Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ebb0584903 r121.1 4 vuotta sitten
.github f873bb2071 CI: Update node version to 12 5 vuotta sitten
build fded437eb6 r121 4 vuotta sitten
docs 6bad3dd667 Merge pull request #20349 from mcneel/wip/3DMLoader 4 vuotta sitten
editor fded437eb6 r121 4 vuotta sitten
examples 6bad3dd667 Merge pull request #20349 from mcneel/wip/3DMLoader 4 vuotta sitten
files 688117aa7f Examples: Improvements to minimal list mode. 5 vuotta sitten
src 078968732a missing exports in Geometries.d.ts 4 vuotta sitten
test 1c3b2b4631 Fixed unit tests. 5 vuotta sitten
utils 8d2c35c173 Rollup: Fixed broken umd builds. 5 vuotta sitten
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 vuotta sitten
.gitattributes 5446f535d1 git should handle the line endings 7 vuotta sitten
.gitignore 08bac6a468 cleanup 5 vuotta sitten
LICENSE e122db35fe Update LICENSE 5 vuotta sitten
README.md 34af368f97 README: Fixed import path. 5 vuotta sitten
icon.png c69db34ef8 Added icon.png 6 vuotta sitten
package-lock.json 2b184a49f9 Rollup: replace bublè with babel 5 vuotta sitten
package.json 9ef27d1af7 r121.1 4 vuotta sitten

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases