SVGLoader.js 49 KB

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  1. import {
  2. BufferGeometry,
  3. FileLoader,
  4. Float32BufferAttribute,
  5. Loader,
  6. Matrix3,
  7. Path,
  8. ShapePath,
  9. Vector2,
  10. Vector3
  11. } from "../../../build/three.module.js";
  12. var SVGLoader = function ( manager ) {
  13. Loader.call( this, manager );
  14. // Default dots per inch
  15. this.defaultDPI = 90;
  16. // Accepted units: 'mm', 'cm', 'in', 'pt', 'pc', 'px'
  17. this.defaultUnit = "px";
  18. };
  19. SVGLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  20. constructor: SVGLoader,
  21. load: function ( url, onLoad, onProgress, onError ) {
  22. var scope = this;
  23. var loader = new FileLoader( scope.manager );
  24. loader.setPath( scope.path );
  25. loader.setRequestHeader( scope.requestHeader );
  26. loader.setWithCredentials( scope.withCredentials );
  27. loader.load( url, function ( text ) {
  28. try {
  29. onLoad( scope.parse( text ) );
  30. } catch ( e ) {
  31. if ( onError ) {
  32. onError( e );
  33. } else {
  34. console.error( e );
  35. }
  36. scope.manager.itemError( url );
  37. }
  38. }, onProgress, onError );
  39. },
  40. parse: function ( text ) {
  41. var scope = this;
  42. function parseNode( node, style ) {
  43. if ( node.nodeType !== 1 ) return;
  44. var transform = getNodeTransform( node );
  45. var traverseChildNodes = true;
  46. var path = null;
  47. switch ( node.nodeName ) {
  48. case 'svg':
  49. break;
  50. case 'style':
  51. parseCSSStylesheet( node );
  52. break;
  53. case 'g':
  54. style = parseStyle( node, style );
  55. break;
  56. case 'path':
  57. style = parseStyle( node, style );
  58. if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node );
  59. break;
  60. case 'rect':
  61. style = parseStyle( node, style );
  62. path = parseRectNode( node );
  63. break;
  64. case 'polygon':
  65. style = parseStyle( node, style );
  66. path = parsePolygonNode( node );
  67. break;
  68. case 'polyline':
  69. style = parseStyle( node, style );
  70. path = parsePolylineNode( node );
  71. break;
  72. case 'circle':
  73. style = parseStyle( node, style );
  74. path = parseCircleNode( node );
  75. break;
  76. case 'ellipse':
  77. style = parseStyle( node, style );
  78. path = parseEllipseNode( node );
  79. break;
  80. case 'line':
  81. style = parseStyle( node, style );
  82. path = parseLineNode( node );
  83. break;
  84. case 'defs':
  85. traverseChildNodes = false;
  86. break;
  87. case 'use':
  88. style = parseStyle( node, style );
  89. var usedNodeId = node.href.baseVal.substring( 1 );
  90. var usedNode = node.viewportElement.getElementById( usedNodeId );
  91. if ( usedNode ) {
  92. parseNode( usedNode, style );
  93. } else {
  94. console.warn( "SVGLoader: 'use node' references non-existent node id: " + usedNodeId );
  95. }
  96. break;
  97. default:
  98. // console.log( node );
  99. }
  100. if ( path ) {
  101. if ( style.fill !== undefined && style.fill !== 'none' ) {
  102. path.color.setStyle( style.fill );
  103. }
  104. transformPath( path, currentTransform );
  105. paths.push( path );
  106. path.userData = { node: node, style: style };
  107. }
  108. if ( traverseChildNodes ) {
  109. var nodes = node.childNodes;
  110. for ( var i = 0; i < nodes.length; i ++ ) {
  111. parseNode( nodes[ i ], style );
  112. }
  113. }
  114. if ( transform ) {
  115. transformStack.pop();
  116. if ( transformStack.length > 0 ) {
  117. currentTransform.copy( transformStack[ transformStack.length - 1 ] );
  118. } else {
  119. currentTransform.identity();
  120. }
  121. }
  122. }
  123. function parsePathNode( node ) {
  124. var path = new ShapePath();
  125. var point = new Vector2();
  126. var control = new Vector2();
  127. var firstPoint = new Vector2();
  128. var isFirstPoint = true;
  129. var doSetFirstPoint = false;
  130. var d = node.getAttribute( 'd' );
  131. // console.log( d );
  132. var commands = d.match( /[a-df-z][^a-df-z]*/ig );
  133. for ( var i = 0, l = commands.length; i < l; i ++ ) {
  134. var command = commands[ i ];
  135. var type = command.charAt( 0 );
  136. var data = command.substr( 1 ).trim();
  137. if ( isFirstPoint === true ) {
  138. doSetFirstPoint = true;
  139. isFirstPoint = false;
  140. }
  141. switch ( type ) {
  142. case 'M':
  143. var numbers = parseFloats( data );
  144. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  145. point.x = numbers[ j + 0 ];
  146. point.y = numbers[ j + 1 ];
  147. control.x = point.x;
  148. control.y = point.y;
  149. if ( j === 0 ) {
  150. path.moveTo( point.x, point.y );
  151. } else {
  152. path.lineTo( point.x, point.y );
  153. }
  154. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  155. }
  156. break;
  157. case 'H':
  158. var numbers = parseFloats( data );
  159. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  160. point.x = numbers[ j ];
  161. control.x = point.x;
  162. control.y = point.y;
  163. path.lineTo( point.x, point.y );
  164. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  165. }
  166. break;
  167. case 'V':
  168. var numbers = parseFloats( data );
  169. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  170. point.y = numbers[ j ];
  171. control.x = point.x;
  172. control.y = point.y;
  173. path.lineTo( point.x, point.y );
  174. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  175. }
  176. break;
  177. case 'L':
  178. var numbers = parseFloats( data );
  179. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  180. point.x = numbers[ j + 0 ];
  181. point.y = numbers[ j + 1 ];
  182. control.x = point.x;
  183. control.y = point.y;
  184. path.lineTo( point.x, point.y );
  185. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  186. }
  187. break;
  188. case 'C':
  189. var numbers = parseFloats( data );
  190. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  191. path.bezierCurveTo(
  192. numbers[ j + 0 ],
  193. numbers[ j + 1 ],
  194. numbers[ j + 2 ],
  195. numbers[ j + 3 ],
  196. numbers[ j + 4 ],
  197. numbers[ j + 5 ]
  198. );
  199. control.x = numbers[ j + 2 ];
  200. control.y = numbers[ j + 3 ];
  201. point.x = numbers[ j + 4 ];
  202. point.y = numbers[ j + 5 ];
  203. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  204. }
  205. break;
  206. case 'S':
  207. var numbers = parseFloats( data );
  208. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  209. path.bezierCurveTo(
  210. getReflection( point.x, control.x ),
  211. getReflection( point.y, control.y ),
  212. numbers[ j + 0 ],
  213. numbers[ j + 1 ],
  214. numbers[ j + 2 ],
