webgl_loader_mmd_audio.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #444;
  11. }
  12. a {
  13. color: #08f;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="overlay">
  19. <button id="startButton">Play</button>
  20. </div>
  21. <div id="info">
  22. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
  23. <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
  24. Copyright
  25. <a href="https://sites.google.com/view/evpvp/" target="_blank" rel="noopener">Model Data</a>
  26. <a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank" rel="noopener">Dance Data</a>
  27. <a href="http://www.nicovideo.jp/watch/sm11938255" target="_blank" rel="noopener">Audio Data</a><br />
  28. Camera is customized from <a href="http://www.nicovideo.jp/watch/sm19168559" target="_blank" rel="noopener">this Data</a>
  29. </div>
  30. <script src="js/libs/ammo.wasm.js"></script>
  31. <script type="module">
  32. import * as THREE from '../build/three.module.js';
  33. import { OutlineEffect } from './jsm/effects/OutlineEffect.js';
  34. import { MMDLoader } from './jsm/loaders/MMDLoader.js';
  35. import { MMDAnimationHelper } from './jsm/animation/MMDAnimationHelper.js';
  36. var container;
  37. var mesh, camera, scene, renderer, effect;
  38. var helper;
  39. var ready = false;
  40. var clock = new THREE.Clock();
  41. var startButton = document.getElementById( 'startButton' );
  42. startButton.addEventListener( 'click', function () {
  43. Ammo().then( function () {
  44. init();
  45. animate();
  46. } );
  47. } );
  48. function init() {
  49. var overlay = document.getElementById( 'overlay' );
  50. overlay.remove();
  51. container = document.createElement( 'div' );
  52. document.body.appendChild( container );
  53. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  54. // scene
  55. scene = new THREE.Scene();
  56. scene.background = new THREE.Color( 0xffffff );
  57. scene.add( new THREE.PolarGridHelper( 30, 10 ) );
  58. var listener = new THREE.AudioListener();
  59. camera.add( listener );
  60. scene.add( camera );
  61. var ambient = new THREE.AmbientLight( 0x666666 );
  62. scene.add( ambient );
  63. var directionalLight = new THREE.DirectionalLight( 0x887766 );
  64. directionalLight.position.set( - 1, 1, 1 ).normalize();
  65. scene.add( directionalLight );
  66. //
  67. renderer = new THREE.WebGLRenderer( { antialias: true } );
  68. renderer.setPixelRatio( window.devicePixelRatio );
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. container.appendChild( renderer.domElement );
  71. effect = new OutlineEffect( renderer );
  72. // model
  73. function onProgress( xhr ) {
  74. if ( xhr.lengthComputable ) {
  75. var percentComplete = xhr.loaded / xhr.total * 100;
  76. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  77. }
  78. }
  79. var modelFile = 'models/mmd/miku/miku_v2.pmd';
  80. var vmdFiles = [ 'models/mmd/vmds/wavefile_v2.vmd' ];
  81. var cameraFiles = [ 'models/mmd/vmds/wavefile_camera.vmd' ];
  82. var audioFile = 'models/mmd/audios/wavefile_short.mp3';
  83. var audioParams = { delayTime: 160 * 1 / 30 };
  84. helper = new MMDAnimationHelper();
  85. var loader = new MMDLoader();
  86. loader.loadWithAnimation( modelFile, vmdFiles, function ( mmd ) {
  87. mesh = mmd.mesh;
  88. helper.add( mesh, {
  89. animation: mmd.animation,
  90. physics: true
  91. } );
  92. loader.loadAnimation( cameraFiles, camera, function ( cameraAnimation ) {
  93. helper.add( camera, {
  94. animation: cameraAnimation
  95. } );
  96. new THREE.AudioLoader().load( audioFile, function ( buffer ) {
  97. var audio = new THREE.Audio( listener ).setBuffer( buffer );
  98. helper.add( audio, audioParams );
  99. scene.add( mesh );
  100. ready = true;
  101. }, onProgress, null );
  102. }, onProgress, null );
  103. }, onProgress, null );
  104. //
  105. window.addEventListener( 'resize', onWindowResize, false );
  106. }
  107. function onWindowResize() {
  108. camera.aspect = window.innerWidth / window.innerHeight;
  109. camera.updateProjectionMatrix();
  110. effect.setSize( window.innerWidth, window.innerHeight );
  111. }
  112. //
  113. function animate() {
  114. requestAnimationFrame( animate );
  115. render();
  116. }
  117. function render() {
  118. if ( ready ) {
  119. helper.update( clock.getDelta() );
  120. }
  121. effect.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>