webgl_loader_3dm.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - Rhino 3DM loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Rhino 3DM loader
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  16. import { Rhino3dmLoader } from './jsm/loaders/3DMLoader.js';
  17. import { GUI } from './jsm/libs/dat.gui.module.js';
  18. var container, controls;
  19. var camera, scene, renderer;
  20. var gui;
  21. init();
  22. animate();
  23. function init() {
  24. THREE.Object3D.DefaultUp = new THREE.Vector3( 0, 0, 1 );
  25. container = document.createElement( 'div' );
  26. document.body.appendChild( container );
  27. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  28. camera.position.set( 26, - 40, 5 );
  29. scene = new THREE.Scene();
  30. scene.add( new THREE.AmbientLight( { intensity: 0.0001 } ) );
  31. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  32. directionalLight.position.set( 0, 0, 2 );
  33. directionalLight.castShadow = true;
  34. directionalLight.intensity = 2;
  35. scene.add( directionalLight );
  36. var loader = new Rhino3dmLoader();
  37. loader.setLibraryPath( 'jsm/libs/rhino3dm/' );
  38. loader.load( 'models/3dm/Rhino_Logo.3dm', function ( object ) {
  39. scene.add( object );
  40. initGUI( object.userData.layers );
  41. } );
  42. var width = window.innerWidth;
  43. var height = window.innerHeight;
  44. renderer = new THREE.WebGLRenderer( { antialias: true } );
  45. renderer.setPixelRatio( window.devicePixelRatio );
  46. renderer.setSize( width, height );
  47. container.appendChild( renderer.domElement );
  48. controls = new OrbitControls( camera, container );
  49. window.addEventListener( 'resize', resize, false );
  50. }
  51. function resize() {
  52. var width = window.innerWidth;
  53. var height = window.innerHeight;
  54. camera.aspect = width / height;
  55. camera.updateProjectionMatrix();
  56. renderer.setSize( width, height );
  57. }
  58. function animate() {
  59. controls.update();
  60. renderer.render( scene, camera );
  61. requestAnimationFrame( animate );
  62. }
  63. function initGUI( layers ) {
  64. gui = new GUI( { width: 300 } );
  65. var layersControl = gui.addFolder( 'layers' );
  66. layersControl.open();
  67. for ( var i = 0; i < layers.length; i ++ ) {
  68. var layer = layers[ i ];
  69. layersControl.add( layer, 'visible' ).name( layer.name ).onChange( function ( val ) {
  70. var name = this.object.name;
  71. scene.traverse( function ( child ) {
  72. if ( child.userData.hasOwnProperty( 'attributes' ) ) {
  73. if ( 'layerIndex' in child.userData.attributes ) {
  74. var layerName = layers[ child.userData.attributes.layerIndex ].name;
  75. if ( layerName === name ) {
  76. child.visible = val;
  77. layer.visible = val;
  78. }
  79. }
  80. }
  81. } );
  82. } );
  83. }
  84. }
  85. </script>
  86. </body>
  87. </html>