanceNodes;
  2115. // nodes
  2116. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2117. objects.push( getNode( nodes[ i ] ) );
  2118. }
  2119. // instance cameras
  2120. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2121. var instanceCamera = getCamera( instanceCameras[ i ] );
  2122. if ( instanceCamera !== null ) {
  2123. objects.push( instanceCamera.clone() );
  2124. }
  2125. }
  2126. // instance controllers
  2127. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2128. var instance = instanceControllers[ i ];
  2129. var controller = getController( instance.id );
  2130. var geometries = getGeometry( controller.id );
  2131. var newObjects = buildObjects( geometries, instance.materials );
  2132. var skeletons = instance.skeletons;
  2133. var joints = controller.skin.joints;
  2134. var skeleton = buildSkeleton( skeletons, joints );
  2135. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2136. var object = newObjects[ j ];
  2137. if ( object.isSkinnedMesh ) {
  2138. object.bind( skeleton, controller.skin.bindMatrix );
  2139. object.normalizeSkinWeights();
  2140. }
  2141. objects.push( object );
  2142. }
  2143. }
  2144. // instance lights
  2145. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2146. var instanceLight = getLight( instanceLights[ i ] );
  2147. if ( instanceLight !== null ) {
  2148. objects.push( instanceLight.clone() );
  2149. }
  2150. }
  2151. // instance geometries
  2152. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2153. var instance = instanceGeometries[ i ];
  2154. // a single geometry instance in collada can lead to multiple object3Ds.
  2155. // this is the case when primitives are combined like triangles and lines
  2156. var geometries = getGeometry( instance.id );
  2157. var newObjects = buildObjects( geometries, instance.materials );
  2158. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2159. objects.push( newObjects[ j ] );
  2160. }
  2161. }
  2162. // instance nodes
  2163. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2164. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2165. }
  2166. var object;
  2167. if ( nodes.length === 0 && objects.length === 1 ) {
  2168. object = objects[ 0 ];
  2169. } else {
  2170. object = ( type === 'JOINT' ) ? new Bone() : new Group();
  2171. for ( var i = 0; i < objects.length; i ++ ) {
  2172. object.add( objects[ i ] );
  2173. }
  2174. }
  2175. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2176. object.matrix.copy( matrix );
  2177. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2178. return object;
  2179. }
  2180. var fallbackMaterial = new MeshBasicMaterial( { color: 0xff00ff } );
  2181. function resolveMaterialBinding( keys, instanceMaterials ) {
  2182. var materials = [];
  2183. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2184. var id = instanceMaterials[ keys[ i ] ];
  2185. if ( id === undefined ) {
  2186. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2187. materials.push( fallbackMaterial );
  2188. } else {
  2189. materials.push( getMaterial( id ) );
  2190. }
  2191. }
  2192. return materials;
  2193. }
  2194. function buildObjects( geometries, instanceMaterials ) {
  2195. var objects = [];
  2196. for ( var type in geometries ) {
  2197. var geometry = geometries[ type ];
  2198. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2199. // handle case if no materials are defined
  2200. if ( materials.length === 0 ) {
  2201. if ( type === 'lines' || type === 'linestrips' ) {
  2202. materials.push( new LineBasicMaterial() );
  2203. } else {
  2204. materials.push( new MeshPhongMaterial() );
  2205. }
  2206. }
  2207. // regard skinning
  2208. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2209. if ( skinning ) {
  2210. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2211. materials[ i ].skinning = true;
  2212. }
  2213. }
  2214. // choose between a single or multi materials (material array)
  2215. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2216. // now create a specific 3D object
  2217. var object;
  2218. switch ( type ) {
  2219. case 'lines':
  2220. object = new LineSegments( geometry.data, material );
  2221. break;
  2222. case 'linestrips':
  2223. object = new Line( geometry.data, material );
  2224. break;
  2225. case 'triangles':
  2226. case 'polylist':
  2227. if ( skinning ) {
  2228. object = new SkinnedMesh( geometry.data, material );
  2229. } else {
  2230. object = new Mesh( geometry.data, material );
  2231. }
  2232. break;
  2233. }
  2234. objects.push( object );
  2235. }
  2236. return objects;
  2237. }
  2238. function hasNode( id ) {
  2239. return library.nodes[ id ] !== undefined;
  2240. }
  2241. function getNode( id ) {
  2242. return getBuild( library.nodes[ id ], buildNode );
  2243. }
  2244. // visual scenes
  2245. function parseVisualScene( xml ) {
  2246. var data = {
  2247. name: xml.getAttribute( 'name' ),
  2248. children: []
  2249. };
  2250. prepareNodes( xml );
  2251. var elements = getElementsByTagName( xml, 'node' );
  2252. for ( var i = 0; i < elements.length; i ++ ) {
  2253. data.children.push( parseNode( elements[ i ] ) );
  2254. }
  2255. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2256. }
  2257. function buildVisualScene( data ) {
  2258. var group = new Group();
  2259. group.name = data.name;
  2260. var children = data.children;
