OBJExporter.js 5.1 KB

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  1. THREE.OBJExporter = function () {};
  2. THREE.OBJExporter.prototype = {
  3. constructor: THREE.OBJExporter,
  4. parse: function ( object ) {
  5. var output = '';
  6. var indexVertex = 0;
  7. var indexVertexUvs = 0;
  8. var indexNormals = 0;
  9. var vertex = new THREE.Vector3();
  10. var normal = new THREE.Vector3();
  11. var uv = new THREE.Vector2();
  12. var i, j, k, l, m, face = [];
  13. var parseMesh = function ( mesh ) {
  14. var nbVertex = 0;
  15. var nbNormals = 0;
  16. var nbVertexUvs = 0;
  17. var geometry = mesh.geometry;
  18. var normalMatrixWorld = new THREE.Matrix3();
  19. if ( geometry instanceof THREE.Geometry ) {
  20. geometry = new THREE.BufferGeometry().setFromObject( mesh );
  21. }
  22. if ( geometry instanceof THREE.BufferGeometry ) {
  23. // shortcuts
  24. var vertices = geometry.getAttribute( 'position' );
  25. var normals = geometry.getAttribute( 'normal' );
  26. var uvs = geometry.getAttribute( 'uv' );
  27. var indices = geometry.getIndex();
  28. // name of the mesh object
  29. output += 'o ' + mesh.name + '\n';
  30. // name of the mesh material
  31. if ( mesh.material && mesh.material.name ) {
  32. output += 'usemtl ' + mesh.material.name + '\n';
  33. }
  34. // vertices
  35. if ( vertices !== undefined ) {
  36. for ( i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
  37. vertex.x = vertices.getX( i );
  38. vertex.y = vertices.getY( i );
  39. vertex.z = vertices.getZ( i );
  40. // transform the vertex to world space
  41. vertex.applyMatrix4( mesh.matrixWorld );
  42. // transform the vertex to export format
  43. output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
  44. }
  45. }
  46. // uvs
  47. if ( uvs !== undefined ) {
  48. for ( i = 0, l = uvs.count; i < l; i ++, nbVertexUvs ++ ) {
  49. uv.x = uvs.getX( i );
  50. uv.y = uvs.getY( i );
  51. // transform the uv to export format
  52. output += 'vt ' + uv.x + ' ' + uv.y + '\n';
  53. }
  54. }
  55. // normals
  56. if ( normals !== undefined ) {
  57. normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
  58. for ( i = 0, l = normals.count; i < l; i ++, nbNormals ++ ) {
  59. normal.x = normals.getX( i );
  60. normal.y = normals.getY( i );
  61. normal.z = normals.getZ( i );
  62. // transform the normal to world space
  63. normal.applyMatrix3( normalMatrixWorld ).normalize();
  64. // transform the normal to export format
  65. output += 'vn ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
  66. }
  67. }
  68. // faces
  69. if ( indices !== null ) {
  70. for ( i = 0, l = indices.count; i < l; i += 3 ) {
  71. for ( m = 0; m < 3; m ++ ) {
  72. j = indices.getX( i + m ) + 1;
  73. face[ m ] = ( indexVertex + j ) + ( normals || uvs ? '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
  74. }
  75. // transform the face to export format
  76. output += 'f ' + face.join( ' ' ) + "\n";
  77. }
  78. } else {
  79. for ( i = 0, l = vertices.count; i < l; i += 3 ) {
  80. for ( m = 0; m < 3; m ++ ) {
  81. j = i + m + 1;
  82. face[ m ] = ( indexVertex + j ) + ( normals || uvs ? '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
  83. }
  84. // transform the face to export format
  85. output += 'f ' + face.join( ' ' ) + "\n";
  86. }
  87. }
  88. } else {
  89. console.warn( 'THREE.OBJExporter.parseMesh(): geometry type unsupported', geometry );
  90. }
  91. // update index
  92. indexVertex += nbVertex;
  93. indexVertexUvs += nbVertexUvs;
  94. indexNormals += nbNormals;
  95. };
  96. var parseLine = function ( line ) {
  97. var nbVertex = 0;
  98. var geometry = line.geometry;
  99. var type = line.type;
  100. if ( geometry instanceof THREE.Geometry ) {
  101. geometry = new THREE.BufferGeometry().setFromObject( line );
  102. }
  103. if ( geometry instanceof THREE.BufferGeometry ) {
  104. // shortcuts
  105. var vertices = geometry.getAttribute( 'position' );
  106. // name of the line object
  107. output += 'o ' + line.name + '\n';
  108. if ( vertices !== undefined ) {
  109. for ( i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
  110. vertex.x = vertices.getX( i );
  111. vertex.y = vertices.getY( i );
  112. vertex.z = vertices.getZ( i );
  113. // transform the vertex to world space
  114. vertex.applyMatrix4( line.matrixWorld );
  115. // transform the vertex to export format
  116. output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
  117. }
  118. }
  119. if ( type === 'Line' ) {
  120. output += 'l ';
  121. for ( j = 1, l = vertices.count; j <= l; j ++ ) {
  122. output += ( indexVertex + j ) + ' ';
  123. }
  124. output += '\n';
  125. }
  126. if ( type === 'LineSegments' ) {
  127. for ( j = 1, k = j + 1, l = vertices.count; j < l; j += 2, k = j + 1 ) {
  128. output += 'l ' + ( indexVertex + j ) + ' ' + ( indexVertex + k ) + '\n';
  129. }
  130. }
  131. } else {
  132. console.warn( 'THREE.OBJExporter.parseLine(): geometry type unsupported', geometry );
  133. }
  134. // update index
  135. indexVertex += nbVertex;
  136. };
  137. object.traverse( function ( child ) {
  138. if ( child instanceof THREE.Mesh ) {
  139. parseMesh( child );
  140. }
  141. if ( child instanceof THREE.Line ) {
  142. parseLine( child );
  143. }
  144. } );
  145. return output;
  146. }
  147. };