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- import { Geometry, Material, Mesh, Spline } from '../../../build/three.module';
- import {
- DataTexture,
- Curve,
- Uniform,
- Material,
- InstancedMesh
- } from '../../../src/Three';
- import { Flow } from './CurveModifier';
- import { modifyShader } from './CurveModifier';
- import { getUniforms } from './CurveModifier';
- import { updateSplineTexture } from './CurveModifier';
- import { initSplineTexture } from "./CurveModifier";
- interface SplineUniform {
- spineTexture: Uniform,
- pathOffset: Uniform,
- pathSegment: Uniform,
- spineOffset: Uniform,
- Uniform,
- flow: Uniform,
- }
- export function initSplineTexture(size?: number): DataTexture;
- export function updateSplineTexture(texture: DataTexture, splineCurve: Curve, offset?: number);
- export function getUniforms(splineTexture: DataTexture): SplineUniform;
- export function modifyShader(material: Material, uniforms: SplineUniform, numberOfCurves?: number);
- export class Flow {
- constructor(mesh: Mesh, numberOfCurves?: number);
- curveArray: number[];
- curveLengthArray: number[];
- object3D: Mesh;
- splineTexure: DataTexture;
- uniforms: SplineUniform;
- updateCurve(index: number, curve: Curve);
- moveAlongCurve(amount: number);
- }
- export class InstancedFlow extends Flow {
- constructor(count:Number, curveCount:Number, geometry: Geometry, material: Material);
- object3D: InstancedMesh;
- offsets: number[];
- whichCurve: number[];
- moveIndividualAlongCurve(index: number, offset: number);
- setCurve( index: number, curveNo: number )
- }
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