OBJLoader2.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. <h1>[name]</h1>
  11. <p class="desc">A loader for loading a <em>.obj</em> resource.<br />
  12. The <a href="https://en.wikipedia.org/wiki/Wavefront_.obj_file">OBJ file format</a> is a simple data-format
  13. that represents 3D geometry in a human readable format as, the position of each vertex, the UV position of
  14. each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of
  15. vertices, and texture vertices.
  16. </p>
  17. <h2>代码示例</h2>
  18. <code>
  19. // instantiate the loader
  20. let loader = new OBJLoader2();
  21. // function called on successful load
  22. function callbackOnLoad ( object3d ) {
  23. scene.add( object3d );
  24. }
  25. // load a resource from provided URL synchronously
  26. loader.load( 'obj/female02/female02.obj', callbackOnLoad, null, null, null );
  27. </code>
  28. <h2>例子</h2>
  29. <p>
  30. [example:webgl_loader_obj2] - Simple example<br />
  31. [example:webgl_loader_obj2_options] - Example for multiple use-cases (parse and load, sync or in parallel to main (see [page:OBJLoader2Parallel]))
  32. </p>
  33. <h2>Constructor</h2>
  34. <h3>[name]( [param:LoadingManager manager] )</h3>
  35. <p>
  36. [page:LoadingManager manager] - The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br>
  37. </p>
  38. <p>
  39. Creates a new [name]. Use it to load OBJ data from files or to parse OBJ data from arraybuffer or text.
  40. </p>
  41. <h2>Properties</h2>
  42. <p>See the base [page:Loader] class for common properties.</p>
  43. <h2>Methods</h2>
  44. <p>See the base [page:Loader] class for common methods.</p>
  45. <h3>[method:Object3D parse]( [param:arraybuffer content]|[param:String content] )</h3>
  46. <p>
  47. [[page:arraybuffer content]|[page:String content]] OBJ data as Uint8Array or String
  48. </p>
  49. <p>
  50. Parses OBJ data synchronously from arraybuffer or string and returns the [page:Object3D baseObject3d].
  51. </p>
  52. <h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError], [param:Function onMeshAlter] )</h3>
  53. <p>
  54. [page:String url] - A string containing the path/URL of the file to be loaded.<br>
  55. [page:Function onLoad] - A function to be called after loading is successfully completed. The function receives loaded [page:Object3D] as an argument.<br>
  56. [page:Function onProgress] - (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes.<br>
  57. [page:Function onError] - (optional) A function to be called if an error occurs during loading. The function receives the error as an argument.<br>
  58. [page:Function onMeshAlter] - (optional) A function to be called after a new mesh raw data becomes available for alteration.<br>
  59. </p>
  60. <p>
  61. Use this convenient method to load a file at the given URL. By default the fileLoader uses an ArrayBuffer.
  62. </p>
  63. <h3>[method:OBJLoader2 setLogging]( [param:Boolean enabled], [param:Boolean debug] )</h3>
  64. <p>
  65. [page:Boolean enabled] True or false.<br>
  66. [page:Boolean debug] True or false.
  67. </p>
  68. <p>
  69. Enable or disable logging in general (except warn and error), plus enable or disable debug logging.
  70. </p>
  71. <h3>[method:OBJLoader2 addMaterialPerSmoothingGroup] ( [param:boolean materialPerSmoothingGroup] )</h3>
  72. <p>
  73. [page:boolean materialPerSmoothingGroup]
  74. </p>
  75. <p>
  76. Tells whether a material shall be created per smoothing group.
  77. </p>
  78. <h3>[method:OBJLoader2 setUseOAsMesh] ( [param:boolean useOAsMesh] )</h3>
  79. <p>
  80. [page:boolean useOAsMesh]
  81. </p>
  82. <p>
  83. Usually 'o' is meta-information and does not result in creation of new meshes, but mesh creation on occurrence of "o" can be enforced.
  84. </p>
  85. <h3>[method:OBJLoader2 setUseIndices]( [param:Boolean useIndices] )</h3>
  86. <p>
  87. [page:Boolean useIndices]
  88. </p>
  89. <p>
  90. Instructs loaders to create indexed [page:BufferGeometry].
  91. </p>
  92. <h3>[method:OBJLoader2 setDisregardNormals]( [param:Boolean disregardNormals] )</h3>
  93. <p>
  94. [page:Boolean disregardNormals]
  95. </p>
  96. <p>
  97. Tells whether normals should be completely disregarded and regenerated.
  98. </p>
  99. <h3>[method:OBJLoader2 setModelName] ( [param:String modelName] )</h3>
  100. <p>
  101. [page:String modelName]
  102. </p>
  103. <p>
  104. Set the name of the model.
  105. </p>
  106. <h3>[method:OBJLoader2 setBaseObject3d] ( [param:Object3d baseObject3d] )</h3>
  107. <p>
  108. [page:Object3D baseObject3d - Object already attached to scenegraph where new meshes will be attached to
  109. </p>
  110. <p>
  111. Set the node where the loaded objects will be attached directly.
  112. </p>
  113. <h3>[method:OBJLoader2 setMaterials] ( [param:Object materials] )</h3>
  114. <p>
  115. [page:Object materials] - materials Object with named [page:Material Materials]
  116. </p>
  117. <p>
  118. Add materials as associated array.
  119. </p>
  120. <h3>[method:OBJLoader2 setCallbackOnLoad] ( [param:Function onLoad] )</h3>
  121. <p>
  122. [page:Function onLoad]
  123. </p>
  124. <p>
  125. Register a function that is called when parsing was completed.
  126. </p>
  127. <h3>[method:OBJLoader2 setCallbackOnAssetAvailable] ( [param:Function onAssetAvailable] )</h3>
  128. <p>
  129. [page:Function onAssetAvailable]
  130. </p>
  131. <p>
  132. Register a function that is called once an asset (mesh/material) becomes available.
  133. </p>
  134. <h3>[method:OBJLoader2 setCallbackOnProgress] ( [param:Function onProgress] )</h3>
  135. <p>
  136. [page:Function onProgress]
  137. </p>
  138. <p>
  139. Register a function that is used to report overall processing progress.
  140. </p>
  141. <h3>[method:OBJLoader2 setCallbackOnError] ( [param:Function onError] )</h3>
  142. <p>
  143. [page:Function onError]
  144. </p>
  145. <p>
  146. Register an error handler function that is called if errors occur. It can decide to just log or to throw an exception.
  147. </p>
  148. <h3>[method:OBJLoader2 setCallbackOnMeshAlter] ( [param:Function onMeshAlter] )</h3>
  149. <p>
  150. [page:Function onMeshAlter]
  151. </p>
  152. <p>
  153. Register a function that is called once a single mesh is available and it could be altered by the supplied function.
  154. </p>
  155. <h2>Source</h2>
  156. <p>
  157. [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/OBJLoader2.js examples/jsm/loaders/OBJLoader2.js]
  158. </p>
  159. </body>
  160. </html>