webgl_lights_rectarealight.html 6.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - rect area light</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - THREE.RectAreaLight<br/>
  12. by <a href="http://github.com/abelnation" target="_blank" rel="noopener">abelnation</a>
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import Stats from './jsm/libs/stats.module.js';
  17. import { GUI } from './jsm/libs/dat.gui.module.js';
  18. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  19. import { RectAreaLightHelper } from './jsm/helpers/RectAreaLightHelper.js';
  20. import { RectAreaLightUniformsLib } from './jsm/lights/RectAreaLightUniformsLib.js';
  21. var renderer, scene, camera;
  22. var origin = new THREE.Vector3();
  23. var rectLight, rectLightHelper;
  24. var param = {};
  25. var stats;
  26. init();
  27. animate();
  28. function init() {
  29. renderer = new THREE.WebGLRenderer( { antialias: true } );
  30. renderer.setPixelRatio( window.devicePixelRatio );
  31. renderer.setSize( window.innerWidth, window.innerHeight );
  32. renderer.shadowMap.enabled = true;
  33. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  34. renderer.outputEncoding = THREE.sRGBEncoding;
  35. document.body.appendChild( renderer.domElement );
  36. // Check for float-RT support
  37. // TODO (abelnation): figure out fall-back for float textures
  38. if ( renderer.capabilities.isWebGL2 === false && ! renderer.extensions.get( 'OES_texture_float' ) ) {
  39. alert( 'OES_texture_float not supported' );
  40. throw 'missing webgl extension';
  41. }
  42. if ( renderer.capabilities.isWebGL2 === false && ! renderer.extensions.get( 'OES_texture_float_linear' ) ) {
  43. alert( 'OES_texture_float_linear not supported' );
  44. throw 'missing webgl extension';
  45. }
  46. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  47. camera.position.set( 0, 20, 35 );
  48. scene = new THREE.Scene();
  49. var ambient = new THREE.AmbientLight( 0xffffff, 0.1 );
  50. scene.add( ambient );
  51. RectAreaLightUniformsLib.init();
  52. rectLight = new THREE.RectAreaLight( 0xffffff, 1, 10, 10 );
  53. rectLight.position.set( 5, 5, 0 );
  54. scene.add( rectLight );
  55. rectLightHelper = new RectAreaLightHelper( rectLight );
  56. rectLight.add( rectLightHelper );
  57. var geoFloor = new THREE.BoxBufferGeometry( 2000, 0.1, 2000 );
  58. var matStdFloor = new THREE.MeshStandardMaterial( { color: 0x808080, roughness: 0, metalness: 0 } );
  59. var mshStdFloor = new THREE.Mesh( geoFloor, matStdFloor );
  60. scene.add( mshStdFloor );
  61. var matStdObjects = new THREE.MeshStandardMaterial( { color: 0xA00000, roughness: 0, metalness: 0 } );
  62. var geoBox = new THREE.BoxBufferGeometry( Math.PI, Math.sqrt( 2 ), Math.E );
  63. var mshStdBox = new THREE.Mesh( geoBox, matStdObjects );
  64. mshStdBox.position.set( 0, 5, 0 );
  65. mshStdBox.rotation.set( 0, Math.PI / 2.0, 0 );
  66. mshStdBox.castShadow = true;
  67. mshStdBox.receiveShadow = true;
  68. scene.add( mshStdBox );
  69. var geoSphere = new THREE.SphereBufferGeometry( 1.5, 32, 32 );
  70. var mshStdSphere = new THREE.Mesh( geoSphere, matStdObjects );
  71. mshStdSphere.position.set( - 5, 5, 0 );
  72. mshStdSphere.castShadow = true;
  73. mshStdSphere.receiveShadow = true;
  74. scene.add( mshStdSphere );
  75. var geoKnot = new THREE.TorusKnotBufferGeometry( 1.5, 0.5, 100, 16 );
  76. var mshStdKnot = new THREE.Mesh( geoKnot, matStdObjects );
