EffectComposer.js 6.3 KB

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  1. import {
  2. Clock,
  3. LinearFilter,
  4. Mesh,
  5. OrthographicCamera,
  6. PlaneBufferGeometry,
  7. RGBAFormat,
  8. Vector2,
  9. WebGLRenderTarget
  10. } from "../../../build/three.module.js";
  11. import { CopyShader } from "../shaders/CopyShader.js";
  12. import { ShaderPass } from "../postprocessing/ShaderPass.js";
  13. import { MaskPass } from "../postprocessing/MaskPass.js";
  14. import { ClearMaskPass } from "../postprocessing/MaskPass.js";
  15. var EffectComposer = function ( renderer, renderTarget ) {
  16. this.renderer = renderer;
  17. if ( renderTarget === undefined ) {
  18. var parameters = {
  19. minFilter: LinearFilter,
  20. magFilter: LinearFilter,
  21. format: RGBAFormat,
  22. stencilBuffer: false
  23. };
  24. var size = renderer.getSize( new Vector2() );
  25. this._pixelRatio = renderer.getPixelRatio();
  26. this._width = size.width;
  27. this._height = size.height;
  28. renderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, parameters );
  29. renderTarget.texture.name = 'EffectComposer.rt1';
  30. } else {
  31. this._pixelRatio = 1;
  32. this._width = renderTarget.width;
  33. this._height = renderTarget.height;
  34. }
  35. this.renderTarget1 = renderTarget;
  36. this.renderTarget2 = renderTarget.clone();
  37. this.renderTarget2.texture.name = 'EffectComposer.rt2';
  38. this.writeBuffer = this.renderTarget1;
  39. this.readBuffer = this.renderTarget2;
  40. this.renderToScreen = true;
  41. this.passes = [];
  42. // dependencies
  43. if ( CopyShader === undefined ) {
  44. console.error( 'THREE.EffectComposer relies on CopyShader' );
  45. }
  46. if ( ShaderPass === undefined ) {
  47. console.error( 'THREE.EffectComposer relies on ShaderPass' );
  48. }
  49. this.copyPass = new ShaderPass( CopyShader );
  50. this.clock = new Clock();
  51. };
  52. Object.assign( EffectComposer.prototype, {
  53. swapBuffers: function () {
  54. var tmp = this.readBuffer;
  55. this.readBuffer = this.writeBuffer;
  56. this.writeBuffer = tmp;
  57. },
  58. addPass: function ( pass ) {
  59. this.passes.push( pass );
  60. pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
  61. },
  62. insertPass: function ( pass, index ) {
  63. this.passes.splice( index, 0, pass );
  64. pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
  65. },
  66. isLastEnabledPass: function ( passIndex ) {
  67. for ( var i = passIndex + 1; i < this.passes.length; i ++ ) {
  68. if ( this.passes[ i ].enabled ) {
  69. return false;
  70. }
  71. }
  72. return true;
  73. },
  74. render: function ( deltaTime ) {
  75. // deltaTime value is in seconds
  76. if ( deltaTime === undefined ) {
  77. deltaTime = this.clock.getDelta();
  78. }
  79. var currentRenderTarget = this.renderer.getRenderTarget();
  80. var maskActive = false;
  81. var pass, i, il = this.passes.length;
  82. for ( i = 0; i < il; i ++ ) {
  83. pass = this.passes[ i ];
  84. if ( pass.enabled === false ) continue;
  85. pass.renderToScreen = ( this.renderToScreen && this.isLastEnabledPass( i ) );
  86. pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );
  87. if ( pass.needsSwap ) {
  88. if ( maskActive ) {
  89. var context = this.renderer.getContext();
  90. var stencil = this.renderer.state.buffers.stencil;
  91. //context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
  92. stencil.setFunc( context.NOTEQUAL, 1, 0xffffffff );
  93. this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );
  94. //context.stencilFunc( context.EQUAL, 1, 0xffffffff );
  95. stencil.setFunc( context.EQUAL, 1, 0xffffffff );
  96. }
  97. this.swapBuffers();
  98. }
  99. if ( MaskPass !== undefined ) {
  100. if ( pass instanceof MaskPass ) {
  101. maskActive = true;
  102. } else if ( pass instanceof ClearMaskPass ) {
  103. maskActive = false;
  104. }
  105. }
  106. }
  107. this.renderer.setRenderTarget( currentRenderTarget );
  108. },
  109. reset: function ( renderTarget ) {
  110. if ( renderTarget === undefined ) {
  111. var size = this.renderer.getSize( new Vector2() );
  112. this._pixelRatio = this.renderer.getPixelRatio();
  113. this._width = size.width;
  114. this._height = size.height;
  115. renderTarget = this.renderTarget1.clone();
  116. renderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
  117. }
  118. this.renderTarget1.dispose();
  119. this.renderTarget2.dispose();
  120. this.renderTarget1 = renderTarget;
  121. this.renderTarget2 = renderTarget.clone();
  122. this.writeBuffer = this.renderTarget1;
  123. this.readBuffer = this.renderTarget2;
  124. },
  125. setSize: function ( width, height ) {
  126. this._width = width;
  127. this._height = height;
  128. var effectiveWidth = this._width * this._pixelRatio;
  129. var effectiveHeight = this._height * this._pixelRatio;
  130. this.renderTarget1.setSize( effectiveWidth, effectiveHeight );
  131. this.renderTarget2.setSize( effectiveWidth, effectiveHeight );
  132. for ( var i = 0; i < this.passes.length; i ++ ) {
  133. this.passes[ i ].setSize( effectiveWidth, effectiveHeight );
  134. }
  135. },
  136. setPixelRatio: function ( pixelRatio ) {
  137. this._pixelRatio = pixelRatio;
  138. this.setSize( this._width, this._height );
  139. }
  140. } );
  141. var Pass = function () {
  142. // if set to true, the pass is processed by the composer
  143. this.enabled = true;
  144. // if set to true, the pass indicates to swap read and write buffer after rendering
  145. this.needsSwap = true;
  146. // if set to true, the pass clears its buffer before rendering
  147. this.clear = false;
  148. // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
  149. this.renderToScreen = false;
  150. };
  151. Object.assign( Pass.prototype, {
  152. setSize: function ( /* width, height */ ) {},
  153. render: function ( /* renderer, writeBuffer, readBuffer, deltaTime, maskActive */ ) {
  154. console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );
  155. }
  156. } );
  157. // Helper for passes that need to fill the viewport with a single quad.
  158. Pass.FullScreenQuad = ( function () {
  159. var camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
  160. var geometry = new PlaneBufferGeometry( 2, 2 );
  161. var FullScreenQuad = function ( material ) {
  162. this._mesh = new Mesh( geometry, material );
  163. };
  164. Object.defineProperty( FullScreenQuad.prototype, 'material', {
  165. get: function () {
  166. return this._mesh.material;
  167. },
  168. set: function ( value ) {
  169. this._mesh.material = value;
  170. }
  171. } );
  172. Object.assign( FullScreenQuad.prototype, {
  173. dispose: function () {
  174. this._mesh.geometry.dispose();
  175. },
  176. render: function ( renderer ) {
  177. renderer.render( this._mesh, camera );
  178. }
  179. } );
  180. return FullScreenQuad;
  181. } )();
  182. export { EffectComposer, Pass };