3DMLoader.js 23 KB

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  1. import {
  2. BufferGeometryLoader,
  3. FileLoader,
  4. Loader,
  5. Object3D,
  6. MeshStandardMaterial,
  7. Mesh,
  8. Color,
  9. Points,
  10. PointsMaterial,
  11. Line,
  12. LineBasicMaterial,
  13. Matrix4,
  14. DirectionalLight,
  15. PointLight,
  16. SpotLight,
  17. RectAreaLight,
  18. Vector3,
  19. Sprite,
  20. SpriteMaterial,
  21. CanvasTexture,
  22. LinearFilter,
  23. ClampToEdgeWrapping
  24. } from "../../../build/three.module.js";
  25. var Rhino3dmLoader = function ( manager ) {
  26. Loader.call( this, manager );
  27. this.libraryPath = '';
  28. this.libraryPending = null;
  29. this.libraryBinary = null;
  30. this.libraryConfig = {};
  31. this.workerLimit = 4;
  32. this.workerPool = [];
  33. this.workerNextTaskID = 1;
  34. this.workerSourceURL = '';
  35. this.workerConfig = {};
  36. this.materials = [];
  37. };
  38. Rhino3dmLoader.taskCache = new WeakMap();
  39. Rhino3dmLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  40. constructor: Rhino3dmLoader,
  41. setLibraryPath: function ( path ) {
  42. this.libraryPath = path;
  43. return this;
  44. },
  45. setWorkerLimit: function ( workerLimit ) {
  46. this.workerLimit = workerLimit;
  47. return this;
  48. },
  49. load: function ( url, onLoad, onProgress, onError ) {
  50. var loader = new FileLoader( this.manager );
  51. loader.setPath( this.path );
  52. loader.setResponseType( 'arraybuffer' );
  53. loader.setRequestHeader( this.requestHeader );
  54. loader.load( url, ( buffer ) => {
  55. // Check for an existing task using this buffer. A transferred buffer cannot be transferred
  56. // again from this thread.
  57. if ( Rhino3dmLoader.taskCache.has( buffer ) ) {
  58. var cachedTask = Rhino3dmLoader.taskCache.get( buffer );
  59. return cachedTask.promise.then( onLoad ).catch( onError );
  60. }
  61. this.decodeObjects( buffer, url )
  62. .then( onLoad )
  63. .catch( onError );
  64. }, onProgress, onError );
  65. },
  66. debug: function () {
  67. console.log( 'Task load: ', this.workerPool.map( ( worker ) => worker._taskLoad ) );
  68. },
  69. decodeObjects: function ( buffer, url ) {
  70. var worker;
  71. var taskID;
  72. var taskCost = buffer.byteLength;
  73. var objectPending = this._getWorker( taskCost )
  74. .then( ( _worker ) => {
  75. worker = _worker;
  76. taskID = this.workerNextTaskID ++; //hmmm
  77. return new Promise( ( resolve, reject ) => {
  78. worker._callbacks[ taskID ] = { resolve, reject };
  79. worker.postMessage( { type: 'decode', id: taskID, buffer }, [ buffer ] );
  80. //this.debug();
  81. } );
  82. } )
  83. .then( ( message ) => this._createGeometry( message.data ) );
  84. // Remove task from the task list.
  85. // Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416)
  86. objectPending
  87. .catch( () => true )
  88. .then( () => {
  89. if ( worker && taskID ) {
  90. this._releaseTask( worker, taskID );
  91. //this.debug();
  92. }
  93. } );
  94. // Cache the task result.
