2
0

SepiaShader.js 946 B

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152
  1. /**
  2. * Sepia tone shader
  3. * based on glfx.js sepia shader
  4. * https://github.com/evanw/glfx.js
  5. */
  6. THREE.SepiaShader = {
  7. uniforms: {
  8. "tDiffuse": { value: null },
  9. "amount": { value: 1.0 }
  10. },
  11. vertexShader: [
  12. "varying vec2 vUv;",
  13. "void main() {",
  14. " vUv = uv;",
  15. " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
  16. "}"
  17. ].join( "\n" ),
  18. fragmentShader: [
  19. "uniform float amount;",
  20. "uniform sampler2D tDiffuse;",
  21. "varying vec2 vUv;",
  22. "void main() {",
  23. " vec4 color = texture2D( tDiffuse, vUv );",
  24. " vec3 c = color.rgb;",
  25. " color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );",
  26. " color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );",
  27. " color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );",
  28. " gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );",
  29. "}"
  30. ].join( "\n" )
  31. };