ColladaLoader.js 79 KB

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  1. console.warn( "THREE.ColladaLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. THREE.ColladaLoader = function ( manager ) {
  3. THREE.Loader.call( this, manager );
  4. };
  5. THREE.ColladaLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  6. constructor: THREE.ColladaLoader,
  7. load: function ( url, onLoad, onProgress, onError ) {
  8. var scope = this;
  9. var path = ( scope.path === '' ) ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  10. var loader = new THREE.FileLoader( scope.manager );
  11. loader.setPath( scope.path );
  12. loader.setRequestHeader( scope.requestHeader );
  13. loader.setWithCredentials( scope.withCredentials );
  14. loader.load( url, function ( text ) {
  15. try {
  16. onLoad( scope.parse( text, path ) );
  17. } catch ( e ) {
  18. if ( onError ) {
  19. onError( e );
  20. } else {
  21. console.error( e );
  22. }
  23. scope.manager.itemError( url );
  24. }
  25. }, onProgress, onError );
  26. },
  27. options: {
  28. set convertUpAxis( value ) {
  29. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  30. }
  31. },
  32. parse: function ( text, path ) {
  33. function getElementsByTagName( xml, name ) {
  34. // Non recursive xml.getElementsByTagName() ...
  35. var array = [];
  36. var childNodes = xml.childNodes;
  37. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  38. var child = childNodes[ i ];
  39. if ( child.nodeName === name ) {
  40. array.push( child );
  41. }
  42. }
  43. return array;
  44. }
  45. function parseStrings( text ) {
  46. if ( text.length === 0 ) return [];
  47. var parts = text.trim().split( /\s+/ );
  48. var array = new Array( parts.length );
  49. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  50. array[ i ] = parts[ i ];
  51. }
  52. return array;
  53. }
  54. function parseFloats( text ) {
  55. if ( text.length === 0 ) return [];
  56. var parts = text.trim().split( /\s+/ );
  57. var array = new Array( parts.length );
  58. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  59. array[ i ] = parseFloat( parts[ i ] );
  60. }
  61. return array;
  62. }
  63. function parseInts( text ) {
  64. if ( text.length === 0 ) return [];
  65. var parts = text.trim().split( /\s+/ );
  66. var array = new Array( parts.length );
  67. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  68. array[ i ] = parseInt( parts[ i ] );
  69. }
  70. return array;
  71. }
  72. function parseId( text ) {
  73. return text.substring( 1 );
  74. }
  75. function generateId() {
  76. return 'three_default_' + ( count ++ );
  77. }
  78. function isEmpty( object ) {
  79. return Object.keys( object ).length === 0;
  80. }
  81. // asset
  82. function parseAsset( xml ) {
  83. return {
  84. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  85. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  86. };
  87. }
  88. function parseAssetUnit( xml ) {
  89. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  90. return parseFloat( xml.getAttribute( 'meter' ) );
  91. } else {
  92. return 1; // default 1 meter
  93. }
  94. }
  95. function parseAssetUpAxis( xml ) {
  96. return xml !== undefined ? xml.textContent : 'Y_UP';
  97. }
  98. // library
  99. function parseLibrary( xml, libraryName, nodeName, parser ) {
  100. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  101. if ( library !== undefined ) {
  102. var elements = getElementsByTagName( library, nodeName );
  103. for ( var i = 0; i < elements.length; i ++ ) {
  104. parser( elements[ i ] );
  105. }
  106. }
  107. }
  108. function buildLibrary( data, builder ) {
  109. for ( var name in data ) {
  110. var object = data[ name ];
  111. object.build = builder( data[ name ] );
  112. }
  113. }
  114. // get
  115. function getBuild( data, builder ) {
  116. if ( data.build !== undefined ) return data.build;
  117. data.build = builder( data );
  118. return data.build;
  119. }
  120. // animation
  121. function parseAnimation( xml ) {
  122. var data = {
  123. sources: {},
  124. samplers: {},
  125. channels: {}
  126. };
  127. var hasChildren = false;
  128. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  129. var child = xml.childNodes[ i ];
  130. if ( child.nodeType !== 1 ) continue;
  131. var id;
  132. switch ( child.nodeName ) {
  133. case 'source':
  134. id = child.getAttribute( 'id' );
  135. data.sources[ id ] = parseSource( child );
  136. break;
  137. case 'sampler':
  138. id = child.getAttribute( 'id' );
  139. data.samplers[ id ] = parseAnimationSampler( child );
  140. break;
  141. case 'channel':
  142. id = child.getAttribute( 'target' );
  143. data.channels[ id ] = parseAnimationChannel( child );
  144. break;
  145. case 'animation':
  146. // hierarchy of related animations
  147. parseAnimation( child );
  148. hasChildren = true;
  149. break;
  150. default:
  151. console.log( child );
  152. }
  153. }
  154. if ( hasChildren === false ) {
  155. // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
  156. library.animations[ xml.getAttribute( 'id' ) || THREE.MathUtils.generateUUID() ] = data;
  157. }
  158. }
  159. function parseAnimationSampler( xml ) {
  160. var data = {
  161. inputs: {},
  162. };
  163. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  164. var child = xml.childNodes[ i ];
  165. if ( child.nodeType !== 1 ) continue;
  166. switch ( child.nodeName ) {
  167. case 'input':
  168. var id = parseId( child.getAttribute( 'source' ) );
  169. var semantic = child.getAttribute( 'semantic' );
  170. data.inputs[ semantic ] = id;
  171. break;
  172. }
  173. }
  174. return data;
  175. }
  176. function parseAnimationChannel( xml ) {
  177. var data = {};
  178. var target = xml.getAttribute( 'target' );
  179. // parsing SID Addressing Syntax
  180. var parts = target.split( '/' );
  181. var id = parts.shift();
  182. var sid = parts.shift();
  183. // check selection syntax
  184. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  185. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  186. if ( memberSyntax ) {
  187. // member selection access
  188. parts = sid.split( '.' );
  189. sid = parts.shift();
  190. data.member = parts.shift();
  191. } else if ( arraySyntax ) {
  192. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  193. var indices = sid.split( '(' );
  194. sid = indices.shift();
  195. for ( var i = 0; i < indices.length; i ++ ) {
  196. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  197. }
  198. data.indices = indices;
  199. }
  200. data.id = id;
  201. data.sid = sid;
  202. data.arraySyntax = arraySyntax;
  203. data.memberSyntax = memberSyntax;
  204. data.sampler = parseId( xml.getAttribute( 'source' ) );
  205. return data;
  206. }
  207. function buildAnimation( data ) {
  208. var tracks = [];
  209. var channels = data.channels;
  210. var samplers = data.samplers;
  211. var sources = data.sources;
  212. for ( var target in channels ) {
  213. if ( channels.hasOwnProperty( target ) ) {
  214. var channel = channels[ target ];
  215. var sampler = samplers[ channel.sampler ];
  216. var inputId = sampler.inputs.INPUT;
  217. var outputId = sampler.inputs.OUTPUT;
  218. var inputSource = sources[ inputId ];
  219. var outputSource = sources[ outputId ];
  220. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  221. createKeyframeTracks( animation, tracks );
  222. }
  223. }
  224. return tracks;
  225. }
  226. function getAnimation( id ) {
  227. return getBuild( library.animations[ id ], buildAnimation );
  228. }
  229. function buildAnimationChannel( channel, inputSource, outputSource ) {
  230. var node = library.nodes[ channel.id ];
  231. var object3D = getNode( node.id );
  232. var transform = node.transforms[ channel.sid ];
  233. var defaultMatrix = node.matrix.clone().transpose();
  234. var time, stride;
  235. var i, il, j, jl;
  236. var data = {};
  237. // the collada spec allows the animation of data in various ways.
