LuminosityShader.js 660 B

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  1. /**
  2. * Luminosity
  3. * http://en.wikipedia.org/wiki/Luminosity
  4. */
  5. var LuminosityShader = {
  6. uniforms: {
  7. "tDiffuse": { value: null }
  8. },
  9. vertexShader: [
  10. "varying vec2 vUv;",
  11. "void main() {",
  12. " vUv = uv;",
  13. " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
  14. "}"
  15. ].join( "\n" ),
  16. fragmentShader: [
  17. "#include <common>",
  18. "uniform sampler2D tDiffuse;",
  19. "varying vec2 vUv;",
  20. "void main() {",
  21. " vec4 texel = texture2D( tDiffuse, vUv );",
  22. " float l = linearToRelativeLuminance( texel.rgb );",
  23. " gl_FragColor = vec4( l, l, l, texel.w );",
  24. "}"
  25. ].join( "\n" )
  26. };
  27. export { LuminosityShader };