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- import {
- BufferAttribute,
- BufferGeometry,
- Vector3
- } from "../../../build/three.module.js";
- import { BufferGeometryUtils } from "../utils/BufferGeometryUtils.js";
- var EdgeSplitModifier = function () {
- var A = new Vector3();
- var B = new Vector3();
- var C = new Vector3();
- var positions, normals;
- var indexes;
- var pointToIndexMap, splitIndexes;
- function computeNormals() {
- normals = new Float32Array( indexes.length * 3 );
- for ( var i = 0; i < indexes.length; i += 3 ) {
- var index = indexes[ i ];
- A.set(
- positions[ 3 * index ],
- positions[ 3 * index + 1 ],
- positions[ 3 * index + 2 ] );
- index = indexes[ i + 1 ];
- B.set(
- positions[ 3 * index ],
- positions[ 3 * index + 1 ],
- positions[ 3 * index + 2 ] );
- index = indexes[ i + 2 ];
- C.set(
- positions[ 3 * index ],
- positions[ 3 * index + 1 ],
- positions[ 3 * index + 2 ] );
- C.sub( B );
- A.sub( B );
- var normal = C.cross( A ).normalize();
- for ( var j = 0; j < 3; j ++ ) {
- normals[ 3 * ( i + j ) ] = normal.x;
- normals[ 3 * ( i + j ) + 1 ] = normal.y;
- normals[ 3 * ( i + j ) + 2 ] = normal.z;
- }
- }
- }
- function mapPositionsToIndexes() {
- pointToIndexMap = Array( positions.length / 3 );
- for ( var i = 0; i < indexes.length; i ++ ) {
- var index = indexes[ i ];
- if ( pointToIndexMap[ index ] == null ) {
- pointToIndexMap[ index ] = [];
- }
- pointToIndexMap[ index ].push( i );
- }
- }
- function edgeSplitToGroups( indexes, cutOff, firstIndex ) {
- A.set( normals[ 3 * firstIndex ], normals[ 3 * firstIndex + 1 ], normals[ 3 * firstIndex + 2 ] ).normalize();
- var result = {
- splitGroup: [],
- currentGroup: [ firstIndex ]
- };
- for ( var j of indexes ) {
- if ( j !== firstIndex ) {
- B.set( normals[ 3 * j ], normals[ 3 * j + 1 ], normals[ 3 * j + 2 ] ).normalize();
- if ( B.dot( A ) < cutOff ) {
- result.splitGroup.push( j );
- } else {
- result.currentGroup.push( j );
- }
- }
- }
- return result;
- }
- function edgeSplit( indexes, cutOff, original = null ) {
- if ( indexes.length === 0 ) return;
- var groupResults = [];
- for ( var index of indexes ) {
- groupResults.push( edgeSplitToGroups( indexes, cutOff, index ) );
- }
- var result = groupResults[ 0 ];
- for ( var groupResult of groupResults ) {
- if ( groupResult.currentGroup.length > result.currentGroup.length ) {
- result = groupResult;
- }
- }
- if ( original != null ) {
- splitIndexes.push( {
- original: original,
- indexes: result.currentGroup
- } );
- }
- if ( result.splitGroup.length ) {
- edgeSplit( result.splitGroup, cutOff, original || result.currentGroup[ 0 ] );
- }
- }
- this.modify = function ( geometry, cutOffAngle ) {
- if ( ! geometry.isBufferGeometry ) {
- geometry = new BufferGeometry().fromGeometry( geometry );
- }
- if ( geometry.index == null ) {
- if ( BufferGeometryUtils === undefined ) {
- throw 'THREE.EdgeSplitModifier relies on BufferGeometryUtils';
- }
- geometry = BufferGeometryUtils.mergeVertices( geometry );
- }
- indexes = geometry.index.array;
- positions = geometry.getAttribute( "position" ).array;
- computeNormals();
- mapPositionsToIndexes();
- splitIndexes = [];
- for ( var vertexIndexes of pointToIndexMap ) {
- edgeSplit( vertexIndexes, Math.cos( cutOffAngle ) - 0.001 );
- }
- var newPositions = new Float32Array( positions.length + 3 * splitIndexes.length );
- newPositions.set( positions );
- var offset = positions.length;
- var newIndexes = new Uint32Array( indexes.length );
- newIndexes.set( indexes );
- for ( var i = 0; i < splitIndexes.length; i ++ ) {
- var split = splitIndexes[ i ];
- var index = indexes[ split.original ];
- newPositions[ offset + 3 * i ] = positions[ 3 * index ];
- newPositions[ offset + 3 * i + 1 ] = positions[ 3 * index + 1 ];
- newPositions[ offset + 3 * i + 2 ] = positions[ 3 * index + 2 ];
- for ( var j of split.indexes ) {
- newIndexes[ j ] = offset / 3 + i;
- }
- }
- geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new BufferAttribute( newPositions, 3, true ) );
- geometry.setIndex( new BufferAttribute( newIndexes, 1 ) );
- return geometry;
- };
- };
- export { EdgeSplitModifier };
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