webgl_decals.html 7.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - decal splatter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - decal splatter<br/>
  13. click to shoot
  14. </div>
  15. <script type="module">
  16. import * as THREE from '../build/three.module.js';
  17. import Stats from './jsm/libs/stats.module.js';
  18. import { GUI } from './jsm/libs/dat.gui.module.js';
  19. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  20. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  21. import { DecalGeometry } from './jsm/geometries/DecalGeometry.js';
  22. var container = document.getElementById( 'container' );
  23. var renderer, scene, camera, stats;
  24. var mesh;
  25. var raycaster;
  26. var line;
  27. var intersection = {
  28. intersects: false,
  29. point: new THREE.Vector3(),
  30. normal: new THREE.Vector3()
  31. };
  32. var mouse = new THREE.Vector2();
  33. var intersects = [];
  34. var textureLoader = new THREE.TextureLoader();
  35. var decalDiffuse = textureLoader.load( 'textures/decal/decal-diffuse.png' );
  36. var decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
  37. var decalMaterial = new THREE.MeshPhongMaterial( {
  38. specular: 0x444444,
  39. map: decalDiffuse,
  40. normalMap: decalNormal,
  41. normalScale: new THREE.Vector2( 1, 1 ),
  42. shininess: 30,
  43. transparent: true,
  44. depthTest: true,
  45. depthWrite: false,
  46. polygonOffset: true,
  47. polygonOffsetFactor: - 4,
  48. wireframe: false
  49. } );
  50. var decals = [];
  51. var mouseHelper;
  52. var position = new THREE.Vector3();
  53. var orientation = new THREE.Euler();
  54. var size = new THREE.Vector3( 10, 10, 10 );
  55. var params = {
  56. minScale: 10,
  57. maxScale: 20,
  58. rotate: true,
  59. clear: function () {
  60. removeDecals();
  61. }
  62. };
  63. window.addEventListener( 'load', init );
  64. function init() {
  65. renderer = new THREE.WebGLRenderer( { antialias: true } );
  66. renderer.setPixelRatio( window.devicePixelRatio );
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. container.appendChild( renderer.domElement );
  69. stats = new Stats();
  70. container.appendChild( stats.dom );
  71. scene = new THREE.Scene();
  72. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  73. camera.position.z = 120;
  74. camera.target = new THREE.Vector3();
  75. var controls = new OrbitControls( camera, renderer.domElement );
  76. controls.minDistance = 50;
  77. controls.maxDistance = 200;
  78. scene.add( new THREE.AmbientLight( 0x443333 ) );
  79. var light = new THREE.DirectionalLight( 0xffddcc, 1 );
  80. light.position.set( 1, 0.75, 0.5 );
  81. scene.add( light );
  82. var light = new THREE.DirectionalLight( 0xccccff, 1 );
  83. light.position.set( - 1, 0.75, - 0.5 );
  84. scene.add( light );
  85. var geometry = new THREE.BufferGeometry();
  86. geometry.setFromPoints( [ new THREE.Vector3(), new THREE.Vector3() ] );
  87. line = new THREE.Line( geometry, new THREE.LineBasicMaterial() );
  88. scene.add( line );
  89. loadLeePerrySmith();
  90. raycaster = new THREE.Raycaster();
  91. mouseHelper = new THREE.Mesh( new THREE.BoxBufferGeometry( 1, 1, 10 ), new THREE.MeshNormalMaterial() );
  92. mouseHelper.visible = false;
  93. scene.add( mouseHelper );
  94. window.addEventListener( 'resize', onWindowResize, false );
  95. var moved = false;
  96. controls.addEventListener( 'change', function () {
  97. moved = true;
  98. } );
  99. window.addEventListener( 'mousedown', function () {
  100. moved = false;
  101. }, false );
  102. window.addEventListener( 'mouseup', function () {