  215. numbers[ j + 3 ]
  216. );
  217. control.x = numbers[ j + 0 ];
  218. control.y = numbers[ j + 1 ];
  219. point.x = numbers[ j + 2 ];
  220. point.y = numbers[ j + 3 ];
  221. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  222. }
  223. break;
  224. case 'Q':
  225. var numbers = parseFloats( data );
  226. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  227. path.quadraticCurveTo(
  228. numbers[ j + 0 ],
  229. numbers[ j + 1 ],
  230. numbers[ j + 2 ],
  231. numbers[ j + 3 ]
  232. );
  233. control.x = numbers[ j + 0 ];
  234. control.y = numbers[ j + 1 ];
  235. point.x = numbers[ j + 2 ];
  236. point.y = numbers[ j + 3 ];
  237. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  238. }
  239. break;
  240. case 'T':
  241. var numbers = parseFloats( data );
  242. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  243. var rx = getReflection( point.x, control.x );
  244. var ry = getReflection( point.y, control.y );
  245. path.quadraticCurveTo(
  246. rx,
  247. ry,
  248. numbers[ j + 0 ],
  249. numbers[ j + 1 ]
  250. );
  251. control.x = rx;
  252. control.y = ry;
  253. point.x = numbers[ j + 0 ];
  254. point.y = numbers[ j + 1 ];
  255. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  256. }
  257. break;
  258. case 'A':
  259. var numbers = parseFloats( data );
  260. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  261. var start = point.clone();
  262. point.x = numbers[ j + 5 ];
  263. point.y = numbers[ j + 6 ];
  264. control.x = point.x;
  265. control.y = point.y;
  266. parseArcCommand(
  267. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  268. );
  269. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  270. }
  271. break;
  272. case 'm':
  273. var numbers = parseFloats( data );
  274. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  275. point.x += numbers[ j + 0 ];
  276. point.y += numbers[ j + 1 ];
  277. control.x = point.x;
  278. control.y = point.y;
  279. if ( j === 0 ) {
  280. path.moveTo( point.x, point.y );
  281. } else {
  282. path.lineTo( point.x, point.y );
  283. }
  284. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  285. }
  286. break;
  287. case 'h':
  288. var numbers = parseFloats( data );
  289. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  290. point.x += numbers[ j ];
  291. control.x = point.x;
  292. control.y = point.y;
  293. path.lineTo( point.x, point.y );
  294. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  295. }
  296. break;
  297. case 'v':
  298. var numbers = parseFloats( data );
  299. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  300. point.y += numbers[ j ];
  301. control.x = point.x;
  302. control.y = point.y;
  303. path.lineTo( point.x, point.y );
  304. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  305. }
  306. break;
  307. case 'l':
  308. var numbers = parseFloats( data );
  309. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  310. point.x += numbers[ j + 0 ];
  311. point.y += numbers[ j + 1 ];
  312. control.x = point.x;
  313. control.y = point.y;
  314. path.lineTo( point.x, point.y );
  315. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  316. }
  317. break;
  318. case 'c':
  319. var numbers = parseFloats( data );
  320. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  321. path.bezierCurveTo(
  322. point.x + numbers[ j + 0 ],
  323. point.y + numbers[ j + 1 ],
  324. point.x + numbers[ j + 2 ],
  325. point.y + numbers[ j + 3 ],
  326. point.x + numbers[ j + 4 ],
  327. point.y + numbers[ j + 5 ]
  328. );
  329. control.x = point.x + numbers[ j + 2 ];
  330. control.y = point.y + numbers[ j + 3 ];
  331. point.x += numbers[ j + 4 ];
  332. point.y += numbers[ j + 5 ];
  333. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  334. }
  335. break;
  336. case 's':
  337. var numbers = parseFloats( data );
  338. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  339. path.bezierCurveTo(
  340. getReflection( point.x, control.x ),
  341. getReflection( point.y, control.y ),
  342. point.x + numbers[ j + 0 ],
  343. point.y + numbers[ j + 1 ],
  344. point.x + numbers[ j + 2 ],
  345. point.y + numbers[ j + 3 ]
  346. );
  347. control.x = point.x + numbers[ j + 0 ];
  348. control.y = point.y + numbers[ j + 1 ];
  349. point.x += numbers[ j + 2 ];
  350. point.y += numbers[ j + 3 ];
  351. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  352. }
  353. break;
  354. case 'q':
  355. var numbers = parseFloats( data );
  356. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  357. path.quadraticCurveTo(
  358. point.x + numbers[ j + 0 ],
  359. point.y + numbers[ j + 1 ],
  360. point.x + numbers[ j + 2 ],
  361. point.y + numbers[ j + 3 ]
  362. );
  363. control.x = point.x + numbers[ j + 0 ];
  364. control.y = point.y + numbers[ j + 1 ];
  365. point.x += numbers[ j + 2 ];
  366. point.y += numbers[ j + 3 ];
  367. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  368. }
  369. break;
  370. case 't':
  371. var numbers = parseFloats( data );
  372. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  373. var rx = getReflection( point.x, control.x );
  374. var ry = getReflection( point.y, control.y );
  375. path.quadraticCurveTo(
  376. rx,
  377. ry,
  378. point.x + numbers[ j + 0 ],
  379. point.y + numbers[ j + 1 ]
  380. );
  381. control.x = rx;
  382. control.y = ry;
  383. point.x = point.x + numbers[ j + 0 ];
  384. point.y = point.y + numbers[ j + 1 ];
  385. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  386. }
  387. break;
  388. case 'a':
  389. var numbers = parseFloats( data );
  390. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  391. var start = point.clone();
  392. point.x += numbers[ j + 5 ];
  393. point.y += numbers[ j + 6 ];
  394. control.x = point.x;
  395. control.y = point.y;
  396. parseArcCommand(
  397. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  398. );
  399. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  400. }
  401. break;
  402. case 'Z':
  403. case 'z':
  404. path.currentPath.autoClose = true;
  405. if ( path.currentPath.curves.length > 0 ) {
  406. // Reset point to beginning of Path
  407. point.copy( firstPoint );
  408. path.currentPath.currentPoint.copy( point );
  409. isFirstPoint = true;
  410. }
  411. break;
  412. default:
  413. console.warn( command );
  414. }
  415. // console.log( type, parseFloats( data ), parseFloats( data ).length )
  416. doSetFirstPoint = false;
  417. }
  418. return path;
  419. }
  420. function parseCSSStylesheet( node ) {
  421. if ( ! node.sheet || ! node.sheet.cssRules || ! node.sheet.cssRules.length ) return;