  95. Rhino3dmLoader.taskCache.set( buffer, {
  96. url: url,
  97. promise: objectPending
  98. } );
  99. return objectPending;
  100. },
  101. parse: function ( data, onLoad, onError ) {
  102. this.decodeObjects( data, '' )
  103. .then( onLoad )
  104. .catch( onError );
  105. },
  106. _compareMaterials: function ( material ) {
  107. var mat = {};
  108. mat.name = material.name;
  109. mat.color = {};
  110. mat.color.r = material.color.r;
  111. mat.color.g = material.color.g;
  112. mat.color.b = material.color.b;
  113. mat.type = material.type;
  114. for ( var i = 0; i < this.materials.length; i ++ ) {
  115. var m = this.materials[ i ];
  116. var _mat = {};
  117. _mat.name = m.name;
  118. _mat.color = {};
  119. _mat.color.r = m.color.r;
  120. _mat.color.g = m.color.g;
  121. _mat.color.b = m.color.b;
  122. _mat.type = m.type;
  123. if ( JSON.stringify( mat ) === JSON.stringify( _mat ) ) {
  124. return m;
  125. }
  126. }
  127. this.materials.push( material );
  128. return material;
  129. },
  130. _createMaterial: function ( material ) {
  131. if ( material === undefined ) {
  132. return new MeshStandardMaterial( {
  133. color: new Color( 1, 1, 1 ),
  134. metalness: 0.8,
  135. name: 'default',
  136. side: 2
  137. } );
  138. }
  139. var _diffuseColor = material.diffuseColor;
  140. var diffusecolor = new Color( _diffuseColor.r / 255.0, _diffuseColor.g / 255.0, _diffuseColor.b / 255.0 );
  141. if ( _diffuseColor.r === 0 && _diffuseColor.g === 0 && _diffuseColor.b === 0 ) {
  142. diffusecolor.r = 1;
  143. diffusecolor.g = 1;
  144. diffusecolor.b = 1;
  145. }
  146. return new MeshStandardMaterial( {
  147. color: diffusecolor,
  148. metalness: 0.8,
  149. name: material.name,
  150. side: 2
  151. } );
  152. },
  153. _createGeometry: function ( data ) {
  154. // console.log(data);
  155. var object = new Object3D();
  156. var instanceDefinitionObjects = [];
  157. var instanceDefinitions = [];
  158. var instanceReferences = [];
  159. object.userData[ 'layers' ] = data.layers;
  160. object.userData[ 'groups' ] = data.groups;
  161. var objects = data.objects;
  162. var materials = data.materials;
  163. for ( var i = 0; i < objects.length; i ++ ) {
  164. var obj = objects[ i ];
  165. var attributes = obj.attributes;
  166. switch ( obj.objectType ) {
  167. case 'InstanceDefinition':
  168. instanceDefinitions.push( obj );
  169. break;
  170. case 'InstanceReference':
  171. instanceReferences.push( obj );
  172. break;
  173. default:
  174. var material = this._createMaterial( materials[ attributes.materialIndex ] );
  175. material = this._compareMaterials( material );
  176. var _object = this._createObject( obj, material );
  177. if ( _object === undefined ) {
  178. continue;
  179. }
  180. _object.visible = data.layers[ attributes.layerIndex ].visible;
  181. if ( attributes.isInstanceDefinitionObject ) {
  182. instanceDefinitionObjects.push( _object );
  183. } else {
  184. object.add( _object );
  185. }
  186. break;
  187. }
  188. }
  189. for ( var i = 0; i < instanceDefinitions.length; i ++ ) {
  190. var iDef = instanceDefinitions[ i ];
  191. var objects = [];
  192. for ( var j = 0; j < iDef.attributes.objectIds.length; j ++ ) {
  193. var objId = iDef.attributes.objectIds[ j ];
  194. for ( var p = 0; p < instanceDefinitionObjects.length; p ++ ) {
  195. var idoId = instanceDefinitionObjects[ p ].userData.attributes.id;
  196. if ( objId === idoId ) {
  197. objects.push( instanceDefinitionObjects[ p ] );
  198. }
  199. }
  200. }
  201. // Currently clones geometry and does not take advantage of instancing
  202. for ( var j = 0; j < instanceReferences.length; j ++ ) {
  203. var iRef = instanceReferences[ j ];
  204. if ( iRef.geometry.parentIdefId === iDef.attributes.id ) {
  205. var iRefObject = new Object3D();
  206. var xf = iRef.geometry.xform.array;
  207. var matrix = new Matrix4();