  103. checkIntersection();
  104. if ( ! moved && intersection.intersects ) shoot();
  105. } );
  106. window.addEventListener( 'mousemove', onTouchMove );
  107. window.addEventListener( 'touchmove', onTouchMove );
  108. function onTouchMove( event ) {
  109. var x, y;
  110. if ( event.changedTouches ) {
  111. x = event.changedTouches[ 0 ].pageX;
  112. y = event.changedTouches[ 0 ].pageY;
  113. } else {
  114. x = event.clientX;
  115. y = event.clientY;
  116. }
  117. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  118. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  119. checkIntersection();
  120. }
  121. function checkIntersection() {
  122. if ( ! mesh ) return;
  123. raycaster.setFromCamera( mouse, camera );
  124. raycaster.intersectObject( mesh, false, intersects );
  125. if ( intersects.length > 0 ) {
  126. var p = intersects[ 0 ].point;
  127. mouseHelper.position.copy( p );
  128. intersection.point.copy( p );
  129. var n = intersects[ 0 ].face.normal.clone();
  130. n.transformDirection( mesh.matrixWorld );
  131. n.multiplyScalar( 10 );
  132. n.add( intersects[ 0 ].point );
  133. intersection.normal.copy( intersects[ 0 ].face.normal );
  134. mouseHelper.lookAt( n );
  135. var positions = line.geometry.attributes.position;
  136. positions.setXYZ( 0, p.x, p.y, p.z );
  137. positions.setXYZ( 1, n.x, n.y, n.z );
  138. positions.needsUpdate = true;
  139. intersection.intersects = true;
  140. intersects.length = 0;
  141. } else {
  142. intersection.intersects = false;
  143. }
  144. }
  145. var gui = new GUI();
  146. gui.add( params, 'minScale', 1, 30 );
  147. gui.add( params, 'maxScale', 1, 30 );
  148. gui.add( params, 'rotate' );
  149. gui.add( params, 'clear' );
  150. gui.open();
  151. onWindowResize();
  152. animate();
  153. }
  154. function loadLeePerrySmith() {
  155. var loader = new GLTFLoader();
  156. loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
  157. mesh = gltf.scene.children[ 0 ];
  158. mesh.material = new THREE.MeshPhongMaterial( {
  159. specular: 0x111111,
  160. map: textureLoader.load( 'models/gltf/LeePerrySmith/Map-COL.jpg' ),
  161. specularMap: textureLoader.load( 'models/gltf/LeePerrySmith/Map-SPEC.jpg' ),
  162. normalMap: textureLoader.load( 'models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg' ),
  163. shininess: 25
  164. } );
  165. scene.add( mesh );
  166. mesh.scale.set( 10, 10, 10 );
  167. } );
  168. }
  169. function shoot() {
  170. position.copy( intersection.point );
  171. orientation.copy( mouseHelper.rotation );
  172. if ( params.rotate ) orientation.z = Math.random() * 2 * Math.PI;
  173. var scale = params.minScale + Math.random() * ( params.maxScale - params.minScale );
  174. size.set( scale, scale, scale );
  175. var material = decalMaterial.clone();
  176. material.color.setHex( Math.random() * 0xffffff );
  177. var m = new THREE.Mesh( new DecalGeometry( mesh, position, orientation, size ), material );
  178. decals.push( m );
  179. scene.add( m );
  180. }
  181. function removeDecals() {
  182. decals.forEach( function ( d ) {
  183. scene.remove( d );
  184. } );
  185. decals = [];
  186. }
  187. function onWindowResize() {
  188. camera.aspect = window.innerWidth / window.innerHeight;
  189. camera.updateProjectionMatrix();
  190. renderer.setSize( window.innerWidth, window.innerHeight );
  191. }
  192. function animate() {
  193. requestAnimationFrame( animate );
  194. renderer.render( scene, camera );
  195. stats.update();
  196. }
  197. </script>
  198. </body>
  199. </html>