  238. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  239. switch ( transform ) {
  240. case 'matrix':
  241. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  242. time = inputSource.array[ i ];
  243. stride = i * outputSource.stride;
  244. if ( data[ time ] === undefined ) data[ time ] = {};
  245. if ( channel.arraySyntax === true ) {
  246. var value = outputSource.array[ stride ];
  247. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  248. data[ time ][ index ] = value;
  249. } else {
  250. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  251. data[ time ][ j ] = outputSource.array[ stride + j ];
  252. }
  253. }
  254. }
  255. break;
  256. case 'translate':
  257. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  258. break;
  259. case 'rotate':
  260. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  261. break;
  262. case 'scale':
  263. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  264. break;
  265. }
  266. var keyframes = prepareAnimationData( data, defaultMatrix );
  267. var animation = {
  268. name: object3D.uuid,
  269. keyframes: keyframes
  270. };
  271. return animation;
  272. }
  273. function prepareAnimationData( data, defaultMatrix ) {
  274. var keyframes = [];
  275. // transfer data into a sortable array
  276. for ( var time in data ) {
  277. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  278. }
  279. // ensure keyframes are sorted by time
  280. keyframes.sort( ascending );
  281. // now we clean up all animation data, so we can use them for keyframe tracks
  282. for ( var i = 0; i < 16; i ++ ) {
  283. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  284. }
  285. return keyframes;
  286. // array sort function
  287. function ascending( a, b ) {
  288. return a.time - b.time;
  289. }
  290. }
  291. var position = new THREE.Vector3();
  292. var scale = new THREE.Vector3();
  293. var quaternion = new THREE.Quaternion();
  294. function createKeyframeTracks( animation, tracks ) {
  295. var keyframes = animation.keyframes;
  296. var name = animation.name;
  297. var times = [];
  298. var positionData = [];
  299. var quaternionData = [];
  300. var scaleData = [];
  301. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  302. var keyframe = keyframes[ i ];
  303. var time = keyframe.time;
  304. var value = keyframe.value;
  305. matrix.fromArray( value ).transpose();
  306. matrix.decompose( position, quaternion, scale );
  307. times.push( time );
  308. positionData.push( position.x, position.y, position.z );
  309. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  310. scaleData.push( scale.x, scale.y, scale.z );
  311. }
  312. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  313. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  314. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  315. return tracks;
  316. }
  317. function transformAnimationData( keyframes, property, defaultValue ) {
  318. var keyframe;
  319. var empty = true;
  320. var i, l;
  321. // check, if values of a property are missing in our keyframes
  322. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  323. keyframe = keyframes[ i ];
  324. if ( keyframe.value[ property ] === undefined ) {
  325. keyframe.value[ property ] = null; // mark as missing
  326. } else {
  327. empty = false;
  328. }
  329. }
  330. if ( empty === true ) {
  331. // no values at all, so we set a default value
  332. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  333. keyframe = keyframes[ i ];
  334. keyframe.value[ property ] = defaultValue;
  335. }
  336. } else {
  337. // filling gaps
  338. createMissingKeyframes( keyframes, property );
  339. }
  340. }
  341. function createMissingKeyframes( keyframes, property ) {
  342. var prev, next;
  343. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  344. var keyframe = keyframes[ i ];
  345. if ( keyframe.value[ property ] === null ) {
  346. prev = getPrev( keyframes, i, property );
  347. next = getNext( keyframes, i, property );
  348. if ( prev === null ) {
  349. keyframe.value[ property ] = next.value[ property ];
  350. continue;
  351. }
  352. if ( next === null ) {
  353. keyframe.value[ property ] = prev.value[ property ];
  354. continue;
  355. }
  356. interpolate( keyframe, prev, next, property );
  357. }
  358. }
  359. }
  360. function getPrev( keyframes, i, property ) {
  361. while ( i >= 0 ) {
  362. var keyframe = keyframes[ i ];
  363. if ( keyframe.value[ property ] !== null ) return keyframe;
  364. i --;
  365. }
  366. return null;
  367. }
  368. function getNext( keyframes, i, property ) {
  369. while ( i < keyframes.length ) {
  370. var keyframe = keyframes[ i ];
  371. if ( keyframe.value[ property ] !== null ) return keyframe;
  372. i ++;
  373. }
  374. return null;
  375. }
  376. function interpolate( key, prev, next, property ) {
  377. if ( ( next.time - prev.time ) === 0 ) {
  378. key.value[ property ] = prev.value[ property ];
  379. return;
  380. }
  381. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  382. }
  383. // animation clips
  384. function parseAnimationClip( xml ) {
  385. var data = {
  386. name: xml.getAttribute( 'id' ) || 'default',
  387. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  388. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  389. animations: []
  390. };
  391. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  392. var child = xml.childNodes[ i ];
  393. if ( child.nodeType !== 1 ) continue;
  394. switch ( child.nodeName ) {
  395. case 'instance_animation':
  396. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  397. break;
  398. }
  399. }
  400. library.clips[ xml.getAttribute( 'id' ) ] = data;
  401. }
  402. function buildAnimationClip( data ) {
  403. var tracks = [];
  404. var name = data.name;
  405. var duration = ( data.end - data.start ) || - 1;
  406. var animations = data.animations;
  407. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  408. var animationTracks = getAnimation( animations[ i ] );
  409. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  410. tracks.push( animationTracks[ j ] );
  411. }
  412. }
  413. return new THREE.AnimationClip( name, duration, tracks );
  414. }
  415. function getAnimationClip( id ) {
  416. return getBuild( library.clips[ id ], buildAnimationClip );
  417. }
  418. // controller
  419. function parseController( xml ) {
  420. var data = {};
  421. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  422. var child = xml.childNodes[ i ];
  423. if ( child.nodeType !== 1 ) continue;
  424. switch ( child.nodeName ) {
  425. case 'skin':
  426. // there is exactly one skin per controller
  427. data.id = parseId( child.getAttribute( 'source' ) );
  428. data.skin = parseSkin( child );
  429. break;
  430. case 'morph':
  431. data.id = parseId( child.getAttribute( 'source' ) );
  432. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  433. break;
  434. }
  435. }
  436. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  437. }
  438. function parseSkin( xml ) {
  439. var data = {
  440. sources: {}
  441. };
  442. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  443. var child = xml.childNodes[ i ];
  444. if ( child.nodeType !== 1 ) continue;
  445. switch ( child.nodeName ) {
  446. case 'bind_shape_matrix':
  447. data.bindShapeMatrix = parseFloats( child.textContent );
  448. break;
  449. case 'source':
  450. var id = child.getAttribute( 'id' );
  451. data.sources[ id ] = parseSource( child );
  452. break;
  453. case 'joints':
  454. data.joints = parseJoints( child );
  455. break;
  456. case 'vertex_weights':
  457. data.vertexWeights = parseVertexWeights( child );
  458. break;
  459. }
  460. }
  461. return data;
  462. }
  463. function parseJoints( xml ) {
  464. var data = {
  465. inputs: {}
  466. };
  467. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  468. var child = xml.childNodes[ i ];
  469. if ( child.nodeType !== 1 ) continue;
  470. switch ( child.nodeName ) {
  471. case 'input':
  472. var semantic = child.getAttribute( 'semantic' );
  473. var id = parseId( child.getAttribute( 'source' ) );
  474. data.inputs[ semantic ] = id;
  475. break;
  476. }
  477. }
  478. return data;
  479. }
  480. function parseVertexWeights( xml ) {
  481. var data = {
  482. inputs: {}
  483. };
  484. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  485. var child = xml.childNodes[ i ];
  486. if ( child.nodeType !== 1 ) continue;
  487. switch ( child.nodeName ) {
  488. case 'input':
  489. var semantic = child.getAttribute( 'semantic' );
  490. var id = parseId( child.getAttribute( 'source' ) );
  491. var offset = parseInt( child.getAttribute( 'offset' ) );
  492. data.inputs[ semantic ] = { id: id, offset: offset };
  493. break;
  494. case 'vcount':
  495. data.vcount = parseInts( child.textContent );
  496. break;
  497. case 'v':
  498. data.v = parseInts( child.textContent );
  499. break;
  500. }
  501. }
  502. return data;
  503. }
  504. function buildController( data ) {
  505. var build = {
  506. id: data.id
  507. };
  508. var geometry = library.geometries[ build.id ];
  509. if ( data.skin !== undefined ) {
  510. build.skin = buildSkin( data.skin );
  511. // we enhance the 'sources' property of the corresponding geometry with our skin data
  512. geometry.sources.skinIndices = build.skin.indices;
  513. geometry.sources.skinWeights = build.skin.weights;
  514. }
  515. return build;
  516. }
  517. function buildSkin( data ) {
  518. var BONE_LIMIT = 4;
  519. var build = {
  520. joints: [], // this must be an array to preserve the joint order
  521. indices: {
  522. array: [],
  523. stride: BONE_LIMIT
  524. },
  525. weights: {
  526. array: [],
  527. stride: BONE_LIMIT
  528. }
  529. };
  530. var sources = data.sources;
  531. var vertexWeights = data.vertexWeights;
  532. var vcount = vertexWeights.vcount;
  533. var v = vertexWeights.v;
  534. var jointOffset = vertexWeights.inputs.JOINT.offset;
  535. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  536. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  537. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  538. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  539. var stride = 0;
  540. var i, j, l;
  541. // procces skin data for each vertex
  542. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  543. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  544. var vertexSkinData = [];
  545. for ( j = 0; j < jointCount; j ++ ) {
  546. var skinIndex = v[ stride + jointOffset ];
  547. var weightId = v[ stride + weightOffset ];
  548. var skinWeight = weights[ weightId ];
  549. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  550. stride += 2;
  551. }
  552. // we sort the joints in descending order based on the weights.
  553. // this ensures, we only procced the most important joints of the vertex
  554. vertexSkinData.sort( descending );
  555. // now we provide for each vertex a set of four index and weight values.
  556. // the order of the skin data matches the order of vertices
  557. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  558. var d = vertexSkinData[ j ];
  559. if ( d !== undefined ) {
  560. build.indices.array.push( d.index );
  561. build.weights.array.push( d.weight );
  562. } else {
  563. build.indices.array.push( 0 );
  564. build.weights.array.push( 0 );
  565. }
  566. }
  567. }
  568. // setup bind matrix
  569. if ( data.bindShapeMatrix ) {
  570. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  571. } else {
  572. build.bindMatrix = new THREE.Matrix4().identity();
  573. }
  574. // process bones and inverse bind matrix data
  575. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  576. var name = jointSource.array[ i ];
  577. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  578. build.joints.push( { name: name, boneInverse: boneInverse } );
  579. }
  580. return build;
  581. // array sort function
  582. function descending( a, b ) {
  583. return b.weight - a.weight;
  584. }
  585. }
  586. function getController( id ) {
  587. return getBuild( library.controllers[ id ], buildController );
  588. }
  589. // image
  590. function parseImage( xml ) {
  591. var data = {
  592. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  593. };
  594. library.images[ xml.getAttribute( 'id' ) ] = data;
  595. }
  596. function buildImage( data ) {
  597. if ( data.build !== undefined ) return data.build;
  598. return data.init_from;
  599. }
  600. function getImage( id ) {
  601. var data = library.images[ id ];
  602. if ( data !== undefined ) {
  603. return getBuild( data, buildImage );
  604. }
  605. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  606. return null;
  607. }
  608. // effect
  609. function parseEffect( xml ) {
  610. var data = {};
  611. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  612. var child = xml.childNodes[ i ];
  613. if ( child.nodeType !== 1 ) continue;
  614. switch ( child.nodeName ) {
  615. case 'profile_COMMON':
  616. data.profile = parseEffectProfileCOMMON( child );
  617. break;
  618. }
  619. }
  620. library.effects[ xml.getAttribute( 'id' ) ] = data;
  621. }
  622. function parseEffectProfileCOMMON( xml ) {
  623. var data = {
  624. surfaces: {},
  625. samplers: {}
  626. };
  627. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  628. var child = xml.childNodes[ i ];
  629. if ( child.nodeType !== 1 ) continue;
  630. switch ( child.nodeName ) {
  631. case 'newparam':
  632. parseEffectNewparam( child, data );
  633. break;
  634. case 'technique':
  635. data.technique = parseEffectTechnique( child );
  636. break;
  637. case 'extra':
  638. data.extra = parseEffectExtra( child );
  639. break;
  640. }
  641. }
  642. return data;
  643. }
  644. function parseEffectNewparam( xml, data ) {
  645. var sid = xml.getAttribute( 'sid' );
  646. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  647. var child = xml.childNodes[ i ];
  648. if ( child.nodeType !== 1 ) continue;
  649. switch ( child.nodeName ) {
  650. case 'surface':
  651. data.surfaces[ sid ] = parseEffectSurface( child );
  652. break;
  653. case 'sampler2D':
  654. data.samplers[ sid ] = parseEffectSampler( child );
  655. break;
  656. }
  657. }
  658. }
  659. function parseEffectSurface( xml ) {
  660. var data = {};
  661. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  662. var child = xml.childNodes[ i ];
  663. if ( child.nodeType !== 1 ) continue;
  664. switch ( child.nodeName ) {
  665. case 'init_from':
  666. data.init_from = child.textContent;
  667. break;
  668. }
  669. }
  670. return data;
  671. }
  672. function parseEffectSampler( xml ) {
  673. var data = {};
  674. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  675. var child = xml.childNodes[ i ];
  676. if ( child.nodeType !== 1 ) continue;
  677. switch ( child.nodeName ) {
  678. case 'source':
  679. data.source = child.textContent;
  680. break;
  681. }
  682. }
  683. return data;
  684. }
  685. function parseEffectTechnique( xml ) {
  686. var data = {};
  687. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  688. var child = xml.childNodes[ i ];
  689. if ( child.nodeType !== 1 ) continue;
  690. switch ( child.nodeName ) {
  691. case 'constant':
  692. case 'lambert':
  693. case 'blinn':
  694. case 'phong':
  695. data.type = child.nodeName;
  696. data.parameters = parseEffectParameters( child );
  697. break;
  698. }
  699. }
  700. return data;
  701. }
  702. function parseEffectParameters( xml ) {
  703. var data = {};
  704. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  705. var child = xml.childNodes[ i ];
  706. if ( child.nodeType !== 1 ) continue;
  707. switch ( child.nodeName ) {
  708. case 'emission':
  709. case 'diffuse':
  710. case 'specular':
  711. case 'bump':
  712. case 'ambient':
  713. case 'shininess':
  714. case 'transparency':
  715. data[ child.nodeName ] = parseEffectParameter( child );
  716. break;
  717. case 'transparent':
  718. data[ child.nodeName ] = {
  719. opaque: child.getAttribute( 'opaque' ),
  720. data: parseEffectParameter( child )
  721. };
  722. break;
  723. }
  724. }
  725. return data;
  726. }
  727. function parseEffectParameter( xml ) {
  728. var data = {};
  729. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  730. var child = xml.childNodes[ i ];
  731. if ( child.nodeType !== 1 ) continue;
  732. switch ( child.nodeName ) {
  733. case 'color':
  734. data[ child.nodeName ] = parseFloats( child.textContent );
  735. break;
  736. case 'float':
  737. data[ child.nodeName ] = parseFloat( child.textContent );
  738. break;
  739. case 'texture':
  740. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  741. break;
  742. }
  743. }
  744. return data;
  745. }
  746. function parseEffectParameterTexture( xml ) {
  747. var data = {
  748. technique: {}
  749. };
  750. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  751. var child = xml.childNodes[ i ];
  752. if ( child.nodeType !== 1 ) continue;
  753. switch ( child.nodeName ) {
  754. case 'extra':
  755. parseEffectParameterTextureExtra( child, data );
  756. break;
  757. }
  758. }
  759. return data;
  760. }
  761. function parseEffectParameterTextureExtra( xml, data ) {
  762. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  763. var child = xml.childNodes[ i ];
  764. if ( child.nodeType !== 1 ) continue;
  765. switch ( child.nodeName ) {
  766. case 'technique':
  767. parseEffectParameterTextureExtraTechnique( child, data );
  768. break;
  769. }
  770. }
  771. }
  772. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  773. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  774. var child = xml.childNodes[ i ];
  775. if ( child.nodeType !== 1 ) continue;
  776. switch ( child.nodeName ) {
  777. case 'repeatU':
  778. case 'repeatV':
  779. case 'offsetU':
  780. case 'offsetV':
  781. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  782. break;
  783. case 'wrapU':
  784. case 'wrapV':
  785. // some files have values for wrapU/wrapV which become NaN via parseInt
  786. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  787. data.technique[ child.nodeName ] = 1;
  788. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  789. data.technique[ child.nodeName ] = 0;
  790. } else {
  791. data.technique[ child.nodeName ] = parseInt( child.textContent );
  792. }
  793. break;
  794. }
  795. }
  796. }
  797. function parseEffectExtra( xml ) {
  798. var data = {};
  799. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  800. var child = xml.childNodes[ i ];
  801. if ( child.nodeType !== 1 ) continue;
  802. switch ( child.nodeName ) {
  803. case 'technique':
  804. data.technique = parseEffectExtraTechnique( child );
  805. break;
  806. }
  807. }
  808. return data;
  809. }
  810. function parseEffectExtraTechnique( xml ) {
  811. var data = {};
  812. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  813. var child = xml.childNodes[ i ];
  814. if ( child.nodeType !== 1 ) continue;
  815. switch ( child.nodeName ) {
  816. case 'double_sided':
  817. data[ child.nodeName ] = parseInt( child.textContent );
  818. break;
  819. }
  820. }
  821. return data;
  822. }
  823. function buildEffect( data ) {
  824. return data;
  825. }
  826. function getEffect( id ) {
  827. return getBuild( library.effects[ id ], buildEffect );
  828. }
  829. // material
  830. function parseMaterial( xml ) {
  831. var data = {
  832. name: xml.getAttribute( 'name' )
  833. };
  834. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  835. var child = xml.childNodes[ i ];
  836. if ( child.nodeType !== 1 ) continue;
  837. switch ( child.nodeName ) {
  838. case 'instance_effect':
  839. data.url = parseId( child.getAttribute( 'url' ) );
  840. break;
  841. }
  842. }
  843. library.materials[ xml.getAttribute( 'id' ) ] = data;
  844. }
  845. function getTextureLoader( image ) {
  846. var loader;
  847. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  848. extension = extension.toLowerCase();
  849. switch ( extension ) {
  850. case 'tga':
  851. loader = tgaLoader;
  852. break;
  853. default:
  854. loader = textureLoader;
  855. }
  856. return loader;
  857. }
  858. function buildMaterial( data ) {
  859. var effect = getEffect( data.url );
  860. var technique = effect.profile.technique;
  861. var extra = effect.profile.extra;
  862. var material;
  863. switch ( technique.type ) {
  864. case 'phong':
  865. case 'blinn':
  866. material = new THREE.MeshPhongMaterial();
  867. break;
  868. case 'lambert':
  869. material = new THREE.MeshLambertMaterial();
  870. break;
  871. default:
  872. material = new THREE.MeshBasicMaterial();
  873. break;
  874. }
  875. material.name = data.name || '';
  876. function getTexture( textureObject ) {
  877. var sampler = effect.profile.samplers[ textureObject.id ];
  878. var image = null;
  879. // get image
  880. if ( sampler !== undefined ) {
  881. var surface = effect.profile.surfaces[ sampler.source ];
