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- import {
- ShaderMaterial,
- UniformsUtils
- } from "../../../build/three.module.js";
- import { Pass } from "../postprocessing/Pass.js";
- import { HalftoneShader } from "../shaders/HalftoneShader.js";
- /**
- * RGB Halftone pass for three.js effects composer. Requires HalftoneShader.
- */
- var HalftonePass = function ( width, height, params ) {
- Pass.call( this );
- if ( HalftoneShader === undefined ) {
- console.error( 'THREE.HalftonePass requires HalftoneShader' );
- }
- this.uniforms = UniformsUtils.clone( HalftoneShader.uniforms );
- this.material = new ShaderMaterial( {
- uniforms: this.uniforms,
- fragmentShader: HalftoneShader.fragmentShader,
- vertexShader: HalftoneShader.vertexShader
- } );
- // set params
- this.uniforms.width.value = width;
- this.uniforms.height.value = height;
- for ( var key in params ) {
- if ( params.hasOwnProperty( key ) && this.uniforms.hasOwnProperty( key ) ) {
- this.uniforms[ key ].value = params[ key ];
- }
- }
- this.fsQuad = new Pass.FullScreenQuad( this.material );
- };
- HalftonePass.prototype = Object.assign( Object.create( Pass.prototype ), {
- constructor: HalftonePass,
- render: function ( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
- this.material.uniforms[ "tDiffuse" ].value = readBuffer.texture;
- if ( this.renderToScreen ) {
- renderer.setRenderTarget( null );
- this.fsQuad.render( renderer );
- } else {
- renderer.setRenderTarget( writeBuffer );
- if ( this.clear ) renderer.clear();
- this.fsQuad.render( renderer );
- }
- },
- setSize: function ( width, height ) {
- this.uniforms.width.value = width;
- this.uniforms.height.value = height;
- }
- } );
- export { HalftonePass };
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