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- /**
- * Luminosity
- * http://en.wikipedia.org/wiki/Luminosity
- */
- var LuminosityShader = {
- uniforms: {
- "tDiffuse": { value: null }
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- " vUv = uv;",
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "#include <common>",
- "uniform sampler2D tDiffuse;",
- "varying vec2 vUv;",
- "void main() {",
- " vec4 texel = texture2D( tDiffuse, vUv );",
- " float l = linearToRelativeLuminance( texel.rgb );",
- " gl_FragColor = vec4( l, l, l, texel.w );",
- "}"
- ].join( "\n" )
- };
- export { LuminosityShader };
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