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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js - geometry - cube</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
- <style type="text/css">
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script type="text/javascript" src="../build/three.js"></script>
- <script type="text/javascript" src="primitives/Cube.js"></script>
- <script type="text/javascript" src="primitives/Plane.js"></script>
- <script type="text/javascript" src="http://github.com/mrdoob/stats.js/raw/master/build/stats.js"></script>
- <script type="text/javascript">
- var SCREEN_WIDTH = window.innerWidth;
- var SCREEN_HEIGHT = window.innerHeight;
- var container;
- var stats;
- var camera;
- var scene;
- var renderer;
- var cube, plane;
- var targetRotation = 0;
- var targetRotationOnMouseDown = 0;
- var mouseX = 0;
- var mouseXOnMouseDown = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- setInterval(loop, 1000/60);
- function init() {
- container = document.createElement('div');
- document.body.appendChild(container);
- var info = document.createElement('div');
- info.style.position = 'absolute';
- info.style.top = '10px';
- info.style.width = '100%';
- info.style.textAlign = 'center';
- info.innerHTML = 'Drag to spin the cube';
- container.appendChild(info);
- camera = new THREE.Camera( 70, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
- camera.position.y = 150;
- camera.position.z = 500;
- camera.target.position.y = 150;
- scene = new THREE.Scene();
- // Cube
- geometry = new Cube(200, 200, 200);
- for (var i = 0; i < geometry.faces.length; i++) {
- geometry.faces[i].color.setRGBA( Math.random() * 0.5, Math.random() * 0.5 + 0.5, Math.random() * 0.5 + 0.5, 1 );
- }
- cube = new THREE.Mesh(geometry, new THREE.FaceColorFillMaterial());
- cube.position.y = 150;
- scene.add(cube);
- // Plane
- plane = new THREE.Mesh(new Plane(200, 200), new THREE.ColorFillMaterial(0xe0e0e0));
- plane.rotation.x = -90 * (Math.PI / 180);
- scene.add(plane);
- renderer = new THREE.CanvasRenderer();
- renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
- container.appendChild(renderer.domElement);
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild(stats.domElement);
- document.addEventListener('mousedown', onDocumentMouseDown, false);
- document.addEventListener('touchstart', onDocumentTouchStart, false);
- document.addEventListener('touchmove', onDocumentTouchMove, false);
- }
- //
- function onDocumentMouseDown( event ) {
- event.preventDefault();
- document.addEventListener('mousemove', onDocumentMouseMove, false);
- document.addEventListener('mouseup', onDocumentMouseUp, false);
- document.addEventListener('mouseout', onDocumentMouseOut, false);
- mouseXOnMouseDown = event.clientX - windowHalfX;
- targetRotationOnMouseDown = targetRotation;
- }
- function onDocumentMouseMove( event ) {
- mouseX = event.clientX - windowHalfX;
- targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.02;
- }
- function onDocumentMouseUp( event ) {
- document.removeEventListener('mousemove', onDocumentMouseMove, false);
- document.removeEventListener('mouseup', onDocumentMouseUp, false);
- document.removeEventListener('mouseout', onDocumentMouseOut, false);
- }
- function onDocumentMouseOut( event ) {
- document.removeEventListener('mousemove', onDocumentMouseMove, false);
- document.removeEventListener('mouseup', onDocumentMouseUp, false);
- document.removeEventListener('mouseout', onDocumentMouseOut, false);
- }
- function onDocumentTouchStart( event ) {
- if(event.touches.length == 1) {
- event.preventDefault();
- mouseXOnMouseDown = event.touches[0].pageX - windowHalfX;
- targetRotationOnMouseDown = targetRotation;
- }
- }
- function onDocumentTouchMove( event ) {
- if(event.touches.length == 1) {
- event.preventDefault();
- mouseX = event.touches[0].pageX - windowHalfX;
- targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.05;
- }
- }
- //
- function loop() {
- plane.rotation.z = cube.rotation.y += (targetRotation - cube.rotation.y) * 0.05;
- renderer.render(scene, camera);
- stats.update();
- }
- </script>
- </body>
- </html>
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