AsciiEffect.js 6.8 KB

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  1. console.warn( "THREE.AsciiEffect: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. /**
  3. * Ascii generation is based on http://www.nihilogic.dk/labs/jsascii/
  4. * Maybe more about this later with a blog post at http://lab4games.net/zz85/blog
  5. *
  6. * 16 April 2012 - @blurspline
  7. */
  8. THREE.AsciiEffect = function ( renderer, charSet, options ) {
  9. // its fun to create one your own!
  10. charSet = ( charSet === undefined ) ? ' .:-=+*#%@' : charSet;
  11. // ' .,:;=|iI+hHOE#`$';
  12. // darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/
  13. // ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split('');
  14. if ( ! options ) options = {};
  15. // Some ASCII settings
  16. var bResolution = ! options[ 'resolution' ] ? 0.15 : options[ 'resolution' ]; // Higher for more details
  17. var iScale = ! options[ 'scale' ] ? 1 : options[ 'scale' ];
  18. var bColor = ! options[ 'color' ] ? false : options[ 'color' ]; // nice but slows down rendering!
  19. var bAlpha = ! options[ 'alpha' ] ? false : options[ 'alpha' ]; // Transparency
  20. var bBlock = ! options[ 'block' ] ? false : options[ 'block' ]; // blocked characters. like good O dos
  21. var bInvert = ! options[ 'invert' ] ? false : options[ 'invert' ]; // black is white, white is black
  22. var strResolution = 'low';
  23. var width, height;
  24. var domElement = document.createElement( 'div' );
  25. domElement.style.cursor = 'default';
  26. var oAscii = document.createElement( "table" );
  27. domElement.appendChild( oAscii );
  28. var iWidth, iHeight;
  29. var oImg;
  30. this.setSize = function ( w, h ) {
  31. width = w;
  32. height = h;
  33. renderer.setSize( w, h );
  34. initAsciiSize();
  35. };
  36. this.render = function ( scene, camera ) {
  37. renderer.render( scene, camera );
  38. asciifyImage( renderer, oAscii );
  39. };
  40. this.domElement = domElement;
  41. // Throw in ascii library from http://www.nihilogic.dk/labs/jsascii/jsascii.js
  42. /*
  43. * jsAscii 0.1
  44. * Copyright (c) 2008 Jacob Seidelin, [email protected], http://blog.nihilogic.dk/
  45. * MIT License [http://www.nihilogic.dk/licenses/mit-license.txt]
  46. */
  47. function initAsciiSize() {
  48. iWidth = Math.round( width * fResolution );
  49. iHeight = Math.round( height * fResolution );
  50. oCanvas.width = iWidth;
  51. oCanvas.height = iHeight;
  52. // oCanvas.style.display = "none";
  53. // oCanvas.style.width = iWidth;
  54. // oCanvas.style.height = iHeight;
  55. oImg = renderer.domElement;
  56. if ( oImg.style.backgroundColor ) {
  57. oAscii.rows[ 0 ].cells[ 0 ].style.backgroundColor = oImg.style.backgroundColor;
  58. oAscii.rows[ 0 ].cells[ 0 ].style.color = oImg.style.color;
  59. }
  60. oAscii.cellSpacing = 0;
  61. oAscii.cellPadding = 0;
  62. var oStyle = oAscii.style;
  63. oStyle.display = "inline";
  64. oStyle.width = Math.round( iWidth / fResolution * iScale ) + "px";
  65. oStyle.height = Math.round( iHeight / fResolution * iScale ) + "px";
  66. oStyle.whiteSpace = "pre";
  67. oStyle.margin = "0px";
  68. oStyle.padding = "0px";
  69. oStyle.letterSpacing = fLetterSpacing + "px";
  70. oStyle.fontFamily = strFont;
  71. oStyle.fontSize = fFontSize + "px";
  72. oStyle.lineHeight = fLineHeight + "px";
  73. oStyle.textAlign = "left";
  74. oStyle.textDecoration = "none";
  75. }
  76. var aDefaultCharList = ( " .,:;i1tfLCG08@" ).split( "" );
  77. var aDefaultColorCharList = ( " CGO08@" ).split( "" );
  78. var strFont = "courier new, monospace";
  79. var oCanvasImg = renderer.domElement;
  80. var oCanvas = document.createElement( "canvas" );
  81. if ( ! oCanvas.getContext ) {
  82. return;
  83. }
  84. var oCtx = oCanvas.getContext( "2d" );
  85. if ( ! oCtx.getImageData ) {
  86. return;
  87. }
  88. var aCharList = ( bColor ? aDefaultColorCharList : aDefaultCharList );
  89. if ( charSet ) aCharList = charSet;
  90. var fResolution = 0.5;
  91. switch ( strResolution ) {
  92. case "low" : fResolution = 0.25; break;
  93. case "medium" : fResolution = 0.5; break;
  94. case "high" : fResolution = 1; break;
  95. }
  96. if ( bResolution ) fResolution = bResolution;
  97. // Setup dom
  98. var fFontSize = ( 2 / fResolution ) * iScale;
  99. var fLineHeight = ( 2 / fResolution ) * iScale;
  100. // adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width.
