ConvexBufferGeometry.html 1.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <script src="page.js"></script>
  9. <link type="text/css" rel="stylesheet" href="page.css" />
  10. </head>
  11. <body>
  12. [page:BufferGeometry] &rarr;
  13. <h1>凸包缓冲几何体([name])</h1>
  14. <p class="desc">[name] 可被用于为传入的一组点生成凸包。
  15. 该任务的平均时间复杂度被认为是O(nlog(n))。</p>
  16. <h2>代码示例</h2>
  17. <code>var geometry = new ConvexBufferGeometry( points );
  18. var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
  19. var mesh = new THREE.Mesh( geometry, material );
  20. scene.add( mesh );
  21. </code>
  22. <h2>例子</h2>
  23. <p>[example:webgl_geometry_convex geometry / convex ]</p>
  24. <h2>Constructor</h2>
  25. <h3>[name]( [param:Array points] )</h3>
  26. <p>
  27. points — 所得凸包中将包含的一组[page:Vector3 Vector3]。
  28. </p>
  29. <h2>源代码</h2>
  30. <p>
  31. [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/ConvexGeometry.js examples/jsm/geometries/ConvexGeometry.js]
  32. </p>
  33. </body>
  34. </html>