  422. for ( var i = 0; i < node.sheet.cssRules.length; i ++ ) {
  423. var stylesheet = node.sheet.cssRules[ i ];
  424. if ( stylesheet.type !== 1 ) continue;
  425. var selectorList = stylesheet.selectorText
  426. .split( /,/gm )
  427. .filter( Boolean )
  428. .map( i => i.trim() );
  429. for ( var j = 0; j < selectorList.length; j ++ ) {
  430. stylesheets[ selectorList[ j ] ] = Object.assign(
  431. stylesheets[ selectorList[ j ] ] || {},
  432. stylesheet.style
  433. );
  434. }
  435. }
  436. }
  437. /**
  438. * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
  439. * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
  440. * From
  441. * rx ry x-axis-rotation large-arc-flag sweep-flag x y
  442. * To
  443. * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
  444. */
  445. function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) {
  446. x_axis_rotation = x_axis_rotation * Math.PI / 180;
  447. // Ensure radii are positive
  448. rx = Math.abs( rx );
  449. ry = Math.abs( ry );
  450. // Compute (x1', y1')
  451. var dx2 = ( start.x - end.x ) / 2.0;
  452. var dy2 = ( start.y - end.y ) / 2.0;
  453. var x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2;
  454. var y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2;
  455. // Compute (cx', cy')
  456. var rxs = rx * rx;
  457. var rys = ry * ry;
  458. var x1ps = x1p * x1p;
  459. var y1ps = y1p * y1p;
  460. // Ensure radii are large enough
  461. var cr = x1ps / rxs + y1ps / rys;
  462. if ( cr > 1 ) {
  463. // scale up rx,ry equally so cr == 1
  464. var s = Math.sqrt( cr );
  465. rx = s * rx;
  466. ry = s * ry;
  467. rxs = rx * rx;
  468. rys = ry * ry;
  469. }
  470. var dq = ( rxs * y1ps + rys * x1ps );
  471. var pq = ( rxs * rys - dq ) / dq;
  472. var q = Math.sqrt( Math.max( 0, pq ) );
  473. if ( large_arc_flag === sweep_flag ) q = - q;
  474. var cxp = q * rx * y1p / ry;
  475. var cyp = - q * ry * x1p / rx;
  476. // Step 3: Compute (cx, cy) from (cx', cy')
  477. var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
  478. var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2;
  479. // Step 4: Compute θ1 and Δθ
  480. var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry );
  481. var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
  482. path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation );
  483. }
  484. function svgAngle( ux, uy, vx, vy ) {
  485. var dot = ux * vx + uy * vy;
  486. var len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy );
  487. var ang = Math.acos( Math.max( - 1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
  488. if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang;
  489. return ang;
  490. }
  491. /*
  492. * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
  493. * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
  494. */
  495. function parseRectNode( node ) {
  496. var x = parseFloatWithUnits( node.getAttribute( 'x' ) || 0 );
  497. var y = parseFloatWithUnits( node.getAttribute( 'y' ) || 0 );
  498. var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || 0 );
  499. var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || 0 );
  500. var w = parseFloatWithUnits( node.getAttribute( 'width' ) );
  501. var h = parseFloatWithUnits( node.getAttribute( 'height' ) );
  502. var path = new ShapePath();
  503. path.moveTo( x + 2 * rx, y );
  504. path.lineTo( x + w - 2 * rx, y );
  505. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry );
  506. path.lineTo( x + w, y + h - 2 * ry );
  507. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h );
  508. path.lineTo( x + 2 * rx, y + h );
  509. if ( rx !== 0 || ry !== 0 ) {
  510. path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry );
  511. }
  512. path.lineTo( x, y + 2 * ry );
  513. if ( rx !== 0 || ry !== 0 ) {
  514. path.bezierCurveTo( x, y, x, y, x + 2 * rx, y );
  515. }
  516. return path;
  517. }
  518. function parsePolygonNode( node ) {
  519. function iterator( match, a, b ) {
  520. var x = parseFloatWithUnits( a );
  521. var y = parseFloatWithUnits( b );
  522. if ( index === 0 ) {
  523. path.moveTo( x, y );
  524. } else {
  525. path.lineTo( x, y );
  526. }
  527. index ++;
  528. }
  529. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  530. var path = new ShapePath();
  531. var index = 0;
  532. node.getAttribute( 'points' ).replace( regex, iterator );
  533. path.currentPath.autoClose = true;
  534. return path;
  535. }
  536. function parsePolylineNode( node ) {
  537. function iterator( match, a, b ) {
  538. var x = parseFloatWithUnits( a );
  539. var y = parseFloatWithUnits( b );
  540. if ( index === 0 ) {
  541. path.moveTo( x, y );
  542. } else {
  543. path.lineTo( x, y );
  544. }
  545. index ++;
  546. }
  547. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  548. var path = new ShapePath();
  549. var index = 0;
  550. node.getAttribute( 'points' ).replace( regex, iterator );
  551. path.currentPath.autoClose = false;
  552. return path;
  553. }
  554. function parseCircleNode( node ) {
  555. var x = parseFloatWithUnits( node.getAttribute( 'cx' ) );
  556. var y = parseFloatWithUnits( node.getAttribute( 'cy' ) );
  557. var r = parseFloatWithUnits( node.getAttribute( 'r' ) );
  558. var subpath = new Path();
  559. subpath.absarc( x, y, r, 0, Math.PI * 2 );
  560. var path = new ShapePath();
  561. path.subPaths.push( subpath );
  562. return path;
  563. }
  564. function parseEllipseNode( node ) {
  565. var x = parseFloatWithUnits( node.getAttribute( 'cx' ) );
  566. var y = parseFloatWithUnits( node.getAttribute( 'cy' ) );
  567. var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) );
  568. var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) );
  569. var subpath = new Path();
  570. subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
  571. var path = new ShapePath();
  572. path.subPaths.push( subpath );
  573. return path;
  574. }
  575. function parseLineNode( node ) {
  576. var x1 = parseFloatWithUnits( node.getAttribute( 'x1' ) );
  577. var y1 = parseFloatWithUnits( node.getAttribute( 'y1' ) );
  578. var x2 = parseFloatWithUnits( node.getAttribute( 'x2' ) );
  579. var y2 = parseFloatWithUnits( node.getAttribute( 'y2' ) );
  580. var path = new ShapePath();
  581. path.moveTo( x1, y1 );
  582. path.lineTo( x2, y2 );
  583. path.currentPath.autoClose = false;
  584. return path;
  585. }
  586. //
  587. function parseStyle( node, style ) {
  588. style = Object.assign( {}, style ); // clone style
  589. var stylesheetStyles = {};
  590. if ( node.hasAttribute( 'class' ) ) {
  591. var classSelectors = node.getAttribute( 'class' )