  2261. for ( var i = 0; i < children.length; i ++ ) {
  2262. var child = children[ i ];
  2263. group.add( getNode( child.id ) );
  2264. }
  2265. return group;
  2266. }
  2267. function hasVisualScene( id ) {
  2268. return library.visualScenes[ id ] !== undefined;
  2269. }
  2270. function getVisualScene( id ) {
  2271. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2272. }
  2273. // scenes
  2274. function parseScene( xml ) {
  2275. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2276. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2277. }
  2278. function setupAnimations() {
  2279. var clips = library.clips;
  2280. if ( isEmpty( clips ) === true ) {
  2281. if ( isEmpty( library.animations ) === false ) {
  2282. // if there are animations but no clips, we create a default clip for playback
  2283. var tracks = [];
  2284. for ( var id in library.animations ) {
  2285. var animationTracks = getAnimation( id );
  2286. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2287. tracks.push( animationTracks[ i ] );
  2288. }
  2289. }
  2290. animations.push( new AnimationClip( 'default', - 1, tracks ) );
  2291. }
  2292. } else {
  2293. for ( var id in clips ) {
  2294. animations.push( getAnimationClip( id ) );
  2295. }
  2296. }
  2297. }
  2298. // convert the parser error element into text with each child elements text
  2299. // separated by new lines.
  2300. function parserErrorToText( parserError ) {
  2301. var result = '';
  2302. var stack = [ parserError ];
  2303. while ( stack.length ) {
  2304. var node = stack.shift();
  2305. if ( node.nodeType === Node.TEXT_NODE ) {
  2306. result += node.textContent;
  2307. } else {
  2308. result += '\n';
  2309. stack.push.apply( stack, node.childNodes );
  2310. }
  2311. }
  2312. return result.trim();
  2313. }
  2314. if ( text.length === 0 ) {
  2315. return { scene: new Scene() };
  2316. }
  2317. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2318. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2319. var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
  2320. if ( parserError !== undefined ) {
  2321. // Chrome will return parser error with a div in it
  2322. var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
  2323. var errorText;
  2324. if ( errorElement ) {
  2325. errorText = errorElement.textContent;
  2326. } else {
  2327. errorText = parserErrorToText( parserError );
  2328. }
  2329. console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
  2330. return null;
  2331. }
  2332. // metadata
  2333. var version = collada.getAttribute( 'version' );
  2334. console.log( 'THREE.ColladaLoader: File version', version );
  2335. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2336. var textureLoader = new TextureLoader( this.manager );
  2337. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2338. var tgaLoader;
  2339. if ( TGALoader ) {
  2340. tgaLoader = new TGALoader( this.manager );
  2341. tgaLoader.setPath( this.resourcePath || path );
  2342. }
  2343. //
  2344. var animations = [];
  2345. var kinematics = {};
  2346. var count = 0;
  2347. //
  2348. var library = {
  2349. animations: {},
  2350. clips: {},
  2351. controllers: {},
  2352. images: {},
  2353. effects: {},
  2354. materials: {},
  2355. cameras: {},
  2356. lights: {},
  2357. geometries: {},
  2358. nodes: {},
  2359. visualScenes: {},
  2360. kinematicsModels: {},
  2361. physicsModels: {},
  2362. kinematicsScenes: {}
  2363. };
  2364. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2365. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2366. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2367. parseLibrary( collada, 'library_images', 'image', parseImage );
  2368. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2369. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2370. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2371. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2372. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2373. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2374. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2375. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2376. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2377. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2378. buildLibrary( library.animations, buildAnimation );
  2379. buildLibrary( library.clips, buildAnimationClip );
  2380. buildLibrary( library.controllers, buildController );
  2381. buildLibrary( library.images, buildImage );
  2382. buildLibrary( library.effects, buildEffect );
  2383. buildLibrary( library.materials, buildMaterial );
  2384. buildLibrary( library.cameras, buildCamera );
  2385. buildLibrary( library.lights, buildLight );
  2386. buildLibrary( library.geometries, buildGeometry );
  2387. buildLibrary( library.visualScenes, buildVisualScene );
  2388. setupAnimations();
  2389. setupKinematics();
  2390. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2391. if ( asset.upAxis === 'Z_UP' ) {
  2392. scene.quaternion.setFromEuler( new Euler( - Math.PI / 2, 0, 0 ) );
  2393. }
  2394. scene.scale.multiplyScalar( asset.unit );
  2395. return {
  2396. animations: animations,
  2397. kinematics: kinematics,
  2398. library: library,
  2399. scene: scene
  2400. };
  2401. }
  2402. } );
  2403. export { ColladaLoader };