webgl_morphtargets.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - morph targets</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGL morph target example
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import { GUI } from './jsm/libs/dat.gui.module.js';
  17. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  18. let camera, scene, renderer, raycaster;
  19. let mesh;
  20. const mouse = new THREE.Vector2();
  21. init();
  22. animate();
  23. function init() {
  24. const container = document.getElementById( 'container' );
  25. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  26. camera.position.z = 500;
  27. scene = new THREE.Scene();
  28. scene.background = new THREE.Color( 0x222222 );
  29. scene.fog = new THREE.Fog( 0x000000, 1, 15000 );
  30. const light = new THREE.PointLight( 0xffffff );
  31. light.position.z = 500;
  32. camera.add( light );
  33. scene.add( camera );
  34. scene.add( new THREE.AmbientLight( 0x111111 ) );
  35. const geometry = new THREE.BoxGeometry( 100, 100, 100 );
  36. const material = new THREE.MeshLambertMaterial( { color: 0xff0000, morphTargets: true } );
  37. // construct 8 blend shapes
  38. for ( let i = 0; i < 8; i ++ ) {
  39. const vertices = [];
  40. for ( let v = 0; v < geometry.vertices.length; v ++ ) {
  41. vertices.push( geometry.vertices[ v ].clone() );
  42. if ( v === i ) {
  43. vertices[ vertices.length - 1 ].x *= 2;
  44. vertices[ vertices.length - 1 ].y *= 2;
  45. vertices[ vertices.length - 1 ].z *= 2;
  46. }
  47. }
  48. geometry.morphTargets.push( { name: "target" + i, vertices: vertices } );
  49. }
  50. mesh = new THREE.Mesh( new THREE.BufferGeometry().fromGeometry( geometry ), material );
  51. scene.add( mesh );
  52. //
  53. const params = {
  54. influence1: 0,
  55. influence2: 0,
  56. influence3: 0,
  57. influence4: 0,
  58. influence5: 0,
  59. influence6: 0,
  60. influence7: 0,
  61. influence8: 0
  62. };
  63. const gui = new GUI();
  64. const folder = gui.addFolder( 'Morph Targets' );
  65. folder.add( params, 'influence1', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  66. mesh.morphTargetInfluences[ 0 ] = value;
  67. } );
  68. folder.add( params, 'influence2', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  69. mesh.morphTargetInfluences[ 1 ] = value;
  70. } );
  71. folder.add( params, 'influence3', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  72. mesh.morphTargetInfluences[ 2 ] = value;
  73. } );
  74. folder.add( params, 'influence4', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  75. mesh.morphTargetInfluences[ 3 ] = value;
  76. } );
  77. folder.add( params, 'influence5', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  78. mesh.morphTargetInfluences[ 4 ] = value;
  79. } );
  80. folder.add( params, 'influence6', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  81. mesh.morphTargetInfluences[ 5 ] = value;
  82. } );
  83. folder.add( params, 'influence7', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  84. mesh.morphTargetInfluences[ 6 ] = value;
  85. } );
  86. folder.add( params, 'influence8', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  87. mesh.morphTargetInfluences[ 7 ] = value;
  88. } );
  89. folder.open();
  90. //
  91. raycaster = new THREE.Raycaster();
  92. renderer = new THREE.WebGLRenderer();
  93. renderer.setPixelRatio( window.devicePixelRatio );
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. container.appendChild( renderer.domElement );
  96. //
  97. const controls = new OrbitControls( camera, renderer.domElement );
  98. controls.minDistance = 400;
  99. controls.maxDistance = 1000;
  100. //
  101. window.addEventListener( 'resize', onWindowResize, false );
  102. document.addEventListener( 'click', onClick, false );
  103. }
  104. function onClick( event ) {
  105. event.preventDefault();
  106. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  107. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  108. raycaster.setFromCamera( mouse, camera );
  109. const intersects = raycaster.intersectObject( mesh );
  110. if ( intersects.length > 0 ) {
  111. mesh.material.color.set( Math.random() * 0xffffff );
  112. }
  113. }
  114. function onWindowResize() {
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. function animate() {
  120. requestAnimationFrame( animate );
  121. render();
  122. }
  123. function render() {
  124. mesh.rotation.y += 0.01;
  125. renderer.render( scene, camera );
  126. }
  127. </script>
  128. </body>
  129. </html>