  592. .split( /\s/ )
  593. .filter( Boolean )
  594. .map( i => i.trim() );
  595. for ( var i = 0; i < classSelectors.length; i ++ ) {
  596. stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '.' + classSelectors[ i ] ] );
  597. }
  598. }
  599. if ( node.hasAttribute( 'id' ) ) {
  600. stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '#' + node.getAttribute( 'id' ) ] );
  601. }
  602. function addStyle( svgName, jsName, adjustFunction ) {
  603. if ( adjustFunction === undefined ) adjustFunction = function copy( v ) {
  604. if ( v.startsWith( 'url' ) ) console.warn( "SVGLoader: url access in attributes is not implemented." );
  605. return v;
  606. };
  607. if ( node.hasAttribute( svgName ) ) style[ jsName ] = adjustFunction( node.getAttribute( svgName ) );
  608. if ( stylesheetStyles[ svgName ] ) style[ jsName ] = adjustFunction( stylesheetStyles[ svgName ] );
  609. if ( node.style && node.style[ svgName ] !== '' ) style[ jsName ] = adjustFunction( node.style[ svgName ] );
  610. }
  611. function clamp( v ) {
  612. return Math.max( 0, Math.min( 1, parseFloatWithUnits( v ) ) );
  613. }
  614. function positive( v ) {
  615. return Math.max( 0, parseFloatWithUnits( v ) );
  616. }
  617. addStyle( 'fill', 'fill' );
  618. addStyle( 'fill-opacity', 'fillOpacity', clamp );
  619. addStyle( 'opacity', 'opacity', clamp );
  620. addStyle( 'stroke', 'stroke' );
  621. addStyle( 'stroke-opacity', 'strokeOpacity', clamp );
  622. addStyle( 'stroke-width', 'strokeWidth', positive );
  623. addStyle( 'stroke-linejoin', 'strokeLineJoin' );
  624. addStyle( 'stroke-linecap', 'strokeLineCap' );
  625. addStyle( 'stroke-miterlimit', 'strokeMiterLimit', positive );
  626. addStyle( 'visibility', 'visibility' );
  627. return style;
  628. }
  629. // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
  630. function getReflection( a, b ) {
  631. return a - ( b - a );
  632. }
  633. function parseFloats( string ) {
  634. var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
  635. for ( var i = 0; i < array.length; i ++ ) {
  636. var number = array[ i ];
  637. // Handle values like 48.6037.7.8
  638. // TODO Find a regex for this
  639. if ( number.indexOf( '.' ) !== number.lastIndexOf( '.' ) ) {
  640. var split = number.split( '.' );
  641. for ( var s = 2; s < split.length; s ++ ) {
  642. array.splice( i + s - 1, 0, '0.' + split[ s ] );
  643. }
  644. }
  645. array[ i ] = parseFloatWithUnits( number );
  646. }
  647. return array;
  648. }
  649. // Units
  650. var units = [ 'mm', 'cm', 'in', 'pt', 'pc', 'px' ];
  651. // Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent)
  652. var unitConversion = {
  653. "mm": {
  654. "mm": 1,
  655. "cm": 0.1,
  656. "in": 1 / 25.4,
  657. "pt": 72 / 25.4,
  658. "pc": 6 / 25.4,
  659. "px": - 1
  660. },
  661. "cm": {
  662. "mm": 10,
  663. "cm": 1,
  664. "in": 1 / 2.54,
  665. "pt": 72 / 2.54,
  666. "pc": 6 / 2.54,
  667. "px": - 1
  668. },
  669. "in": {
  670. "mm": 25.4,
  671. "cm": 2.54,
  672. "in": 1,
  673. "pt": 72,
  674. "pc": 6,
  675. "px": - 1
  676. },
  677. "pt": {
  678. "mm": 25.4 / 72,
  679. "cm": 2.54 / 72,
  680. "in": 1 / 72,
  681. "pt": 1,
  682. "pc": 6 / 72,
  683. "px": - 1
  684. },
  685. "pc": {
  686. "mm": 25.4 / 6,
  687. "cm": 2.54 / 6,
  688. "in": 1 / 6,
  689. "pt": 72 / 6,
  690. "pc": 1,
  691. "px": - 1
  692. },
  693. "px": {
  694. "px": 1
  695. }
  696. };
  697. function parseFloatWithUnits( string ) {
  698. var theUnit = "px";
  699. if ( typeof string === 'string' || string instanceof String ) {
  700. for ( var i = 0, n = units.length; i < n; i ++ ) {
  701. var u = units[ i ];
  702. if ( string.endsWith( u ) ) {
  703. theUnit = u;
  704. string = string.substring( 0, string.length - u.length );
  705. break;
  706. }
  707. }
  708. }
  709. var scale = undefined;
  710. if ( theUnit === "px" && scope.defaultUnit !== "px" ) {
  711. // Conversion scale from pixels to inches, then to default units
  712. scale = unitConversion[ "in" ][ scope.defaultUnit ] / scope.defaultDPI;
  713. } else {
  714. scale = unitConversion[ theUnit ][ scope.defaultUnit ];
  715. if ( scale < 0 ) {
  716. // Conversion scale to pixels
  717. scale = unitConversion[ theUnit ][ "in" ] * scope.defaultDPI;
  718. }
  719. }
  720. return scale * parseFloat( string );
  721. }
  722. // Transforms
  723. function getNodeTransform( node ) {
  724. if ( ! ( node.hasAttribute( 'transform' ) || ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) ) ) {
  725. return null;
  726. }
  727. var transform = parseNodeTransform( node );
  728. if ( transformStack.length > 0 ) {
  729. transform.premultiply( transformStack[ transformStack.length - 1 ] );
  730. }
  731. currentTransform.copy( transform );
  732. transformStack.push( transform );
  733. return transform;
  734. }
  735. function parseNodeTransform( node ) {
  736. var transform = new Matrix3();
  737. var currentTransform = tempTransform0;
  738. if ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) {
  739. var tx = parseFloatWithUnits( node.getAttribute( 'x' ) );
  740. var ty = parseFloatWithUnits( node.getAttribute( 'y' ) );
  741. transform.translate( tx, ty );
  742. }
  743. if ( node.hasAttribute( 'transform' ) ) {
  744. var transformsTexts = node.getAttribute( 'transform' ).split( ')' );
  745. for ( var tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) {
  746. var transformText = transformsTexts[ tIndex ].trim();
  747. if ( transformText === '' ) continue;
  748. var openParPos = transformText.indexOf( '(' );
  749. var closeParPos = transformText.length;
  750. if ( openParPos > 0 && openParPos < closeParPos ) {
  751. var transformType = transformText.substr( 0, openParPos );
  752. var array = parseFloats( transformText.substr( openParPos + 1, closeParPos - openParPos - 1 ) );
  753. currentTransform.identity();
  754. switch ( transformType ) {
  755. case "translate":
  756. if ( array.length >= 1 ) {
  757. var tx = array[ 0 ];
  758. var ty = tx;
  759. if ( array.length >= 2 ) {
  760. ty = array[ 1 ];
  761. }
  762. currentTransform.translate( tx, ty );
  763. }
  764. break;
  765. case "rotate":
  766. if ( array.length >= 1 ) {
  767. var angle = 0;
  768. var cx = 0;
  769. var cy = 0;
  770. // Angle
  771. angle = - array[ 0 ] * Math.PI / 180;
  772. if ( array.length >= 3 ) {
  773. // Center x, y
  774. cx = array[ 1 ];
  775. cy = array[ 2 ];
  776. }
  777. // Rotate around center (cx, cy)
  778. tempTransform1.identity().translate( - cx, - cy );
  779. tempTransform2.identity().rotate( angle );
  780. tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 );
