webgl_materials_cubemap_dynamic.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - dynamic cube reflection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js webgl</a> - materials - dynamic cube reflection<br/>Photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">J&oacute;n Ragnarsson</a>.</div>
  11. <script type="module">
  12. import * as THREE from '../build/three.module.js';
  13. var camera, scene, renderer;
  14. var cube, sphere, torus, material;
  15. var count = 0, cubeCamera1, cubeCamera2, cubeRenderTarget1, cubeRenderTarget2;
  16. var onPointerDownPointerX, onPointerDownPointerY, onPointerDownLon, onPointerDownLat;
  17. var lon = 0, lat = 0;
  18. var phi = 0, theta = 0;
  19. var textureLoader = new THREE.TextureLoader();
  20. textureLoader.load( 'textures/2294472375_24a3b8ef46_o.jpg', function ( texture ) {
  21. texture.encoding = THREE.sRGBEncoding;
  22. texture.mapping = THREE.EquirectangularReflectionMapping;
  23. init( texture );
  24. animate();
  25. } );
  26. function init( texture ) {
  27. renderer = new THREE.WebGLRenderer( { antialias: true } );
  28. renderer.setPixelRatio( window.devicePixelRatio );
  29. renderer.setSize( window.innerWidth, window.innerHeight );
  30. renderer.outputEncoding = THREE.sRGBEncoding;
  31. document.body.appendChild( renderer.domElement );
  32. scene = new THREE.Scene();
  33. scene.background = texture;
  34. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  35. //
  36. cubeRenderTarget1 = new THREE.WebGLCubeRenderTarget( 256, {
  37. format: THREE.RGBFormat,
  38. generateMipmaps: true,
  39. minFilter: THREE.LinearMipmapLinearFilter,
  40. encoding: THREE.sRGBEncoding // temporary -- to prevent the material's shader from recompiling every frame
  41. } );
  42. cubeCamera1 = new THREE.CubeCamera( 1, 1000, cubeRenderTarget1 );
  43. cubeRenderTarget2 = new THREE.WebGLCubeRenderTarget( 256, {
  44. format: THREE.RGBFormat,
  45. generateMipmaps: true,
  46. minFilter: THREE.LinearMipmapLinearFilter,
  47. encoding: THREE.sRGBEncoding
  48. } );
  49. cubeCamera2 = new THREE.CubeCamera( 1, 1000, cubeRenderTarget2 );
  50. //
  51. material = new THREE.MeshBasicMaterial( {
  52. envMap: cubeRenderTarget2.texture,
  53. combine: THREE.MultiplyOperation,
  54. reflectivity: 1
  55. } );
  56. sphere = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 20, 3 ), material );
  57. scene.add( sphere );
  58. cube = new THREE.Mesh( new THREE.BoxBufferGeometry( 20, 20, 20 ), material );
  59. scene.add( cube );
  60. torus = new THREE.Mesh( new THREE.TorusKnotBufferGeometry( 10, 5, 128, 16 ), material );
  61. scene.add( torus );
  62. //
  63. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  64. document.addEventListener( 'wheel', onDocumentMouseWheel, false );
  65. window.addEventListener( 'resize', onWindowResized, false );
  66. }
  67. function onWindowResized() {
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. camera.aspect = window.innerWidth / window.innerHeight;
  70. camera.updateProjectionMatrix();
  71. }
  72. function onDocumentMouseDown( event ) {
  73. event.preventDefault();
  74. onPointerDownPointerX = event.clientX;
  75. onPointerDownPointerY = event.clientY;
  76. onPointerDownLon = lon;
  77. onPointerDownLat = lat;
  78. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  79. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  80. }
  81. function onDocumentMouseMove( event ) {
  82. lon = ( event.clientX - onPointerDownPointerX ) * 0.1 + onPointerDownLon;
  83. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  84. }
  85. function onDocumentMouseUp() {
  86. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  87. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  88. }
  89. function onDocumentMouseWheel( event ) {
  90. var fov = camera.fov + event.deltaY * 0.05;
  91. camera.fov = THREE.MathUtils.clamp( fov, 10, 75 );
  92. camera.updateProjectionMatrix();
  93. }
  94. function animate() {
  95. requestAnimationFrame( animate );
  96. render();
  97. }
  98. function render() {
  99. var time = Date.now();
  100. lon += .15;
  101. lat = Math.max( - 85, Math.min( 85, lat ) );
  102. phi = THREE.MathUtils.degToRad( 90 - lat );
  103. theta = THREE.MathUtils.degToRad( lon );
  104. cube.position.x = Math.cos( time * 0.001 ) * 30;
  105. cube.position.y = Math.sin( time * 0.001 ) * 30;
  106. cube.position.z = Math.sin( time * 0.001 ) * 30;
  107. cube.rotation.x += 0.02;
  108. cube.rotation.y += 0.03;
  109. torus.position.x = Math.cos( time * 0.001 + 10 ) * 30;
  110. torus.position.y = Math.sin( time * 0.001 + 10 ) * 30;
  111. torus.position.z = Math.sin( time * 0.001 + 10 ) * 30;
  112. torus.rotation.x += 0.02;
  113. torus.rotation.y += 0.03;
  114. camera.position.x = 100 * Math.sin( phi ) * Math.cos( theta );
  115. camera.position.y = 100 * Math.cos( phi );
  116. camera.position.z = 100 * Math.sin( phi ) * Math.sin( theta );
  117. camera.lookAt( scene.position );
  118. // pingpong
  119. if ( count % 2 === 0 ) {
  120. cubeCamera1.update( renderer, scene );
  121. material.envMap = cubeRenderTarget1.texture;
  122. } else {
  123. cubeCamera2.update( renderer, scene );
  124. material.envMap = cubeRenderTarget2.texture;
  125. }
  126. count ++;
  127. renderer.render( scene, camera );
  128. }
  129. </script>
  130. </body>
  131. </html>