BrightnessContrastShader.js 1.0 KB

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  1. /**
  2. * Brightness and contrast adjustment
  3. * https://github.com/evanw/glfx.js
  4. * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
  5. * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
  6. */
  7. THREE.BrightnessContrastShader = {
  8. uniforms: {
  9. "tDiffuse": { value: null },
  10. "brightness": { value: 0 },
  11. "contrast": { value: 0 }
  12. },
  13. vertexShader: [
  14. "varying vec2 vUv;",
  15. "void main() {",
  16. " vUv = uv;",
  17. " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
  18. "}"
  19. ].join( "\n" ),
  20. fragmentShader: [
  21. "uniform sampler2D tDiffuse;",
  22. "uniform float brightness;",
  23. "uniform float contrast;",
  24. "varying vec2 vUv;",
  25. "void main() {",
  26. " gl_FragColor = texture2D( tDiffuse, vUv );",
  27. " gl_FragColor.rgb += brightness;",
  28. " if (contrast > 0.0) {",
  29. " gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;",
  30. " } else {",
  31. " gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;",
  32. " }",
  33. "}"
  34. ].join( "\n" )
  35. };