  781. tempTransform1.identity().translate( cx, cy );
  782. currentTransform.multiplyMatrices( tempTransform1, tempTransform3 );
  783. }
  784. break;
  785. case "scale":
  786. if ( array.length >= 1 ) {
  787. var scaleX = array[ 0 ];
  788. var scaleY = scaleX;
  789. if ( array.length >= 2 ) {
  790. scaleY = array[ 1 ];
  791. }
  792. currentTransform.scale( scaleX, scaleY );
  793. }
  794. break;
  795. case "skewX":
  796. if ( array.length === 1 ) {
  797. currentTransform.set(
  798. 1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0,
  799. 0, 1, 0,
  800. 0, 0, 1
  801. );
  802. }
  803. break;
  804. case "skewY":
  805. if ( array.length === 1 ) {
  806. currentTransform.set(
  807. 1, 0, 0,
  808. Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0,
  809. 0, 0, 1
  810. );
  811. }
  812. break;
  813. case "matrix":
  814. if ( array.length === 6 ) {
  815. currentTransform.set(
  816. array[ 0 ], array[ 2 ], array[ 4 ],
  817. array[ 1 ], array[ 3 ], array[ 5 ],
  818. 0, 0, 1
  819. );
  820. }
  821. break;
  822. }
  823. }
  824. transform.premultiply( currentTransform );
  825. }
  826. }
  827. return transform;
  828. }
  829. function transformPath( path, m ) {
  830. function transfVec2( v2 ) {
  831. tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m );
  832. v2.set( tempV3.x, tempV3.y );
  833. }
  834. var isRotated = isTransformRotated( m );
  835. var subPaths = path.subPaths;
  836. for ( var i = 0, n = subPaths.length; i < n; i ++ ) {
  837. var subPath = subPaths[ i ];
  838. var curves = subPath.curves;
  839. for ( var j = 0; j < curves.length; j ++ ) {
  840. var curve = curves[ j ];
  841. if ( curve.isLineCurve ) {
  842. transfVec2( curve.v1 );
  843. transfVec2( curve.v2 );
  844. } else if ( curve.isCubicBezierCurve ) {
  845. transfVec2( curve.v0 );
  846. transfVec2( curve.v1 );
  847. transfVec2( curve.v2 );
  848. transfVec2( curve.v3 );
  849. } else if ( curve.isQuadraticBezierCurve ) {
  850. transfVec2( curve.v0 );
  851. transfVec2( curve.v1 );
  852. transfVec2( curve.v2 );
  853. } else if ( curve.isEllipseCurve ) {
  854. if ( isRotated ) {
  855. console.warn( "SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented." );
  856. }
  857. tempV2.set( curve.aX, curve.aY );
  858. transfVec2( tempV2 );
  859. curve.aX = tempV2.x;
  860. curve.aY = tempV2.y;
  861. curve.xRadius *= getTransformScaleX( m );
  862. curve.yRadius *= getTransformScaleY( m );
  863. }
  864. }
  865. }
  866. }
  867. function isTransformRotated( m ) {
  868. return m.elements[ 1 ] !== 0 || m.elements[ 3 ] !== 0;
  869. }
  870. function getTransformScaleX( m ) {
  871. var te = m.elements;
  872. return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] );
  873. }
  874. function getTransformScaleY( m ) {
  875. var te = m.elements;
  876. return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] );
  877. }
  878. //
  879. var paths = [];
  880. var stylesheets = {};
  881. var transformStack = [];
  882. var tempTransform0 = new Matrix3();
  883. var tempTransform1 = new Matrix3();
  884. var tempTransform2 = new Matrix3();
  885. var tempTransform3 = new Matrix3();
  886. var tempV2 = new Vector2();
  887. var tempV3 = new Vector3();
  888. var currentTransform = new Matrix3();
  889. var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
  890. parseNode( xml.documentElement, {
  891. fill: '#000',
  892. fillOpacity: 1,
  893. strokeOpacity: 1,
  894. strokeWidth: 1,
  895. strokeLineJoin: 'miter',
  896. strokeLineCap: 'butt',
  897. strokeMiterLimit: 4
  898. } );
  899. var data = { paths: paths, xml: xml.documentElement };
  900. // console.log( paths );
  901. return data;
  902. }
  903. } );
  904. SVGLoader.getStrokeStyle = function ( width, color, lineJoin, lineCap, miterLimit ) {
  905. // Param width: Stroke width
  906. // Param color: As returned by THREE.Color.getStyle()
  907. // Param lineJoin: One of "round", "bevel", "miter" or "miter-limit"
  908. // Param lineCap: One of "round", "square" or "butt"
  909. // Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance)
  910. // Returns style object
  911. width = width !== undefined ? width : 1;
  912. color = color !== undefined ? color : '#000';
  913. lineJoin = lineJoin !== undefined ? lineJoin : 'miter';
  914. lineCap = lineCap !== undefined ? lineCap : 'butt';
  915. miterLimit = miterLimit !== undefined ? miterLimit : 4;
  916. return {
  917. strokeColor: color,
  918. strokeWidth: width,
  919. strokeLineJoin: lineJoin,
  920. strokeLineCap: lineCap,
  921. strokeMiterLimit: miterLimit
  922. };
  923. };
  924. SVGLoader.pointsToStroke = function ( points, style, arcDivisions, minDistance ) {
  925. // Generates a stroke with some witdh around the given path.
  926. // The path can be open or closed (last point equals to first point)
  927. // Param points: Array of Vector2D (the path). Minimum 2 points.
  928. // Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object
  929. // Params arcDivisions: Arc divisions for round joins and endcaps. (Optional)
  930. // Param minDistance: Points closer to this distance will be merged. (Optional)
  931. // Returns BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right)
  932. var vertices = [];
  933. var normals = [];
  934. var uvs = [];
  935. if ( SVGLoader.pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs ) === 0 ) {
  936. return null;
  937. }
  938. var geometry = new BufferGeometry();
  939. geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  940. geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  941. geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  942. return geometry;
  943. };
  944. SVGLoader.pointsToStrokeWithBuffers = function () {
  945. var tempV2_1 = new Vector2();
  946. var tempV2_2 = new Vector2();
  947. var tempV2_3 = new Vector2();
  948. var tempV2_4 = new Vector2();
  949. var tempV2_5 = new Vector2();
  950. var tempV2_6 = new Vector2();
  951. var tempV2_7 = new Vector2();
  952. var lastPointL = new Vector2();
  953. var lastPointR = new Vector2();
  954. var point0L = new Vector2();
  955. var point0R = new Vector2();
  956. var currentPointL = new Vector2();
  957. var currentPointR = new Vector2();
  958. var nextPointL = new Vector2();
  959. var nextPointR = new Vector2();
  960. var innerPoint = new Vector2();
  961. var outerPoint = new Vector2();
  962. return function ( points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset ) {
  963. // This function can be called to update existing arrays or buffers.
  964. // Accepts same parameters as pointsToStroke, plus the buffers and optional offset.
