webgl_modifier_edgesplit.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - modifier - Edge Split modifier</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script type="module">
  11. import * as THREE from '../build/three.module.js';
  12. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  13. import { OBJLoader } from "./jsm/loaders/OBJLoader.js";
  14. import { BufferGeometryUtils } from "./jsm/utils/BufferGeometryUtils.js";
  15. import { EdgeSplitModifier } from "./jsm/modifiers/EdgeSplitModifier.js";
  16. import { GUI } from "./jsm/libs/dat.gui.module.js";
  17. let renderer, scene, camera;
  18. let modifier, mesh, baseGeometry;
  19. const params = {
  20. smoothShading: true,
  21. edgeSplit: true,
  22. cutOffAngle: 20,
  23. };
  24. init();
  25. function init() {
  26. const info = document.createElement( 'div' );
  27. info.style.position = 'absolute';
  28. info.style.top = '10px';
  29. info.style.width = '100%';
  30. info.style.textAlign = 'center';
  31. info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Edge Split modifier';
  32. document.body.appendChild( info );
  33. renderer = new THREE.WebGLRenderer( { antialias: true } );
  34. renderer.setPixelRatio( window.devicePixelRatio );
  35. renderer.setSize( window.innerWidth, window.innerHeight );
  36. document.body.appendChild( renderer.domElement );
  37. scene = new THREE.Scene();
  38. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight );
  39. const controls = new OrbitControls( camera, renderer.domElement );
  40. controls.addEventListener( 'change', render ); // use if there is no animation loop
  41. controls.enableDamping = true;
  42. controls.dampingFactor = 0.25;
  43. controls.rotateSpeed = 0.35;
  44. controls.minZoom = 1;
  45. camera.position.set( 0, 0, 4 );
  46. scene.add( new THREE.HemisphereLight( 0xffffff, 0x444444 ) );
  47. new OBJLoader().load(
  48. './models/obj/cerberus/Cerberus.obj',
  49. function ( group ) {
  50. // Retrieve Cerberus vertex positions only
  51. const modelGeometry = group.children[ 0 ].geometry;
  52. modelGeometry.deleteAttribute( 'normal' );
  53. modelGeometry.deleteAttribute( 'uv' );
  54. modifier = new EdgeSplitModifier();
  55. baseGeometry = modelGeometry;
  56. mesh = new THREE.Mesh( getGeometry(), new THREE.MeshStandardMaterial() );
  57. mesh.material.flatShading = ! params.smoothShading;
  58. mesh.rotateY( - Math.PI / 2 );
  59. mesh.scale.set( 3.5, 3.5, 3.5 );
  60. mesh.translateZ( 1.5 );
  61. scene.add( mesh );
  62. render();
  63. }
  64. );
  65. window.addEventListener( 'resize', onWindowResize, false );
  66. const gui = new GUI( { name: "Edge split modifier parameters" } );
  67. gui.add( params, "smoothShading" ).onFinishChange( updateMesh );
  68. gui.add( params, "edgeSplit" ).onFinishChange( updateMesh );
  69. gui.add( params, "cutOffAngle" ).min( 0 ).max( 180 ).onFinishChange( updateMesh );
  70. }
  71. function onWindowResize() {
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. camera.aspect = window.innerWidth / window.innerHeight;
  74. camera.updateProjectionMatrix();
  75. render();
  76. }
  77. function getGeometry() {
  78. let geometry;
  79. if ( params.edgeSplit ) {
  80. geometry = modifier.modify( baseGeometry, params.cutOffAngle * Math.PI / 180 );
  81. } else {
  82. geometry = BufferGeometryUtils.mergeVertices( baseGeometry );
  83. }
  84. geometry.computeVertexNormals();
  85. return geometry;
  86. }
  87. function updateMesh() {
  88. mesh.geometry = getGeometry();
  89. mesh.material.flatShading = params.smoothShading === false;
  90. mesh.material.needsUpdate = true;
  91. render();
  92. }
  93. function render() {
  94. renderer.render( scene, camera );
  95. }
  96. </script>
  97. </body>
  98. </html>