  208. matrix.set( xf[ 0 ], xf[ 1 ], xf[ 2 ], xf[ 3 ], xf[ 4 ], xf[ 5 ], xf[ 6 ], xf[ 7 ], xf[ 8 ], xf[ 9 ], xf[ 10 ], xf[ 11 ], xf[ 12 ], xf[ 13 ], xf[ 14 ], xf[ 15 ] );
  209. iRefObject.applyMatrix4( matrix );
  210. for ( var p = 0; p < objects.length; p ++ ) {
  211. iRefObject.add( objects[ p ].clone( true ) );
  212. }
  213. object.add( iRefObject );
  214. }
  215. }
  216. }
  217. this.materials = [];
  218. return object;
  219. },
  220. _createObject: function ( obj, mat ) {
  221. var loader = new BufferGeometryLoader();
  222. var attributes = obj.attributes;
  223. switch ( obj.objectType ) {
  224. case 'Point':
  225. case 'PointSet':
  226. var geometry = loader.parse( obj.geometry );
  227. var material = new PointsMaterial( { sizeAttenuation: true, vertexColors: true } );
  228. material = this._compareMaterials( material );
  229. var points = new Points( geometry, material );
  230. points.userData[ 'attributes' ] = attributes;
  231. points.userData[ 'objectType' ] = obj.objectType;
  232. return points;
  233. case 'Mesh':
  234. case 'Extrusion':
  235. var geometry = loader.parse( obj.geometry );
  236. var mesh = new Mesh( geometry, mat );
  237. mesh.castShadow = attributes.castsShadows;
  238. mesh.receiveShadow = attributes.receivesShadows;
  239. mesh.userData[ 'attributes' ] = attributes;
  240. mesh.userData[ 'objectType' ] = obj.objectType;
  241. return mesh;
  242. case 'Brep':
  243. var brepObject = new Object3D();
  244. for ( var j = 0; j < obj.geometry.length; j ++ ) {
  245. geometry = loader.parse( obj.geometry[ j ] );
  246. var mesh = new Mesh( geometry, mat );
  247. mesh.castShadow = attributes.castsShadows;
  248. mesh.receiveShadow = attributes.receivesShadows;
  249. brepObject.add( mesh );
  250. }
  251. brepObject.userData[ 'attributes' ] = attributes;
  252. brepObject.userData[ 'objectType' ] = obj.objectType;
  253. return brepObject;
  254. case 'Curve':
  255. geometry = loader.parse( obj.geometry );
  256. var _color = attributes.drawColor;
  257. var color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
  258. var material = new LineBasicMaterial( { color: color } );
  259. material = this._compareMaterials( material );
  260. var lines = new Line( geometry, material );
  261. lines.userData[ 'attributes' ] = attributes;
  262. lines.userData[ 'objectType' ] = obj.objectType;
  263. return lines;
  264. case 'TextDot':
  265. geometry = obj.geometry;
  266. var ctx = document.createElement( 'canvas' ).getContext( '2d' );
  267. var font = `${geometry.fontHeight}px ${geometry.fontFace}`;
  268. ctx.font = font;
  269. var width = ctx.measureText( geometry.text ).width + 10;
  270. var height = geometry.fontHeight + 10;
  271. ctx.canvas.width = width;
  272. ctx.canvas.height = height;
  273. ctx.font = font;
  274. ctx.textBaseline = 'middle';
  275. ctx.textAlign = 'center';
  276. var color = attributes.drawColor;
  277. ctx.fillStyle = `rgba(${color.r},${color.g},${color.b},${color.a})`;
  278. ctx.fillRect( 0, 0, width, height );
  279. ctx.fillStyle = 'white';
  280. ctx.fillText( geometry.text, width / 2, height / 2 );
  281. var texture = new CanvasTexture( ctx.canvas );
  282. texture.minFilter = LinearFilter;
  283. texture.wrapS = ClampToEdgeWrapping;
  284. texture.wrapT = ClampToEdgeWrapping;
  285. var material = new SpriteMaterial( { map: texture, depthTest: false } );
  286. var sprite = new Sprite( material );
  287. sprite.position.set( geometry.point[ 0 ], geometry.point[ 1 ], geometry.point[ 2 ] );
  288. sprite.scale.set( width / 10, height / 10, 1.0 );
  289. sprite.userData[ 'attributes' ] = attributes;
  290. sprite.userData[ 'objectType' ] = obj.objectType;
  291. return sprite;
  292. case 'Light':
  293. geometry = obj.geometry;
  294. var light;
  295. if ( geometry.isDirectionalLight ) {
  296. light = new DirectionalLight();
  297. light.castShadow = attributes.castsShadows;