  965. // Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs)
  966. // Returns number of written vertices / normals / uvs pairs
  967. // if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers)
  968. // 'normals' and 'uvs' buffers are optional
  969. arcDivisions = arcDivisions !== undefined ? arcDivisions : 12;
  970. minDistance = minDistance !== undefined ? minDistance : 0.001;
  971. vertexOffset = vertexOffset !== undefined ? vertexOffset : 0;
  972. // First ensure there are no duplicated points
  973. points = removeDuplicatedPoints( points );
  974. var numPoints = points.length;
  975. if ( numPoints < 2 ) return 0;
  976. var isClosed = points[ 0 ].equals( points[ numPoints - 1 ] );
  977. var currentPoint;
  978. var previousPoint = points[ 0 ];
  979. var nextPoint;
  980. var strokeWidth2 = style.strokeWidth / 2;
  981. var deltaU = 1 / ( numPoints - 1 );
  982. var u0 = 0;
  983. var innerSideModified;
  984. var joinIsOnLeftSide;
  985. var isMiter;
  986. var initialJoinIsOnLeftSide = false;
  987. var numVertices = 0;
  988. var currentCoordinate = vertexOffset * 3;
  989. var currentCoordinateUV = vertexOffset * 2;
  990. // Get initial left and right stroke points
  991. getNormal( points[ 0 ], points[ 1 ], tempV2_1 ).multiplyScalar( strokeWidth2 );
  992. lastPointL.copy( points[ 0 ] ).sub( tempV2_1 );
  993. lastPointR.copy( points[ 0 ] ).add( tempV2_1 );
  994. point0L.copy( lastPointL );
  995. point0R.copy( lastPointR );
  996. for ( var iPoint = 1; iPoint < numPoints; iPoint ++ ) {
  997. currentPoint = points[ iPoint ];
  998. // Get next point
  999. if ( iPoint === numPoints - 1 ) {
  1000. if ( isClosed ) {
  1001. // Skip duplicated initial point
  1002. nextPoint = points[ 1 ];
  1003. } else nextPoint = undefined;
  1004. } else {
  1005. nextPoint = points[ iPoint + 1 ];
  1006. }
  1007. // Normal of previous segment in tempV2_1
  1008. var normal1 = tempV2_1;
  1009. getNormal( previousPoint, currentPoint, normal1 );
  1010. tempV2_3.copy( normal1 ).multiplyScalar( strokeWidth2 );
  1011. currentPointL.copy( currentPoint ).sub( tempV2_3 );
  1012. currentPointR.copy( currentPoint ).add( tempV2_3 );
  1013. var u1 = u0 + deltaU;
  1014. innerSideModified = false;
  1015. if ( nextPoint !== undefined ) {
  1016. // Normal of next segment in tempV2_2
  1017. getNormal( currentPoint, nextPoint, tempV2_2 );
  1018. tempV2_3.copy( tempV2_2 ).multiplyScalar( strokeWidth2 );
  1019. nextPointL.copy( currentPoint ).sub( tempV2_3 );
  1020. nextPointR.copy( currentPoint ).add( tempV2_3 );
  1021. joinIsOnLeftSide = true;
  1022. tempV2_3.subVectors( nextPoint, previousPoint );
  1023. if ( normal1.dot( tempV2_3 ) < 0 ) {
  1024. joinIsOnLeftSide = false;
  1025. }
  1026. if ( iPoint === 1 ) initialJoinIsOnLeftSide = joinIsOnLeftSide;
  1027. tempV2_3.subVectors( nextPoint, currentPoint );
  1028. tempV2_3.normalize();
  1029. var dot = Math.abs( normal1.dot( tempV2_3 ) );
  1030. // If path is straight, don't create join
  1031. if ( dot !== 0 ) {
  1032. // Compute inner and outer segment intersections
  1033. var miterSide = strokeWidth2 / dot;
  1034. tempV2_3.multiplyScalar( - miterSide );
  1035. tempV2_4.subVectors( currentPoint, previousPoint );
  1036. tempV2_5.copy( tempV2_4 ).setLength( miterSide ).add( tempV2_3 );
  1037. innerPoint.copy( tempV2_5 ).negate();
  1038. var miterLength2 = tempV2_5.length();
  1039. var segmentLengthPrev = tempV2_4.length();
  1040. tempV2_4.divideScalar( segmentLengthPrev );
  1041. tempV2_6.subVectors( nextPoint, currentPoint );
  1042. var segmentLengthNext = tempV2_6.length();
  1043. tempV2_6.divideScalar( segmentLengthNext );
  1044. // Check that previous and next segments doesn't overlap with the innerPoint of intersection
  1045. if ( tempV2_4.dot( innerPoint ) < segmentLengthPrev && tempV2_6.dot( innerPoint ) < segmentLengthNext ) {
  1046. innerSideModified = true;
  1047. }
  1048. outerPoint.copy( tempV2_5 ).add( currentPoint );
  1049. innerPoint.add( currentPoint );
  1050. isMiter = false;
  1051. if ( innerSideModified ) {
  1052. if ( joinIsOnLeftSide ) {
  1053. nextPointR.copy( innerPoint );
  1054. currentPointR.copy( innerPoint );
  1055. } else {
  1056. nextPointL.copy( innerPoint );
  1057. currentPointL.copy( innerPoint );
  1058. }
  1059. } else {
  1060. // The segment triangles are generated here if there was overlapping
  1061. makeSegmentTriangles();
  1062. }
  1063. switch ( style.strokeLineJoin ) {
  1064. case 'bevel':
  1065. makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
  1066. break;
  1067. case 'round':
  1068. // Segment triangles
  1069. createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
  1070. // Join triangles
  1071. if ( joinIsOnLeftSide ) {
  1072. makeCircularSector( currentPoint, currentPointL, nextPointL, u1, 0 );
  1073. } else {
  1074. makeCircularSector( currentPoint, nextPointR, currentPointR, u1, 1 );
  1075. }
  1076. break;
  1077. case 'miter':
  1078. case 'miter-clip':
  1079. default:
  1080. var miterFraction = ( strokeWidth2 * style.strokeMiterLimit ) / miterLength2;
  1081. if ( miterFraction < 1 ) {
  1082. // The join miter length exceeds the miter limit
  1083. if ( style.strokeLineJoin !== 'miter-clip' ) {
  1084. makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
  1085. break;
  1086. } else {
  1087. // Segment triangles
  1088. createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
  1089. // Miter-clip join triangles
