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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Mesh] →
- <h1>[name]</h1>
- <p class="desc">
- A special version of [page:Mesh] with instanced rendering support. Use [name] if you have to render a large number of
- objects with the same geometry and material but with different world transformations. The usage of [name] will help you
- to reduce the number of draw calls and thus improve the overall rendering performance in your application.
- </p>
- <p>
- The current implementation requires that materials are not shared between [name] and other 3D objects.
- </p>
- <h2>Examples</h2>
- <p>
- [example:webgl_instancing_dynamic WebGL / instancing / dynamic]<br />
- [example:webgl_instancing_modified WebGL / instancing / modified]<br />
- [example:webgl_instancing_performance WebGL / instancing / performance]<br />
- [example:webgl_instancing_scatter WebGL / instancing / scatter]<br />
- [example:webgl_instancing_raycast WebGL / instancing / raycast]
- </p>
- <h2>Constructor</h2>
- <h3>[name]( [param:BufferGeometry geometry], [param:Material material], [param:Integer count] )</h3>
- <p>
- [page:Geometry geometry] - an instance of [page:BufferGeometry].<br />
- [page:Material material] - an instance of [page:Material]. Default is a new [page:MeshBasicMaterial].<br />
- [page:Integer count] - the number of instances.<br />
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Mesh] class for common properties.</p>
- <h3>[property:Integer count]</h3>
- <p>
- The number of instances. The *count* value passed into the constructor represents the maximum number of
- instances of this mesh. You can change the number of instances at runtime to an integer value
- in the range [0, count].
- </p>
- <p>
- If you need more instances than the original count value, you have to create a new [name].
- </p>
- <h3>[property:BufferAttribute instanceMatrix]</h3>
- <p>
- Represents the local transformation of all instances.
- You have to set its [page:BufferAttribute.needsUpdate needsUpdate] flag to true if you modify instanced data via [page:.setMatrixAt]().
- </p>
- <h2>Methods</h2>
- <p>See the base [page:Mesh] class for common methods.</p>
- <h3>[method:null getMatrixAt]( [param:Integer index], [param:Matrix4 matrix] )</h3>
- <p>
- [page:Integer index]: The index of an instance. Values have to be in the range [0, count].
- </p>
- <p>
- [page:Matrix4 matrix]: This 4x4 matrix will be set to the local transformation matrix of the defined instance.
- </p>
- <p>
- Get the local transformation matrix of the defined instance.
- </p>
- <h3>[method:null setMatrixAt]( [param:Integer index], [param:Matrix4 matrix] )</h3>
- <p>
- [page:Integer index]: The index of an instance. Values have to be in the range [0, count].
- </p>
- <p>
- [page:Matrix4 matrix]: A 4x4 matrix representing the local transformation of a single instance.
- </p>
- <p>
- Sets the given local transformation matrix to the defined instance.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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