  298. light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
  299. light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
  300. light.shadow.normalBias = 0.1;
  301. } else if ( geometry.isPointLight ) {
  302. light = new PointLight();
  303. light.castShadow = attributes.castsShadows;
  304. light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
  305. light.shadow.normalBias = 0.1;
  306. } else if ( geometry.isRectangularLight ) {
  307. light = new RectAreaLight();
  308. var width = Math.abs( geometry.width[ 2 ] );
  309. var height = Math.abs( geometry.length[ 0 ] );
  310. light.position.set( geometry.location[ 0 ] - ( height / 2 ), geometry.location[ 1 ], geometry.location[ 2 ] - ( width / 2 ) );
  311. light.height = height;
  312. light.width = width;
  313. light.lookAt( new Vector3( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] ) );
  314. } else if ( geometry.isSpotLight ) {
  315. light = new SpotLight();
  316. light.castShadow = attributes.castsShadows;
  317. light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
  318. light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
  319. light.angle = geometry.spotAngleRadians;
  320. light.shadow.normalBias = 0.1;
  321. } else if ( geometry.isLinearLight ) {
  322. console.warn( `THREE.3DMLoader: No conversion exists for linear lights.` );
  323. return;
  324. }
  325. if ( light ) {
  326. light.intensity = geometry.intensity;
  327. light.userData[ 'attributes' ] = attributes;
  328. light.userData[ 'objectType' ] = obj.objectType;
  329. }
  330. return light;
  331. }
  332. },
  333. _initLibrary: function () {
  334. if ( ! this.libraryPending ) {
  335. // Load rhino3dm wrapper.
  336. var jsLoader = new FileLoader( this.manager );
  337. jsLoader.setPath( this.libraryPath );
  338. var jsContent = new Promise( ( resolve, reject ) => {
  339. jsLoader.load( 'rhino3dm.js', resolve, undefined, reject );
  340. } );
  341. // Load rhino3dm WASM binary.
  342. var binaryLoader = new FileLoader( this.manager );
  343. binaryLoader.setPath( this.libraryPath );
  344. binaryLoader.setResponseType( 'arraybuffer' );
  345. var binaryContent = new Promise( ( resolve, reject ) => {
  346. binaryLoader.load( 'rhino3dm.wasm', resolve, undefined, reject );
  347. } );
  348. this.libraryPending = Promise.all( [ jsContent, binaryContent ] )
  349. .then( ( [ jsContent, binaryContent ] ) => {
  350. //this.libraryBinary = binaryContent;
  351. this.libraryConfig.wasmBinary = binaryContent;
  352. var fn = Rhino3dmLoader.Rhino3dmWorker.toString();
  353. var body = [
  354. '/* rhino3dm.js */',
  355. jsContent,
  356. '/* worker */',
  357. fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )
  358. ].join( '\n' );
  359. this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );
  360. } );
  361. }
  362. return this.libraryPending;
  363. },
  364. _getWorker: function ( taskCost ) {
  365. return this._initLibrary().then( () => {
  366. if ( this.workerPool.length < this.workerLimit ) {
  367. var worker = new Worker( this.workerSourceURL );
  368. worker._callbacks = {};
  369. worker._taskCosts = {};
  370. worker._taskLoad = 0;
  371. worker.postMessage( {
  372. type: 'init',
  373. libraryConfig: this.libraryConfig
  374. } );
  375. worker.onmessage = function ( e ) {
  376. var message = e.data;
  377. switch ( message.type ) {
  378. case 'decode':
  379. worker._callbacks[ message.id ].resolve( message );
  380. break;
  381. case 'error':
  382. worker._callbacks[ message.id ].reject( message );
  383. break;
  384. default:
  385. console.error( 'THREE.Rhino3dmLoader: Unexpected message, "' + message.type + '"' );
  386. }
  387. };
  388. this.workerPool.push( worker );
  389. } else {
  390. this.workerPool.sort( function ( a, b ) {
  391. return a._taskLoad > b._taskLoad ? - 1 : 1;
  392. } );
  393. }
  394. var worker = this.workerPool[ this.workerPool.length - 1 ];
  395. worker._taskLoad += taskCost;