  1090. if ( joinIsOnLeftSide ) {
  1091. tempV2_6.subVectors( outerPoint, currentPointL ).multiplyScalar( miterFraction ).add( currentPointL );
  1092. tempV2_7.subVectors( outerPoint, nextPointL ).multiplyScalar( miterFraction ).add( nextPointL );
  1093. addVertex( currentPointL, u1, 0 );
  1094. addVertex( tempV2_6, u1, 0 );
  1095. addVertex( currentPoint, u1, 0.5 );
  1096. addVertex( currentPoint, u1, 0.5 );
  1097. addVertex( tempV2_6, u1, 0 );
  1098. addVertex( tempV2_7, u1, 0 );
  1099. addVertex( currentPoint, u1, 0.5 );
  1100. addVertex( tempV2_7, u1, 0 );
  1101. addVertex( nextPointL, u1, 0 );
  1102. } else {
  1103. tempV2_6.subVectors( outerPoint, currentPointR ).multiplyScalar( miterFraction ).add( currentPointR );
  1104. tempV2_7.subVectors( outerPoint, nextPointR ).multiplyScalar( miterFraction ).add( nextPointR );
  1105. addVertex( currentPointR, u1, 1 );
  1106. addVertex( tempV2_6, u1, 1 );
  1107. addVertex( currentPoint, u1, 0.5 );
  1108. addVertex( currentPoint, u1, 0.5 );
  1109. addVertex( tempV2_6, u1, 1 );
  1110. addVertex( tempV2_7, u1, 1 );
  1111. addVertex( currentPoint, u1, 0.5 );
  1112. addVertex( tempV2_7, u1, 1 );
  1113. addVertex( nextPointR, u1, 1 );
  1114. }
  1115. }
  1116. } else {
  1117. // Miter join segment triangles
  1118. if ( innerSideModified ) {
  1119. // Optimized segment + join triangles
  1120. if ( joinIsOnLeftSide ) {
  1121. addVertex( lastPointR, u0, 1 );
  1122. addVertex( lastPointL, u0, 0 );
  1123. addVertex( outerPoint, u1, 0 );
  1124. addVertex( lastPointR, u0, 1 );
  1125. addVertex( outerPoint, u1, 0 );
  1126. addVertex( innerPoint, u1, 1 );
  1127. } else {
  1128. addVertex( lastPointR, u0, 1 );
  1129. addVertex( lastPointL, u0, 0 );
  1130. addVertex( outerPoint, u1, 1 );
  1131. addVertex( lastPointL, u0, 0 );
  1132. addVertex( innerPoint, u1, 0 );
  1133. addVertex( outerPoint, u1, 1 );
  1134. }
  1135. if ( joinIsOnLeftSide ) {
  1136. nextPointL.copy( outerPoint );
  1137. } else {
  1138. nextPointR.copy( outerPoint );
  1139. }
  1140. } else {
  1141. // Add extra miter join triangles
  1142. if ( joinIsOnLeftSide ) {
  1143. addVertex( currentPointL, u1, 0 );
  1144. addVertex( outerPoint, u1, 0 );
  1145. addVertex( currentPoint, u1, 0.5 );
  1146. addVertex( currentPoint, u1, 0.5 );
  1147. addVertex( outerPoint, u1, 0 );
  1148. addVertex( nextPointL, u1, 0 );
  1149. } else {
  1150. addVertex( currentPointR, u1, 1 );
  1151. addVertex( outerPoint, u1, 1 );
  1152. addVertex( currentPoint, u1, 0.5 );
  1153. addVertex( currentPoint, u1, 0.5 );
  1154. addVertex( outerPoint, u1, 1 );
  1155. addVertex( nextPointR, u1, 1 );
  1156. }
  1157. }
  1158. isMiter = true;
  1159. }
  1160. break;
  1161. }
  1162. } else {
  1163. // The segment triangles are generated here when two consecutive points are collinear
  1164. makeSegmentTriangles();
  1165. }
  1166. } else {
  1167. // The segment triangles are generated here if it is the ending segment
  1168. makeSegmentTriangles();
  1169. }
  1170. if ( ! isClosed && iPoint === numPoints - 1 ) {
  1171. // Start line endcap
  1172. addCapGeometry( points[ 0 ], point0L, point0R, joinIsOnLeftSide, true, u0 );
  1173. }
  1174. // Increment loop variables
  1175. u0 = u1;
  1176. previousPoint = currentPoint;
  1177. lastPointL.copy( nextPointL );
  1178. lastPointR.copy( nextPointR );
  1179. }
  1180. if ( ! isClosed ) {
  1181. // Ending line endcap
  1182. addCapGeometry( currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1 );
  1183. } else if ( innerSideModified && vertices ) {
  1184. // Modify path first segment vertices to adjust to the segments inner and outer intersections
  1185. var lastOuter = outerPoint;
  1186. var lastInner = innerPoint;
  1187. if ( initialJoinIsOnLeftSide !== joinIsOnLeftSide ) {
  1188. lastOuter = innerPoint;
  1189. lastInner = outerPoint;
  1190. }
  1191. if ( joinIsOnLeftSide ) {
  1192. if ( isMiter || initialJoinIsOnLeftSide ) {
  1193. lastInner.toArray( vertices, 0 * 3 );
  1194. lastInner.toArray( vertices, 3 * 3 );
  1195. if ( isMiter ) {
  1196. lastOuter.toArray( vertices, 1 * 3 );
  1197. }
  1198. }
  1199. } else {
  1200. if ( isMiter || ! initialJoinIsOnLeftSide ) {
  1201. lastInner.toArray( vertices, 1 * 3 );
  1202. lastInner.toArray( vertices, 3 * 3 );
  1203. if ( isMiter ) {
  1204. lastOuter.toArray( vertices, 0 * 3 );
  1205. }
  1206. }
  1207. }
  1208. }
  1209. return numVertices;
  1210. // -- End of algorithm
  1211. // -- Functions
  1212. function getNormal( p1, p2, result ) {
  1213. result.subVectors( p2, p1 );
  1214. return result.set( - result.y, result.x ).normalize();
  1215. }
  1216. function addVertex( position, u, v ) {
  1217. if ( vertices ) {
  1218. vertices[ currentCoordinate ] = position.x;
  1219. vertices[ currentCoordinate + 1 ] = position.y;
  1220. vertices[ currentCoordinate + 2 ] = 0;
  1221. if ( normals ) {
  1222. normals[ currentCoordinate ] = 0;
  1223. normals[ currentCoordinate + 1 ] = 0;
  1224. normals[ currentCoordinate + 2 ] = 1;
  1225. }
  1226. currentCoordinate += 3;
  1227. if ( uvs ) {
  1228. uvs[ currentCoordinateUV ] = u;
  1229. uvs[ currentCoordinateUV + 1 ] = v;
  1230. currentCoordinateUV += 2;
  1231. }
  1232. }
  1233. numVertices += 3;
  1234. }
  1235. function makeCircularSector( center, p1, p2, u, v ) {
  1236. // param p1, p2: Points in the circle arc.
  1237. // p1 and p2 are in clockwise direction.
