webxr_vr_dragging.html 7.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - dragging
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  16. import { VRButton } from './jsm/webxr/VRButton.js';
  17. import { XRControllerModelFactory } from './jsm/webxr/XRControllerModelFactory.js';
  18. var container;
  19. var camera, scene, renderer;
  20. var controller1, controller2;
  21. var controllerGrip1, controllerGrip2;
  22. var raycaster, intersected = [];
  23. var tempMatrix = new THREE.Matrix4();
  24. var controls, group;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. scene = new THREE.Scene();
  31. scene.background = new THREE.Color( 0x808080 );
  32. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  33. camera.position.set( 0, 1.6, 3 );
  34. controls = new OrbitControls( camera, container );
  35. controls.target.set( 0, 1.6, 0 );
  36. controls.update();
  37. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  38. var material = new THREE.MeshStandardMaterial( {
  39. color: 0xeeeeee,
  40. roughness: 1.0,
  41. metalness: 0.0
  42. } );
  43. var floor = new THREE.Mesh( geometry, material );
  44. floor.rotation.x = - Math.PI / 2;
  45. floor.receiveShadow = true;
  46. scene.add( floor );
  47. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  48. var light = new THREE.DirectionalLight( 0xffffff );
  49. light.position.set( 0, 6, 0 );
  50. light.castShadow = true;
  51. light.shadow.camera.top = 2;
  52. light.shadow.camera.bottom = - 2;
  53. light.shadow.camera.right = 2;
  54. light.shadow.camera.left = - 2;
  55. light.shadow.mapSize.set( 4096, 4096 );
  56. scene.add( light );
  57. group = new THREE.Group();
  58. scene.add( group );
  59. var geometries = [
  60. new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ),
  61. new THREE.ConeBufferGeometry( 0.2, 0.2, 64 ),
  62. new THREE.CylinderBufferGeometry( 0.2, 0.2, 0.2, 64 ),
  63. new THREE.IcosahedronBufferGeometry( 0.2, 3 ),
  64. new THREE.TorusBufferGeometry( 0.2, 0.04, 64, 32 )
  65. ];
  66. for ( var i = 0; i < 50; i ++ ) {
  67. var geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  68. var material = new THREE.MeshStandardMaterial( {
  69. color: Math.random() * 0xffffff,
  70. roughness: 0.7,
  71. metalness: 0.0
  72. } );
  73. var object = new THREE.Mesh( geometry, material );
  74. object.position.x = Math.random() * 4 - 2;
  75. object.position.y = Math.random() * 2;
  76. object.position.z = Math.random() * 4 - 2;
  77. object.rotation.x = Math.random() * 2 * Math.PI;
  78. object.rotation.y = Math.random() * 2 * Math.PI;
  79. object.rotation.z = Math.random() * 2 * Math.PI;
  80. object.scale.setScalar( Math.random() + 0.5 );
  81. object.castShadow = true;
  82. object.receiveShadow = true;
  83. group.add( object );
  84. }
  85. //
  86. renderer = new THREE.WebGLRenderer( { antialias: true } );
  87. renderer.setPixelRatio( window.devicePixelRatio );
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. renderer.outputEncoding = THREE.sRGBEncoding;
  90. renderer.shadowMap.enabled = true;
  91. renderer.xr.enabled = true;
  92. container.appendChild( renderer.domElement );
  93. document.body.appendChild( VRButton.createButton( renderer ) );
  94. // controllers
  95. controller1 = renderer.xr.getController( 0 );
  96. controller1.addEventListener( 'selectstart', onSelectStart );
  97. controller1.addEventListener( 'selectend', onSelectEnd );
  98. scene.add( controller1 );
  99. controller2 = renderer.xr.getController( 1 );
  100. controller2.addEventListener( 'selectstart', onSelectStart );
  101. controller2.addEventListener( 'selectend', onSelectEnd );
  102. scene.add( controller2 );
  103. var controllerModelFactory = new XRControllerModelFactory();
  104. controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  105. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  106. scene.add( controllerGrip1 );
  107. controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  108. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  109. scene.add( controllerGrip2 );
  110. //
  111. var geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
  112. var line = new THREE.Line( geometry );
  113. line.name = 'line';
  114. line.scale.z = 5;
  115. controller1.add( line.clone() );
  116. controller2.add( line.clone() );
  117. raycaster = new THREE.Raycaster();
  118. //
  119. window.addEventListener( 'resize', onWindowResize, false );
  120. }
  121. function onWindowResize() {
  122. camera.aspect = window.innerWidth / window.innerHeight;
  123. camera.updateProjectionMatrix();
  124. renderer.setSize( window.innerWidth, window.innerHeight );
  125. }
  126. function onSelectStart( event ) {
  127. var controller = event.target;
  128. var intersections = getIntersections( controller );
  129. if ( intersections.length > 0 ) {
  130. var intersection = intersections[ 0 ];
  131. var object = intersection.object;
  132. object.material.emissive.b = 1;
  133. controller.attach( object );
  134. controller.userData.selected = object;
  135. }
  136. }
  137. function onSelectEnd( event ) {
  138. var controller = event.target;
  139. if ( controller.userData.selected !== undefined ) {
  140. var object = controller.userData.selected;
  141. object.material.emissive.b = 0;
  142. group.attach( object );
  143. controller.userData.selected = undefined;
  144. }
  145. }
  146. function getIntersections( controller ) {
  147. tempMatrix.identity().extractRotation( controller.matrixWorld );
  148. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  149. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  150. return raycaster.intersectObjects( group.children );
  151. }
  152. function intersectObjects( controller ) {
  153. // Do not highlight when already selected
  154. if ( controller.userData.selected !== undefined ) return;
  155. var line = controller.getObjectByName( 'line' );
  156. var intersections = getIntersections( controller );
  157. if ( intersections.length > 0 ) {
  158. var intersection = intersections[ 0 ];
  159. var object = intersection.object;
  160. object.material.emissive.r = 1;
  161. intersected.push( object );
  162. line.scale.z = intersection.distance;
  163. } else {
  164. line.scale.z = 5;
  165. }
  166. }
  167. function cleanIntersected() {
  168. while ( intersected.length ) {
  169. var object = intersected.pop();
  170. object.material.emissive.r = 0;
  171. }
  172. }
  173. //
  174. function animate() {
  175. renderer.setAnimationLoop( render );
  176. }
  177. function render() {
  178. cleanIntersected();
  179. intersectObjects( controller1 );
  180. intersectObjects( controller2 );
  181. renderer.render( scene, camera );
  182. }
  183. </script>
  184. </body>
  185. </html>