GeometryUtils.js 5.0 KB

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  1. import {
  2. Vector3
  3. } from "../../../build/three.module.js";
  4. var GeometryUtils = {
  5. /**
  6. * Generates 2D-Coordinates in a very fast way.
  7. *
  8. * Based on work by:
  9. * @link http://www.openprocessing.org/sketch/15493
  10. *
  11. * @param center Center of Hilbert curve.
  12. * @param size Total width of Hilbert curve.
  13. * @param iterations Number of subdivisions.
  14. * @param v0 Corner index -X, -Z.
  15. * @param v1 Corner index -X, +Z.
  16. * @param v2 Corner index +X, +Z.
  17. * @param v3 Corner index +X, -Z.
  18. */
  19. hilbert2D: function ( center, size, iterations, v0, v1, v2, v3 ) {
  20. // Default Vars
  21. var center = center !== undefined ? center : new Vector3( 0, 0, 0 ),
  22. size = size !== undefined ? size : 10,
  23. half = size / 2,
  24. iterations = iterations !== undefined ? iterations : 1,
  25. v0 = v0 !== undefined ? v0 : 0,
  26. v1 = v1 !== undefined ? v1 : 1,
  27. v2 = v2 !== undefined ? v2 : 2,
  28. v3 = v3 !== undefined ? v3 : 3
  29. ;
  30. var vec_s = [
  31. new Vector3( center.x - half, center.y, center.z - half ),
  32. new Vector3( center.x - half, center.y, center.z + half ),
  33. new Vector3( center.x + half, center.y, center.z + half ),
  34. new Vector3( center.x + half, center.y, center.z - half )
  35. ];
  36. var vec = [
  37. vec_s[ v0 ],
  38. vec_s[ v1 ],
  39. vec_s[ v2 ],
  40. vec_s[ v3 ]
  41. ];
  42. // Recurse iterations
  43. if ( 0 <= -- iterations ) {
  44. var tmp = [];
  45. Array.prototype.push.apply( tmp, GeometryUtils.hilbert2D( vec[ 0 ], half, iterations, v0, v3, v2, v1 ) );
  46. Array.prototype.push.apply( tmp, GeometryUtils.hilbert2D( vec[ 1 ], half, iterations, v0, v1, v2, v3 ) );
  47. Array.prototype.push.apply( tmp, GeometryUtils.hilbert2D( vec[ 2 ], half, iterations, v0, v1, v2, v3 ) );
  48. Array.prototype.push.apply( tmp, GeometryUtils.hilbert2D( vec[ 3 ], half, iterations, v2, v1, v0, v3 ) );
  49. // Return recursive call
  50. return tmp;
  51. }
  52. // Return complete Hilbert Curve.
  53. return vec;
  54. },
  55. /**
  56. * Generates 3D-Coordinates in a very fast way.
  57. *
  58. * Based on work by:
  59. * @link http://www.openprocessing.org/visuals/?visualID=15599
  60. *
  61. * @param center Center of Hilbert curve.
  62. * @param size Total width of Hilbert curve.
  63. * @param iterations Number of subdivisions.
  64. * @param v0 Corner index -X, +Y, -Z.
  65. * @param v1 Corner index -X, +Y, +Z.
  66. * @param v2 Corner index -X, -Y, +Z.
  67. * @param v3 Corner index -X, -Y, -Z.
  68. * @param v4 Corner index +X, -Y, -Z.
  69. * @param v5 Corner index +X, -Y, +Z.
  70. * @param v6 Corner index +X, +Y, +Z.
  71. * @param v7 Corner index +X, +Y, -Z.
  72. */
  73. hilbert3D: function ( center, size, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
  74. // Default Vars
  75. var center = center !== undefined ? center : new Vector3( 0, 0, 0 ),
  76. size = size !== undefined ? size : 10,
  77. half = size / 2,
  78. iterations = iterations !== undefined ? iterations : 1,
  79. v0 = v0 !== undefined ? v0 : 0,
  80. v1 = v1 !== undefined ? v1 : 1,
  81. v2 = v2 !== undefined ? v2 : 2,
  82. v3 = v3 !== undefined ? v3 : 3,
  83. v4 = v4 !== undefined ? v4 : 4,
  84. v5 = v5 !== undefined ? v5 : 5,
  85. v6 = v6 !== undefined ? v6 : 6,
  86. v7 = v7 !== undefined ? v7 : 7
  87. ;
  88. var vec_s = [
  89. new Vector3( center.x - half, center.y + half, center.z - half ),
  90. new Vector3( center.x - half, center.y + half, center.z + half ),
  91. new Vector3( center.x - half, center.y - half, center.z + half ),
  92. new Vector3( center.x - half, center.y - half, center.z - half ),
  93. new Vector3( center.x + half, center.y - half, center.z - half ),
  94. new Vector3( center.x + half, center.y - half, center.z + half ),
  95. new Vector3( center.x + half, center.y + half, center.z + half ),
  96. new Vector3( center.x + half, center.y + half, center.z - half )
  97. ];
  98. var vec = [
  99. vec_s[ v0 ],
  100. vec_s[ v1 ],
  101. vec_s[ v2 ],
  102. vec_s[ v3 ],
  103. vec_s[ v4 ],
  104. vec_s[ v5 ],
  105. vec_s[ v6 ],
  106. vec_s[ v7 ]
  107. ];
  108. // Recurse iterations
  109. if ( -- iterations >= 0 ) {
  110. var tmp = [];
  111. Array.prototype.push.apply( tmp, GeometryUtils.hilbert3D( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
  112. Array.prototype.push.apply( tmp, GeometryUtils.hilbert3D( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  113. Array.prototype.push.apply( tmp, GeometryUtils.hilbert3D( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  114. Array.prototype.push.apply( tmp, GeometryUtils.hilbert3D( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  115. Array.prototype.push.apply( tmp, GeometryUtils.hilbert3D( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  116. Array.prototype.push.apply( tmp, GeometryUtils.hilbert3D( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  117. Array.prototype.push.apply( tmp, GeometryUtils.hilbert3D( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  118. Array.prototype.push.apply( tmp, GeometryUtils.hilbert3D( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
  119. // Return recursive call
  120. return tmp;
  121. }
  122. // Return complete Hilbert Curve.
  123. return vec;
  124. }
  125. };
  126. export { GeometryUtils };