  1238. tempV2_1.copy( p1 ).sub( center ).normalize();
  1239. tempV2_2.copy( p2 ).sub( center ).normalize();
  1240. var angle = Math.PI;
  1241. var dot = tempV2_1.dot( tempV2_2 );
  1242. if ( Math.abs( dot ) < 1 ) angle = Math.abs( Math.acos( dot ) );
  1243. angle /= arcDivisions;
  1244. tempV2_3.copy( p1 );
  1245. for ( var i = 0, il = arcDivisions - 1; i < il; i ++ ) {
  1246. tempV2_4.copy( tempV2_3 ).rotateAround( center, angle );
  1247. addVertex( tempV2_3, u, v );
  1248. addVertex( tempV2_4, u, v );
  1249. addVertex( center, u, 0.5 );
  1250. tempV2_3.copy( tempV2_4 );
  1251. }
  1252. addVertex( tempV2_4, u, v );
  1253. addVertex( p2, u, v );
  1254. addVertex( center, u, 0.5 );
  1255. }
  1256. function makeSegmentTriangles() {
  1257. addVertex( lastPointR, u0, 1 );
  1258. addVertex( lastPointL, u0, 0 );
  1259. addVertex( currentPointL, u1, 0 );
  1260. addVertex( lastPointR, u0, 1 );
  1261. addVertex( currentPointL, u1, 1 );
  1262. addVertex( currentPointR, u1, 0 );
  1263. }
  1264. function makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u ) {
  1265. if ( innerSideModified ) {
  1266. // Optimized segment + bevel triangles
  1267. if ( joinIsOnLeftSide ) {
  1268. // Path segments triangles
  1269. addVertex( lastPointR, u0, 1 );
  1270. addVertex( lastPointL, u0, 0 );
  1271. addVertex( currentPointL, u1, 0 );
  1272. addVertex( lastPointR, u0, 1 );
  1273. addVertex( currentPointL, u1, 0 );
  1274. addVertex( innerPoint, u1, 1 );
  1275. // Bevel join triangle
  1276. addVertex( currentPointL, u, 0 );
  1277. addVertex( nextPointL, u, 0 );
  1278. addVertex( innerPoint, u, 0.5 );
  1279. } else {
  1280. // Path segments triangles
  1281. addVertex( lastPointR, u0, 1 );
  1282. addVertex( lastPointL, u0, 0 );
  1283. addVertex( currentPointR, u1, 1 );
  1284. addVertex( lastPointL, u0, 0 );
  1285. addVertex( innerPoint, u1, 0 );
  1286. addVertex( currentPointR, u1, 1 );
  1287. // Bevel join triangle
  1288. addVertex( currentPointR, u, 1 );
  1289. addVertex( nextPointR, u, 0 );
  1290. addVertex( innerPoint, u, 0.5 );
  1291. }
  1292. } else {
  1293. // Bevel join triangle. The segment triangles are done in the main loop
  1294. if ( joinIsOnLeftSide ) {
  1295. addVertex( currentPointL, u, 0 );
  1296. addVertex( nextPointL, u, 0 );
  1297. addVertex( currentPoint, u, 0.5 );
  1298. } else {
  1299. addVertex( currentPointR, u, 1 );
  1300. addVertex( nextPointR, u, 0 );
  1301. addVertex( currentPoint, u, 0.5 );
  1302. }
  1303. }
  1304. }
  1305. function createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ) {
  1306. if ( innerSideModified ) {
  1307. if ( joinIsOnLeftSide ) {
  1308. addVertex( lastPointR, u0, 1 );
  1309. addVertex( lastPointL, u0, 0 );
  1310. addVertex( currentPointL, u1, 0 );
  1311. addVertex( lastPointR, u0, 1 );
  1312. addVertex( currentPointL, u1, 0 );
  1313. addVertex( innerPoint, u1, 1 );
  1314. addVertex( currentPointL, u0, 0 );
  1315. addVertex( currentPoint, u1, 0.5 );
  1316. addVertex( innerPoint, u1, 1 );
  1317. addVertex( currentPoint, u1, 0.5 );
  1318. addVertex( nextPointL, u0, 0 );
  1319. addVertex( innerPoint, u1, 1 );
  1320. } else {
  1321. addVertex( lastPointR, u0, 1 );
  1322. addVertex( lastPointL, u0, 0 );
  1323. addVertex( currentPointR, u1, 1 );
  1324. addVertex( lastPointL, u0, 0 );
  1325. addVertex( innerPoint, u1, 0 );
  1326. addVertex( currentPointR, u1, 1 );
  1327. addVertex( currentPointR, u0, 1 );
  1328. addVertex( innerPoint, u1, 0 );
  1329. addVertex( currentPoint, u1, 0.5 );
  1330. addVertex( currentPoint, u1, 0.5 );
  1331. addVertex( innerPoint, u1, 0 );
  1332. addVertex( nextPointR, u0, 1 );
  1333. }
  1334. }
  1335. }
  1336. function addCapGeometry( center, p1, p2, joinIsOnLeftSide, start, u ) {
  1337. // param center: End point of the path
  1338. // param p1, p2: Left and right cap points
  1339. switch ( style.strokeLineCap ) {
  1340. case 'round':
  1341. if ( start ) {
  1342. makeCircularSector( center, p2, p1, u, 0.5 );
  1343. } else {
  1344. makeCircularSector( center, p1, p2, u, 0.5 );
  1345. }
  1346. break;
  1347. case 'square':
  1348. if ( start ) {
  1349. tempV2_1.subVectors( p1, center );
  1350. tempV2_2.set( tempV2_1.y, - tempV2_1.x );
  1351. tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
  1352. tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
  1353. // Modify already existing vertices
  1354. if ( joinIsOnLeftSide ) {
  1355. tempV2_3.toArray( vertices, 1 * 3 );
  1356. tempV2_4.toArray( vertices, 0 * 3 );
  1357. tempV2_4.toArray( vertices, 3 * 3 );
  1358. } else {
  1359. tempV2_3.toArray( vertices, 1 * 3 );
  1360. tempV2_3.toArray( vertices, 3 * 3 );
  1361. tempV2_4.toArray( vertices, 0 * 3 );
  1362. }
  1363. } else {
  1364. tempV2_1.subVectors( p2, center );
  1365. tempV2_2.set( tempV2_1.y, - tempV2_1.x );
  1366. tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
  1367. tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
  1368. var vl = vertices.length;
  1369. // Modify already existing vertices
  1370. if ( joinIsOnLeftSide ) {
  1371. tempV2_3.toArray( vertices, vl - 1 * 3 );
  1372. tempV2_4.toArray( vertices, vl - 2 * 3 );
  1373. tempV2_4.toArray( vertices, vl - 4 * 3 );
  1374. } else {
  1375. tempV2_3.toArray( vertices, vl - 2 * 3 );
  1376. tempV2_4.toArray( vertices, vl - 1 * 3 );
  1377. tempV2_4.toArray( vertices, vl - 4 * 3 );
  1378. }
  1379. }
  1380. break;
  1381. case 'butt':
  1382. default:
  1383. // Nothing to do here
  1384. break;
  1385. }
  1386. }
  1387. function removeDuplicatedPoints( points ) {
  1388. // Creates a new array if necessary with duplicated points removed.
  1389. // This does not remove duplicated initial and ending points of a closed path.
  1390. var dupPoints = false;
  1391. for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
  1392. if ( points[ i ].distanceTo( points[ i + 1 ] ) < minDistance ) {
  1393. dupPoints = true;
  1394. break;
  1395. }
  1396. }
  1397. if ( ! dupPoints ) return points;
  1398. var newPoints = [];
  1399. newPoints.push( points[ 0 ] );
  1400. for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
  1401. if ( points[ i ].distanceTo( points[ i + 1 ] ) >= minDistance ) {
  1402. newPoints.push( points[ i ] );
  1403. }
  1404. }
  1405. newPoints.push( points[ points.length - 1 ] );
  1406. return newPoints;
  1407. }
  1408. };
  1409. }();
  1410. export { SVGLoader };