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- import {
- Color
- } from "../../../build/three.module.js";
- /**
- * Colorify shader
- */
- var ColorifyShader = {
- uniforms: {
- "tDiffuse": { value: null },
- "color": { value: new Color( 0xffffff ) }
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- " vUv = uv;",
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform vec3 color;",
- "uniform sampler2D tDiffuse;",
- "varying vec2 vUv;",
- "void main() {",
- " vec4 texel = texture2D( tDiffuse, vUv );",
- " vec3 luma = vec3( 0.299, 0.587, 0.114 );",
- " float v = dot( texel.xyz, luma );",
- " gl_FragColor = vec4( v * color, texel.w );",
- "}"
- ].join( "\n" )
- };
- export { ColorifyShader };
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