  882. image = getImage( surface.init_from );
  883. } else {
  884. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  885. image = getImage( textureObject.id );
  886. }
  887. // create texture if image is avaiable
  888. if ( image !== null ) {
  889. var loader = getTextureLoader( image );
  890. if ( loader !== undefined ) {
  891. var texture = loader.load( image );
  892. var extra = textureObject.extra;
  893. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  894. var technique = extra.technique;
  895. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  896. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  897. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  898. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  899. } else {
  900. texture.wrapS = THREE.RepeatWrapping;
  901. texture.wrapT = THREE.RepeatWrapping;
  902. }
  903. return texture;
  904. } else {
  905. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  906. return null;
  907. }
  908. } else {
  909. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  910. return null;
  911. }
  912. }
  913. var parameters = technique.parameters;
  914. for ( var key in parameters ) {
  915. var parameter = parameters[ key ];
  916. switch ( key ) {
  917. case 'diffuse':
  918. if ( parameter.color ) material.color.fromArray( parameter.color );
  919. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  920. break;
  921. case 'specular':
  922. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  923. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  924. break;
  925. case 'bump':
  926. if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
  927. break;
  928. case 'ambient':
  929. if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
  930. break;
  931. case 'shininess':
  932. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  933. break;
  934. case 'emission':
  935. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  936. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  937. break;
  938. }
  939. }
  940. //
  941. var transparent = parameters[ 'transparent' ];
  942. var transparency = parameters[ 'transparency' ];
  943. // <transparency> does not exist but <transparent>
  944. if ( transparency === undefined && transparent ) {
  945. transparency = {
  946. float: 1
  947. };
  948. }
  949. // <transparent> does not exist but <transparency>
  950. if ( transparent === undefined && transparency ) {
  951. transparent = {
  952. opaque: 'A_ONE',
  953. data: {
  954. color: [ 1, 1, 1, 1 ]
  955. } };
  956. }
  957. if ( transparent && transparency ) {
  958. // handle case if a texture exists but no color
  959. if ( transparent.data.texture ) {
  960. // we do not set an alpha map (see #13792)
  961. material.transparent = true;
  962. } else {
  963. var color = transparent.data.color;
  964. switch ( transparent.opaque ) {
  965. case 'A_ONE':
  966. material.opacity = color[ 3 ] * transparency.float;
  967. break;
  968. case 'RGB_ZERO':
  969. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  970. break;
  971. case 'A_ZERO':
  972. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  973. break;
  974. case 'RGB_ONE':
  975. material.opacity = color[ 0 ] * transparency.float;
  976. break;
  977. default:
  978. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  979. }
  980. if ( material.opacity < 1 ) material.transparent = true;
  981. }
  982. }
  983. //
  984. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  985. material.side = THREE.DoubleSide;
  986. }
  987. return material;
  988. }
  989. function getMaterial( id ) {
  990. return getBuild( library.materials[ id ], buildMaterial );
  991. }
  992. // camera
  993. function parseCamera( xml ) {
  994. var data = {
  995. name: xml.getAttribute( 'name' )
  996. };
  997. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  998. var child = xml.childNodes[ i ];
  999. if ( child.nodeType !== 1 ) continue;
  1000. switch ( child.nodeName ) {
  1001. case 'optics':
  1002. data.optics = parseCameraOptics( child );
  1003. break;
  1004. }
  1005. }
  1006. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  1007. }
  1008. function parseCameraOptics( xml ) {
  1009. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1010. var child = xml.childNodes[ i ];
  1011. switch ( child.nodeName ) {
  1012. case 'technique_common':
  1013. return parseCameraTechnique( child );
  1014. }
  1015. }
  1016. return {};
  1017. }
  1018. function parseCameraTechnique( xml ) {
  1019. var data = {};
  1020. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1021. var child = xml.childNodes[ i ];
  1022. switch ( child.nodeName ) {
  1023. case 'perspective':
  1024. case 'orthographic':
  1025. data.technique = child.nodeName;
  1026. data.parameters = parseCameraParameters( child );
  1027. break;
  1028. }
  1029. }
  1030. return data;
  1031. }
  1032. function parseCameraParameters( xml ) {
  1033. var data = {};
  1034. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1035. var child = xml.childNodes[ i ];
  1036. switch ( child.nodeName ) {
  1037. case 'xfov':
  1038. case 'yfov':
  1039. case 'xmag':
  1040. case 'ymag':
  1041. case 'znear':
  1042. case 'zfar':
  1043. case 'aspect_ratio':
  1044. data[ child.nodeName ] = parseFloat( child.textContent );
  1045. break;
  1046. }
  1047. }
  1048. return data;
  1049. }
  1050. function buildCamera( data ) {
  1051. var camera;
  1052. switch ( data.optics.technique ) {
  1053. case 'perspective':
  1054. camera = new THREE.PerspectiveCamera(
  1055. data.optics.parameters.yfov,
  1056. data.optics.parameters.aspect_ratio,
  1057. data.optics.parameters.znear,
  1058. data.optics.parameters.zfar
  1059. );
  1060. break;
  1061. case 'orthographic':
  1062. var ymag = data.optics.parameters.ymag;
  1063. var xmag = data.optics.parameters.xmag;
  1064. var aspectRatio = data.optics.parameters.aspect_ratio;
  1065. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1066. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1067. xmag *= 0.5;
  1068. ymag *= 0.5;
  1069. camera = new THREE.OrthographicCamera(
  1070. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1071. data.optics.parameters.znear,
  1072. data.optics.parameters.zfar
  1073. );
  1074. break;
  1075. default:
  1076. camera = new THREE.PerspectiveCamera();
  1077. break;
  1078. }
  1079. camera.name = data.name || '';
  1080. return camera;
  1081. }
  1082. function getCamera( id ) {
  1083. var data = library.cameras[ id ];
  1084. if ( data !== undefined ) {
  1085. return getBuild( data, buildCamera );
  1086. }
  1087. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1088. return null;
  1089. }
  1090. // light
  1091. function parseLight( xml ) {
  1092. var data = {};
  1093. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1094. var child = xml.childNodes[ i ];
  1095. if ( child.nodeType !== 1 ) continue;
  1096. switch ( child.nodeName ) {
  1097. case 'technique_common':
  1098. data = parseLightTechnique( child );
  1099. break;
  1100. }
  1101. }
  1102. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1103. }
  1104. function parseLightTechnique( xml ) {
  1105. var data = {};
  1106. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1107. var child = xml.childNodes[ i ];
  1108. if ( child.nodeType !== 1 ) continue;
  1109. switch ( child.nodeName ) {
  1110. case 'directional':
  1111. case 'point':
  1112. case 'spot':
  1113. case 'ambient':
  1114. data.technique = child.nodeName;
  1115. data.parameters = parseLightParameters( child );
  1116. }
  1117. }
  1118. return data;
  1119. }
  1120. function parseLightParameters( xml ) {
  1121. var data = {};
  1122. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1123. var child = xml.childNodes[ i ];
  1124. if ( child.nodeType !== 1 ) continue;
  1125. switch ( child.nodeName ) {
  1126. case 'color':
  1127. var array = parseFloats( child.textContent );
  1128. data.color = new THREE.Color().fromArray( array );
  1129. break;
  1130. case 'falloff_angle':
  1131. data.falloffAngle = parseFloat( child.textContent );
  1132. break;
  1133. case 'quadratic_attenuation':
  1134. var f = parseFloat( child.textContent );
  1135. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1136. break;
  1137. }
  1138. }
  1139. return data;
  1140. }
  1141. function buildLight( data ) {
  1142. var light;
  1143. switch ( data.technique ) {
  1144. case 'directional':
  1145. light = new THREE.DirectionalLight();
  1146. break;
  1147. case 'point':
  1148. light = new THREE.PointLight();
  1149. break;
  1150. case 'spot':
  1151. light = new THREE.SpotLight();
  1152. break;
  1153. case 'ambient':
  1154. light = new THREE.AmbientLight();
  1155. break;
  1156. }
  1157. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1158. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1159. return light;
  1160. }
  1161. function getLight( id ) {
  1162. var data = library.lights[ id ];
  1163. if ( data !== undefined ) {
  1164. return getBuild( data, buildLight );
  1165. }
  1166. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1167. return null;
  1168. }
  1169. // geometry
  1170. function parseGeometry( xml ) {
  1171. var data = {
  1172. name: xml.getAttribute( 'name' ),
  1173. sources: {},
  1174. vertices: {},
  1175. primitives: []
  1176. };
  1177. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1178. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1179. if ( mesh === undefined ) return;
  1180. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1181. var child = mesh.childNodes[ i ];
  1182. if ( child.nodeType !== 1 ) continue;
  1183. var id = child.getAttribute( 'id' );
  1184. switch ( child.nodeName ) {
  1185. case 'source':
  1186. data.sources[ id ] = parseSource( child );
  1187. break;
  1188. case 'vertices':
  1189. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1190. data.vertices = parseGeometryVertices( child );
  1191. break;
  1192. case 'polygons':
