webxr_vr_sandbox.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script type="module">
  11. import * as THREE from '../build/three.module.js';
  12. import { Lensflare, LensflareElement } from './jsm/objects/Lensflare.js';
  13. import { Reflector } from './jsm/objects/Reflector.js';
  14. import { VRButton } from './jsm/webxr/VRButton.js';
  15. var camera, scene, renderer;
  16. var reflector;
  17. init();
  18. animate();
  19. function init() {
  20. var background = new THREE.CubeTextureLoader()
  21. .setPath( 'textures/cube/MilkyWay/' )
  22. .load( [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ] );
  23. scene = new THREE.Scene();
  24. scene.background = background;
  25. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  26. camera.position.set( 0, 1.6, 2 );
  27. var geometry = new THREE.TorusKnotBufferGeometry( 0.4, 0.15, 150, 20 );
  28. var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2, envMap: background } );
  29. var mesh = new THREE.Mesh( geometry, material );
  30. mesh.position.y = 0.75;
  31. mesh.position.z = - 2;
  32. mesh.castShadow = true;
  33. mesh.receiveShadow = true;
  34. scene.add( mesh );
  35. var geometry = new THREE.BoxBufferGeometry( 1.5, 0.1, 1.5 );
  36. var material = new THREE.MeshPhongMaterial();
  37. var mesh = new THREE.Mesh( geometry, material );
  38. mesh.position.y = - 0.2;
  39. mesh.position.z = - 2;
  40. mesh.castShadow = true;
  41. mesh.receiveShadow = true;
  42. scene.add( mesh );
  43. var light = new THREE.DirectionalLight( 0x8800ff );
  44. light.position.set( - 1, 1.5, - 1.5 );
  45. light.castShadow = true;
  46. light.shadow.camera.zoom = 4;
  47. scene.add( light );
  48. light.target.position.set( 0, 0, - 2 );
  49. scene.add( light.target );
  50. // var helper = new CameraHelper( light.shadow.camera );
  51. // scene.add( helper );
  52. var light = new THREE.DirectionalLight( 0xff0000 );
  53. light.position.set( 1, 1.5, - 2.5 );
  54. light.castShadow = true;
  55. light.shadow.camera.zoom = 4;
  56. scene.add( light );
  57. light.target.position.set( 0, 0, - 2 );
  58. scene.add( light.target );
  59. // var helper = new CameraHelper( light.shadow.camera );
  60. // scene.add( helper );
  61. // lensflare
  62. var loader = new THREE.TextureLoader();
  63. var texture0 = loader.load( "textures/lensflare/lensflare0.png" );
  64. var texture3 = loader.load( "textures/lensflare/lensflare3.png" );
  65. var lensflare = new Lensflare();
  66. lensflare.position.set( 0, 5, - 5 );
  67. lensflare.addElement( new LensflareElement( texture0, 700, 0 ) );
  68. lensflare.addElement( new LensflareElement( texture3, 60, 0.6 ) );
  69. lensflare.addElement( new LensflareElement( texture3, 70, 0.7 ) );
  70. lensflare.addElement( new LensflareElement( texture3, 120, 0.9 ) );
  71. lensflare.addElement( new LensflareElement( texture3, 70, 1 ) );
  72. scene.add( lensflare );
  73. //
  74. var geometry = new THREE.PlaneBufferGeometry( 1.4, 1.4 );
  75. reflector = new Reflector( geometry, {
  76. textureWidth: window.innerWidth * window.devicePixelRatio,
  77. textureHeight: window.innerHeight * window.devicePixelRatio
  78. } );
  79. reflector.position.x = 1;
  80. reflector.position.y = 0.5;
  81. reflector.position.z = - 3;
  82. reflector.rotation.y = - Math.PI / 4;
  83. scene.add( reflector );
  84. var geometry = new THREE.BoxBufferGeometry( 1.5, 1.5, 0.1 );
  85. var material = new THREE.MeshPhongMaterial();
  86. var mesh = new THREE.Mesh( geometry, material );
  87. mesh.position.z = - 0.07;
  88. mesh.castShadow = true;
  89. mesh.receiveShadow = true;
  90. reflector.add( mesh );
  91. //
  92. renderer = new THREE.WebGLRenderer( { antialias: true } );
  93. renderer.autoClear = false;
  94. renderer.setPixelRatio( window.devicePixelRatio );
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. renderer.shadowMap.enabled = true;
  97. renderer.xr.enabled = true;
  98. document.body.appendChild( renderer.domElement );
  99. document.body.appendChild( VRButton.createButton( renderer ) );
  100. //
  101. window.addEventListener( 'resize', onWindowResize, false );
  102. }
  103. function onWindowResize() {
  104. camera.aspect = window.innerWidth / window.innerHeight;
  105. camera.updateProjectionMatrix();
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. }
  108. function animate() {
  109. renderer.setAnimationLoop( render );
  110. }
  111. function render() {
  112. var time = performance.now() * 0.0002;
  113. var mesh = scene.children[ 0 ];
  114. mesh.rotation.x = time * 2;
  115. mesh.rotation.y = time * 5;
  116. renderer.render( scene, camera );
  117. }
  118. </script>
  119. </body>
  120. </html>