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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Loader] →
- <h1>[name]</h1>
- <p class="desc">
- Class for loading an
- [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer AudioBuffer].
- This uses the [page:FileLoader] internally for loading files.
- </p>
- <h2>Code Example</h2>
- <code>
- // instantiate a listener
- var audioListener = new THREE.AudioListener();
- // add the listener to the camera
- camera.add( audioListener );
- // instantiate audio object
- var oceanAmbientSound = new THREE.Audio( audioListener );
- // add the audio object to the scene
- scene.add( oceanAmbientSound );
- // instantiate a loader
- var loader = new THREE.AudioLoader();
- // load a resource
- loader.load(
- // resource URL
- 'audio/ambient_ocean.ogg',
- // onLoad callback
- function ( audioBuffer ) {
- // set the audio object buffer to the loaded object
- oceanAmbientSound.setBuffer( audioBuffer );
- // play the audio
- oceanAmbientSound.play();
- },
- // onProgress callback
- function ( xhr ) {
- console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
- },
- // onError callback
- function ( err ) {
- console.log( 'An error happened' );
- }
- );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [param:LoadingManager manager] )</h3>
- <p>
- [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
- Creates a new [name].
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Loader] class for common properties.</p>
- <h2>Methods</h2>
- <p>See the base [page:Loader] class for common methods.</p>
- <h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
- <p>
- [page:String url] — the path or URL to the file. This can also be a
- [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
- [page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.<br />
- [page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
- [page:Function onError] — Will be called when load errors.<br />
- </p>
- <p>
- Begin loading from url and pass the loaded [page:String AudioBuffer] to onLoad.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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