  1193. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1194. break;
  1195. case 'lines':
  1196. case 'linestrips':
  1197. case 'polylist':
  1198. case 'triangles':
  1199. data.primitives.push( parseGeometryPrimitive( child ) );
  1200. break;
  1201. default:
  1202. console.log( child );
  1203. }
  1204. }
  1205. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1206. }
  1207. function parseSource( xml ) {
  1208. var data = {
  1209. array: [],
  1210. stride: 3
  1211. };
  1212. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1213. var child = xml.childNodes[ i ];
  1214. if ( child.nodeType !== 1 ) continue;
  1215. switch ( child.nodeName ) {
  1216. case 'float_array':
  1217. data.array = parseFloats( child.textContent );
  1218. break;
  1219. case 'Name_array':
  1220. data.array = parseStrings( child.textContent );
  1221. break;
  1222. case 'technique_common':
  1223. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1224. if ( accessor !== undefined ) {
  1225. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1226. }
  1227. break;
  1228. }
  1229. }
  1230. return data;
  1231. }
  1232. function parseGeometryVertices( xml ) {
  1233. var data = {};
  1234. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1235. var child = xml.childNodes[ i ];
  1236. if ( child.nodeType !== 1 ) continue;
  1237. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1238. }
  1239. return data;
  1240. }
  1241. function parseGeometryPrimitive( xml ) {
  1242. var primitive = {
  1243. type: xml.nodeName,
  1244. material: xml.getAttribute( 'material' ),
  1245. count: parseInt( xml.getAttribute( 'count' ) ),
  1246. inputs: {},
  1247. stride: 0,
  1248. hasUV: false
  1249. };
  1250. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1251. var child = xml.childNodes[ i ];
  1252. if ( child.nodeType !== 1 ) continue;
  1253. switch ( child.nodeName ) {
  1254. case 'input':
  1255. var id = parseId( child.getAttribute( 'source' ) );
  1256. var semantic = child.getAttribute( 'semantic' );
  1257. var offset = parseInt( child.getAttribute( 'offset' ) );
  1258. var set = parseInt( child.getAttribute( 'set' ) );
  1259. var inputname = ( set > 0 ? semantic + set : semantic );
  1260. primitive.inputs[ inputname ] = { id: id, offset: offset };
  1261. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1262. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1263. break;
  1264. case 'vcount':
  1265. primitive.vcount = parseInts( child.textContent );
  1266. break;
  1267. case 'p':
  1268. primitive.p = parseInts( child.textContent );
  1269. break;
  1270. }
  1271. }
  1272. return primitive;
  1273. }
  1274. function groupPrimitives( primitives ) {
  1275. var build = {};
  1276. for ( var i = 0; i < primitives.length; i ++ ) {
  1277. var primitive = primitives[ i ];
  1278. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1279. build[ primitive.type ].push( primitive );
  1280. }
  1281. return build;
  1282. }
  1283. function checkUVCoordinates( primitives ) {
  1284. var count = 0;
  1285. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1286. var primitive = primitives[ i ];
  1287. if ( primitive.hasUV === true ) {
  1288. count ++;
  1289. }
  1290. }
  1291. if ( count > 0 && count < primitives.length ) {
  1292. primitives.uvsNeedsFix = true;
  1293. }
  1294. }
  1295. function buildGeometry( data ) {
  1296. var build = {};
  1297. var sources = data.sources;
  1298. var vertices = data.vertices;
  1299. var primitives = data.primitives;
  1300. if ( primitives.length === 0 ) return {};
  1301. // our goal is to create one buffer geometry for a single type of primitives
  1302. // first, we group all primitives by their type
  1303. var groupedPrimitives = groupPrimitives( primitives );
  1304. for ( var type in groupedPrimitives ) {
  1305. var primitiveType = groupedPrimitives[ type ];
  1306. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1307. checkUVCoordinates( primitiveType );
  1308. // third, create a buffer geometry for each type of primitives
  1309. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1310. }
  1311. return build;
  1312. }
  1313. function buildGeometryType( primitives, sources, vertices ) {
  1314. var build = {};
  1315. var position = { array: [], stride: 0 };
  1316. var normal = { array: [], stride: 0 };
  1317. var uv = { array: [], stride: 0 };
  1318. var uv2 = { array: [], stride: 0 };
  1319. var color = { array: [], stride: 0 };
  1320. var skinIndex = { array: [], stride: 4 };
  1321. var skinWeight = { array: [], stride: 4 };
  1322. var geometry = new THREE.BufferGeometry();
  1323. var materialKeys = [];
  1324. var start = 0;
  1325. for ( var p = 0; p < primitives.length; p ++ ) {
  1326. var primitive = primitives[ p ];
  1327. var inputs = primitive.inputs;
  1328. // groups
  1329. var count = 0;
  1330. switch ( primitive.type ) {
  1331. case 'lines':
  1332. case 'linestrips':
  1333. count = primitive.count * 2;
  1334. break;
  1335. case 'triangles':
  1336. count = primitive.count * 3;
  1337. break;
  1338. case 'polylist':
  1339. for ( var g = 0; g < primitive.count; g ++ ) {
  1340. var vc = primitive.vcount[ g ];
  1341. switch ( vc ) {
  1342. case 3:
  1343. count += 3; // single triangle
  1344. break;
  1345. case 4:
  1346. count += 6; // quad, subdivided into two triangles
  1347. break;
  1348. default:
  1349. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1350. break;
  1351. }
  1352. }
  1353. break;
  1354. default:
  1355. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1356. }
  1357. geometry.addGroup( start, count, p );
  1358. start += count;
  1359. // material
  1360. if ( primitive.material ) {
  1361. materialKeys.push( primitive.material );
  1362. }
  1363. // geometry data
  1364. for ( var name in inputs ) {
  1365. var input = inputs[ name ];
  1366. switch ( name ) {
  1367. case 'VERTEX':
  1368. for ( var key in vertices ) {
  1369. var id = vertices[ key ];
  1370. switch ( key ) {
  1371. case 'POSITION':
  1372. var prevLength = position.array.length;
  1373. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1374. position.stride = sources[ id ].stride;
  1375. if ( sources.skinWeights && sources.skinIndices ) {
  1376. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1377. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1378. }
  1379. // see #3803
  1380. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1381. var count = ( position.array.length - prevLength ) / position.stride;
  1382. for ( var i = 0; i < count; i ++ ) {
  1383. // fill missing uv coordinates
  1384. uv.array.push( 0, 0 );
  1385. }
  1386. }
  1387. break;
  1388. case 'NORMAL':
  1389. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1390. normal.stride = sources[ id ].stride;
  1391. break;
  1392. case 'COLOR':
  1393. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1394. color.stride = sources[ id ].stride;
  1395. break;
  1396. case 'TEXCOORD':
  1397. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1398. uv.stride = sources[ id ].stride;
  1399. break;
  1400. case 'TEXCOORD1':
  1401. buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
  1402. uv.stride = sources[ id ].stride;
  1403. break;
  1404. default:
  1405. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1406. }
  1407. }
  1408. break;
  1409. case 'NORMAL':
  1410. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1411. normal.stride = sources[ input.id ].stride;
  1412. break;
  1413. case 'COLOR':
  1414. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1415. color.stride = sources[ input.id ].stride;
  1416. break;
  1417. case 'TEXCOORD':
  1418. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1419. uv.stride = sources[ input.id ].stride;
  1420. break;
  1421. case 'TEXCOORD1':
  1422. buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
  1423. uv2.stride = sources[ input.id ].stride;
  1424. break;
  1425. }
  1426. }
  1427. }
  1428. // build geometry
  1429. if ( position.array.length > 0 ) geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1430. if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1431. if ( color.array.length > 0 ) geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1432. if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1433. if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new THREE.Float32BufferAttribute( uv2.array, uv2.stride ) );
  1434. if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1435. if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1436. build.data = geometry;
  1437. build.type = primitives[ 0 ].type;
  1438. build.materialKeys = materialKeys;
  1439. return build;
  1440. }
  1441. function buildGeometryData( primitive, source, offset, array ) {
  1442. var indices = primitive.p;
  1443. var stride = primitive.stride;
  1444. var vcount = primitive.vcount;
  1445. function pushVector( i ) {
  1446. var index = indices[ i + offset ] * sourceStride;
  1447. var length = index + sourceStride;
  1448. for ( ; index < length; index ++ ) {
  1449. array.push( sourceArray[ index ] );
  1450. }
  1451. }
  1452. var sourceArray = source.array;
  1453. var sourceStride = source.stride;
  1454. if ( primitive.vcount !== undefined ) {
  1455. var index = 0;
  1456. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1457. var count = vcount[ i ];
  1458. if ( count === 4 ) {
  1459. var a = index + stride * 0;
  1460. var b = index + stride * 1;
  1461. var c = index + stride * 2;
  1462. var d = index + stride * 3;
  1463. pushVector( a ); pushVector( b ); pushVector( d );
  1464. pushVector( b ); pushVector( c ); pushVector( d );
  1465. } else if ( count === 3 ) {
  1466. var a = index + stride * 0;
  1467. var b = index + stride * 1;
  1468. var c = index + stride * 2;
  1469. pushVector( a ); pushVector( b ); pushVector( c );
  1470. } else if ( count > 4 ) {
  1471. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1472. var a = index + stride * 0;
  1473. var b = index + stride * k;
  1474. var c = index + stride * ( k + 1 );
