webgl_panorama_equirectangular.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - equirectangular panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js webgl</a> - equirectangular panorama demo. photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">Jón Ragnarsson</a>.<br />
  13. drag equirectangular texture into the page.
  14. </div>
  15. <script type="module">
  16. import * as THREE from '../build/three.module.js';
  17. let camera, scene, renderer;
  18. let isUserInteracting = false,
  19. onPointerDownMouseX = 0, onPointerDownMouseY = 0,
  20. lon = 0, onPointerDownLon = 0,
  21. lat = 0, onPointerDownLat = 0,
  22. phi = 0, theta = 0;
  23. init();
  24. animate();
  25. function init() {
  26. const container = document.getElementById( 'container' );
  27. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
  28. camera.target = new THREE.Vector3( 0, 0, 0 );
  29. scene = new THREE.Scene();
  30. const geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
  31. // invert the geometry on the x-axis so that all of the faces point inward
  32. geometry.scale( - 1, 1, 1 );
  33. const texture = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
  34. const material = new THREE.MeshBasicMaterial( { map: texture } );
  35. const mesh = new THREE.Mesh( geometry, material );
  36. scene.add( mesh );
  37. renderer = new THREE.WebGLRenderer();
  38. renderer.setPixelRatio( window.devicePixelRatio );
  39. renderer.setSize( window.innerWidth, window.innerHeight );
  40. container.appendChild( renderer.domElement );
  41. container.style.touchAction = 'none';
  42. container.addEventListener( 'pointerdown', onPointerDown, false );
  43. document.addEventListener( 'wheel', onDocumentMouseWheel, false );
  44. //
  45. document.addEventListener( 'dragover', function ( event ) {
  46. event.preventDefault();
  47. event.dataTransfer.dropEffect = 'copy';
  48. }, false );
  49. document.addEventListener( 'dragenter', function () {
  50. document.body.style.opacity = 0.5;
  51. }, false );
  52. document.addEventListener( 'dragleave', function () {
  53. document.body.style.opacity = 1;
  54. }, false );
  55. document.addEventListener( 'drop', function ( event ) {
  56. event.preventDefault();
  57. const reader = new FileReader();
  58. reader.addEventListener( 'load', function ( event ) {
  59. material.map.image.src = event.target.result;
  60. material.map.needsUpdate = true;
  61. }, false );
  62. reader.readAsDataURL( event.dataTransfer.files[ 0 ] );
  63. document.body.style.opacity = 1;
  64. }, false );
  65. //
  66. window.addEventListener( 'resize', onWindowResize, false );
  67. }
  68. function onWindowResize() {
  69. camera.aspect = window.innerWidth / window.innerHeight;
  70. camera.updateProjectionMatrix();
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. }
  73. function onPointerDown( event ) {
  74. if ( event.isPrimary === false ) return;
  75. isUserInteracting = true;
  76. onPointerDownMouseX = event.clientX;
  77. onPointerDownMouseY = event.clientY;
  78. onPointerDownLon = lon;
  79. onPointerDownLat = lat;
  80. document.addEventListener( 'pointermove', onPointerMove, false );
  81. document.addEventListener( 'pointerup', onPointerUp, false );
  82. }
  83. function onPointerMove( event ) {
  84. if ( event.isPrimary === false ) return;
  85. lon = ( onPointerDownMouseX - event.clientX ) * 0.1 + onPointerDownLon;
  86. lat = ( event.clientY - onPointerDownMouseY ) * 0.1 + onPointerDownLat;
  87. }
  88. function onPointerUp() {
  89. if ( event.isPrimary === false ) return;
  90. isUserInteracting = false;
  91. document.removeEventListener( 'pointermove', onPointerMove );
  92. document.removeEventListener( 'pointerup', onPointerUp );
  93. }
  94. function onDocumentMouseWheel( event ) {
  95. const fov = camera.fov + event.deltaY * 0.05;
  96. camera.fov = THREE.MathUtils.clamp( fov, 10, 75 );
  97. camera.updateProjectionMatrix();
  98. }
  99. function animate() {
  100. requestAnimationFrame( animate );
  101. update();
  102. }
  103. function update() {
  104. if ( isUserInteracting === false ) {
  105. lon += 0.1;
  106. }
  107. lat = Math.max( - 85, Math.min( 85, lat ) );
  108. phi = THREE.MathUtils.degToRad( 90 - lat );
  109. theta = THREE.MathUtils.degToRad( lon );
  110. camera.target.x = 500 * Math.sin( phi ) * Math.cos( theta );
  111. camera.target.y = 500 * Math.cos( phi );
  112. camera.target.z = 500 * Math.sin( phi ) * Math.sin( theta );
  113. camera.lookAt( camera.target );
  114. /*
  115. // distortion
  116. camera.position.copy( camera.target ).negate();
  117. */
  118. renderer.render( scene, camera );
  119. }
  120. </script>
  121. </body>
  122. </html>