  101. var fLetterSpacing = 0;
  102. if ( strResolution == "low" ) {
  103. switch ( iScale ) {
  104. case 1 : fLetterSpacing = - 1; break;
  105. case 2 :
  106. case 3 : fLetterSpacing = - 2.1; break;
  107. case 4 : fLetterSpacing = - 3.1; break;
  108. case 5 : fLetterSpacing = - 4.15; break;
  109. }
  110. }
  111. if ( strResolution == "medium" ) {
  112. switch ( iScale ) {
  113. case 1 : fLetterSpacing = 0; break;
  114. case 2 : fLetterSpacing = - 1; break;
  115. case 3 : fLetterSpacing = - 1.04; break;
  116. case 4 :
  117. case 5 : fLetterSpacing = - 2.1; break;
  118. }
  119. }
  120. if ( strResolution == "high" ) {
  121. switch ( iScale ) {
  122. case 1 :
  123. case 2 : fLetterSpacing = 0; break;
  124. case 3 :
  125. case 4 :
  126. case 5 : fLetterSpacing = - 1; break;
  127. }
  128. }
  129. // can't get a span or div to flow like an img element, but a table works?
  130. // convert img element to ascii
  131. function asciifyImage( canvasRenderer, oAscii ) {
  132. oCtx.clearRect( 0, 0, iWidth, iHeight );
  133. oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight );
  134. var oImgData = oCtx.getImageData( 0, 0, iWidth, iHeight ).data;
  135. // Coloring loop starts now
  136. var strChars = "";
  137. // console.time('rendering');
  138. for ( var y = 0; y < iHeight; y += 2 ) {
  139. for ( var x = 0; x < iWidth; x ++ ) {
  140. var iOffset = ( y * iWidth + x ) * 4;
  141. var iRed = oImgData[ iOffset ];
  142. var iGreen = oImgData[ iOffset + 1 ];
  143. var iBlue = oImgData[ iOffset + 2 ];
  144. var iAlpha = oImgData[ iOffset + 3 ];
  145. var iCharIdx;
  146. var fBrightness;
  147. fBrightness = ( 0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue ) / 255;
  148. // fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255;
  149. if ( iAlpha == 0 ) {
  150. // should calculate alpha instead, but quick hack :)
  151. //fBrightness *= (iAlpha / 255);
  152. fBrightness = 1;
  153. }
  154. iCharIdx = Math.floor( ( 1 - fBrightness ) * ( aCharList.length - 1 ) );
  155. if ( bInvert ) {
  156. iCharIdx = aCharList.length - iCharIdx - 1;
  157. }
  158. // good for debugging
  159. //fBrightness = Math.floor(fBrightness * 10);
  160. //strThisChar = fBrightness;
  161. var strThisChar = aCharList[ iCharIdx ];
  162. if ( strThisChar === undefined || strThisChar == " " )
  163. strThisChar = "&nbsp;";
  164. if ( bColor ) {
  165. strChars += "<span style='"
  166. + "color:rgb(" + iRed + "," + iGreen + "," + iBlue + ");"
  167. + ( bBlock ? "background-color:rgb(" + iRed + "," + iGreen + "," + iBlue + ");" : "" )
  168. + ( bAlpha ? "opacity:" + ( iAlpha / 255 ) + ";" : "" )
  169. + "'>" + strThisChar + "</span>";
  170. } else {
  171. strChars += strThisChar;
  172. }
  173. }
  174. strChars += "<br/>";
  175. }
  176. oAscii.innerHTML = "<tr><td>" + strChars + "</td></tr>";
  177. // console.timeEnd('rendering');
  178. // return oAscii;
  179. }
  180. // end modified asciifyImage block
  181. };