  1475. pushVector( a ); pushVector( b ); pushVector( c );
  1476. }
  1477. }
  1478. index += stride * count;
  1479. }
  1480. } else {
  1481. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1482. pushVector( i );
  1483. }
  1484. }
  1485. }
  1486. function getGeometry( id ) {
  1487. return getBuild( library.geometries[ id ], buildGeometry );
  1488. }
  1489. // kinematics
  1490. function parseKinematicsModel( xml ) {
  1491. var data = {
  1492. name: xml.getAttribute( 'name' ) || '',
  1493. joints: {},
  1494. links: []
  1495. };
  1496. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1497. var child = xml.childNodes[ i ];
  1498. if ( child.nodeType !== 1 ) continue;
  1499. switch ( child.nodeName ) {
  1500. case 'technique_common':
  1501. parseKinematicsTechniqueCommon( child, data );
  1502. break;
  1503. }
  1504. }
  1505. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1506. }
  1507. function buildKinematicsModel( data ) {
  1508. if ( data.build !== undefined ) return data.build;
  1509. return data;
  1510. }
  1511. function getKinematicsModel( id ) {
  1512. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1513. }
  1514. function parseKinematicsTechniqueCommon( xml, data ) {
  1515. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1516. var child = xml.childNodes[ i ];
  1517. if ( child.nodeType !== 1 ) continue;
  1518. switch ( child.nodeName ) {
  1519. case 'joint':
  1520. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1521. break;
  1522. case 'link':
  1523. data.links.push( parseKinematicsLink( child ) );
  1524. break;
  1525. }
  1526. }
  1527. }
  1528. function parseKinematicsJoint( xml ) {
  1529. var data;
  1530. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1531. var child = xml.childNodes[ i ];
  1532. if ( child.nodeType !== 1 ) continue;
  1533. switch ( child.nodeName ) {
  1534. case 'prismatic':
  1535. case 'revolute':
  1536. data = parseKinematicsJointParameter( child );
  1537. break;
  1538. }
  1539. }
  1540. return data;
  1541. }
  1542. function parseKinematicsJointParameter( xml, data ) {
  1543. var data = {
  1544. sid: xml.getAttribute( 'sid' ),
  1545. name: xml.getAttribute( 'name' ) || '',
  1546. axis: new THREE.Vector3(),
  1547. limits: {
  1548. min: 0,
  1549. max: 0
  1550. },
  1551. type: xml.nodeName,
  1552. static: false,
  1553. zeroPosition: 0,
  1554. middlePosition: 0
  1555. };
  1556. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1557. var child = xml.childNodes[ i ];
  1558. if ( child.nodeType !== 1 ) continue;
  1559. switch ( child.nodeName ) {
  1560. case 'axis':
  1561. var array = parseFloats( child.textContent );
  1562. data.axis.fromArray( array );
  1563. break;
  1564. case 'limits':
  1565. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1566. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1567. data.limits.max = parseFloat( max.textContent );
  1568. data.limits.min = parseFloat( min.textContent );
  1569. break;
  1570. }
  1571. }
  1572. // if min is equal to or greater than max, consider the joint static
  1573. if ( data.limits.min >= data.limits.max ) {
  1574. data.static = true;
  1575. }
  1576. // calculate middle position
  1577. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1578. return data;
  1579. }
  1580. function parseKinematicsLink( xml ) {
  1581. var data = {
  1582. sid: xml.getAttribute( 'sid' ),
  1583. name: xml.getAttribute( 'name' ) || '',
  1584. attachments: [],
  1585. transforms: []
  1586. };
  1587. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1588. var child = xml.childNodes[ i ];
  1589. if ( child.nodeType !== 1 ) continue;
  1590. switch ( child.nodeName ) {
  1591. case 'attachment_full':
  1592. data.attachments.push( parseKinematicsAttachment( child ) );
  1593. break;
  1594. case 'matrix':
  1595. case 'translate':
  1596. case 'rotate':
  1597. data.transforms.push( parseKinematicsTransform( child ) );
  1598. break;
  1599. }
  1600. }
  1601. return data;
  1602. }
  1603. function parseKinematicsAttachment( xml ) {
  1604. var data = {
  1605. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1606. transforms: [],
  1607. links: []
  1608. };
  1609. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1610. var child = xml.childNodes[ i ];
  1611. if ( child.nodeType !== 1 ) continue;
  1612. switch ( child.nodeName ) {
  1613. case 'link':
  1614. data.links.push( parseKinematicsLink( child ) );
  1615. break;
  1616. case 'matrix':
  1617. case 'translate':
  1618. case 'rotate':
  1619. data.transforms.push( parseKinematicsTransform( child ) );
  1620. break;
  1621. }
  1622. }
  1623. return data;
  1624. }
  1625. function parseKinematicsTransform( xml ) {
  1626. var data = {
  1627. type: xml.nodeName
  1628. };
  1629. var array = parseFloats( xml.textContent );
  1630. switch ( data.type ) {
  1631. case 'matrix':
  1632. data.obj = new THREE.Matrix4();
  1633. data.obj.fromArray( array ).transpose();
  1634. break;
  1635. case 'translate':
  1636. data.obj = new THREE.Vector3();
  1637. data.obj.fromArray( array );
  1638. break;
  1639. case 'rotate':
  1640. data.obj = new THREE.Vector3();
  1641. data.obj.fromArray( array );
  1642. data.angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1643. break;
  1644. }
  1645. return data;
  1646. }
  1647. // physics
  1648. function parsePhysicsModel( xml ) {
  1649. var data = {
  1650. name: xml.getAttribute( 'name' ) || '',
  1651. rigidBodies: {}
  1652. };
  1653. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1654. var child = xml.childNodes[ i ];
  1655. if ( child.nodeType !== 1 ) continue;
  1656. switch ( child.nodeName ) {
  1657. case 'rigid_body':
  1658. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1659. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1660. break;
  1661. }
  1662. }
  1663. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1664. }
  1665. function parsePhysicsRigidBody( xml, data ) {
  1666. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1667. var child = xml.childNodes[ i ];
  1668. if ( child.nodeType !== 1 ) continue;
  1669. switch ( child.nodeName ) {
  1670. case 'technique_common':
  1671. parsePhysicsTechniqueCommon( child, data );
  1672. break;
  1673. }
  1674. }
  1675. }
  1676. function parsePhysicsTechniqueCommon( xml, data ) {
  1677. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1678. var child = xml.childNodes[ i ];
  1679. if ( child.nodeType !== 1 ) continue;
  1680. switch ( child.nodeName ) {
  1681. case 'inertia':
  1682. data.inertia = parseFloats( child.textContent );
  1683. break;
  1684. case 'mass':
  1685. data.mass = parseFloats( child.textContent )[ 0 ];
  1686. break;
  1687. }
  1688. }
  1689. }
  1690. // scene
  1691. function parseKinematicsScene( xml ) {
  1692. var data = {
  1693. bindJointAxis: []
  1694. };
  1695. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1696. var child = xml.childNodes[ i ];
  1697. if ( child.nodeType !== 1 ) continue;
  1698. switch ( child.nodeName ) {
  1699. case 'bind_joint_axis':
  1700. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1701. break;
  1702. }
  1703. }
  1704. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1705. }
  1706. function parseKinematicsBindJointAxis( xml ) {
  1707. var data = {
  1708. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1709. };
  1710. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1711. var child = xml.childNodes[ i ];
  1712. if ( child.nodeType !== 1 ) continue;
  1713. switch ( child.nodeName ) {
  1714. case 'axis':
  1715. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1716. data.axis = param.textContent;
  1717. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1718. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1719. break;
  1720. }
  1721. }
  1722. return data;
  1723. }
  1724. function buildKinematicsScene( data ) {
  1725. if ( data.build !== undefined ) return data.build;
  1726. return data;
  1727. }
  1728. function getKinematicsScene( id ) {
  1729. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1730. }
  1731. function setupKinematics() {
  1732. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1733. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1734. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1735. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1736. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1737. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1738. var visualScene = getVisualScene( visualSceneId );
  1739. var bindJointAxis = kinematicsScene.bindJointAxis;
  1740. var jointMap = {};
  1741. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1742. var axis = bindJointAxis[ i ];
  1743. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1744. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1745. if ( targetElement ) {
  1746. // get the parent of the transform element
  1747. var parentVisualElement = targetElement.parentElement;
  1748. // connect the joint of the kinematics model with the element in the visual scene
  1749. connect( axis.jointIndex, parentVisualElement );
  1750. }
  1751. }
  1752. function connect( jointIndex, visualElement ) {
  1753. var visualElementName = visualElement.getAttribute( 'name' );
  1754. var joint = kinematicsModel.joints[ jointIndex ];
  1755. visualScene.traverse( function ( object ) {
  1756. if ( object.name === visualElementName ) {
  1757. jointMap[ jointIndex ] = {
  1758. object: object,
  1759. transforms: buildTransformList( visualElement ),
  1760. joint: joint,
  1761. position: joint.zeroPosition
  1762. };
  1763. }
  1764. } );
  1765. }
  1766. var m0 = new THREE.Matrix4();
  1767. kinematics = {
  1768. joints: kinematicsModel && kinematicsModel.joints,
  1769. getJointValue: function ( jointIndex ) {
  1770. var jointData = jointMap[ jointIndex ];
  1771. if ( jointData ) {
  1772. return jointData.position;
  1773. } else {
  1774. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1775. }
  1776. },
