webgl_materials_envmaps.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - environment maps</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl environment mapping example<br/>
  12. Equirectangular Map by <a href="http://gl.ict.usc.edu/Data/HighResProbes/">University of Southern California</a><br/>
  13. Spherical Map by <a href="http://www.pauldebevec.com/Probes/">Paul Debevec</a>
  14. </div>
  15. <script type="module">
  16. import * as THREE from '../build/three.module.js';
  17. import { GUI } from './jsm/libs/dat.gui.module.js';
  18. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  19. var controls, camera, scene, renderer;
  20. var cameraCube, sceneCube;
  21. var textureEquirec, textureCube;
  22. var cubeMesh, sphereMesh;
  23. var sphereMaterial;
  24. init();
  25. animate();
  26. function init() {
  27. // CAMERAS
  28. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
  29. camera.position.set( 0, 0, 1000 );
  30. cameraCube = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
  31. // SCENE
  32. scene = new THREE.Scene();
  33. sceneCube = new THREE.Scene();
  34. // Lights
  35. var ambient = new THREE.AmbientLight( 0xffffff );
  36. scene.add( ambient );
  37. // Textures
  38. var r = 'textures/cube/Bridge2/';
  39. var urls = [ r + 'posx.jpg', r + 'negx.jpg',
  40. r + 'posy.jpg', r + 'negy.jpg',
  41. r + 'posz.jpg', r + 'negz.jpg' ];
  42. textureCube = new THREE.CubeTextureLoader().load( urls );
  43. textureCube.encoding = THREE.sRGBEncoding;
  44. var textureLoader = new THREE.TextureLoader();
  45. textureEquirec = textureLoader.load( 'textures/2294472375_24a3b8ef46_o.jpg' );
  46. textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
  47. textureEquirec.encoding = THREE.sRGBEncoding;
  48. // Materials
  49. var equirectShader = THREE.ShaderLib[ 'equirect' ];
  50. var equirectMaterial = new THREE.ShaderMaterial( {
  51. uniforms: THREE.UniformsUtils.clone( equirectShader.uniforms ),
  52. fragmentShader: equirectShader.fragmentShader,
  53. vertexShader: equirectShader.vertexShader,
  54. depthWrite: false,
  55. side: THREE.BackSide
  56. } );
  57. equirectMaterial.uniforms[ 'tEquirect' ].value = textureEquirec;
  58. // enable code injection for non-built-in material
  59. Object.defineProperty( equirectMaterial, 'map', {
  60. get: function () {
  61. return this.uniforms.tEquirect.value;
  62. }
  63. } );
  64. var cubeShader = THREE.ShaderLib[ 'cube' ];
  65. var cubeMaterial = new THREE.ShaderMaterial( {
  66. uniforms: THREE.UniformsUtils.clone( cubeShader.uniforms ),
  67. fragmentShader: cubeShader.fragmentShader,
  68. vertexShader: cubeShader.vertexShader,
  69. depthWrite: false,
  70. side: THREE.BackSide
  71. } );
  72. cubeMaterial.envMap = textureCube;
  73. // Skybox
  74. cubeMesh = new THREE.Mesh( new THREE.BoxBufferGeometry( 100, 100, 100 ), cubeMaterial );
  75. sceneCube.add( cubeMesh );
  76. //
  77. var geometry = new THREE.SphereBufferGeometry( 400.0, 48, 24 );
  78. sphereMaterial = new THREE.MeshLambertMaterial( { envMap: textureCube } );
  79. sphereMesh = new THREE.Mesh( geometry, sphereMaterial );
  80. scene.add( sphereMesh );
  81. //
  82. renderer = new THREE.WebGLRenderer();
  83. renderer.autoClear = false;
  84. renderer.setPixelRatio( window.devicePixelRatio );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. document.body.appendChild( renderer.domElement );
  87. renderer.outputEncoding = THREE.sRGBEncoding;
  88. //
  89. controls = new OrbitControls( camera, renderer.domElement );
  90. controls.minDistance = 500;
  91. controls.maxDistance = 2500;
  92. //
  93. var params = {
  94. Cube: function () {
  95. cubeMesh.material = cubeMaterial;
  96. cubeMesh.visible = true;
  97. sphereMaterial.envMap = textureCube;
  98. sphereMaterial.needsUpdate = true;
  99. },
  100. Equirectangular: function () {
  101. cubeMesh.material = equirectMaterial;
  102. cubeMesh.visible = true;
  103. sphereMaterial.envMap = textureEquirec;
  104. sphereMaterial.needsUpdate = true;
  105. },
  106. Refraction: false
  107. };
  108. var gui = new GUI();
  109. gui.add( params, 'Cube' );
  110. gui.add( params, 'Equirectangular' );
  111. gui.add( params, 'Refraction' ).onChange( function ( value ) {
  112. if ( value ) {
  113. textureEquirec.mapping = THREE.EquirectangularRefractionMapping;
  114. textureCube.mapping = THREE.CubeRefractionMapping;
  115. } else {
  116. textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
  117. textureCube.mapping = THREE.CubeReflectionMapping;
  118. }
  119. sphereMaterial.needsUpdate = true;
  120. } );
  121. gui.open();
  122. window.addEventListener( 'resize', onWindowResize, false );
  123. }
  124. function onWindowResize() {
  125. camera.aspect = window.innerWidth / window.innerHeight;
  126. camera.updateProjectionMatrix();
  127. cameraCube.aspect = window.innerWidth / window.innerHeight;
  128. cameraCube.updateProjectionMatrix();
  129. renderer.setSize( window.innerWidth, window.innerHeight );
  130. }
  131. //
  132. function animate() {
  133. requestAnimationFrame( animate );
  134. render();
  135. }
  136. function render() {
  137. camera.lookAt( scene.position );
  138. cameraCube.rotation.copy( camera.rotation );
  139. renderer.render( sceneCube, cameraCube );
  140. renderer.render( scene, camera );
  141. }
  142. </script>
  143. </body>
  144. </html>