OBJExporter.js 6.4 KB

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  1. THREE.OBJExporter = function () {};
  2. THREE.OBJExporter.prototype = {
  3. constructor: THREE.OBJExporter,
  4. parse: function ( object ) {
  5. var output = '';
  6. var indexVertex = 0;
  7. var indexVertexUvs = 0;
  8. var indexNormals = 0;
  9. var vertex = new THREE.Vector3();
  10. var color = new THREE.Color();
  11. var normal = new THREE.Vector3();
  12. var uv = new THREE.Vector2();
  13. var i, j, k, l, m, face = [];
  14. var parseMesh = function ( mesh ) {
  15. var nbVertex = 0;
  16. var nbNormals = 0;
  17. var nbVertexUvs = 0;
  18. var geometry = mesh.geometry;
  19. var normalMatrixWorld = new THREE.Matrix3();
  20. if ( geometry instanceof THREE.Geometry ) {
  21. geometry = new THREE.BufferGeometry().setFromObject( mesh );
  22. }
  23. if ( geometry instanceof THREE.BufferGeometry ) {
  24. // shortcuts
  25. var vertices = geometry.getAttribute( 'position' );
  26. var normals = geometry.getAttribute( 'normal' );
  27. var uvs = geometry.getAttribute( 'uv' );
  28. var indices = geometry.getIndex();
  29. // name of the mesh object
  30. output += 'o ' + mesh.name + '\n';
  31. // name of the mesh material
  32. if ( mesh.material && mesh.material.name ) {
  33. output += 'usemtl ' + mesh.material.name + '\n';
  34. }
  35. // vertices
  36. if ( vertices !== undefined ) {
  37. for ( i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
  38. vertex.x = vertices.getX( i );
  39. vertex.y = vertices.getY( i );
  40. vertex.z = vertices.getZ( i );
  41. // transform the vertex to world space
  42. vertex.applyMatrix4( mesh.matrixWorld );
  43. // transform the vertex to export format
  44. output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
  45. }
  46. }
  47. // uvs
  48. if ( uvs !== undefined ) {
  49. for ( i = 0, l = uvs.count; i < l; i ++, nbVertexUvs ++ ) {
  50. uv.x = uvs.getX( i );
  51. uv.y = uvs.getY( i );
  52. // transform the uv to export format
  53. output += 'vt ' + uv.x + ' ' + uv.y + '\n';
  54. }
  55. }
  56. // normals
  57. if ( normals !== undefined ) {
  58. normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
  59. for ( i = 0, l = normals.count; i < l; i ++, nbNormals ++ ) {
  60. normal.x = normals.getX( i );
  61. normal.y = normals.getY( i );
  62. normal.z = normals.getZ( i );
  63. // transform the normal to world space
  64. normal.applyMatrix3( normalMatrixWorld ).normalize();
  65. // transform the normal to export format
  66. output += 'vn ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
  67. }
  68. }
  69. // faces
  70. if ( indices !== null ) {
  71. for ( i = 0, l = indices.count; i < l; i += 3 ) {
  72. for ( m = 0; m < 3; m ++ ) {
  73. j = indices.getX( i + m ) + 1;
  74. face[ m ] = ( indexVertex + j ) + ( normals || uvs ? '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
  75. }
  76. // transform the face to export format
  77. output += 'f ' + face.join( ' ' ) + "\n";
  78. }
  79. } else {
  80. for ( i = 0, l = vertices.count; i < l; i += 3 ) {
  81. for ( m = 0; m < 3; m ++ ) {
  82. j = i + m + 1;
  83. face[ m ] = ( indexVertex + j ) + ( normals || uvs ? '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
  84. }
  85. // transform the face to export format
  86. output += 'f ' + face.join( ' ' ) + "\n";
  87. }
  88. }
  89. } else {
  90. console.warn( 'THREE.OBJExporter.parseMesh(): geometry type unsupported', geometry );
  91. }
  92. // update index
  93. indexVertex += nbVertex;
  94. indexVertexUvs += nbVertexUvs;
  95. indexNormals += nbNormals;
  96. };
  97. var parseLine = function ( line ) {
  98. var nbVertex = 0;
  99. var geometry = line.geometry;
  100. var type = line.type;
  101. if ( geometry instanceof THREE.Geometry ) {
  102. geometry = new THREE.BufferGeometry().setFromObject( line );
  103. }
  104. if ( geometry instanceof THREE.BufferGeometry ) {
  105. // shortcuts
  106. var vertices = geometry.getAttribute( 'position' );
  107. // name of the line object
  108. output += 'o ' + line.name + '\n';
  109. if ( vertices !== undefined ) {
  110. for ( i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
  111. vertex.x = vertices.getX( i );
  112. vertex.y = vertices.getY( i );
  113. vertex.z = vertices.getZ( i );
  114. // transform the vertex to world space
  115. vertex.applyMatrix4( line.matrixWorld );
  116. // transform the vertex to export format
  117. output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
  118. }
  119. }
  120. if ( type === 'Line' ) {
  121. output += 'l ';
  122. for ( j = 1, l = vertices.count; j <= l; j ++ ) {
  123. output += ( indexVertex + j ) + ' ';
  124. }
  125. output += '\n';
  126. }
  127. if ( type === 'LineSegments' ) {
  128. for ( j = 1, k = j + 1, l = vertices.count; j < l; j += 2, k = j + 1 ) {
  129. output += 'l ' + ( indexVertex + j ) + ' ' + ( indexVertex + k ) + '\n';
  130. }
  131. }
  132. } else {
  133. console.warn( 'THREE.OBJExporter.parseLine(): geometry type unsupported', geometry );
  134. }
  135. // update index
  136. indexVertex += nbVertex;
  137. };
  138. var parsePoints = function ( points ) {
  139. var nbVertex = 0;
  140. var geometry = points.geometry;
  141. if ( geometry instanceof THREE.Geometry ) {
  142. geometry = new THREE.BufferGeometry().setFromObject( points );
  143. }
  144. if ( geometry instanceof THREE.BufferGeometry ) {
  145. var vertices = geometry.getAttribute( 'position' );
  146. var colors = geometry.getAttribute( 'color' );
  147. output += 'o ' + points.name + '\n';
  148. if ( vertices !== undefined ) {
  149. for ( i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
  150. vertex.fromBufferAttribute( vertices, i );
  151. vertex.applyMatrix4( points.matrixWorld );
  152. output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z;
  153. if ( colors !== undefined ) {
  154. color.fromBufferAttribute( colors, i );
  155. output += ' ' + color.r + ' ' + color.g + ' ' + color.b;
  156. }
  157. output += '\n';
  158. }
  159. }
  160. output += 'p ';
  161. for ( j = 1, l = vertices.count; j <= l; j ++ ) {
  162. output += ( indexVertex + j ) + ' ';
  163. }
  164. output += '\n';
  165. } else {
  166. console.warn( 'THREE.OBJExporter.parsePoints(): geometry type unsupported', geometry );
  167. }
  168. // update index
  169. indexVertex += nbVertex;
  170. };
  171. object.traverse( function ( child ) {
  172. if ( child instanceof THREE.Mesh ) {
  173. parseMesh( child );
  174. }
  175. if ( child instanceof THREE.Line ) {
  176. parseLine( child );
  177. }
  178. if ( child instanceof THREE.Points ) {
  179. parsePoints( child );
  180. }
  181. } );
  182. return output;
  183. }
  184. };