webgl_loader_prwm.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - PRWM loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. .notes {
  10. position: fixed;
  11. text-align: left;
  12. bottom: 10px;
  13. font-family: "Arial", "Helvetica Neue", "Helvetica", sans-serif;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="info">
  19. <strong>Models</strong>:
  20. <a class="model" href="models/prwm/faceted-nefertiti.*.prwm">Faceted Nefertiti</a>,
  21. <a class="model" href="models/prwm/smooth-suzanne.*.prwm">Smooth Suzanne</a>,
  22. <a class="model" href="models/prwm/vive-controller.*.prwm">Vive Controller</a>
  23. <div class="notes">
  24. The parsing of PRWM file is especially fast when the endianness of the file is the same as the endianness of the client platform.
  25. The loader will automatically replace the <strong>*</strong> in the model url by either <strong>le</strong> or <strong>be</strong> depending on the client platform's endianness to download the most appropriate file. <a href="https://github.com/kchapelier/PRWM" target="_blank" rel="noopener noreferrer">Specifications and implementations</a><br><br>
  26. This platform endianness is <strong id="endianness"></strong>.<br>
  27. See your console for stats.
  28. </div>
  29. </div>
  30. <script type="module">
  31. import * as THREE from '../build/three.module.js';
  32. import { PRWMLoader } from './jsm/loaders/PRWMLoader.js';
  33. var container;
  34. var camera, scene, renderer;
  35. var mouseX = 0, mouseY = 0;
  36. var windowHalfX = window.innerWidth / 2;
  37. var windowHalfY = window.innerHeight / 2;
  38. init();
  39. animate();
  40. function init() {
  41. document.getElementById( 'endianness' ).innerHTML = PRWMLoader.isBigEndianPlatform() ? 'big-endian' : 'little-endian';
  42. container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  45. camera.position.z = 250;
  46. // scene
  47. scene = new THREE.Scene();
  48. var ambient = new THREE.AmbientLight( 0x101030 );
  49. scene.add( ambient );
  50. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  51. directionalLight.position.set( 0, 0, 1 );
  52. scene.add( directionalLight );
  53. // model
  54. var loader = new PRWMLoader();
  55. var material = new THREE.MeshPhongMaterial( {} );
  56. var busy = false;
  57. var mesh = null;
  58. var onProgress = function ( xhr ) {
  59. if ( xhr.lengthComputable ) {
  60. var percentComplete = xhr.loaded / xhr.total * 100;
  61. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  62. if ( xhr.loaded === xhr.total ) {
  63. console.log( 'File size: ' + ( xhr.total / 1024 ).toFixed( 2 ) + 'kB' );
  64. console.timeEnd( 'Download' );
  65. }
  66. }
  67. };
  68. var onError = function () {
  69. busy = false;
  70. };
  71. function loadGeometry( url ) {
  72. if ( busy ) return;
  73. busy = true;
  74. if ( mesh !== null ) {
  75. scene.remove( mesh );
  76. mesh.geometry.dispose();
  77. }
  78. console.log( '-- Loading', url );
  79. console.time( 'Download' );
  80. loader.load( url, function ( geometry ) {
  81. mesh = new THREE.Mesh( geometry, material );
  82. mesh.scale.set( 50, 50, 50 );
  83. scene.add( mesh );
  84. console.log( geometry.index ? 'indexed geometry' : 'non-indexed geometry' );
  85. console.log( '# of vertices: ' + geometry.attributes.position.count );
  86. console.log( '# of polygons: ' + ( geometry.index ? geometry.index.count / 3 : geometry.attributes.position.count / 3 ) );
  87. busy = false;
  88. }, onProgress, onError );
  89. }
  90. //
  91. renderer = new THREE.WebGLRenderer( { antialias: true } );
  92. renderer.setPixelRatio( window.devicePixelRatio );
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. container.appendChild( renderer.domElement );
  95. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  96. //
  97. document.querySelectorAll( 'a.model' ).forEach( function ( anchor ) {
  98. anchor.addEventListener( 'click', function ( e ) {
  99. e.preventDefault();
  100. loadGeometry( anchor.href );
  101. } );
  102. } );
  103. //
  104. // * is automatically replaced by 'le' or 'be' depending on the client platform's endianness
  105. loadGeometry( './models/prwm/smooth-suzanne.*.prwm' );
  106. window.addEventListener( 'resize', onWindowResize, false );
  107. }
  108. function onWindowResize() {
  109. windowHalfX = window.innerWidth / 2;
  110. windowHalfY = window.innerHeight / 2;
  111. camera.aspect = window.innerWidth / window.innerHeight;
  112. camera.updateProjectionMatrix();
  113. renderer.setSize( window.innerWidth, window.innerHeight );
  114. }
  115. function onDocumentMouseMove( event ) {
  116. mouseX = ( event.clientX - windowHalfX ) / 2;
  117. mouseY = ( event.clientY - windowHalfY ) / 2;
  118. }
  119. //
  120. function animate() {
  121. requestAnimationFrame( animate );
  122. render();
  123. }
  124. function render() {
  125. camera.position.x += ( mouseX - camera.position.x ) * .05;
  126. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  127. camera.lookAt( scene.position );
  128. renderer.render( scene, camera );
  129. }
  130. </script>
  131. </body>
  132. </html>