  1777. setJointValue: function ( jointIndex, value ) {
  1778. var jointData = jointMap[ jointIndex ];
  1779. if ( jointData ) {
  1780. var joint = jointData.joint;
  1781. if ( value > joint.limits.max || value < joint.limits.min ) {
  1782. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1783. } else if ( joint.static ) {
  1784. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1785. } else {
  1786. var object = jointData.object;
  1787. var axis = joint.axis;
  1788. var transforms = jointData.transforms;
  1789. matrix.identity();
  1790. // each update, we have to apply all transforms in the correct order
  1791. for ( var i = 0; i < transforms.length; i ++ ) {
  1792. var transform = transforms[ i ];
  1793. // if there is a connection of the transform node with a joint, apply the joint value
  1794. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1795. switch ( joint.type ) {
  1796. case 'revolute':
  1797. matrix.multiply( m0.makeRotationAxis( axis, THREE.MathUtils.degToRad( value ) ) );
  1798. break;
  1799. case 'prismatic':
  1800. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1801. break;
  1802. default:
  1803. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1804. break;
  1805. }
  1806. } else {
  1807. switch ( transform.type ) {
  1808. case 'matrix':
  1809. matrix.multiply( transform.obj );
  1810. break;
  1811. case 'translate':
  1812. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1813. break;
  1814. case 'scale':
  1815. matrix.scale( transform.obj );
  1816. break;
  1817. case 'rotate':
  1818. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1819. break;
  1820. }
  1821. }
  1822. }
  1823. object.matrix.copy( matrix );
  1824. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1825. jointMap[ jointIndex ].position = value;
  1826. }
  1827. } else {
  1828. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1829. }
  1830. }
  1831. };
  1832. }
  1833. function buildTransformList( node ) {
  1834. var transforms = [];
  1835. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1836. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1837. var child = xml.childNodes[ i ];
  1838. if ( child.nodeType !== 1 ) continue;
  1839. switch ( child.nodeName ) {
  1840. case 'matrix':
  1841. var array = parseFloats( child.textContent );
  1842. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1843. transforms.push( {
  1844. sid: child.getAttribute( 'sid' ),
  1845. type: child.nodeName,
  1846. obj: matrix
  1847. } );
  1848. break;
  1849. case 'translate':
  1850. case 'scale':
  1851. var array = parseFloats( child.textContent );
  1852. var vector = new THREE.Vector3().fromArray( array );
  1853. transforms.push( {
  1854. sid: child.getAttribute( 'sid' ),
  1855. type: child.nodeName,
  1856. obj: vector
  1857. } );
  1858. break;
  1859. case 'rotate':
  1860. var array = parseFloats( child.textContent );
  1861. var vector = new THREE.Vector3().fromArray( array );
  1862. var angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1863. transforms.push( {
  1864. sid: child.getAttribute( 'sid' ),
  1865. type: child.nodeName,
  1866. obj: vector,
  1867. angle: angle
  1868. } );
  1869. break;
  1870. }
  1871. }
  1872. return transforms;
  1873. }
  1874. // nodes
  1875. function prepareNodes( xml ) {
  1876. var elements = xml.getElementsByTagName( 'node' );
  1877. // ensure all node elements have id attributes
  1878. for ( var i = 0; i < elements.length; i ++ ) {
  1879. var element = elements[ i ];
  1880. if ( element.hasAttribute( 'id' ) === false ) {
  1881. element.setAttribute( 'id', generateId() );
  1882. }
  1883. }
  1884. }
  1885. var matrix = new THREE.Matrix4();
  1886. var vector = new THREE.Vector3();
  1887. function parseNode( xml ) {
  1888. var data = {
  1889. name: xml.getAttribute( 'name' ) || '',
  1890. type: xml.getAttribute( 'type' ),
  1891. id: xml.getAttribute( 'id' ),
  1892. sid: xml.getAttribute( 'sid' ),
  1893. matrix: new THREE.Matrix4(),
  1894. nodes: [],
  1895. instanceCameras: [],
  1896. instanceControllers: [],
  1897. instanceLights: [],
  1898. instanceGeometries: [],
  1899. instanceNodes: [],
  1900. transforms: {}
  1901. };
  1902. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1903. var child = xml.childNodes[ i ];
  1904. if ( child.nodeType !== 1 ) continue;
  1905. switch ( child.nodeName ) {
  1906. case 'node':
  1907. data.nodes.push( child.getAttribute( 'id' ) );
  1908. parseNode( child );
  1909. break;
  1910. case 'instance_camera':
  1911. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1912. break;
  1913. case 'instance_controller':
  1914. data.instanceControllers.push( parseNodeInstance( child ) );
  1915. break;
  1916. case 'instance_light':
  1917. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1918. break;
  1919. case 'instance_geometry':
  1920. data.instanceGeometries.push( parseNodeInstance( child ) );
  1921. break;
  1922. case 'instance_node':
  1923. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1924. break;
  1925. case 'matrix':
  1926. var array = parseFloats( child.textContent );
  1927. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1928. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1929. break;
  1930. case 'translate':
  1931. var array = parseFloats( child.textContent );
  1932. vector.fromArray( array );
  1933. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1934. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1935. break;
  1936. case 'rotate':
  1937. var array = parseFloats( child.textContent );
  1938. var angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1939. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1940. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1941. break;
  1942. case 'scale':
  1943. var array = parseFloats( child.textContent );
  1944. data.matrix.scale( vector.fromArray( array ) );
  1945. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1946. break;
  1947. case 'extra':
  1948. break;
  1949. default:
  1950. console.log( child );
  1951. }
  1952. }
  1953. if ( hasNode( data.id ) ) {
  1954. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1955. } else {
  1956. library.nodes[ data.id ] = data;
  1957. }
  1958. return data;
  1959. }
  1960. function parseNodeInstance( xml ) {
  1961. var data = {
  1962. id: parseId( xml.getAttribute( 'url' ) ),
  1963. materials: {},
  1964. skeletons: []
  1965. };
  1966. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1967. var child = xml.childNodes[ i ];
  1968. switch ( child.nodeName ) {
  1969. case 'bind_material':
  1970. var instances = child.getElementsByTagName( 'instance_material' );
  1971. for ( var j = 0; j < instances.length; j ++ ) {
  1972. var instance = instances[ j ];
  1973. var symbol = instance.getAttribute( 'symbol' );
  1974. var target = instance.getAttribute( 'target' );
  1975. data.materials[ symbol ] = parseId( target );
  1976. }
  1977. break;
  1978. case 'skeleton':
  1979. data.skeletons.push( parseId( child.textContent ) );
  1980. break;
  1981. default:
  1982. break;
  1983. }
  1984. }
  1985. return data;
  1986. }
  1987. function buildSkeleton( skeletons, joints ) {
  1988. var boneData = [];
  1989. var sortedBoneData = [];
  1990. var i, j, data;
  1991. // a skeleton can have multiple root bones. collada expresses this
  1992. // situtation with multiple "skeleton" tags per controller instance
  1993. for ( i = 0; i < skeletons.length; i ++ ) {
  1994. var skeleton = skeletons[ i ];
  1995. var root;
  1996. if ( hasNode( skeleton ) ) {
  1997. root = getNode( skeleton );
  1998. buildBoneHierarchy( root, joints, boneData );
  1999. } else if ( hasVisualScene( skeleton ) ) {
  2000. // handle case where the skeleton refers to the visual scene (#13335)
  2001. var visualScene = library.visualScenes[ skeleton ];
  2002. var children = visualScene.children;
  2003. for ( var j = 0; j < children.length; j ++ ) {
  2004. var child = children[ j ];
  2005. if ( child.type === 'JOINT' ) {
  2006. var root = getNode( child.id );
  2007. buildBoneHierarchy( root, joints, boneData );
  2008. }
  2009. }
  2010. } else {
  2011. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  2012. }
  2013. }
  2014. // sort bone data (the order is defined in the corresponding controller)
  2015. for ( i = 0; i < joints.length; i ++ ) {
  2016. for ( j = 0; j < boneData.length; j ++ ) {
  2017. data = boneData[ j ];
  2018. if ( data.bone.name === joints[ i ].name ) {
  2019. sortedBoneData[ i ] = data;
  2020. data.processed = true;
  2021. break;
  2022. }
  2023. }
  2024. }
  2025. // add unprocessed bone data at the end of the list
  2026. for ( i = 0; i < boneData.length; i ++ ) {
  2027. data = boneData[ i ];
  2028. if ( data.processed === false ) {
  2029. sortedBoneData.push( data );
  2030. data.processed = true;
  2031. }
  2032. }
  2033. // setup arrays for skeleton creation
  2034. var bones = [];
  2035. var boneInverses = [];
  2036. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2037. data = sortedBoneData[ i ];
  2038. bones.push( data.bone );
  2039. boneInverses.push( data.boneInverse );
  2040. }
  2041. return new THREE.Skeleton( bones, boneInverses );
  2042. }
  2043. function buildBoneHierarchy( root, joints, boneData ) {
  2044. // setup bone data from visual scene
  2045. root.traverse( function ( object ) {
  2046. if ( object.isBone === true ) {
  2047. var boneInverse;
  2048. // retrieve the boneInverse from the controller data
  2049. for ( var i = 0; i < joints.length; i ++ ) {
  2050. var joint = joints[ i ];
  2051. if ( joint.name === object.name ) {
  2052. boneInverse = joint.boneInverse;
  2053. break;
  2054. }
  2055. }
  2056. if ( boneInverse === undefined ) {
  2057. // Unfortunately, there can be joints in the visual scene that are not part of the
  2058. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2059. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2060. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2061. // ensure a correct animation of the model.
