MirrorShader.js 966 B

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  1. /**
  2. * Mirror Shader
  3. * Copies half the input to the other half
  4. *
  5. * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
  6. */
  7. var MirrorShader = {
  8. uniforms: {
  9. "tDiffuse": { value: null },
  10. "side": { value: 1 }
  11. },
  12. vertexShader: [
  13. "varying vec2 vUv;",
  14. "void main() {",
  15. " vUv = uv;",
  16. " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
  17. "}"
  18. ].join( "\n" ),
  19. fragmentShader: [
  20. "uniform sampler2D tDiffuse;",
  21. "uniform int side;",
  22. "varying vec2 vUv;",
  23. "void main() {",
  24. " vec2 p = vUv;",
  25. " if (side == 0){",
  26. " if (p.x > 0.5) p.x = 1.0 - p.x;",
  27. " }else if (side == 1){",
  28. " if (p.x < 0.5) p.x = 1.0 - p.x;",
  29. " }else if (side == 2){",
  30. " if (p.y < 0.5) p.y = 1.0 - p.y;",
  31. " }else if (side == 3){",
  32. " if (p.y > 0.5) p.y = 1.0 - p.y;",
  33. " } ",
  34. " vec4 color = texture2D(tDiffuse, p);",
  35. " gl_FragColor = color;",
  36. "}"
  37. ].join( "\n" )
  38. };
  39. export { MirrorShader };