webgl_buffergeometry_constructed_from_geometry.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffer geometry constructed from geometry</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry constructed from geometry<br/>
  12. by <a target="_blank" href="http://callum.com">Callum Prentice</a>
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import Stats from './jsm/libs/stats.module.js';
  17. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  18. var camera, scene, renderer, controls, stats;
  19. init();
  20. animate();
  21. function init() {
  22. renderer = new THREE.WebGLRenderer( { antialias: true } );
  23. renderer.setPixelRatio( window.devicePixelRatio );
  24. renderer.setSize( window.innerWidth, window.innerHeight );
  25. document.body.appendChild( renderer.domElement );
  26. scene = new THREE.Scene();
  27. camera = new THREE.PerspectiveCamera( 45.0, window.innerWidth / window.innerHeight, 100, 1500.0 );
  28. camera.position.z = 480.0;
  29. scene.add( camera );
  30. controls = new TrackballControls( camera, renderer.domElement );
  31. controls.minDistance = 100.0;
  32. controls.maxDistance = 800.0;
  33. controls.dynamicDampingFactor = 0.1;
  34. scene.add( new THREE.AmbientLight( 0xffffff, 0.2 ) );
  35. var light = new THREE.PointLight( 0xffffff, 0.7 );
  36. camera.add( light );
  37. createScene();
  38. stats = new Stats();
  39. document.body.appendChild( stats.dom );
  40. window.addEventListener( 'resize', onWindowResize, false );
  41. }
  42. function createGeometry() {
  43. var heartShape = new THREE.Shape(); // From http://blog.burlock.org/html5/130-paths
  44. var x = 0, y = 0;
  45. heartShape.moveTo( x + 25, y + 25 );
  46. heartShape.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y );
  47. heartShape.bezierCurveTo( x - 30, y, x - 30, y + 35, x - 30, y + 35 );
  48. heartShape.bezierCurveTo( x - 30, y + 55, x - 10, y + 77, x + 25, y + 95 );
  49. heartShape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 );
  50. heartShape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y );
  51. heartShape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 );
  52. var extrudeSettings = {
  53. depth: 16,
  54. bevelEnabled: true,
  55. bevelSegments: 1,
  56. steps: 2,
  57. bevelSize: 1,
  58. bevelThickness: 1
  59. };
  60. var geometry = new THREE.ExtrudeGeometry( heartShape, extrudeSettings );
  61. geometry.rotateX( Math.PI );
  62. geometry.scale( 0.4, 0.4, 0.4 );
  63. return geometry;
  64. }
  65. function createScene() {
  66. var bufferGeometry = new THREE.BufferGeometry();
  67. var radius = 125;
  68. var count = 80;
  69. var positions = [];
  70. var normals = [];
  71. var colors = [];
  72. var vector = new THREE.Vector3();
  73. var color = new THREE.Color( 0xffffff );
  74. var heartGeometry = createGeometry();
  75. var geometry = new THREE.Geometry();
  76. for ( var i = 1, l = count; i <= l; i ++ ) {
  77. var phi = Math.acos( - 1 + ( 2 * i ) / l );
  78. var theta = Math.sqrt( l * Math.PI ) * phi;
  79. vector.setFromSphericalCoords( radius, phi, theta );
  80. geometry.copy( heartGeometry );
  81. geometry.lookAt( vector );
  82. geometry.translate( vector.x, vector.y, vector.z );
  83. color.setHSL( ( i / l ), 1.0, 0.7 );
  84. geometry.faces.forEach( function ( face ) {
  85. positions.push( geometry.vertices[ face.a ].x );
  86. positions.push( geometry.vertices[ face.a ].y );
  87. positions.push( geometry.vertices[ face.a ].z );
  88. positions.push( geometry.vertices[ face.b ].x );
  89. positions.push( geometry.vertices[ face.b ].y );
  90. positions.push( geometry.vertices[ face.b ].z );
  91. positions.push( geometry.vertices[ face.c ].x );
  92. positions.push( geometry.vertices[ face.c ].y );
  93. positions.push( geometry.vertices[ face.c ].z );
  94. normals.push( face.normal.x );
  95. normals.push( face.normal.y );
  96. normals.push( face.normal.z );
  97. normals.push( face.normal.x );
  98. normals.push( face.normal.y );
  99. normals.push( face.normal.z );
  100. normals.push( face.normal.x );
  101. normals.push( face.normal.y );
  102. normals.push( face.normal.z );
  103. colors.push( color.r );
  104. colors.push( color.g );
  105. colors.push( color.b );
  106. colors.push( color.r );
  107. colors.push( color.g );
  108. colors.push( color.b );
  109. colors.push( color.r );
  110. colors.push( color.g );
  111. colors.push( color.b );
  112. } );
  113. }
  114. bufferGeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  115. bufferGeometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
  116. bufferGeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  117. var material = new THREE.MeshPhongMaterial( { shininess: 80, vertexColors: true } );
  118. var mesh = new THREE.Mesh( bufferGeometry, material );
  119. scene.add( mesh );
  120. }
  121. function onWindowResize() {
  122. camera.aspect = window.innerWidth / window.innerHeight;
  123. camera.updateProjectionMatrix();
  124. renderer.setSize( window.innerWidth, window.innerHeight );
  125. }
  126. function animate() {
  127. requestAnimationFrame( animate );
  128. controls.update();
  129. stats.update();
  130. renderer.render( scene, camera );
  131. }
  132. </script>
  133. </body>
  134. </html>