  396. return worker;
  397. } );
  398. },
  399. _releaseTask: function ( worker, taskID ) {
  400. worker._taskLoad -= worker._taskCosts[ taskID ];
  401. delete worker._callbacks[ taskID ];
  402. delete worker._taskCosts[ taskID ];
  403. },
  404. dispose: function () {
  405. for ( var i = 0; i < this.workerPool.length; ++ i ) {
  406. this.workerPool[ i ].terminate();
  407. }
  408. this.workerPool.length = 0;
  409. return this;
  410. }
  411. } );
  412. /* WEB WORKER */
  413. Rhino3dmLoader.Rhino3dmWorker = function () {
  414. var libraryPending;
  415. var libraryConfig;
  416. var rhino;
  417. onmessage = function ( e ) {
  418. var message = e.data;
  419. switch ( message.type ) {
  420. case 'init':
  421. libraryConfig = message.libraryConfig;
  422. var wasmBinary = libraryConfig.wasmBinary;
  423. var RhinoModule;
  424. libraryPending = new Promise( function ( resolve ) {
  425. /* Like Basis Loader */
  426. RhinoModule = { wasmBinary, onRuntimeInitialized: resolve };
  427. rhino3dm( RhinoModule );
  428. } ).then( () => {
  429. rhino = RhinoModule;
  430. } );
  431. break;
  432. case 'decode':
  433. var buffer = message.buffer;
  434. libraryPending.then( () => {
  435. var data = decodeObjects( rhino, buffer );
  436. self.postMessage( { type: 'decode', id: message.id, data } );
  437. } );
  438. break;
  439. }
  440. };
  441. function decodeObjects( rhino, buffer ) {
  442. var arr = new Uint8Array( buffer );
  443. var doc = rhino.File3dm.fromByteArray( arr );
  444. var objects = [];
  445. var materials = [];
  446. var layers = [];
  447. var views = [];
  448. var namedViews = [];
  449. var groups = [];
  450. //Handle objects
  451. for ( var i = 0; i < doc.objects().count; i ++ ) {
  452. var _object = doc.objects().get( i );
  453. var object = extractObjectData( _object, doc );
  454. if ( object !== undefined ) {
  455. objects.push( object );
  456. }
  457. _object.delete();
  458. }
  459. // Handle instance definitions
  460. for ( var i = 0; i < doc.instanceDefinitions().count(); i ++ ) {
  461. var idef = doc.instanceDefinitions().get( i );
  462. var idefAttributes = extractProperties( idef );
  463. idefAttributes.objectIds = idef.getObjectIds();
  464. objects.push( { geometry: null, attributes: idefAttributes, objectType: 'InstanceDefinition' } );
  465. }
  466. // Handle materials
  467. for ( var i = 0; i < doc.materials().count(); i ++ ) {
  468. var _material = doc.materials().get( i );
  469. var materialProperties = extractProperties( _material );
  470. var pbMaterialProperties = extractProperties( _material.physicallyBased() );
  471. var material = Object.assign( materialProperties, pbMaterialProperties );
  472. materials.push( material );
  473. _material.delete();
  474. }
  475. // Handle layers
  476. for ( var i = 0; i < doc.layers().count(); i ++ ) {
  477. var _layer = doc.layers().get( i );
  478. var layer = extractProperties( _layer );
  479. layers.push( layer );
  480. _layer.delete();
  481. }
  482. // Handle views
  483. for ( var i = 0; i < doc.views().count(); i ++ ) {
  484. var _view = doc.views().get( i );
  485. var view = extractProperties( _view );
  486. views.push( view );
  487. _view.delete();
  488. }
  489. // Handle named views
  490. for ( var i = 0; i < doc.namedViews().count(); i ++ ) {
  491. var _namedView = doc.namedViews().get( i );
  492. var namedView = extractProperties( _namedView );
  493. namedViews.push( namedView );
  494. _namedView.delete();
  495. }
  496. // Handle groups
  497. for ( var i = 0; i < doc.groups().count(); i ++ ) {
  498. var _group = doc.groups().get( i );
  499. var group = extractProperties( _group );
  500. groups.push( group );
  501. _group.delete();
  502. }
  503. // Handle settings
  504. var settings = extractProperties( doc.settings() );
  505. //TODO: Handle other document stuff like dimstyles, instance definitions, bitmaps etc.
