TessellateModifier.js 5.0 KB

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  1. console.warn( "THREE.TessellateModifier: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. /**
  3. * Break faces with edges longer than maxEdgeLength
  4. * - not recursive
  5. */
  6. THREE.TessellateModifier = function ( maxEdgeLength ) {
  7. this.maxEdgeLength = maxEdgeLength;
  8. };
  9. THREE.TessellateModifier.prototype.modify = function ( geometry ) {
  10. var edge;
  11. var faces = [];
  12. var faceVertexUvs = [];
  13. var maxEdgeLengthSquared = this.maxEdgeLength * this.maxEdgeLength;
  14. for ( var i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) {
  15. faceVertexUvs[ i ] = [];
  16. }
  17. for ( var i = 0, il = geometry.faces.length; i < il; i ++ ) {
  18. var face = geometry.faces[ i ];
  19. if ( face instanceof THREE.Face3 ) {
  20. var a = face.a;
  21. var b = face.b;
  22. var c = face.c;
  23. var va = geometry.vertices[ a ];
  24. var vb = geometry.vertices[ b ];
  25. var vc = geometry.vertices[ c ];
  26. var dab = va.distanceToSquared( vb );
  27. var dbc = vb.distanceToSquared( vc );
  28. var dac = va.distanceToSquared( vc );
  29. if ( dab > maxEdgeLengthSquared || dbc > maxEdgeLengthSquared || dac > maxEdgeLengthSquared ) {
  30. var m = geometry.vertices.length;
  31. var triA = face.clone();
  32. var triB = face.clone();
  33. if ( dab >= dbc && dab >= dac ) {
  34. var vm = va.clone();
  35. vm.lerp( vb, 0.5 );
  36. triA.a = a;
  37. triA.b = m;
  38. triA.c = c;
  39. triB.a = m;
  40. triB.b = b;
  41. triB.c = c;
  42. if ( face.vertexNormals.length === 3 ) {
  43. var vnm = face.vertexNormals[ 0 ].clone();
  44. vnm.lerp( face.vertexNormals[ 1 ], 0.5 );
  45. triA.vertexNormals[ 1 ].copy( vnm );
  46. triB.vertexNormals[ 0 ].copy( vnm );
  47. }
  48. if ( face.vertexColors.length === 3 ) {
  49. var vcm = face.vertexColors[ 0 ].clone();
  50. vcm.lerp( face.vertexColors[ 1 ], 0.5 );
  51. triA.vertexColors[ 1 ].copy( vcm );
  52. triB.vertexColors[ 0 ].copy( vcm );
  53. }
  54. edge = 0;
  55. } else if ( dbc >= dab && dbc >= dac ) {
  56. var vm = vb.clone();
  57. vm.lerp( vc, 0.5 );
  58. triA.a = a;
  59. triA.b = b;
  60. triA.c = m;
  61. triB.a = m;
  62. triB.b = c;
  63. triB.c = a;
  64. if ( face.vertexNormals.length === 3 ) {
  65. var vnm = face.vertexNormals[ 1 ].clone();
  66. vnm.lerp( face.vertexNormals[ 2 ], 0.5 );
  67. triA.vertexNormals[ 2 ].copy( vnm );
  68. triB.vertexNormals[ 0 ].copy( vnm );
  69. triB.vertexNormals[ 1 ].copy( face.vertexNormals[ 2 ] );
  70. triB.vertexNormals[ 2 ].copy( face.vertexNormals[ 0 ] );
  71. }
  72. if ( face.vertexColors.length === 3 ) {
  73. var vcm = face.vertexColors[ 1 ].clone();
  74. vcm.lerp( face.vertexColors[ 2 ], 0.5 );
  75. triA.vertexColors[ 2 ].copy( vcm );
  76. triB.vertexColors[ 0 ].copy( vcm );
  77. triB.vertexColors[ 1 ].copy( face.vertexColors[ 2 ] );
  78. triB.vertexColors[ 2 ].copy( face.vertexColors[ 0 ] );
  79. }
  80. edge = 1;
  81. } else {
  82. var vm = va.clone();
  83. vm.lerp( vc, 0.5 );
  84. triA.a = a;
  85. triA.b = b;
  86. triA.c = m;
  87. triB.a = m;
  88. triB.b = b;
  89. triB.c = c;
  90. if ( face.vertexNormals.length === 3 ) {
  91. var vnm = face.vertexNormals[ 0 ].clone();
  92. vnm.lerp( face.vertexNormals[ 2 ], 0.5 );
  93. triA.vertexNormals[ 2 ].copy( vnm );
  94. triB.vertexNormals[ 0 ].copy( vnm );
  95. }
  96. if ( face.vertexColors.length === 3 ) {
  97. var vcm = face.vertexColors[ 0 ].clone();
  98. vcm.lerp( face.vertexColors[ 2 ], 0.5 );
  99. triA.vertexColors[ 2 ].copy( vcm );
  100. triB.vertexColors[ 0 ].copy( vcm );
  101. }
  102. edge = 2;
  103. }
  104. faces.push( triA, triB );
  105. geometry.vertices.push( vm );
  106. for ( var j = 0, jl = geometry.faceVertexUvs.length; j < jl; j ++ ) {
  107. if ( geometry.faceVertexUvs[ j ].length ) {
  108. var uvs = geometry.faceVertexUvs[ j ][ i ];
  109. var uvA = uvs[ 0 ];
  110. var uvB = uvs[ 1 ];
  111. var uvC = uvs[ 2 ];
  112. // AB
  113. if ( edge === 0 ) {
  114. var uvM = uvA.clone();
  115. uvM.lerp( uvB, 0.5 );
  116. var uvsTriA = [ uvA.clone(), uvM.clone(), uvC.clone() ];
  117. var uvsTriB = [ uvM.clone(), uvB.clone(), uvC.clone() ];
  118. // BC
  119. } else if ( edge === 1 ) {
  120. var uvM = uvB.clone();
  121. uvM.lerp( uvC, 0.5 );
  122. var uvsTriA = [ uvA.clone(), uvB.clone(), uvM.clone() ];
  123. var uvsTriB = [ uvM.clone(), uvC.clone(), uvA.clone() ];
  124. // AC
  125. } else {
  126. var uvM = uvA.clone();
  127. uvM.lerp( uvC, 0.5 );
  128. var uvsTriA = [ uvA.clone(), uvB.clone(), uvM.clone() ];
  129. var uvsTriB = [ uvM.clone(), uvB.clone(), uvC.clone() ];
  130. }
  131. faceVertexUvs[ j ].push( uvsTriA, uvsTriB );
  132. }
  133. }
  134. } else {
  135. faces.push( face );
  136. for ( var j = 0, jl = geometry.faceVertexUvs.length; j < jl; j ++ ) {
  137. faceVertexUvs[ j ].push( geometry.faceVertexUvs[ j ][ i ] );
  138. }
  139. }
  140. }
  141. }
  142. geometry.faces = faces;
  143. geometry.faceVertexUvs = faceVertexUvs;
  144. };