  2062. boneInverse = new THREE.Matrix4();
  2063. }
  2064. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2065. }
  2066. } );
  2067. }
  2068. function buildNode( data ) {
  2069. var objects = [];
  2070. var matrix = data.matrix;
  2071. var nodes = data.nodes;
  2072. var type = data.type;
  2073. var instanceCameras = data.instanceCameras;
  2074. var instanceControllers = data.instanceControllers;
  2075. var instanceLights = data.instanceLights;
  2076. var instanceGeometries = data.instanceGeometries;
  2077. var instanceNodes = data.instanceNodes;
  2078. // nodes
  2079. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2080. objects.push( getNode( nodes[ i ] ) );
  2081. }
  2082. // instance cameras
  2083. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2084. var instanceCamera = getCamera( instanceCameras[ i ] );
  2085. if ( instanceCamera !== null ) {
  2086. objects.push( instanceCamera.clone() );
  2087. }
  2088. }
  2089. // instance controllers
  2090. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2091. var instance = instanceControllers[ i ];
  2092. var controller = getController( instance.id );
  2093. var geometries = getGeometry( controller.id );
  2094. var newObjects = buildObjects( geometries, instance.materials );
  2095. var skeletons = instance.skeletons;
  2096. var joints = controller.skin.joints;
  2097. var skeleton = buildSkeleton( skeletons, joints );
  2098. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2099. var object = newObjects[ j ];
  2100. if ( object.isSkinnedMesh ) {
  2101. object.bind( skeleton, controller.skin.bindMatrix );
  2102. object.normalizeSkinWeights();
  2103. }
  2104. objects.push( object );
  2105. }
  2106. }
  2107. // instance lights
  2108. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2109. var instanceLight = getLight( instanceLights[ i ] );
  2110. if ( instanceLight !== null ) {
  2111. objects.push( instanceLight.clone() );
  2112. }
  2113. }
  2114. // instance geometries
  2115. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2116. var instance = instanceGeometries[ i ];
  2117. // a single geometry instance in collada can lead to multiple object3Ds.
  2118. // this is the case when primitives are combined like triangles and lines
  2119. var geometries = getGeometry( instance.id );
  2120. var newObjects = buildObjects( geometries, instance.materials );
  2121. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2122. objects.push( newObjects[ j ] );
  2123. }
  2124. }
  2125. // instance nodes
  2126. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2127. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2128. }
  2129. var object;
  2130. if ( nodes.length === 0 && objects.length === 1 ) {
  2131. object = objects[ 0 ];
  2132. } else {
  2133. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  2134. for ( var i = 0; i < objects.length; i ++ ) {
  2135. object.add( objects[ i ] );
  2136. }
  2137. }
  2138. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2139. object.matrix.copy( matrix );
  2140. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2141. return object;
  2142. }
  2143. var fallbackMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff } );
  2144. function resolveMaterialBinding( keys, instanceMaterials ) {
  2145. var materials = [];
  2146. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2147. var id = instanceMaterials[ keys[ i ] ];
  2148. if ( id === undefined ) {
  2149. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2150. materials.push( fallbackMaterial );
  2151. } else {
  2152. materials.push( getMaterial( id ) );
  2153. }
  2154. }
  2155. return materials;
  2156. }
  2157. function buildObjects( geometries, instanceMaterials ) {
  2158. var objects = [];
  2159. for ( var type in geometries ) {
  2160. var geometry = geometries[ type ];
  2161. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2162. // handle case if no materials are defined
  2163. if ( materials.length === 0 ) {
  2164. if ( type === 'lines' || type === 'linestrips' ) {
  2165. materials.push( new THREE.LineBasicMaterial() );
  2166. } else {
  2167. materials.push( new THREE.MeshPhongMaterial() );
  2168. }
  2169. }
  2170. // regard skinning
  2171. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2172. if ( skinning ) {
  2173. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2174. materials[ i ].skinning = true;
  2175. }
  2176. }
  2177. // choose between a single or multi materials (material array)
  2178. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2179. // now create a specific 3D object
  2180. var object;
  2181. switch ( type ) {
  2182. case 'lines':
  2183. object = new THREE.LineSegments( geometry.data, material );
  2184. break;
  2185. case 'linestrips':
  2186. object = new THREE.Line( geometry.data, material );
  2187. break;
  2188. case 'triangles':
  2189. case 'polylist':
  2190. if ( skinning ) {
  2191. object = new THREE.SkinnedMesh( geometry.data, material );
  2192. } else {
  2193. object = new THREE.Mesh( geometry.data, material );
  2194. }
  2195. break;
  2196. }
  2197. objects.push( object );
  2198. }
  2199. return objects;
  2200. }
  2201. function hasNode( id ) {
  2202. return library.nodes[ id ] !== undefined;
  2203. }
  2204. function getNode( id ) {
  2205. return getBuild( library.nodes[ id ], buildNode );
  2206. }
  2207. // visual scenes
  2208. function parseVisualScene( xml ) {
  2209. var data = {
  2210. name: xml.getAttribute( 'name' ),
  2211. children: []
  2212. };
  2213. prepareNodes( xml );
  2214. var elements = getElementsByTagName( xml, 'node' );
  2215. for ( var i = 0; i < elements.length; i ++ ) {
  2216. data.children.push( parseNode( elements[ i ] ) );
  2217. }
  2218. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2219. }
  2220. function buildVisualScene( data ) {
  2221. var group = new THREE.Group();
  2222. group.name = data.name;
  2223. var children = data.children;
  2224. for ( var i = 0; i < children.length; i ++ ) {
  2225. var child = children[ i ];
  2226. group.add( getNode( child.id ) );
  2227. }
  2228. return group;
  2229. }
  2230. function hasVisualScene( id ) {
  2231. return library.visualScenes[ id ] !== undefined;
  2232. }
  2233. function getVisualScene( id ) {
  2234. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2235. }
  2236. // scenes
  2237. function parseScene( xml ) {
  2238. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2239. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2240. }
  2241. function setupAnimations() {
  2242. var clips = library.clips;
  2243. if ( isEmpty( clips ) === true ) {
  2244. if ( isEmpty( library.animations ) === false ) {
  2245. // if there are animations but no clips, we create a default clip for playback
  2246. var tracks = [];
  2247. for ( var id in library.animations ) {
  2248. var animationTracks = getAnimation( id );
  2249. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2250. tracks.push( animationTracks[ i ] );
  2251. }
  2252. }
  2253. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2254. }
  2255. } else {
  2256. for ( var id in clips ) {
  2257. animations.push( getAnimationClip( id ) );
  2258. }
  2259. }
  2260. }
  2261. // convert the parser error element into text with each child elements text
  2262. // separated by new lines.
  2263. function parserErrorToText( parserError ) {
  2264. var result = '';
  2265. var stack = [ parserError ];
  2266. while ( stack.length ) {
  2267. var node = stack.shift();
  2268. if ( node.nodeType === Node.TEXT_NODE ) {
  2269. result += node.textContent;
  2270. } else {
  2271. result += '\n';
  2272. stack.push.apply( stack, node.childNodes );
  2273. }
  2274. }
  2275. return result.trim();
  2276. }
  2277. if ( text.length === 0 ) {
  2278. return { scene: new THREE.Scene() };
  2279. }
  2280. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2281. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2282. var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
  2283. if ( parserError !== undefined ) {
  2284. // Chrome will return parser error with a div in it
  2285. var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
  2286. var errorText;
  2287. if ( errorElement ) {
  2288. errorText = errorElement.textContent;
  2289. } else {
  2290. errorText = parserErrorToText( parserError );
  2291. }
  2292. console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
  2293. return null;
  2294. }
  2295. // metadata
  2296. var version = collada.getAttribute( 'version' );
  2297. console.log( 'THREE.ColladaLoader: File version', version );
  2298. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2299. var textureLoader = new THREE.TextureLoader( this.manager );
  2300. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2301. var tgaLoader;
  2302. if ( THREE.TGALoader ) {
  2303. tgaLoader = new THREE.TGALoader( this.manager );
  2304. tgaLoader.setPath( this.resourcePath || path );
  2305. }
  2306. //
  2307. var animations = [];
  2308. var kinematics = {};
  2309. var count = 0;
  2310. //
  2311. var library = {
  2312. animations: {},
  2313. clips: {},
  2314. controllers: {},
  2315. images: {},
  2316. effects: {},
  2317. materials: {},
  2318. cameras: {},
  2319. lights: {},
  2320. geometries: {},
  2321. nodes: {},
  2322. visualScenes: {},
  2323. kinematicsModels: {},
  2324. physicsModels: {},
  2325. kinematicsScenes: {}
  2326. };
  2327. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2328. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2329. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2330. parseLibrary( collada, 'library_images', 'image', parseImage );
  2331. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2332. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2333. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2334. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2335. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2336. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2337. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2338. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2339. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2340. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2341. buildLibrary( library.animations, buildAnimation );
  2342. buildLibrary( library.clips, buildAnimationClip );
  2343. buildLibrary( library.controllers, buildController );
  2344. buildLibrary( library.images, buildImage );
  2345. buildLibrary( library.effects, buildEffect );
  2346. buildLibrary( library.materials, buildMaterial );
  2347. buildLibrary( library.cameras, buildCamera );
  2348. buildLibrary( library.lights, buildLight );
  2349. buildLibrary( library.geometries, buildGeometry );
  2350. buildLibrary( library.visualScenes, buildVisualScene );
  2351. setupAnimations();
  2352. setupKinematics();
  2353. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2354. if ( asset.upAxis === 'Z_UP' ) {
  2355. scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  2356. }
  2357. scene.scale.multiplyScalar( asset.unit );
  2358. return {
  2359. animations: animations,
  2360. kinematics: kinematics,
  2361. library: library,
  2362. scene: scene
  2363. };
  2364. }
  2365. } );