  77. mshStdKnot.position.set( 5, 5, 0 );
  78. mshStdKnot.castShadow = true;
  79. mshStdKnot.receiveShadow = true;
  80. scene.add( mshStdKnot );
  81. var controls = new OrbitControls( camera, renderer.domElement );
  82. controls.target.copy( mshStdBox.position );
  83. controls.update();
  84. // GUI
  85. var gui = new GUI( { width: 300 } );
  86. gui.open();
  87. param = {
  88. motion: true,
  89. width: rectLight.width,
  90. height: rectLight.height,
  91. color: rectLight.color.getHex(),
  92. intensity: rectLight.intensity,
  93. 'ambient': ambient.intensity,
  94. 'floor color': matStdFloor.color.getHex(),
  95. 'object color': matStdObjects.color.getHex(),
  96. 'roughness': matStdFloor.roughness,
  97. 'metalness': matStdFloor.metalness
  98. };
  99. gui.add( param, 'motion' );
  100. var lightFolder = gui.addFolder( 'Light' );
  101. lightFolder.add( param, 'width', 1, 20 ).step( 0.1 ).onChange( function ( val ) {
  102. rectLight.width = val;
  103. } );
  104. lightFolder.add( param, 'height', 1, 20 ).step( 0.1 ).onChange( function ( val ) {
  105. rectLight.height = val;
  106. } );
  107. lightFolder.addColor( param, 'color' ).onChange( function ( val ) {
  108. rectLight.color.setHex( val );
  109. } );
  110. lightFolder.add( param, 'intensity', 0.0, 4.0 ).step( 0.01 ).onChange( function ( val ) {
  111. rectLight.intensity = val;
  112. } );
  113. lightFolder.add( param, 'ambient', 0.0, 0.2 ).step( 0.01 ).onChange( function ( val ) {
  114. ambient.intensity = val;
  115. } );
  116. lightFolder.open();
  117. var standardFolder = gui.addFolder( 'Standard Material' );
  118. standardFolder.addColor( param, 'floor color' ).onChange( function ( val ) {
  119. matStdFloor.color.setHex( val );
  120. } );
  121. standardFolder.addColor( param, 'object color' ).onChange( function ( val ) {
  122. matStdObjects.color.setHex( val );
  123. } );
  124. standardFolder.add( param, 'roughness', 0.0, 1.0 ).step( 0.01 ).onChange( function ( val ) {
  125. matStdObjects.roughness = val;
  126. matStdFloor.roughness = val;
  127. } );
  128. // TODO (abelnation): use env map to reflect metal property
  129. standardFolder.add( param, 'metalness', 0.0, 1.0 ).step( 0.01 ).onChange( function ( val ) {
  130. matStdObjects.metalness = val;
  131. matStdFloor.metalness = val;
  132. } );
  133. standardFolder.open();
  134. // TODO: rect area light distance
  135. // TODO: rect area light decay
  136. //
  137. window.addEventListener( 'resize', onResize, false );
  138. stats = new Stats();
  139. document.body.appendChild( stats.dom );
  140. }
  141. function onResize() {
  142. renderer.setSize( window.innerWidth, window.innerHeight );
  143. camera.aspect = ( window.innerWidth / window.innerHeight );
  144. camera.updateProjectionMatrix();
  145. }
  146. function animate() {
  147. requestAnimationFrame( animate );
  148. if ( param.motion ) {
  149. var t = ( Date.now() / 2000 );
  150. // move light in circle around center
  151. // change light height with sine curve
  152. var r = 15.0;
  153. var lx = r * Math.cos( t );
  154. var lz = r * Math.sin( t );
  155. var ly = 5.0 + 5.0 * Math.sin( t / 3.0 );
  156. rectLight.position.set( lx, ly, lz );
  157. rectLight.lookAt( origin );
  158. }
  159. rectLightHelper.update();
  160. renderer.render( scene, camera );
  161. stats.update();
  162. }
  163. </script>
  164. </body>
  165. </html>