  506. // Handle dimstyles
  507. // console.log(`Dimstyle Count: ${doc.dimstyles().count()}`);
  508. // Handle bitmaps
  509. // console.log(`Bitmap Count: ${doc.bitmaps().count()}`);
  510. // Handle instance definitions
  511. // console.log(`Instance Definitions Count: ${doc.instanceDefinitions().count()}`);
  512. // Handle strings -- this seems to be broken at the moment in rhino3dm
  513. // console.log(`Strings Count: ${doc.strings().count()}`);
  514. /*
  515. for( var i = 0; i < doc.strings().count(); i++ ){
  516. var _string= doc.strings().get( i );
  517. console.log(_string);
  518. var string = extractProperties( _group );
  519. strings.push( string );
  520. _string.delete();
  521. }
  522. */
  523. doc.delete();
  524. return { objects, materials, layers, views, namedViews, groups, settings };
  525. }
  526. function extractObjectData( object, doc ) {
  527. var _geometry = object.geometry();
  528. var _attributes = object.attributes();
  529. var objectType = _geometry.objectType;
  530. var geometry = null;
  531. var attributes = null;
  532. // skip instance definition objects
  533. //if( _attributes.isInstanceDefinitionObject ) { continue; }
  534. // TODO: handle other geometry types
  535. switch ( objectType ) {
  536. case rhino.ObjectType.Curve:
  537. var pts = curveToPoints( _geometry, 100 );
  538. var position = {};
  539. var color = {};
  540. var attributes = {};
  541. var data = {};
  542. position.itemSize = 3;
  543. position.type = 'Float32Array';
  544. position.array = [];
  545. for ( var j = 0; j < pts.length; j ++ ) {
  546. position.array.push( pts[ j ][ 0 ] );
  547. position.array.push( pts[ j ][ 1 ] );
  548. position.array.push( pts[ j ][ 2 ] );
  549. }
  550. attributes.position = position;
  551. data.attributes = attributes;
  552. geometry = { data };
  553. break;
  554. case rhino.ObjectType.Point:
  555. var pt = _geometry.location;
  556. var position = {};
  557. var color = {};
  558. var attributes = {};
  559. var data = {};
  560. position.itemSize = 3;
  561. position.type = 'Float32Array';
  562. position.array = [ pt[ 0 ], pt[ 1 ], pt[ 2 ] ];
  563. var _color = _attributes.drawColor( doc );
  564. color.itemSize = 3;
  565. color.type = 'Float32Array';
  566. color.array = [ _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 ];
  567. attributes.position = position;
  568. attributes.color = color;
  569. data.attributes = attributes;
  570. geometry = { data };
  571. break;
  572. case rhino.ObjectType.PointSet:
  573. case rhino.ObjectType.Mesh:
  574. geometry = _geometry.toThreejsJSON();
  575. break;
  576. case rhino.ObjectType.Brep:
  577. var faces = _geometry.faces();
  578. geometry = [];
  579. for ( var faceIndex = 0; faceIndex < faces.count; faceIndex ++ ) {
  580. var face = faces.get( faceIndex );
  581. var mesh = face.getMesh( rhino.MeshType.Any );
  582. if ( mesh ) {
  583. geometry.push( mesh.toThreejsJSON() );
  584. mesh.delete();
  585. }
  586. face.delete();
  587. }
  588. faces.delete();
  589. break;
  590. case rhino.ObjectType.Extrusion:
  591. var mesh = _geometry.getMesh( rhino.MeshType.Any );
  592. if ( mesh ) {
  593. geometry = mesh.toThreejsJSON();
  594. mesh.delete();
  595. }
  596. break;
  597. case rhino.ObjectType.TextDot:
  598. geometry = extractProperties( _geometry );
  599. break;
  600. case rhino.ObjectType.Light:
  601. geometry = extractProperties( _geometry );
  602. break;
  603. case rhino.ObjectType.InstanceReference:
  604. geometry = extractProperties( _geometry );
  605. geometry.xform = extractProperties( _geometry.xform );
  606. geometry.xform.array = _geometry.xform.toFloatArray( true );
  607. break;
  608. /*
  609. case rhino.ObjectType.Annotation:
  610. case rhino.ObjectType.Hatch:
  611. case rhino.ObjectType.SubD:
  612. case rhino.ObjectType.ClipPlane:
  613. */
  614. default:
  615. console.warn( `THREE.3DMLoader: TODO: Implement ${objectType.constructor.name}` );
  616. break;
  617. }
  618. if ( geometry ) {
  619. var attributes = extractProperties( _attributes );
  620. if ( _attributes.groupCount > 0 ) {
  621. attributes.groupIds = _attributes.getGroupList();
  622. }
  623. attributes.drawColor = _attributes.drawColor( doc );
  624. objectType = objectType.constructor.name;
  625. objectType = objectType.substring( 11, objectType.length );
  626. return { geometry, attributes, objectType };
  627. }
  628. }
  629. function extractProperties( object ) {
  630. var result = {};
  631. for ( var property in object ) {
  632. if ( typeof object[ property ] !== 'function' ) {
  633. result[ property ] = object[ property ];
  634. } else {
  635. // console.log(`${property}: ${object[property]}`);
  636. }
  637. }
  638. return result;
  639. }
  640. function curveToPoints( curve, pointLimit ) {
  641. var pointCount = pointLimit;
  642. var rc = [];
  643. var ts = [];
  644. if ( curve instanceof rhino.LineCurve ) {
  645. return [ curve.pointAtStart, curve.pointAtEnd ];
  646. }
  647. if ( curve instanceof rhino.PolylineCurve ) {
  648. pointCount = curve.pointCount;
  649. for ( var i = 0; i < pointCount; i ++ ) {
  650. rc.push( curve.point( i ) );
  651. }
  652. return rc;
  653. }
  654. if ( curve instanceof rhino.PolyCurve ) {
  655. var segmentCount = curve.segmentCount;
  656. for ( var i = 0; i < segmentCount; i ++ ) {
  657. var segment = curve.segmentCurve( i );
  658. var segmentArray = curveToPoints( segment );
  659. rc = rc.concat( segmentArray );
  660. segment.delete();
  661. }
  662. return rc;
  663. }
  664. if ( curve instanceof rhino.NurbsCurve && curve.degree === 1 ) {
  665. // console.info( 'degree 1 curve' );
  666. }
  667. var domain = curve.domain;
  668. var divisions = pointCount - 1.0;
  669. for ( var j = 0; j < pointCount; j ++ ) {
  670. var t = domain[ 0 ] + ( j / divisions ) * ( domain[ 1 ] - domain[ 0 ] );
  671. if ( t === domain[ 0 ] || t === domain[ 1 ] ) {
  672. ts.push( t );
  673. continue;
  674. }
  675. var tan = curve.tangentAt( t );
  676. var prevTan = curve.tangentAt( ts.slice( - 1 )[ 0 ] );
  677. // Duplicaated from THREE.Vector3
  678. // How to pass imports to worker?
  679. var tS = tan[ 0 ] * tan[ 0 ] + tan[ 1 ] * tan[ 1 ] + tan[ 2 ] * tan[ 2 ];
  680. var ptS = prevTan[ 0 ] * prevTan[ 0 ] + prevTan[ 1 ] * prevTan[ 1 ] + prevTan[ 2 ] * prevTan[ 2 ];
  681. var denominator = Math.sqrt( tS * ptS );
  682. var angle;
  683. if ( denominator === 0 ) {
  684. angle = Math.PI / 2;
  685. } else {
  686. var theta = ( tan.x * prevTan.x + tan.y * prevTan.y + tan.z * prevTan.z ) / denominator;
  687. angle = Math.acos( Math.max( - 1, Math.min( 1, theta ) ) );
  688. }
  689. if ( angle < 0.1 ) continue;
  690. ts.push( t );
  691. }
  692. rc = ts.map( t => curve.pointAt( t ) );
  693. return rc;
  694. }
  695. };
  696. export { Rhino3dmLoader };